Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)
Thunderheart wrote:
Rorenikibi wrote:Just a note on some CH bugs, they follow literally on top of me. I cannot even move a meter out of the way and they will move right on top of me.
I had to tame a giant veermok to have a mid level tanking pet tall enoughthat doesn't come to rest with my head stuck in its rear...
Also still having problems with pets staying on the attack.On the Pet sitting on top of you thing, we'll have that worked out soon. On the pet tanking issue, what was the pet and did its personality change? Some pets are "cowards"...
Are you on spice TH?!!??!?!?!?
Some pets have always ran yes Dewbacks, Grauls, Rancors (why rancors run when tamed but attack like mad when wild is beyond me)
But now EVERY!!!! pet runs. you have to spam attack commands to keep them from running.
With every new patch Ch gets worse and worse and you answer by insulting us and now saying Oh well. I'm still waiting for you to reply to the 9 page (probably more) thready of pet problems
I just want to say thank youfor not putting the 150 cap on vendors. ![]()
d
Yes they had. At least on my cluster : Kauri
Pixen wrote:
TH,
I think you're doing a great job, adn I sincerely hope you don't pay too much attention to people who think being abusive will help anything.
One simple question which I think may clear a lot of the current confusion:
> Has anyone opened an FS slot since publish 6? If the answer is yes, hopefully people will relax.
Kurt "Thunderheart" Stangl
Assistant Community Relations Manager
I'm having exactly the same problem, and i've looked at the walkthrough's on this and i have completed all of the corellia missions, nor will the head coronet security guy give me new ones. I was also about done with borvo and move on to darklighter i think it is on tat.... i tried a csr report but they refused to help me.
Travixius wrote:
I am curious about everyone wanting wookie armor. I don't think I have EVER seen a wookie wear armor, so why should it be different in SWG. I mean in no story have they worn armor, even in KOTOR they can't wear armor. Don't get me wrong I have a few good friends that are wookies and all, but I just was curious about why SWG should be different from any other SW universe rule.
Because the natural defenses wookiees should have, they don't. The reason wookiees don't wear armor in the rest of the SW universe is they're naturally armored, to some extent, so they have no need wear any.
Except in the world of SWG, of course, due to 'balance' issues wookiees don't have those natural defenses. Why? Because every min/max player out there would be a wookiee. So those who play a wookiee as part of the RP aspect of this MMORPG (as opposed to the Quake PvP crowd) get the shaft.
I also would like to know if the bugged vehicles will be restored to their rightful quality. I wasted about 200K in top quality resources making vehicles after this publish, before I found out about the bug. It would really be good if the vehicles could be fixed. Otherwise, I have a lot of expensive junk on my hands! Thanks for looking into this.
Aurorra Lightstar- Master Artisan- Tarquinas
Thunderheart wrote:
Rorenikibi wrote:
Just a note on some CH bugs, they follow literally on top of me. I cannot even move a meter out of the way and they will move right on top of me.
I had to tame a giant veermok to have a mid level tanking pet tall enoughthat doesn't come to rest with my head stuck in its rear...
Also still having problems with pets staying on the attack.
On the Pet sitting on top of you thing, we'll have that worked out soon. On the pet tanking issue, what was the pet and did its personality change? Some pets are "cowards"...
Rancor: BE'd, this is one I have not used before. I previously used a tamed gnarled rancor and it would hold an aggro fine. The BE'd rancor tends to dump and run at the drop of a hat, maybe one or two serious hits. For what is by all accounts the most aggressive critter in the game, this one seems to be a problem.
Cowardly gurreck: The name is an implication, but running after one hit is a little nuts, especially when the wild ones don't have this issue. tamed.
Giant Veermok: tamed, tends to take one hit and run. Unfortunately, this too is post patch tame, so I am not absolutely certain of its pre-patch behavior.
Female Kaadu:Tamed, Pre-patch, i could buff her Health and Action and throw her into battle against anything up to piket plains walkers without needing to do more than tap the attack macro. After the patch, even buffed, she'd run at the first sign of trouble.
In the event I am wrong, at what level of aggression would a pet be able to hold an aggro without retreating?
raz1337 wrote:
All the shuttles on kettemoor are out of sync, making us not being able to take multi-leg shuttles anymore
some shuttles land 2 minutes before other shuttles land, and you can't get off one, buy a ticket and catch the shuttle to somewhere else
Thunderheart wrote:Whrlwnd13 wrote:
Thanks for the response. Any ETA on a fix for the vehicle HP bug?
ASAP. Within the next couple of weeks...
Also, On the Borvo's Quest problem, I will look into it...
Any idea what's going to happen to all the 1500 HAM vehicles out there? due to the datapads expanding to 3 vehicles, there's alot of these 1500 HAM vehicles out there, and need to have their HAM adjusted..