Development Cycle Archive
Thread: ID#2: Two Changes to Bazaars and Vendors
Non ch's can have one pet
Non de's can have one droid.
Non Merchants should be able to have 1 vendor.
What are they going to do about the business line under artisan without the ability of having a vendor without going novice merchant???
I already have to novice scout to make camps for breaking out my vehicles and crap, novice medic so I can heal myself otherwise I'm only good for one battle, etc.
If you make this game so that the only way an individual can play it is to team up I won't play this game.
I do not think that the price should be raised beyond 3k. Raising the price will not allow more items to be sold, it will inflate the prices of the items already being sold.
How about giving us the conveinence of Not having to travel to the planet where the item was put up for sale? make some sort of Item transportation system just for the Bazar.
I have to agree with removing the cap on the bazaar. However, I have a suggestion that may negate that whole idea. I recommend that all vendors be linked to the bazaar. With this in place, players can go the bazaar to search for any item available from any merchant. I figure if the bazaar can list all the current bazaar items from the entire galaxy, then it should be able to list the ones from all vendors.
Granted, I would still have to run out to each merchants vendor to retrieve my item, but at least I know where I'm going with the waypoints given upon purchase. This will add a great convenience to both merchants and customers. ...and a player won't have to run into each vendor in a 3000m radius looking for that fancy new scatter pistol.
One last thing, an "advertising" fee could be charged to the merchant for this listing on the bazaar. Perhaps a small % of the final sales price. In addition, this could allow the auction ability on private vendor items.
Just my two cents. What do you think?
Ixspar
Valcyn galaxy
SlyHunter wrote:
If you make this game so that the only way an individual can play it is to team up I won't play this game.
Ummm What is the big deal?
Why not just make combat droids just level 20?
We dont need a Droid Handler Class...Limit the use of each player to one combat droid..
You dont need a Droid handler class Because...A.I. ...Yea A.I. Put a Slaver chip on them and hey Obey you...
No training...They may even be smarter then most of Us..Thank god for slaver Chips...
Now with that being said listen to your customers...Dont let the minority over rule the majority
We dont want another CH class...Thankyou
Ursa_Major wrote:
It will be like living in former Soviet Union. You can buy any size 9 and 1/2 shoe, but couldn't get soap until the next shipment. Don't be ridiculous. Don't try and FORCE crafters to take up making one type of item to place on theirvendor, so that YOU feel that everyone has a chance to participate in the game or because the database is broken. EVERYONE does participate. FIX the database. That is all I have to say, thank you, if by any chance that you have looked at this reply, for your time.
and look at this what does this sound like?
A MONOPOLY. if each crafter has to start doing just one item type then each will become the ONLY supplier for it and create a MONOPOLY. uh isnt this what you are trying to avoid here?
I am all for the price cap increase to 6K on Bazaar items. With the inflation of vendor prices, this change is long overdue! My ranger character would definitely thank you. Finally I would be able to sell a decent quantity of meat hide and bone without having to get a house and vendor.
Furthermore I agree that the price cap on auctions should be removed entirely. Right now they are more about who bids 3K first then who gives the highest bid. (And it may even bring down the price on holocrons finally. lol.)
The item limits on the bazaar are good. They aren't so resrictive that you can't make a decent profit yet it keeps users from having to page though pages and pages of another guys items before they ever see mine.
The limit to 150 items on vendors is absolutely ridiculous. My tailor business would be ruined. I'd prefer it the way it is. At least don't make it anything lower than 500. Besides if you had to limit items on vendors you should've thought about that before giving us so many items and variations. We need the space.
Besides that, I use my vendor for additional storage. Without it I'd be using my house for storage and thus would have to give up decorations. I don't know about anyone else but I hate seeing player houses just used for storage; i like seeing them decorated as they would be in the actual Star Wars universe. Without vendors for storage, I suspect you'd be seeing many more junk houses around than there are already! If you do put any itemcap on vendors, please increase the item cap on player houses and the bank by at least 100 items each.