Development Cycle Archive

Thread: Crafting Experimentation Changes... resolution.

Xconxors
Mon Mar 15, 2004 9:52 pm
#209


Why did we find out what the changes would mean so close to release? Think of all the people who wouldn't have threatened to quit if this were resolved sooner. Yes- that is the ONLY reason we got our way folks. It wasnt the feedback- It was the direct threat to SOE's bank account.


This was a bitter-sweet victory folks. Sorry to seem so pissy, but it was clear from the beginning we didnt want this. It had to get ugly before action was taken.





Dadas
MasterDoc / Pistoleer / Architect
"Please Don't Shoot The Doctor"

Leaving the game soon, Resources and More. Just South of Coronet at -150 -5530
WarFairy
Mon Mar 15, 2004 9:54 pm
#210

Thank you so much for listen to your customers. You've also restored some faith.
Droidric
Mon Mar 15, 2004 10:05 pm
#211

THANK YOU SOE!
Davy
Mon Mar 15, 2004 10:08 pm
#212

I just felt I needed to add my own thanks to the many you've already seen here.


Whether keeping the status quo is good, or putting the change in would have been better, no one can tell at this stage.


But the fact that you listened to your customers overshadows any other concern we each have had - and debated - over this whole issue. And because of that, you've made all of us very happy.


Thanks again, and keep up the great work, Devs.






Lei'lu, Elder Light Jedi

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Cassiopia Zorrak - DZ Crafts & Armor
Riverlands, Corellia

lostkangaroo
Mon Mar 15, 2004 10:11 pm
#213

I think not putting this in is going to do more damage then putting it in.


I know this is already decided and i am buried back on page 45 or something but this is a needed componet of a healthy and viable economy.
tattle
Mon Mar 15, 2004 10:16 pm
#214

Spineless Biatches.



{SIK}
Sick Indiscriminate Killers
----------------------------------
Cafa
Mon Mar 15, 2004 10:24 pm
#215



ShizNetWars wrote:
Thanks so much for taking the customers' suggestions to heart. As a new master armorsmith, I did not find it difficult to compete with the long time masters. As soon as I acquired the resources, I could make armor just as good as them, and sell for less whilst still making a profit. Even if someone had NO vendor, the trade forum alone will sell your product.




Translation:

Why should I have to work for three months to figure the secrets of of good armor making out? Hand to me please, on a silver platter preferably.



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Neilla
Mon Mar 15, 2004 10:24 pm
#216

First... Thanks for backing this out. Obviously, it is a pretty bitter pill for a lot of developers.

I do not doubt that you genuinely wanted to make the game better and, quite possibly, if crafting had been this way on Day One the game would be better.

BUT:

Here's the dynamic. Any player who's half decent can max out a character in a few weeks. After that - no growth, no advancement, no improvement, total stasis.

In such environment, you can't nerf people. You really, really, can't nerf people. If you tell people that, after 6 months playing the game, they will be LESS capable than they were after 6 weeks... well, they'll hate your guts.

You should reflect on this as you work on rebalancing combat. I'm already very disheartened at the decrease in my own capabilities as a Commando-**edit**-flamethrower + Master CH. I've done a few Holocrons, and now I'm about to start working on Rifle. But, frankly, I'm hard pressed to care; by the time I master it you'll just nerf me into oblivion, the same as you've nerfed everything I've ever done and, while in the end you may 'balance' me, I'll NEVER be as good as I was 6 weeks ago, and never even CLOSE to as good as I was 3 months ago.

This entirely reverses the dynamic of MMORPG, in which players work long-term to build up their characters, to become more powerful and more capable over time. Who, in their right mind, wants to go through all this effort when every month they become more feeble? The answer is, nobody, and you'll alienate the entire player base if you don't change the trajectory from 'ever downward' to 'ever upward.'

If you had given something in exchange for what you took this probably would have worked; if the changes allowed crafters to get better at what they did instead of worse, people would have loved this. NOBODY likes nerfs, and you'll be better off coming up with new challenges and giving the weaklings some love rather than nerfing absolutely everyone and never letting them even come close to where they used to be.



-------------------------------------------------
Neilla Bastune, Mayor of Baishi
Master Architect and CEO of Baishi Heavy Industries
Neilla
Mon Mar 15, 2004 10:28 pm
#217



Drakforge wrote:
Bah also take note that those that read the forum are less then 10% of the whole game. I think this change would have been good. Extreamly upset that this change didnt go thru because a few people said no.. the CH change went thru even witht he whole community in an up roar.. I hope this desicion isnt final and the change is left in game (even if it means something takes priority over the hotfix and it takes a few months to get it removed ..hint hint.)





Yes, the CH changes went through even though the community was in an uproar. They completely destroyed CH as a profession in the process. CH is pretty much useless except perhaps as something to dabble in.



-------------------------------------------------
Neilla Bastune, Mayor of Baishi
Master Architect and CEO of Baishi Heavy Industries
MonroeThanes
Mon Mar 15, 2004 10:30 pm
#218






JustG wrote:

End of the story first.


We are going to revert the Experimentation changes. They are baked into P7, which goes out tomorrow morning, but we will take them out with a hotfix Wednesday morning.


I would like to take you through the process so you have a little behind-the-scenes insight into how this has come about.


....... This post went to the coorespondents at the beginning of last week. After tweaking it with their feedback, it went out to the players on Friday......


Thanks for the professional responses to this issue.


Best,


- g





shouldnt you appologize for censoring the correspondents? you cant ask for their feedback and then censor them, its not good policy and it show the incredible amount of class lacking with the entire SOE community.


thank you for FINALLY getting the word that players dont want these changes, if you want to decrease player power in the game you should not go about it by nerfing crafters and making beta changes to a system we have grown to enjoy and become comfortable with.


and none of the cop out excuses, "we never expected players to get this good at crafting and make things this good", you knew it would be done, you ballanced the equipment with ideal resources. dont know if any dev ever said this but it was commonly stated in all our protest threads.


thanks for listening to us after weeks of driving the prices up with nerf threatening.





I'm Monroe Thanes and I approve of this message.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Vote Democrat! They've got a traitor and an ambulance chaser this time around!
ThaiKeyRho
Mon Mar 15, 2004 10:35 pm
#219

On behalf of myself and my armorsmith friends, I thank you. I will cancel my retirement party. I hope the devs find a way to make a better economy in the long run, as long as it does not kill the game.


Thank you Thank you for listening


Thai





ggggggpgggggg Thai Edatosmi
ggggggggggggg Smuggler, REBEL SCUM, Thief of Wessik's Sig
ggggggggggggg May god have mercy upon my enemies, because I won't
ggggggggggggg There is no peace but through victory
ggggggggggggg RSF GRUNT, ARMORSMITH (RETIRED) &

COMPLETE LUNATIC
The Fate of Thai.

Alacrity
Mon Mar 15, 2004 10:36 pm
#220



A couple of weeks ago,we called a meeting because there was concern about the way this change would be seen by a majority of our players.





A majority of your players participate in these forums? That's got to be a first...


Somehow I think "a vocal minority" would be more accurate.


Who knows what "Game Balance" means? The Devs, who are (allegedly) trained professionals, or the Players, who are typically out for whatever gives them the best bonuses?


The Developers continually second-guessing themselves by what goes on in these forums will spell the end of SWG.



Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
RobertPalpatine
Mon Mar 15, 2004 10:38 pm
#221

wow the devs listened finally it only took half the people i know on ahazi canceling thier accounts to go to lineage 2 to do it. sorry devs too little to late. hell even saw 1 csr cancell account on ahazi and another actually playing on lineage 2 lol




Banky Edwards -PL- Praetorian Legion

Banky's Loot & Richie Daley Architecture Vendors @ -3104 -4508 Eden Prairie, Naboo

Saffron' Reynolds Jinsu Razor Lightsaber Resource and Domestics Vendors @ -3101 -4554 Eden Prairie, Naboo


Weapon-smith Droids, components, & Vehicles @ -3095 -4584 Eden Prairie, Naboo

Page 17 of 29