Development Cycle Archive
Thread: ID#2: Two Changes to Bazaars and Vendors
Whrer the heck did my edit button go?
Right now the only way tailors can compete with each other is thorugh selection and price.
I personally have nothing over 6k on my vendors, I have every color of a wide range of items, I dont consider myself fully stocked unless all my vendors have 700-800 items on them.
This is what Im known for, good prices, a huge selection and a rainbow of colors.
It's not like we can actually customise clothing, so this IS the only way we have to compete
If the ability to actually customize colors with a real color picker, or us using RGB or whichever code, were actually put in then it would be a diffrent story. Because then we could actually compete with each other based on stlye.
But untill then, right now everyone makes the same things . There is no way to compete other than to be well stocked...
***I read through this entire thread, all 93 pages, and the overwhelming responce was either not to do this at all or to set a reasonable cap (300-400 items)thats not tied to merchants.
If you TH come back and saythe community thinks any diffrently, you'll be lying. ***
Limiting the number of items a vendor can carry to 150 is a bad idea! It is hard enough to find the merchandise we want and this will create a market short on supplies. It is a long process to find and collect resources, to make the items in the first place, and a complicated process to manufacture good items to put up for sell. This would only further discourage the market.
Increasing the limit on the bazaars is a good idea. This would bring better items into the towns and cities, clean up bank deposits to a certain extent and help the economy of newer players who dont have houses or funds yet. Sometimes its a pain to search all over the place to try and find the right vendor. Its nice to go to the bazaar and find a well made item for sell. I wish more people would sell quality items on the bazaar instead of filling it with junk at rediculous prices.
The idea should be to create an atmosphere where it is easier to sell rather than harder. I personally dont craft because I hate all the trouble you have to go through to do so, and I can see where limiting the vendor capacity to such a low figure of 150 would greatly discourage crafting, limit the availability of good items and generally further agitate a climate of mistrust, nerfing, hampering, and basically a general frustration of game play.
Well, there's my thoughts on it.
Elminster1 wrote:
A) Bazaar cap increase is excelent, tho a 10k or more cap would be even nicer.
B) I think there should be a limit to items on a vendor... when I go looking thru someones vendor I don't wanna have to look thru 3 pages of the same 7 or 8 +1 over priced attachments that no one uses. Like anyone would really pay 10k or more for a crappy +1 Camouflage. I mean, come on... if you couldn't sell one of these why add 10 more??
just because you dont want to look through pages doesnt mean that there should be a cap. it means the system for finding things is fundamentally flawed. the best thing to do would be to place a filter text box for the name and type and price columns. when you type something in there it filters out any items that dont meet the criteria in the filter this would allow for specific items to be found without having to drill through the tree and those who have lots to sell of a particular type wont make it difficult for you to find stuff.
and why should the item you described show up again and again and again in the list. items that are exactly the same and priced exactly the same should appear to be stacked like a crate. 40 of those items above would appear once and have a qty column showing 40. and if you wanted to buy the item the dialog to buy should show a qty spot for you to enter the amount you want to buy. and after you tell it more than the default 1 then it should calculate the total cost so that you can know how much it will ultimately cost.
and just to go one step further, the items should automatically be retrieved, unless your inventory is full. then it should fill your inventory and tell you that some items could not be retrieved. i am tired of all the steps i have to take just to get items into my vendor, and retrieved from my vendor. and something tells me that this second step also causes more inefficiency in the database. think about it. instead of the vendor database transfering things out it now has to put some of the things it was listing into another list. creating another database or layer. why? because what if i dont pick them up right away? that information has to be stored somewhere, obviously in another database.
if you are going to do anything to the vendors then you should fix the fundamental flaws first, then think about cutting back if you need to. as it stands this system is inefficient and time consuming and the interface sucks. fix it.
It has been mentioned many times before.
Again, I implore you devs, DO AWAY WITH THE BAZAAR.
If you want merchant to be a viable class that interacts with other players remove the bazaar.
Replacement scenarios that WORK are true consignment sales interfaces for Merchant PC vendors.