Development Cycle Archive

Thread: ID#2: Two Changes to Bazaars and Vendors

-RancorOwner-
Wed Feb 18, 2004 7:45 pm
#2198

i dont think raising the cap is going help anything, but it will hurt. a newbe who just started with 250creds in their pocket is gonna find it a bit disheartening to find a pair of shoes running at 5,000 creds. I started a new character the other day on a dfieerent server and wasnt too happy to open up the bazaar and find cdef pistols running at 3000c. raising the cap is only gonna draw sales away from vendors and make it easier for inflation to occer, makng it harder for newbes



____________jauhkar____________
such a shame, my defences have become my own restrictions
EuroTrash
Thu Feb 19, 2004 10:54 am
#2199

The *edit* above was supposed to be s-h-i-F-t ...
Worrt_Slayer
Fri Feb 20, 2004 1:44 am
#2200

i like it but there will be overpricing newbs...lol i remember one time on y second day i sold my CDEF pistol and i wanted 3k for it cause i didnt know how crappy it whas and i wrote a big thing in the item detail thing saying it was awsome and it was for beginner and people who had been playing awhile alike i was realy dumb back then .... o well i like smiles hehe



biwan:

Player Name: Webocca
munkeyp
Sat Feb 21, 2004 5:02 am
#2201

Is there any way that we can get the vendors to link into the bazaar. How about there is a bazaar in a city and if you have a vendor in that city you are in the bazaar with your stuff. You will have to pay a price "put out by the major"to put your stuff on the bazaar in that city but then it makes it easier on all of us to find things. You still will have your own vendor in your house with only your things on it. This is only a way that im thinking you can bring prices back down. I know I spent 3 days looking for a flamethrower. I went to all the shops, asked all the people and all I got was shops that did not have what I needed or shops that were no longer there. If there was a bazaar or some way to find the vendors that have what I need that would be great. Im tired of running around only to find a vendor withsomething so over priced I have to move on to spend more time to find it or pay the money.



Munkey

master commando
master medic
master marksmen
Faife
Sun Feb 22, 2004 11:02 am
#2202

Having a vendor cap lower than 3 or 400 is going to kill tailors

Thats all there is too it.


and if you tie the cap to merchant, its still going to kill tailors, especially the BE/Tailor model people who will not be able to get more merchant skills than they already have.


Frankly the people that will be most hurt here is the tailor as we are the only ones who have to have a huge selection in order to compete.


I'm pretty sure I'm the oldest tailor on the eclipse server so I think I have a pretty good handle on how the tailoring business is run. What you are proposing to do will cause prices to go sky high on clothes again just like it was in the beginning. I know every tailor will be raising their prices, since that will be the only way they will be able to make any decent money now.

People can say goodbye to vendors like mine stocked with every color and over 500 items each or more on them with all the popular styles and some of the items not useally seen.


It is utter crap that this is being done to stop monopolies, who your going to kill is the tailor and other professions that actually stock their vendors on a regular basis.


Plus WE ALL KNOW THIS IS ABOUT YOU BEING TOO CHEAP TO BUY ANOTHER DATA BASE


I restock 4-5 times a week as is, I can promise you I will not be stocking everyday after the changes which is what you'll be forcing me to do.



Someone asked me the other day id I'd be going to ME or another game when it comes out and I was no I like playing my tailor so I wont be leaving....

If you screw my profession like you seem to be planning to you can bet I will be leaving.








Karinna ~ Adorable ~ Bria
Karissa ~More Adorable ~ Bria

Faife
Sun Feb 22, 2004 11:17 am
#2203

Whrer the heck did my edit button go?



Right now the only way tailors can compete with each other is thorugh selection and price.


I personally have nothing over 6k on my vendors, I have every color of a wide range of items, I dont consider myself fully stocked unless all my vendors have 700-800 items on them.


This is what Im known for, good prices, a huge selection and a rainbow of colors.


It's not like we can actually customise clothing, so this IS the only way we have to compete


If the ability to actually customize colors with a real color picker, or us using RGB or whichever code, were actually put in then it would be a diffrent story. Because then we could actually compete with each other based on stlye.


But untill then, right now everyone makes the same things . There is no way to compete other than to be well stocked...



***I read through this entire thread, all 93 pages, and the overwhelming responce was either not to do this at all or to set a reasonable cap (300-400 items)thats not tied to merchants.


If you TH come back and saythe community thinks any diffrently, you'll be lying. ***













Karinna ~ Adorable ~ Bria
Karissa ~More Adorable ~ Bria

stenfeldt
Tue Feb 24, 2004 12:01 am
#2204

I think you should remove the bazaar. Instead you should allow vendors master merchants to place a single vendor in any location of his choice. Even in one of the non-player cities. This would make the game a lot more interesting and make it feel more like Star Wars.
Kreatures
Tue Feb 24, 2004 4:30 pm
#2205

Limiting the number of items a vendor can carry to 150 is a bad idea! It is hard enough to find the merchandise we want and this will create a market short on supplies. It is a long process to find and collect resources, to make the items in the first place, and a complicated process to manufacture good items to put up for sell. This would only further discourage the market.


Increasing the limit on the bazaars is a good idea. This would bring better items into the towns and cities, clean up bank deposits to a certain extent and help the economy of newer players who dont have houses or funds yet. Sometimes its a pain to search all over the place to try and find the right vendor. Its nice to go to the bazaar and find a well made item for sell. I wish more people would sell quality items on the bazaar instead of filling it with junk at rediculous prices.


The idea should be to create an atmosphere where it is easier to sell rather than harder. I personally dont craft because I hate all the trouble you have to go through to do so, and I can see where limiting the vendor capacity to such a low figure of 150 would greatly discourage crafting, limit the availability of good items and generally further agitate a climate of mistrust, nerfing, hampering, and basically a general frustration of game play.


Well, there's my thoughts on it.


Elminster1
Tue Feb 24, 2004 11:19 pm
#2206

A) Bazaar cap increase is excelent, tho a 10k or more cap would be even nicer.


B) I think there should be a limit to items on a vendor... when I go looking thru someones vendor I don't wanna have to look thru 3 pages of the same 7 or 8 +1 over priced attachments that no one uses. Like anyone would really pay 10k or more for a crappy +1 Camouflage. I mean, come on... if you couldn't sell one of these why add 10 more??



~Elminster (Yes! That's my ingame name!)
Rebel Colonel
Master Swordsman and Master Doctor
My vendor is located just 600m outside Bestine on Tatooine at -2035 -3756.
"A door is a mystery, it is. Though most would think, 'tis a mystery to find what lies on the other side. The fundamental question is always, whether 'tis there to keep something out or to hold something in."
DawnTreader777
Wed Feb 25, 2004 3:50 pm
#2207






Elminster1 wrote:

A) Bazaar cap increase is excelent, tho a 10k or more cap would be even nicer.


B) I think there should be a limit to items on a vendor... when I go looking thru someones vendor I don't wanna have to look thru 3 pages of the same 7 or 8 +1 over priced attachments that no one uses. Like anyone would really pay 10k or more for a crappy +1 Camouflage. I mean, come on... if you couldn't sell one of these why add 10 more??






just because you dont want to look through pages doesnt mean that there should be a cap. it means the system for finding things is fundamentally flawed. the best thing to do would be to place a filter text box for the name and type and price columns. when you type something in there it filters out any items that dont meet the criteria in the filter this would allow for specific items to be found without having to drill through the tree and those who have lots to sell of a particular type wont make it difficult for you to find stuff.


and why should the item you described show up again and again and again in the list. items that are exactly the same and priced exactly the same should appear to be stacked like a crate. 40 of those items above would appear once and have a qty column showing 40. and if you wanted to buy the item the dialog to buy should show a qty spot for you to enter the amount you want to buy. and after you tell it more than the default 1 then it should calculate the total cost so that you can know how much it will ultimately cost.


and just to go one step further, the items should automatically be retrieved, unless your inventory is full. then it should fill your inventory and tell you that some items could not be retrieved. i am tired of all the steps i have to take just to get items into my vendor, and retrieved from my vendor. and something tells me that this second step also causes more inefficiency in the database. think about it. instead of the vendor database transfering things out it now has to put some of the things it was listing into another list. creating another database or layer. why? because what if i dont pick them up right away? that information has to be stored somewhere, obviously in another database.


if you are going to do anything to the vendors then you should fix the fundamental flaws first, then think about cutting back if you need to. as it stands this system is inefficient and time consuming and the interface sucks. fix it.





Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

mcenteej
Thu Feb 26, 2004 9:23 am
#2208


If artisans could could crate the items we manually craft there could be far fewer items on our vendors. For example if 25 doid batteries or 25 food items could becombined into one 25 item crate without having to be manufactured that way with a factory, we could manage.


An item cap will cause resource vendors to sell in large bulk quantities which is not good for struggling new artisans. What new artisan can afford to buy 10K of power for 30K credits with the meager 250 credits he starts with?





IGN Tor Jendura, Naritus
MadDoc76
Fri Feb 27, 2004 6:09 am
#2209

The vendor cap at 150 is a BAD idea..,.,,, Please.,,. if you do this I will have to store 1000's of things on Factorys that Will take up slots.,Just So I can have back up stuff for the vinders.,,. if your Thinking of datespace.,,. this will not work.,., We will find a way to store this things.,., so we can keep up with sales.,.,..,as it is we have little if no room as it is.,.,
Cafa
Fri Feb 27, 2004 2:46 pm
#2210

It has been mentioned many times before.


Again, I implore you devs, DO AWAY WITH THE BAZAAR.


If you want merchant to be a viable class that interacts with other players remove the bazaar.


Replacement scenarios that WORK are true consignment sales interfaces for Merchant PC vendors.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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