Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)

taloncard
Wed Feb 18, 2004 8:40 am
#209



Thunderheart wrote:


Rorenikibi wrote:

Just a note on some CH bugs, they follow literally on top of me. I cannot even move a meter out of the way and they will move right on top of me.

I had to tame a giant veermok to have a mid level tanking pet tall enoughthat doesn't come to rest with my head stuck in its rear...

Also still having problems with pets staying on the attack.



On the Pet sitting on top of you thing, we'll have that worked out soon. On the pet tanking issue, what was the pet and did its personality change? Some pets are "cowards"...





Are you on spice TH?!!??!?!?!?

Some pets have always ran yes Dewbacks, Grauls, Rancors (why rancors run when tamed but attack like mad when wild is beyond me)

But now EVERY!!!! pet runs. you have to spam attack commands to keep them from running.

With every new patch Ch gets worse and worse and you answer by insulting us and now saying Oh well. I'm still waiting for you to reply to the 9 page (probably more) thready of pet problems




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


kwynn
Wed Feb 18, 2004 8:47 am
#210


I just want to say thank youfor not putting the 150 cap on vendors.


d







Kwynn
Arnwald
Wed Feb 18, 2004 9:16 am
#211






Pixen wrote:
TH,

I think you're doing a great job, adn I sincerely hope you don't pay too much attention to people who think being abusive will help anything.

One simple question which I think may clear a lot of the current confusion:

> Has anyone opened an FS slot since publish 6? If the answer is yes, hopefully people will relax.



Yes they had. At least on my cluster : Kauri

DarkJedi102
Wed Feb 18, 2004 9:21 am
#212


Have you done all of the missions on Corellia? There are two or three I think...


(as for resolution, Im working to have it added to the records keepers, but the design schedule is pretty packed...I dont know when that is going to be yet, but I will track it.)


Kurt "Thunderheart" Stangl
Assistant Community Relations Manager







I'm having exactly the same problem, and i've looked at the walkthrough's on this and i have completed all of the corellia missions, nor will the head coronet security guy give me new ones. I was also about done with borvo and move on to darklighter i think it is on tat.... i tried a csr report but they refused to help me.

SioBabble
Wed Feb 18, 2004 9:42 am
#213






Travixius wrote:

I am curious about everyone wanting wookie armor. I don't think I have EVER seen a wookie wear armor, so why should it be different in SWG. I mean in no story have they worn armor, even in KOTOR they can't wear armor. Don't get me wrong I have a few good friends that are wookies and all, but I just was curious about why SWG should be different from any other SW universe rule.







Because the natural defenses wookiees should have, they don't. The reason wookiees don't wear armor in the rest of the SW universe is they're naturally armored, to some extent, so they have no need wear any.


Except in the world of SWG, of course, due to 'balance' issues wookiees don't have those natural defenses. Why? Because every min/max player out there would be a wookiee. So those who play a wookiee as part of the RP aspect of this MMORPG (as opposed to the Quake PvP crowd) get the shaft.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Lyekka
Wed Feb 18, 2004 9:44 am
#214

I also would like to know if the bugged vehicles will be restored to their rightful quality. I wasted about 200K in top quality resources making vehicles after this publish, before I found out about the bug. It would really be good if the vehicles could be fixed. Otherwise, I have a lot of expensive junk on my hands! Thanks for looking into this.


Aurorra Lightstar- Master Artisan- Tarquinas






Aurorra Lightstar Master Artisan Master BE
A to Z Enterprises -3747 3579 SE of Theed, Naboo Tarquinas
Ranged Weapon Power-Ups, Crafting Tools, Fishing Poles, Vehicles and More! BE Tissues for Clothing available

Lyekka Master Swordsman Ranger
Corellia Lowca
Rorenikibi
Wed Feb 18, 2004 10:04 am
#215






Thunderheart wrote:







Rorenikibi wrote:

Just a note on some CH bugs, they follow literally on top of me. I cannot even move a meter out of the way and they will move right on top of me.


I had to tame a giant veermok to have a mid level tanking pet tall enoughthat doesn't come to rest with my head stuck in its rear...


Also still having problems with pets staying on the attack.






On the Pet sitting on top of you thing, we'll have that worked out soon. On the pet tanking issue, what was the pet and did its personality change? Some pets are "cowards"...



Rancor: BE'd, this is one I have not used before. I previously used a tamed gnarled rancor and it would hold an aggro fine. The BE'd rancor tends to dump and run at the drop of a hat, maybe one or two serious hits. For what is by all accounts the most aggressive critter in the game, this one seems to be a problem.


Cowardly gurreck: The name is an implication, but running after one hit is a little nuts, especially when the wild ones don't have this issue. tamed.


Giant Veermok: tamed, tends to take one hit and run. Unfortunately, this too is post patch tame, so I am not absolutely certain of its pre-patch behavior.


Female Kaadu:Tamed, Pre-patch, i could buff her Health and Action and throw her into battle against anything up to piket plains walkers without needing to do more than tap the attack macro. After the patch, even buffed, she'd run at the first sign of trouble.


In the event I am wrong, at what level of aggression would a pet be able to hold an aggro without retreating?





Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


raz1337
Wed Feb 18, 2004 10:14 am
#216

All the shuttles on kettemoor are out of sync, making us not being able to take multi-leg shuttles anymore


some shuttles land 2 minutes before other shuttles land, and you can't get off one, buy a ticket and catch the shuttle to somewhere else



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
Arriranha
Wed Feb 18, 2004 10:37 am
#217

"
When willdefenses be specialized based on weapon rather than stacked?

What I am saying is, when is the ETA on removing "defense stacking". Its quite bad for PvP. I've seen people miss 99% of their shots against one of those. Nothing but air. I mean Neo in the Matrix is all good and all, but this is Star Wars.

"


No one ever said that defenses were not supposed to stack. Many of us and I would guess it as a majority , WANT DEFENSES TO STACK. Balancing the stacking would be good, nerfing the stacking would be bad, as our characters would no longer be 'unique' but cookie cutter. PLEASE DEVS DO NOT NERF DEFENSIVE STACKING BUT RATHER BALANCE IT. We should not be punished because a bunch of people who are not purely combat based cannot compete with those of us who have spent every point on combat.




I am doing a mini-Publish of my own.
Publish 9.3: The Games on my Hard Drive Revamp.


Pending SWG Account Cancellations: July 22nd and July 30th.
IsamuYF-19
Wed Feb 18, 2004 10:38 am
#218






raz1337 wrote:

All the shuttles on kettemoor are out of sync, making us not being able to take multi-leg shuttles anymore


some shuttles land 2 minutes before other shuttles land, and you can't get off one, buy a ticket and catch the shuttle to somewhere else






Tarq is like that too I was kinda peeved at that.



Ranwa Ranur-Master Bounty Hunter, Michele's knight in composite armor
Yujiro Haanma- Master Brawler, Pike and TK
Kazin Mitsume- TKM/Doctor
~People sleep peaceably in their beds
at night only because rough men stand ready to do violence on their behalf~

speardancer
Wed Feb 18, 2004 10:41 am
#219



Thunderheart wrote:


Whrlwnd13 wrote:

Thanks for the response. Any ETA on a fix for the vehicle HP bug?


ASAP. Within the next couple of weeks...

Also, On the Borvo's Quest problem, I will look into it...







Any idea what's going to happen to all the 1500 HAM vehicles out there? due to the datapads expanding to 3 vehicles, there's alot of these 1500 HAM vehicles out there, and need to have their HAM adjusted..



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
eyeodragon
Wed Feb 18, 2004 10:52 am
#220

knockdown...


its the deciding factor in most pvp. its really the ONLY tactic right now, and that stinks, especialy for classes that dont get a knockdown or high resists to it.


I have a small suggestion easy to impliment and test to see its effects on PvP. make it so if you are kneeling you get resists = to 50% less likely to get knocked down than if you were standing. if you think about this in logic sence: its harder to push someone over if they are in a low stance so why shouldnt this aply to knockdown check.


This might not be the solution but PvP is dead to me and alot of people because of this knockdown dizzy. all the planning, equipment, spice, food... is all worthless if you can get knocked down in one shot, dizzied then you are basically dead. If a squad leader could "form up"while in the dizzy state and have it cost alot less than it does now, it might be strategically sound to have one in the group.



______
Master Commando
Master Marksman
TKM

Hard Work Often Pays Off After Time,
But Laziness Always Pays Off Now.
bastilla
Wed Feb 18, 2004 10:55 am
#221

New Bastine voting



I was wondering if you ar still suppose to get some type of gift for voting for the two differant candidates. I have gone and voted. Got the eveidance and all. And I get no gift. I have gone back a few days later. And talk to the candidate again. Get the eveidance again. Try and give it to the governor. But I am told that I have already voted.



Am I missing something that was changed from test center to live?


How often is the votes tallied? If we dont know how are we suppose to know when to go vote again. This cant really be informationt that we need to be kept secret. Now is it.


I take it that the outcome will effect the type of raids that happen in town. Now all I have ever heard or seen is that a few troopers will go to the Cantina occasionally and harass a few patrons. This is not much of a crackdown. No one has seen or heard of any Tuskin Raiders ever raiding the town yet.




This is all good ideas. And many of us were and still are looking forward to seeing this happen. The only place that I know of that has had a substantal Imperial presence thus far is Kor Vella. Now that is all fine and good. But this is a town that is hardly populated. Sure it has the occasional low level toons hunting there. But it is not what you would call a populated area.



Bloodfin Dark Jedi App


Page 17 of 33