Development Cycle Archive

Thread: Should Force Sensitivity be a known path or a mysterious one? (II)

glorfindel23
Sat Jul 10, 2004 6:46 pm
#196

MMOGs are complex and dynamic. While it would be nice to keep this more mysterious, I think massive testing to work out the bugs and potential abuses needs to take precedence. This isn't a criticism of the dev team, it's a simple fact of MMOG nature. A mysterious system that isn't working right might never be revealed to be malfunctioning because players unable to progress through the bugged area won't know how it is supposed to work. So a functioning but less mysterious path is preferable to a potentially bugged unworking one.





  • ereshkigal: TF (Retired, Naritian)
  • Peribsen: Mortis Consortium (A Better World)

ThorsAnvil
Sat Jul 10, 2004 6:49 pm
#197

So the Short answer is that it should be known.


I think everyone should had a go at jedi.


i love being a jedi, I think many more should have the pleasure.



Understand JEDI EXP (exp based on normalized kills)

Master Elite Prof 3,891,000 exp / 4200 exp = 926 Rancors for Master Elite anything
Master LightSaber 15,280,000 exp / 1000 exp = 15280 Rancors for Master LS
Imist
Sat Jul 10, 2004 6:52 pm
#198

KNOWN TO ALL

It should be cause otherwise, there will be no way to know about the system, thus no way of knowing about bugs,exploits,etc.

In the end if it is not known, people will find out anyway. And it would be a waste OF Everyone's time including the devs.



Imist Darkwaver - Master Force Wielder ETERNALLY CANCELLED AS OF Dec 19
"'Do you know how bad you have to mess up to get nerds to leave a Star Wars game?"
SWG REFUGEE FORUMS
RazaelDemron
Sat Jul 10, 2004 6:52 pm
#199

Mystery!



Commissar Taleroth
Bounty Hunter/Mad Genius
The only way to be rid of temptation is to give in to it.
"Hey stop being a kill-joy jerkey." - STORMSHADOW

shadowviper069
Sat Jul 10, 2004 6:53 pm
#200

I agree that everyone starts off with force sensitivity but this shouldnt mean that everyone should inheritly know how to use it.


I would suggest a time frame of owning the game before having a guest opened to be able to unlock force sensitivity (a random date per character between 3-5 months would be best) and have skill points in a non starter profession. This is plenty of time to allow a new player to determine a role in the galaxy.After this time a profession oriented quest should be available. A simple way for a person to know when the time has come is a message "Something is calling you to (the planet where the npc is that has the quest for ya) " this message is an indication that your starting to feel the force; to make things more difficult a player wont get a message like this till they have already reached the planet. Once they realized that thier is a force sensitive quest available they now have to search for the npc that gives thequest.The npc can be completely random makin it harder to have unlocking fs grindable(e.g. having everyone of the same profession goin to a specific spot). The quest itself should be profession based. The problem I see with a prof specific quest is what profession should a person who dabbles in many fields, easy answer is the quest should be based on the most skill points used on a non starting profession, if there are say two elite/hybrid proffessions that have the same skill points then make it random. I would make the quest easier for a master of a profession then for a novice(master can solo novice would need a group), Lets face it for alot of profs there is no reason to become master.


Like its been said its hard to keep quest mysterious, but the when/where will be the mystery.


The main thing i would keep it from becoming is a grindable achievement. With the minium time requirement it prevents new players going straight into force sensitivity. With the random date/planet/npc it prevents camping. I know coding all the randomness is most likely not the easiest way to set this up but it will help keep the game from another holo grinding horror. I feel that this process will keep the game playable and for those who are determined to unlock force senstivity do some exploration w/o throughin off the balance of the game.



Rebel Recruiter. " Come Join The Rebel army."
Possible Recruit, " Nice what are you going to give me to help take down this tyranny."
Rebel Recruiter, "Oh you will be equiped with our most deadliest piece of equipment, the Empire stands no chance against all of us rebels wearing these high tech Bicycle helmets."
TheVirg
Sat Jul 10, 2004 6:53 pm
#201


I vote for it to be mysterious. I really want to become FS and persue jedi, but I think it should be a dificult entry. After all most of our characters look to be in there mid twenties. And since all I know pertaining to jedi says, that when your older it takes a fluke to be noticed as FS. Also the game could lose its focus on having a varrying range of professions if we are able to unlock easily.


As to how this could be fair to all of us who have worked (holo-grinded) so hard toward our FS, I propose that the path take into account the number of professions that we have mastered. i.e.: 1-5 professions = 0 parts, 6-10 = 1 part, 11-15 = 2 parts, 16-20 = 3 parts, and 21-25 = 4 parts, 26+ = all parts. For each level the character would have that destination marked as completed. (and the possible reward, begiven, see lower)


I offer the path take 5 destinations. For each part there will be no waypoints given, but a planet destination would be given. Each destination is on a seperate planet at the furthest point from any starport. There we would find an alter that would pose a riddle to us. If we answer correctly we would have that part completed, and be told that "you are wise beyond your years". We would only have one chance to answer each question per week. The riddle would come from a database of at least 500, possibly 1000,so that a cheater list would be hard to come by early on. (possibly as a reward for each completion give us an item that we can wear with a +10 mod. Also make this item take a rarely used slot i.e.: 1 ring,1 necklace, 1 belt, 1 gloves, 1 shirt, in that order. Also make sure to include 4 sockets in each item and 1000 condition)


To attain the planet that each character wouldneed to go to, they would use a holocron.



Chevelle- SuoerSport, REF
Elder Jedi
Aston Martin
Shipwright
Waypoint: Lok, city of Mayhem, -3283 3246
Camaro' RallySport
Officer
Suba
Sat Jul 10, 2004 6:54 pm
#202



Katoth wrote:

I see two problems with the path being mysterious.

1) Once a few people become FS, it'll be known anyways.

2) People that were so close to unlocking their FS slot in the old system will suddenly be out in the dark as to where to continue their path.

I say the path should be known, but put in required time intervals. Have a quest for each force sensitive box, the quest is known, there are guides on how to complete them, and they are difficult. However limit people so they can only do 1 of these quests every 2 weeks. And if you fail the quest, you will have to wait another 2 weeks to attempt it again. Using this, it would take a new member about 1 year to unlock. Also, make it so it's possible to lose your FS boxes. Perhaps if you kill too many townspersons, die x number of times, or don't log on for x amount of time.






I dont see whats peoples obsession with time. The Current system if you literally drop everything and grind you could unlock in under a month of constant grind. Why the hell would you suddenly require a year? Nothing in this game requires a year to do. The Development Team considers a good person someone they can trap in the game 6 months hencethe definition of Veteran at 6 months. They have always said Powergamers will get it faster then non. So sure letit take a few months forthe casual guy but dont hinder thepower gamer. Different playstyles require different things. You cant force everyone into one Playstyle.



00101000100110011101001011011111110100100010011111   Colonel Alec Suba: Dark Jedi Elder 
00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111
11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111

Terinath
Sat Jul 10, 2004 6:55 pm
#203

I don't know why I bother responding to this kind of thing as by the time I get here to post its on page 10+ and I highly doubt the devs are reading this far or giving any credibility to our suggestions.


As far as I am concerned everything about jedi has turned me off to this game. The fact that force sensitivity is now being proposed as a secret path only means even more things in the game become exclusive to a certain group of players. Personally it irritates me that I have been playing this game for a full year now and because I haven't grinded 28 professions and because I actually took the time to play my 14 that I now get to put up with more huge wastes of time to try to experience what I think should have been available to all players from the get go. You still don't have a viable system for keeping jedi in check except for BHs and a ever incresingly tedious method of unlocking your jedi abilities. Why in the world would I want to try to figure out how to unlock this stuff a second time? If you make unlocking FS individualized so that it doesn't follow a pattern you end up having another level of exclusiveness where players gets to experience a part of the game that enriches the other parts of it and makes them more elite in many ways. 14 experiment points for one. Nothing with lightsaber resists. How are non jedi's supposed to compete? How are non FS's supposed to compete? Waiting for some obscure creature to spawn once a day, or having people come in a steal yours once you found one doesn't sound fun at all. Why do you put things in the game that people can find or do in mass and then hinder them from getting the most out of it? Now I need to know a jedi and have them examine my crystals I find in order to figure out whether they are good or not. Couldn't just make that little piece of info available to anyone eh?


Maybe this all sounds like rambling, but it isreallyfrustration at the thought that people who have given you a years worth of money and time and have been putting up with delays and broken promises, professions that have been broken for a year now, its not worth the time and effort to keep playing this game, when you continue to create content that individuals can't experience. If you make the quests to gain boxes something that only large teams of people can do that only give one person any reward, then in my opinion thats stupid. IE DW bunkerMando armor. If you make FS some ultra secret or ultra time consuming thing you have to do in order to experience that part of the game, well you can bet I won't be playing this game any more. I don't have the time or energy to compete against people who play all day, and have guilds of griefers to help them out. I'm sorry if this has been all negative been I'm just tired of caring and being let down.


I don't think it matters what anyone posts here. It's just a place for people to feel like they are contributing to helping the game improve. I've been here long enough and spent enough time suggesting improvements to know that I have seen community ideas that were good go unanswered andunnoticed. Doubtless there will be many good ideas posted on this forum discussion. And what will happen is that a method will be chosen dispite community consensus, and all the good ideas here will be put on a backburner for the update after the update, after the update, after the combat revamp, and we will begiven some token response, "believe us, we understand this is an important issue to the community and we will be addressing it promptly." Publish 10 is supposed to be a month away, or less. This thread should have been started 3 months ago so you could actually implement ideas instead of getting lots of feedback and then discarding them in a week when you tell us that the ideas generated could not possibly be implemented in time and that you will keep them in mind for a future publish.


In the end, I'm not confident you will take any of this into consideration, or keep it in mind when the good ideas have been hammered out. It doesn't matter if I want it to be as plain as day to everyone who plays the game, or a super secret, long involved process...you'll lead us to believe its one or the other and come up with a way to frustrate us more than either method ever could.

Klean
Sat Jul 10, 2004 6:55 pm
#204

Mystery 100%







Priest
EVIL EMPIRE
FRS Dark Jedi Knight
| I will send you to whatever God u wish... |
Kelryck
Sat Jul 10, 2004 6:56 pm
#205

see?

And thats where my timebased System would then jump in.

And btw, what world do you live in? Of course SOE wants to squeeze out the money of the players lol

What do you think they even designed this game? To keep ppl like you happy? lol

surely not....

SilverStar1987
Sat Jul 10, 2004 6:57 pm
#206

TOTALLY UNKNOWN THX



SilverNexus - Master Bounty Hunter
Jadey - Jedi Knight
Ninja - Master Weaponsmith/Retired Pikeman

Krayt Farm Vendor's located at 5809, 4052 outside of Krayts End & 4628, 5923 outside of Kadaara at the BH Emporium.

Please offer all winnings to Ninja'd Loot Vendor.
Alindara
Sat Jul 10, 2004 6:58 pm
#207


I have the feeling that mysterious is going to equal random and out of context. I would rather have a logical process that involves some narrative content. It would be okay for it to have some mysterious elements, but I really don't want to have to do every quest, grind every profession, visit every city and POI,or kill every creature in the game inorder to stumble onto whatever unlocks my force sensitivity. It should be possible to strive for force sensitivity in a methodical fashion without pursuing every aspect of gameplay.


As others have said, Jedi are not rare. Seeing Jedi around every corner and nothaving any idea ofhow to unlock our own character's force sensitivity is going to be incredibly frustrating for most players who want to gain access to the force sensitive skills.
Suba
Sat Jul 10, 2004 7:00 pm
#208



SilverStar1987 wrote:
TOTALLY UNKNOWN THX





AKA

Im already a Jedi so please screw everyone else over. I dont care.



00101000100110011101001011011111110100100010011111   Colonel Alec Suba: Dark Jedi Elder 
00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111
11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111

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