Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force PT II
whatcha gonna do dev's
whatcha gonna do
whatcha gonna do when they come for you
Jedi be Slicin you Beahind
Aint givin u no slack
Message Edited by DarkHybrid108 on 07-07-2004 01:55 PM
well if they didnt make so many damn jedi.. they wouldnt have so many angry people..
Ive seen 5 in the same place, who didnt know eachother.. and all with their own personal fan club..
im sickened by you people, the jedi inthis time framewere a hermit in the desert, 2 leaders of the empire, and a muppet on a secluded planet in hiding. I play for an hour and run into at least 3 jedi, all of whom are complaining while killing things in one hit that take a mast pistoleer at least 20 shots. your a jedi, ure supposed to have a hell of a hard time, but instead they are making more jedi, and giving you all big hugs and teddy bears. your the most powerful, and you complain that its not good enough? gotohell. who needs more resistance in a robe when you kill everything in a matter of seconds? you jedi carebear **edit** should be happy for all the love these devs show for you. if i got the smallest addition to smuggler id be jumping for joy, i got nerfed again and im not complaining. So suck it up you pansy jedi and give thanks to your maker.
Issue: Droid not retaining all modules from Deed form to droid form.
Server: Starsider
Planet: Corellia
Location (x,y): 1480 -3877
Your profession: Droid Engineer
Instructionson how to recreate the bug: Take one Advanced Surgical droid. Look at the deed and verify it contains Lvl 6 Item storage, Lvl 6 Medical module, Food crafting station. Generate the droid from the deed and WALA, the Level 6 Items storage Module is missing.
Orfeplo wrote
Having read alot of the comments with regards to the Jedi TEF i thought i would post another possible solution.
Given that the lightsabre TEF was removed for a good reason, and that the current destruction of the feel of the game through having Jedi showing off everywhere was not what the Devs intended (at least i hope it wasn't), and that in TH's words it is being reassessed i would suggest the following;
When a Jedi uses a lightsabre/force powers(/robes?) alter that players radial menu to temporarily include the option to TEF them.
That should allow Jedi to be Jedi but still with the risk of being turned in if in public. It should allow a Jedi to group up with trusted friends and play without the irritation of a TEF since they can only get one if another player has line of sight to them and wants to TEF them. It also should mean that the showing off in cities and starports that is destroying the feel and experience of the game should end fairly rapidly (natural selection is a wonderful thing). It could even be a fairly simple way of working visibility on BH terminals, increasing visibility as more people TEF 'turn in' a Jedi they see.
Hopefully this is somewhere between the return of the old system and all the problems it entailed and then current state where a game suposed to be set between episodes 4 and 5 is starting to feel like somewhere between episodes 1 and 2 (with an extra side order of Jedi).
Just a thought.
Best soulution ive seen and the one that sounds fun and risky. This should excite jedi who want FR points.
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28) Broken Hermit Quest
Reported Problems:
- If a player completed some of the quests prior to the publish, then they cannot get all of the pieces of the reward (The 5 pieces of the hero’s sphere).
- Pirate Leader not “conversing”
If you have any additional information on the quiet pirate leader, please let me know.I’ve spoken with the team about the Hero’s Sphere.You can look forward to a resolution on this.
Dapper_Dan wrote:
skywalker007l wrote:
I don't know if this is only my problem or if something else is happening, but when I stand next to my private food/chemical crafting station in my small naboo house, and boot up my food/chemical crafting device, it acts as if I am not near a private crafting station. I have tried moving all around the room, but I can't get my adv. meds to show up.
Server: Intrepid
Planet: Naboo
Location: Somewhere in Idlewind Springs (my house, but unknown coordinates)
Profession: Master Doctor
To recreate: stand next to a food/chem. private crafting station and try to craft adv. meds.
Again, I don't know if this is just a personal problem, but I know how to craft and something is not right.
Do you have 2 crafting stations next to each other, or in close proximity to each other. I used to notice the same issue until I placed then in different rooms.
I experienced this .. I suspected @ the time they were slightly overlapped .. ( ever noticed if u drop 2 things too close together / overlapped u can't access anything from the radial menu other than examine possibly , had fun with this when I dropped 30/40crates all overlapped
Oh Look a Krayt, Oh a Grp of 10 peps is allways on him, Oh Nevermind i Outdmg them all
or that they Walk around Citys like its the normal state that Jedis are there, i mean in the Timeline we are at the moment there are 4 FOUR Jedis, and now SOE make those 4 Popping like Wild Rabbits to end up with 1000 Buddis ?
The delay is about 2 seconds when it's not in combat, but it's about 6 seconds when in combat for some reason, combat dealy system is truely bugged. some dealy have been added twice, for example if I use
move 1 (3 seconds delay)
move 2 (3 seconds delay)
move 3 (3 seconds delay)
in a combat
sometimes the moves perform like this
eg1: 3 moves perform continuously
3seconds
move 1
3 seconds
move 2
3 seconds
move 3
notice that there's a extra 3 second dealy? it varias from 0 seconds to 6 seconds for no reason.
eg2: perform 3 moves 1 second after
3seconds
move 1
6 seconds
move 2
3 seconds
move 3
notice that first extra 3 seconds and 6 seconds dealy after move 1? depends on what move you use, there will be extra dealy be added to perform the moves.
intened??
wungba wrote:
Forcecurepoison/disease
The delay is about 2 seconds when it's not in combat, but it's about 6 seconds when in combat for some reason, combat dealy system is truely bugged. some dealy have been added twice, for example if I use
move 1 (3 seconds delay)
move 2 (3 seconds delay)
move 3 (3 seconds delay)
in a combat
sometimes the moves perform like this
eg1: 3 moves perform continuously
3seconds
move 1
3 seconds
move 2
3 seconds
move 3
notice that there's a extra 3 second dealy? it varias from 0 seconds to 6 seconds for no reason.
eg2: perform 3 moves 1 second after
3seconds
move 1
6 seconds
move 2
3 seconds
move 3
notice that first extra 3 seconds and 6 seconds dealy after move 1? depends on what move you use, there will be extra dealy be added to perform the moves.
intened??
Not just cure poison, it happens to me in Special attacks too...
I'm not sure but for example, I do frenzy, I see my force power reduced but see no animation or nor effects on opponent. Que immidiately changes without delay to next action.
- Why, oh why, do my bikes and pets randomly store themselves? It's been like this for a while now, and I was hoping that the new publish would fix it, but it did not. Please look into this. It really stinks for the new players to have their rented vehicles storing themselves, shortening the amoutn of time they have to use them by that much more.
- Also, today I was helping a new guy find animals to kill for his droid quest and POOF he disappeared into thin air. I sent him a tell and he said he was right in front of me, but I could neither see nor hear him. This also happened to me about 6 months ago, but had been fixed since. To fis this I went out of visual and radar range and then came back. Still though, not cool.
- The tooltip over the third chat formatting option is broken(chat tab of options). It displays code instead of an explanation of what it is.
- Missions (especially escort missions) are more and more frequently spawning under houses making them impossible to complete.
- Lag has gotten terrible in Mos Eisley (at least on Bria). Is this due to many of the new subscribers using dial-up? Or is it something more?
- The firework with the effect called "spiral tears" (I think it's type 4) no longer does that effect, but does the Starburst(heavy) effect.
- in the properties of resources sometimes all the words of a property are started capital (Decay Resistance) and sometimes only the first word is started capital(Overall quality).