Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 3-22-04)

mkpadilla
Thu Mar 18, 2004 12:54 pm
#209

I would like to make a suggestion on a possible re-write of the bounty hunter profession. I think it should model the jedi profession, where when you go on this path you will be forced to give up all your current skills & professions, but unlike the jedi it won't be a hidden profession to unlock. Unlocking could work the same as it does today, a bounty hunter hopeful would master marksman, scout, & maybe even brawler to unlock the bounty hunter profession. After doing so, the character can pursue the path of bounty hunter as say a "bounty hunter initiate". After the bounty hunter takes on this level, all other professions would be surrendered to pursue a life of hunting, tracking, & killing. In this new profession there could be several levels & paths that a bounty hunter could pursue like Assasin,Tracker, etc.. Or maybe they could even pursue specialized weapons classes, pistols ("dual pistols maybe"), player traps, rifles, or carbines. The bounty hunters would be able to mix & match under this new "bounty hunter class" to create a more variety of bounty hunters so that players can customize their bounty hunter so that they can stand out from other bounty hunters. Also, this would give them more of a surprise element that they desperately need. (You can never be sure what attack a Bounty Hunter would use, or are able to use) Each different skill tree (path, kind of like dark/light jedi) the bounty hunter takes can give different level of defenses, power moves, etc. Each different bounty hunter could be powerful/useful in it's own way, some would be better at certain options/skills, but none would be good at all options/skills. The new bounty hunter skillsshould be able tocounter skillsof Jedi, but not necessarily be as powerful or exactly the same. This would depend on what level and bounty hunter path taken. (Bounty Hunters shouldn't heal battle fatigue or have a light sabre throw, but they could knock you down or shoot a poison dart) This increase inpower will be necessary to keep the jedi population down with the growing number of powerful jedi on all servers. Now this increased power & skill will have to come at a price. A "TEF" will need to be created against the bounty hunter under certain scenarios, i.e. attacking on a bounty hunter mission. The bounty hunter, when marked with a TEF, should be attackable by the opposing faction of the mission, or target he has currently engaged. (i.e. Bubba Fett is hired by the empire to eliminate a high ranking rebel target. When the target is engaged, all rebels around could attack Bubba & vice versa) The bounty hunter would not have to be factioned for this TEF to take effect. The TEF should also give all attackers, except the bounty hunters original target, an attack modifier/bonus since the bounty hunter no longer has the element of surprise. This TEF would help keep the bounty hunter within certain limits.It would helpprevent them from becoming aprofession that can walk into a city & destroy everything in sight, however they should be very effective in a one on one battle, and be able to eliminate their targets quickly and efficiently.



mkpadilla
My-Kull Pudia Master Bounty Hunter
Radiant Galaxy
ByygPapa
Thu Mar 18, 2004 2:21 pm
#210

Hey, TH,


Can I get a *reassures ByygPapa* that the devs are at least taking a hard look at postureChange/dizzy and the whole "help! I've fallen and I cant get up" thing?


Melee-ers say its for anti-kiting but that's garbage; there's ABSOLUTELY no excuse for anyone having the ability to put a player on his back and keep him helpless while they beat him to death.


I'm not just talking about TKM's either, I mean the whole game.


Sticking dizzy and a KD or postureChange on somebody should not mean the end of what could've been a great fight!


Thanks.



P.S. If you're really feeling gracious today how 'bout a lil wookiee armor update?


(sorry, couldnt help asking )




ASSAULT BOWCASTER: BECAUSE YOU ONLY HAVE ONE ASS TO RISK...
Stewwi
Thu Mar 18, 2004 5:51 pm
#211

A bit of baby steps to the ranger proff will make us very very very happy.


a prof revamp would make us feel a lot more happy but personnaly i dont expect that



comon everyone needs us but we cant do much, so if all proffs could support us we would live in a much better world for everyone




My request basically : Allow us to harvest more and all 3 resources at the same time, as simple as that cant c why this has to wait a loooooong time



if they do this mod well be more than happy if there is enough time give us



Also a purpose for our BIG nice camps

+ traps that work





THE Ranger

on the farstar server
DaImpaler Girith
Proud Member of the Crimson Maraduers
john_wolf98
Thu Mar 18, 2004 6:51 pm
#212

Here is my idea for some droids:

Why don't give you to some player some droid to inspect some another players? I explain myself. Imagine:

1) This cold be a droid made by DE and only be use by some over player.

2) When group with it, the droid can scan another players to discover drugs and others ... same sanction like now.

3) More the cover player inspected is high in the faction military rank, more he can be discover (and also pass over) when this droid scan him.


I hope to be understandable



Lt. Johnattan Wolf - Commander of the Special Compnor Unit (CSU)
Kauri
john_wolf98
Thu Mar 18, 2004 6:55 pm
#213

OUpss.. I forget to say:

This droid will be used only by imperial over... that will be very good to give the empire the feeling to control the galaxy, and then good for rebel to feel themselves tracks by the empire



Lt. Johnattan Wolf - Commander of the Special Compnor Unit (CSU)
Kauri
Sphirax
Thu Mar 18, 2004 7:10 pm
#214

what we need is for there to be multiple styles of faction armor, not just marine armor or stormtrooper armor, but stuff like scout trooper armor and maybe storm commando armor (crosses fingers)
Riis
Thu Mar 18, 2004 11:57 pm
#215

From the chat at Stratics....



"[17:49] [TH] Im happy to announce that in publish 8, shuttleport waits will all be 5 minutes and players will be able to travel from anyplanet to anyplanet. We are currently discussing the details of reducing the starport times."



I am in strong opposition to the second half of this statement.The five minute thing is fine, I guess, but taking away transit centers is wrong-headed, short-sighted and ruins the already fragile feel of "place" in the game.


Coronet starport has a feel of a bustling major hub of transit. By making it a center of trade and transport, I get the feel that perhaps (if I squint my eyes right), I am walking down the famed Treasure Row, filled with the wares of the galaxy, exotic aliens, and strange happenings. I know that if I want to travel the galaxy, I need to travel - go from place to place, taking time and effort. Allowing teleportation from Lok to Talus, while a great idea for the short-sighted who wish only to make things easier, takes away from the majesty of travel through a giant galaxy. Simply put, the drive toward lower risk, easier play, and convienience has driven away customer after customer that looks for a challenge. Now, shuttle time reduction -- it's hard to argue against that, but putting in that one thing should be your first step. Should you decide to make things even easier on the players, then the "Outer Rim is no longer Outer Rim" attitude can prevail.


I oppose this change ("able to travel from anyplanet [sic] to anyplanet [sic].") on the grounds of:



  • Takes away from the Star Wars feeling of galactic scale and travel.

  • Removes natural congregation places that are trading hubs.

  • Removes the character of cities (even more) by taking away natural transit stops (Outer Rim is sparse, Core and Colonies are busy).

  • While AFK macroers are bad (but required by your system of trade - another sore spot), having bustling trade centers are good. Transit choke points, that are continuity based, is better than how you gated successful player cities into being on popular POIs, ruining the feel of wilderness in places like the Krayt Graveyard...

As you continue to review this topic for Publish 8, you will likely see me revisit this idea in numerous threads. I tend to choose causes that are not championed by the average l33t d00d forum goer (like my current #1 - backpacks as storage and armoires not as storage), but this one is going to become a major issue with me.


Let the Core/Colonies Planets be what they are. Transit hubs. Trade hubs.


Let the Outer Rim be what is should be. Sparsely populated and hard to get to.



RbT




___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




lund0529
Fri Mar 19, 2004 1:02 am
#216

Here's my In-Concept idea:


So it starts off that you've got all these people that love Star Wars and buy thisStar Wars game.Most anyone who watched the movies equates aspects of the Empire, the Rebellion, and the Force with all being "Star Wars", and that's what theylike. Any random Star Wars fan maywant to be involved in fighting the Empire,ferreting out Rebel Scum, or wielding the Force. Onereally cool thing about SWG, in general, is that you can choose to play PvE or PvP and switch between them.


Once you're there however, you find out that anything "Star Warsy" is part of the PvP system. So right there, you cut out a good portion of your players. What if youwant to play Star Wars, but I don'twant to compete with the kamikaze (sp?) first person shooter players who just want to kill anything they can. Play a different game, right? That's really solving the wrong problem...


I have no problem with the whole aspect of Jedi being hunted by BH or the Empire. The problem is that as a Jedi, you aren't worried about BH or the Empire coming after you. You're worried about griefing, exploiting, being outnumbered, and generally forced into a play style that might be out of the realm of how you want to play. Player BH have very little to lose and a lot to gainby doing anything they can to ruin the game for a Jedi player. This is a generalization I know. There are many BH who really do want to do it the "right" way and in the spirit of the game.


Unfortunately almost allStar Wars content = PvP, and there isn't much we can do about it.


They have PvE and PvP battlefields. I, for one, like PvE. I think it would be a really great idea if you could have some sort of opt-out system. Not just for Jedi, but for the GCW in general. While opted out, you could go on PvE Factional missions, and not have to worry about the Master Commando / TKM of the opposing faction waiting for you. You could also use your Jedi, and the visibility system would still apply. The difference being that you wouldn't show up on terminals.Youwould still be fending off BH, they would just be NPC.


Between theNightsisters, FS NPCs, andsome of the New Tuskans, we know they can send out BH that would be more than a match for player Jedi. Why not use this type of system to include all of your playerbase in the Star Wars content?


Just my take on it...


Ozzma
Fri Mar 19, 2004 2:49 am
#217

I wish the next publish would be nothing but long-time bug fixes Probably wont happen so here is my wish list:


1) Stimpacks or should I have said small stimpacks. When are we going to have the real ones ? Nothing fancy just double resources needed to manufacture and double the charges everything else stays the same.


Reason : Less number of items, less database records, less lag


2) Item crate sizes : For the love of god structural modules are in crates of 100 while my silly pistols are occupying tons of crates. Whats the reason ?


Reason : Less number of item, less database records, less lag


3) Profession XP balance : Check the first line of boxes for Novice Marksman and Novice Brawler pls. The XP requirement should be increased. The same goes for all basic professions.


Reason : So that people dont become Master MArksman ina day if it is taking even that long.


4) Crafting professions coming out of Holos : This to me is hilarious ! It is a combat class so requirement to unlock FSS should be through combat professions only. 99% of crafting masters I see around are holo. This is just a waste of time resources and further messing up of economy.


Reason : Better story telling, to reduce the damage on real-crafters.


5) Gonna get burned alive for saying this but Harvestors should only be operated by artisans. Youa re limiting pets level for non-CHs, you are limiting the combat droids level for everyone, weapons need cert to wrok why not Harvestors ?? Personals can be free for all but pls pls make Heavy Harvestors Artisan only.


Reason : Logic ! Everything needs skill in this game. If I cannot use a T21 then you shouldnt be able to use a Heavy Harvestor


Good luck to coders...


Piratejoe37
Fri Mar 19, 2004 2:51 am
#218

Ever concider getting something from the new expansion like say a A-Wing and placing it somewere in the LIVE game right now, you know too help create buzz for the coming Expansion. Does not have to be anything major like the X-Wing or Tie Fighters but putting a little tipbit you made for the expansion to wet their appetites.



Miichael Gonzales
Master Carb (No not the cut the Diet Carbs)
Master Squad Leader
Novice CU player....what the heck everything changed since I last played!!

Oh were oh were has all the Imperials gone oh were oh were are thee.
ByygPapa
Fri Mar 19, 2004 7:35 am
#219


HOW ABOUT IF WE JUST CHANGED DIZZY TO A "ROOT" EFFECT (WHERE THE PLAYER CANT GO ANYWHERE BUT CAN STILL FIGHT) AND DROPPED IT'S RELATIONSHIP TO POSTURE CHANGES?



this is a simple fix that seems to address everyone's concerns....




ASSAULT BOWCASTER: BECAUSE YOU ONLY HAVE ONE ASS TO RISK...
Angetenar
Fri Mar 19, 2004 8:33 am
#220

Riis, I see your point but let me tell you a little something about the way I play. When I travel, the only reason I go to major hubs is if I have to do it in order to meet somebody or if it just happens to be close to the location I am going to. Otherwise, I go through the least populated cities when I'm hopping starports. So, Talus to Dant will send me through Kor Vella where I don't have to listen to the starport spammers if, God forbid, I have to spend another 10 minutes waiting for the ship.


As for advertising, when I'm looking for something I go to the Trade Forums.



-Baccaror
Webels do it with the lights on.
GokuMidnightEye
Fri Mar 19, 2004 9:11 am
#221

Suggestions to keep major cities active and populated (versus the player cities):


1. Allow player vendors in major cities.


2. Allow rental properties (apartments) in major cities.





Benaiah Fujiwara
Bounty Hunter For Hire
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