Development Cycle Archive
Thread: ID#2: Two Changes to Bazaars and Vendors
Darkcrest wrote:
I have to disagree at least let containers hold some thats how I sell my lrg special orders when I cant be online
I agree with you CURRENTLY. However, if they would FIX the vendors to allow;
- 1. Alternate admins
- 2. Consignment sales
- 3. Person specific deliveries
Almost none of this would be a problem. In principal I have to agree with proposed merchant changes. But a NERF is a NERF when you do not FIX THE USEFULNESS OF VENDORS in the process.
Fivo Asia
Here is a worthwhile thing to look into:
For Artisans and even for people who happen to find items that are not considered as "junk" should have a way to sell those items to an NPC Vendor not controlled by a player. Instead of limiting selling to that of junk to junk dealers and not having a way to sell the rest of the stuff that is NOT considered junk, there should be NPC's who pay for things like deadeye decoder or deeds for intallations. This should be minimal cost to the npc buyer.
This is to releive the player hwom has all these non-junk items of having to destroy the items or hunt for day for a player to buy something or pay 20credits to the bazaar to try to auction the item when it has no chance to sell, and allow them to quickly make a little income off the things they have that are non-junk items.
The cost the npc buys the non-junk items should not be that great but great enough to where players don't get ticked at the fact they have an item of 100% worthless value that they either have to destroy or trick someone into buying. Credits are HARD to come buy to those who have no combatskills whatsoever.
Like musicians. They may have small combat abilities and can go on a mission or two but their main purpose? to play music all day in a hospital or cantina and hope players /tip them some money to survive on.
Same as for Artisans. They make lots of certain items but when starting out, 50% of those items created will NOT sell whatsoever on the bazaar or to other players. So they are left with destroying them or giving them away. It would be nice to make enough credits off of created items whatever there make, to pay a small portion of compensation for the materials the artisan spent time in getting.
I assure all of you that an idea like this would help keep the interest up and the annoyance levels down.
The bazaar cap is ok, but it will hurt some vendor sales. The player vendor cap needs to be MUCH higher than 150. I've heard that they want to make it dependant on merchant skill, and that might be ok. I still think you should get one vendor with at least a 150 capacity in the Artisan line. Novice Merchant should START at 300 items and go up from there. Look at how many things each class can make? Now if the merchant is doing his job, he is taking stuff from multiple crafters, or at least selling a few lines of things. That fills up quick. Look at the medic posts about how many different meds they can sell? A consumer wants selection when he comes, so we need to be able to meet that.
Strohm
Good idea on the bazaar
But the caps on vendor's hmm i think it needs 2 be higher.
Why?.... well just thin off althe different clothes a tailor can make and the differend collors people want om them. And for that matter how would you like it if you walk in a store and get to choose out of only a 150 items?
And that is only on a clothing shop think about the armor's (same thing with there colors)
Custom made i hear you think....
Well that would mean i have to know what color looks nice on an dress/pants or what ever
And buy it whith out seeing it (if i dont want the item when i see it when the order is done imagine the fuss ill get )
So in short raise the vendor limit to a resonable number or make a differance in what vendors can sell
Armor only
Weapon only and so on i see some Guild shop's around that have that system in use but since there is no restiction on what u can or cannot sell on vendor's maybe that is an idea
(oh exuses for the spelling if any word is misspelled im not that good in english
)
havent read this thread for a bit. but even on the last page it seems that the message is still clear.
Bazaar cap - whatever, who cares, arbitrary, where and why did you get 6k, etc.
Vendor cap - DONT DO IT!
please figure out some other way of dealing with your database problems.
raise bazzar price, sure but not much.
limit items on vendors, dont like the idea at all, but makes since, but 150 items is definately way too low. entirely to much work in running around to stock vendors, factory crate items will have to be more limited therefore causing more work maintaining those to stay in balance with vendor sales. 150 is way to low a limit, to keep from having to sift thru vendors, there is option of breaking it down, no big deal. having to do all the running around to maintain stock.......the fun of it looses luster. if ther is to be a cap on vendor items then there must be give in the area of having more items being able to be stored in the house to have some sort of back stock on hand. espeacialy in guildhalls. guild hall house item limit is rediculusly low. by the time you get done decorating the main floor, gives little room to put the basement to work, very little room. whats wrong with having a nicely decorated guild hall, then having a center of guild opperations in basement. maybe a new storage structure that takes 1 or minumal lots with a large amount of storage space in 1 open room and unable to have residence declaired in such a closest..
1 last thing to add by dropping the the vendors down to 150 items wont fix the data base problem for 2 reasons 1) you end wanting to sell your items that you used expensive resources on to grind the obscene amount of xp to get there (Ie Architec to master it I used 200k ore and 150kgemstones roughly
and 2) instead of having them on the vendors now we will have to drop 5 small houses and use our safety deposit boxes just to store the crates because we cant restock it everyday which I would have to do because I am starting to get lots of vendor traffic as of late because I have a nice seletion of wares
SOE wants this game to grow they should be more prepared to accomadate new players because if they truely are haveing data base problems now wait until the expansion pack comes out or the add more playerswhich I doubt because I see more dropping then joining as of late