Development Cycle Archive

Thread: ID#2: Two Changes to Bazaars and Vendors

DarkHybrid108
Sat Jun 19, 2004 11:58 am
#2263

w00t



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Never shall the blood of the innocent be shed yet the blood of the wicked shall flow free and the three shall spread their blackened wings and be the thundering hammer of god!
Homeslice
Tue Jun 22, 2004 12:30 pm
#2264

I think that the bazaar should be a place for unlimited cap on auctions so that people can sell high value items more easily and more of a market could see it.


I also think that the bazaar should connect to all the vendors with a more defined search and allow people to locate vendors that are stocked instead of finding empty vendors all the time.


And merchants should be able to admin vendors for people that wish to sell stuff but be able to place like a % on them so that any sales from that vendor go to the merchant which is how they can make their own income without actually being an artisan.


I have a couple other ideas but I forget what they are now.
Kitelli
Tue Jun 22, 2004 9:36 pm
#2265

I like the idea of making a lage warehouse for player cities. i am all for increasing bazaar cap, but im having mixed feelings about player vendors. i think in some cases they need to be limited. there are some places where there really is a monopoly. but more often than not it is not an overstocked vendor that bothers me, its a no- stocked. often, especially on TC, where i have no vehicle, i will spend 10 minutes walking to a player city, only to find that the vendor i saw on the galactic map, with mothing on it. (perhaps in a later patch add something in to delete idle vendors, after say 2 weeks, without XP in then name, so people can still advance) overall i am against PC vendor cap, only because some of the Heavily stocked vendors are vendors i can rely on.
Able72
Sat Jun 26, 2004 4:15 pm
#2266

Don't know if the devs will actually read this or not but hey, Bazaar cap raise is good. Means more Items can make it to the bazaar. This means I don't have to spend HOURS hunting around each planet and thousands in travel fare to find the weapons and armor I need. I think a cap of 6k is WAY LOW. Truthfully I would like to see a solotion put in place that would mean I could perform a search for what I wanted at any location (be that a bazaar or some other center for merchants to 'advertise' at), get the way point of where the product is and go and get it. This gives me more time actually playing the game and a lot less time spent hunting for items to play the game with.


I think the item limit at 150 is a bad idea. 150 is increadably low considering how many items a merchant can go through in any of the busier marketplaces. I would ask a lot of merchants on places like Theed and Coronet to get their input but something like 300-500 doesn't seem unrealistic.
dorkimoe
Sun Jun 27, 2004 5:14 pm
#2267

any way we can get the 0's on bazaars and vendors like bigger or color coordinated per row of 3, 0's?

Ive been ripped off alot not being able to read how many 0;s



dOrK
If i win an auction- please email dork ingame and we will setup how to make the deal
If YOU win an auction please email me ingame ( i have to many auctions going lol)
Derp-on-Flurry
Sat Jul 03, 2004 1:04 pm
#2268

Considering that My bank can hold 100 Items, one would think that my "store" could hold alot more than a "safety deposit box"


My Opinion is that no matter what you do, there will be monopolies because people dont want to compete with Big Business. So unless you're planning to have in-game Business Seminars & such, I'd say you should make it easier for those of us who can keep track of 5000 items and those who cannot.


P.S. "Drilling Down" is part of Finding Great Deals, If people aren't up for the effort of looking through than it should be their Loss, not the Sellers.By Capping Items on a Vendor, You'reLimiting a Persons "ItemsStorage" & therefor reducing "LOTS" by having to put 1/2 - 3/4 of my stock on the floor........ What about all the Items allready in my vendor. Can you actualy Expect me to find room, make room, or lose money because you're changing something.


If you want to "Discourage" Monopolies, I say you should Consider a Credits Cap @ 20 Million, considering anyone who reaches that point should be well off and Give things away for free @ this point, because they're good businessmen (YEA RIGHT< THINK ABOUT IT)?


Lets Punish Established Merchants for being the best @ their Trade.




|JTF| Master Trader with over 930 Points of Experimentation

Aknarr
Tue Jul 20, 2004 6:54 am
#2269

Having a random limit on Bazaar pricing is just flat odd. Removing the limit would increase competition, drive down prices,increase profits to sellers that keep in tune to the market, and most important increase the fun factor. Given this is a VERY advanced civilization how can one justify operating commerce in such a backwards fashion as the current model? If this impacts a profession such as merchants then so be it. Listing fees should be a % of price anyway and this could be used to give advantage to those who devote themselves to being students of business ie merchants. Limits on how many items listed would work well also since the average player may only list one or two items where as a craftsman could list 10 and merchants 20 for example. Coupled with a search engine the game would move much faster with less server side loading. Just a bit of sanity IMHO....
Drakessa
Thu Jul 22, 2004 2:59 pm
#2270

Whaaaaaaa?! 150 items!? Thats maddness! I can understand needing to cap it, but 150?! Random houses full of stock will pop up EVERYWHERE and be a blight on the land.


If you're going tocap it at LEAST allow other players to share vendor admin so that a few people can run a store rather than just one poormerchant having to constantly log on and restock. (Maybe both people need to achieve Master to allow the setup ofvendor admins...but then they can both drop master later and it will still remain...just so its not a skill sink)


Something Please!

Mayoress Drakessa Genestealer


Carell
Tue Jul 27, 2004 8:55 pm
#2271

i personally feel that the bazaar should have an "ebay" like set up so that it can be a true auction with NO limit on the maximum bid price. there would have to be some sort of system that when a player makes a bid, the amount he bids gets "set aside" so that he cant spend it yet to ensure the payment is made to the seller
Nalein
Fri Jul 30, 2004 1:25 am
#2272

The stupid person who came up with the idea of limiting vendors with 150 items should be forced to play a an armorsmith or weaponsmith for a week .

give him a house 2 factories and 6 harvesters he will be hard pressed to store the resources to begin with.

makin him have 6 vendors 2 at each location onnaboo corellia and dantooine1 for sliced armor and 1 for unsliced

he will have to restock them EVERY freaking day if he plays on a busy server

and add to the fact that he will be spending some time crafting these items there goes 2.5 3 hours of play time everyday


my language is a little strong maybe but as Forrest Gump's mama said "stupid is who stupid does"


i know that this idea is the brainchild of hmm there is too much lag these vendors and housing items are killing it for us kinda process but it is you who designed crafted goods with so many components a set of armor has 9 pieces ? that is A lot (and after combat revamp we will be caryying 2-3 sets of armor becasue each will only be good for certain situtations)

a pistoler carrying 5-6 weapons A LOT and add chef foods weapon power ups


we are hard pressed to find a place for what we LOOT


and then we will want to store that loot and use them later to make some loot enhanced weapons maybe


and we would want loot enhanced stuff selling vendors and guess what



THEY CAN NOT CARRY THEM SINCE THERE IS A 150 ITEM LIMIT ON EACH VENDOR




Nalein Triple Master Smuggler , Tka , Pistoler
Zaos Master Swordsman Master Brawler Master Rifleman
zer0effect
Sat Aug 07, 2004 6:35 am
#2273

Our guild tries to provide one stop shopping at our vendor tent. Our 12 public vendors (from two master merchants) stock over 15,000 items. Basically anything that can be produced in the game. Limiting our ability to sell items would kill our business as we do not have time to restock vendors daily and we do not have the space to warehouse those items to restock them. The great aspect of this game over others is the crafting and economy. Limiting vendors hurts the crafters that are serious about crafting and will, most likely, hurt the economy.


Rather then limit vendors, why into improve vendor mangement. If items cannot be found on vendors, change the category and filtering system and make a search. If the server cannot handle the load of individual items, make it so items can be batched in groups. Lets get creative and solve the problems without loosingplayability.


I cannot stress how much we are opposed to the vendor limit!


Ott-Tyler
Bloodfin






Ospri - in game
vendors at 5715, 6258 Rori, near Restuss
Moonkat
Sat Aug 07, 2004 8:19 am
#2274


Everything but the item limit is a good idea in the patch is a good idea. EVERYONE is sick of empty vendors. The reasonfor doing it is because of people using vendors for storage, and that is because people are not given enough room for inventory.


This would not be the problem it is withjusta few changes that would not ruin things for a lot of crafters to the point that some people are going to quit if it goes through.


Possibilities:


1.Increase the bank limit from 100 to 500.

2.Increase the inventory on houses to 100 items per lot and make this work for all structures

3. Increase the inventory space we have on our character

4. Double the amount of lots each character can have if they are master of artisan or an elite crafting profession

5. Make good quality resources spawn regularly so people don't have to stockpile

6.Make anything that is the same item stackable to 1 million


If you did something as simple as stacking resources to 1 million andincreasing the item count on the bank, personal inventory, and structures people would not be using vendors for storage. Spend some of all this money you are making to invest in more server capability and increase inventory. Otherwise you are going to lose more money from subscribers canceling than you are by being stingy with item count for server load.



There is only one boss. The customer. And he can fire everybody in the company from the chairman on down, simply by spending his money somewhere else. Sam Walton
Katrien
Sun Aug 08, 2004 12:50 am
#2275

I just started playing this game fairly recently, and I have started a Merchant Character (actually now im up to4 accounts, covering all artisan classes). The Vendor Limit will change the way I am able to play this game. I enjoy having multiple shops, with multiple vendors of different types of items. This change will mean, that not only will i notbe able to stock multiple quantity of each item, but I doubt I will even be able to stock one item of each type on my vendor. One of the things that Ienjoy is being able to stock up stuff that not only elite players might want to buy, but also somebody just starting out. I was unaware that this type of change was added, and I believe that it will completely destroy the business aspect of the game.


Please, I implore you, to find some other method to solve whatever issue is being addressed by making this change. This game will not be the same for me, and I doubt I will have time to play if I have to sit around and yell to sell items to people because I will not be able to keep any type of stock on vendor. My in game partner feels the same way, and I do believe if this is implemented, our 5 accounts (6 was scheduled for shipwright) will be canceled.

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