Development Cycle Archive

Thread: ID#2: Two Changes to Bazaars and Vendors

ItemCreator
Sun Feb 29, 2004 9:30 am
#2211



Limiting vendors to only 150 items is a terrible idea, especially if you've worked so hard to get to Master Tailor and built up a good customer base as I have.


My customers want choice of styles and colours, and they want to be able to get their items of clothing when I'm offline. Having large stocks of clothing is needed, you wouldn't want to go into a clothes shop in your nearest mall/town and only have a choice of 150 items.


Imagine GAP with only 150 items? Think of the complaints!


Bad idea, it will kill the trade of Tailors. (and don't get me started on the other crafting professions that will be effected!)


Kelsaka






~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
Ryche_Mykola
Mon Mar 01, 2004 3:07 am
#2212

The number one complaint of a lot of people is the empty vendors.................................Devs solution to this: Lets make vendors hold less stuff.

If the devs lower the vendor limit, you think shopping sucks now?


What would be real cool is if the devs could somehow code when a vendor is empty it is removed from planetary advertising.



Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
ShiroiOokami
Wed Mar 03, 2004 3:43 pm
#2213


The community is invited to make comments and suggestions about the proposed changes from Thursdsday, January 8th through Friday, January 16th. At that time, the thread will be closed to further comments. Feel free to comment on any or all of the above items.


Two months on, 96 pages later, and it still continues. Yay!



_______________________________________________
Moonshadow, Master Rifleman
Ace Pilot, Havoc Squadron
Defenders of Sovreignty, Lowca
Thale
Thu Mar 04, 2004 8:40 pm
#2214

Here's an idea and I don't know if its been brought up or not - Lots of people have commented about allowing us crafter to manually "crate" similar items - this would help newbies AND us old hats!


What about giving the Novice Merchant a tool they can craft - a PACKAGING TOOL - that can then be used to combine the 27 droid batteries I just made into a crate? just another goofy idea to add to these 96 pages of comments...


Ainwyn
Fri Mar 05, 2004 10:56 am
#2215

[quote]What about giving the Novice Merchant a tool they can craft - a PACKAGING TOOL - that can then be used to combine the 27 droid batteries I just made into a crate?[/quote]

The problem with that is serial numbers. Factory crate items are identical down their serial number. Single crafted items each have a unique serial number.

There is a way to package multiple items for sale, the backpack. So, instead of asking for a packaging tool, I would rather have a way to -look inside- a backpack on a vendor, such as one purporting to have a specific group of objects (i.e. a suit of armor). That to me would be ever so much more useful.

I know this is now a couple months past and the 6K cap went into place on the bazaar (and has actually worked out pretty well... except the nimrods who attempt to sell single resource items for 6K and not even as an advert for their business someplace, but because they honestly expect to have someone pay 6K:1?? /boggle

As for vendor item caps and/or losing vendors which are empty, out of maint, or the merchant profession has been dropped. THOSE are the annoying issues. Vendors which are out of maint should decay and disappear just like all other items requiring maint. In fact, they should no longer work as vendors when their maint is unpaid. Vendors which are empty for more than a month continuous should go poof, especially if the maint is not paid. It's not like a structure which one has paid to have built. Vendors cost nothing to place per vendor. And dropping the profession... either raise (like double or quadruple) the cost of maint on the merchant-less vendors or disallow their maint to be paid (as long as their is a decay and eventual poof). I think this would solve more problems and would even give people a reason to either keep the merchant profession or hire a business partner (even if that means starting another account... which is, for all intents and purposes, buying and paying for additional database space).

Just my opinion... and I know it is likely spitting in the wind, especially on such an old topic. But I just wanted to voice it *grin*



Tess (Ainwyn) Dle'kkar
12 point, RIS certified, Master Armorsmith
Wild Side Armor
Rogues Landing, Corellia (4404,2619)
Kettemoor
http://www.rogueslanding.com/wildside/
Kelliannaenwyl
Sat Mar 06, 2004 5:29 am
#2216

raising the cap on the bazaar is a good ideaevery crafter needs bulk materials (with a base cos of 3-6credits depending on server) the amount of what can be sold in bulk just doubledthis is a GOOD thing still there is the other limit on the bazaar you ned to look at 25 max items mmm lets see i can post 5 of one weapon and 20 resources (and the resources i have to attend to 2-6 times a day) and depending on mush demandweapon is in even my local personal vendors get bought out quickly. if you are going to FORCE EVERY artisan that sells items in a vendor to become a MERCHANT just let us know. you only get one vendor as an artisan and only 5 with merchant that means that only 925 different items can be sold at a timeMAXIMUM thats not even one full schet run why should i hoard my wares in a factory or warehouse when they could be on a vendor making me money? as a pure artisan (master Art master WS nearing master DE) i harest my own resources and passing the savings onto my customers if i have to rent/consign vendors this will force me to raise prices (most of my stuff sales at a base of 30cru for materials not the 300-1000+ of the 'grand master WS'. looks to me like you are encouraging a monoploy instead of destroying it.


ITS OUR ECONOMY STAY OUT OF THE POOL


Monohk 'Eros (bloodfin)

Master Weaponsmith

Master Artisan

Merchant Bussinessman (previously mastered)


Vendors:

Dantooine Divinity

Corelia Coronet

Naboo Moenia


good weapons at good prices outfitting the working man with reliable tools

Aphrael
Sat Mar 06, 2004 4:12 pm
#2217

Leave the vendors alone. Making a cap of only a 150 items is absurd & stupid. There are a lot of crafters that like to have their vendors very well stocked (shocking, I know).



Aphrael Do'Urden
Master Tailor
Master Merchant
Master Artisan
Forte Tailoring Inc.
kikialawanda
Tue Mar 09, 2004 10:56 am
#2218

150 item cap on vendors is a VERY bad idea.



Bumpper McFargus Master Smuggler, Master Architect
Thumpper McFargus
Nita
Tue Mar 09, 2004 12:07 pm
#2219

I have paid for the game through the summer but I haven't played in about 3 months. I dropped by the boards just to see if things have improved.Well I still won't be playing. I am (was) a tailor/architect. A 150 item limit on vendors is ridiculous. It makes it not even worth playing a craftsman. A 500 item limit would be more reasonable.



Shastah Blue's Emporium of Total Bargain Madness


Shastah Blue, Proprietor


Starsider Server


Tatooine SW of Bestine -2233 -4400


Naboo W of Theed -7000 4640


CG-forum
Tue Mar 09, 2004 8:50 pm
#2220



DawnTreader777 wrote:


Cafa wrote:

It has been mentioned many times before.

Again, I implore you devs, DO AWAY WITH THE BAZAAR.

If you want merchant to be a viable class that interacts with other players remove the bazaar.

Replacement scenarios that WORK are true consignment sales interfaces for Merchant PC vendors.

Fivo Asia


AMEN!

i have mentioned this once or twice myself. or atleast make the merchant profession able to use it way better than the rest of the professions, give us a big decrease in fees, increase in the amount of stuff we are allowed on it. allow only merchants to sell things at prices higher than the cap, and give us the ability to be the only one who can do auctions.






Screw that. I would rather have the 3k cap back since all the 6k did was up the cost of items that newer players don't have. Boo Hoo your overpriced vendor isn't getting sales. If I find something for 20k and walk 500m to a person selling it at 10k you might not deserve to have the sale. Heck even as a smuggler the cap allows for the bazaar crooks to sell something you need for basic slicing way over price. People are selling locked containers for 10k at some vendors. YOu have to remember the game isn't centered around your precious merchant there are other players that need items to advance and there is a need for lower quantity items at low prices somewhere. Artisans starting out can't afford your 5 million credit crate of 20k copper.
Indene
Wed Mar 10, 2004 1:14 pm
#2221


Ainwyn wrote:
[quote]What about giving the Novice Merchant a tool they can craft - a PACKAGING TOOL - that can then be used to combine the 27 droid batteries I just made into a crate?[/quote]

The problem with that is serial numbers. Factory crate items are identical down their serial number. Single crafted items each have a unique serial number.



I don't think this is entirly accurate. In another discussion the reason FWG5 pre-nerf pistols would not come out of the crate is that the 'schematic' for them no longer existed. We were then told that the crate has nothing in it but a count. when we remove something it is 'insta-crafted' and put in inventory. Next time I am in game I will pull 2 things out of a crate and compare the sn for the crate against both objects.

Now the problem with combining things is the SN so maybe the packaging tool is still a good idea. The tool is run and a package comes out. The package holds only the items placed in the tool and a name is placed on the label. The Label is the ADMIN list for the package. If it is blank or a key word like 'public' then anyone can buy/open it. If we did that however we would be cutting into the market of taylors. Assuming they sell enough back-paks to care.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
DawnTreader777
Wed Mar 10, 2004 5:22 pm
#2222






CG-forum wrote:

Screw that. I would rather have the 3k cap back since all the 6k did was up the cost of items that newer players don't have. Boo Hoo your overpriced vendor isn't getting sales. If I find something for 20k and walk 500m to a person selling it at 10k you might not deserve to have the sale. Heck even as a smuggler the cap allows for the bazaar crooks to sell something you need for basic slicing way over price. People are selling locked containers for 10k at some vendors. YOu have to remember the game isn't centered around your precious merchant there are other players that need items to advance and there is a need for lower quantity items at low prices somewhere. Artisans starting out can't afford your 5 million credit crate of 20k copper.





come to my vendors and see what real prices are. then talk to me about over priced vendors. Hadec DawnTreader, Bria, Naboo, Veritas. look for my sisters in the Superstore A and B. check out my sister in Superstore B doing resources. i am not playing the game to get it all, just to make my way. i deal fairly as i know how and have no problem going with reasonable pricing because i hate the gougers playing this game.


i write what i want to see for my merchant class because i care about the class, not how much money i make! and just so you dont go saying that you cant know what my prices are like because your on another server, i suggest that you create a character on bria and send me an in game tell. i will pay your way to my vendors on naboo in veritas on bria if you dont have the means.


i want these changes not to "uber" my character by any means. i want them to make the class viable. merchant is just as broken as wookies are... i mean were, i mean before the armour announcement. wookie TKMs that were a joke, merchants that are made useless by the brokenness of the profession. have you even played merchant? did you know that anyone can climb to master, drop the skills and keep all the benifiets?


and as far as the issue of other characters progressing i agree. yes it takes items that i might sell. and guess what, a novice smuggler should easily be able to afford 1 crate of my molecular clamps with only 2 to 3 good destroy missions done. thats right 5k a crate.


and i am serious, you not playing on bria, make a character, send me a PM here and tell me the characters name and i will meet you online sometime. i will pay your way to my vendor, then we will see who's self centered.



Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

CG-forum
Wed Mar 10, 2004 5:44 pm
#2223



DawnTreader777 wrote:

and as far as the issue of other characters progressing i agree. yes it takes items that i might sell. and guess what, a novice smuggler should easily be able to afford 1 crate of my molecular clamps with only 2 to 3 good destroy missions done. thats right 5k a crate.
and i am serious, you not playing on bria, make a character, send me a PM here and tell me the characters name and i will meet you online sometime. i will pay your way to my vendor, then we will see who's self centered.





Well sir, to your 5k crate of clamps I say, HOLY CRAP. The game needs more players like you. That does help prove my point though, you can be a merchant without charging 20k for something you can sell for 5k. I hope you can see where I was coming from with what I posted and can tell it wasn't directed to you.

But if merchants are allowed to bump their prices through the roof I would love to see smuggler be able to slice their vendors and steal their overpriced crap.
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