Development Cycle Archive
Thread: Live Issues Update Sept 3
TipharethPhoenix
Wed Sep 08, 2004 9:06 am
#196
My exit mission (Mellichae's camp) has spawned inside a player city, and one of the power crystals is in a house where it cannot be destroyed.
DavidSachs
Wed Sep 08, 2004 10:00 am
#197
My character, Xyzzy Plugh on Kettemoor, who does NOT use Halva, has died several times because of his inability to heal damage.("You must wait to do this"). This still happened on Sept 7.
1) The character does use a few Artisan level combat enhancing consumables, other than Halva. (e.g. Exo Protein, Crispic, Ruby Bliel)
2) The inability to heal damage suddenly appears after having done so a few times, usually at a very inoppertune time while hunting. My style is to self-heal during combat to kill higher level creatures than I could without healing.
3) The ability to heal damage seems to re-appear if the character is logged off for a while.
4) Healing Wound is NOT affected.
MojiTiwlon
Wed Sep 08, 2004 11:24 am
#198
I just lost 897K twohanded xp when exchanging 30 xp for 1 force xp point. I had 900k, wanted to test the ratio because when it says 3-1 sometimes it's 10-1 so I wanted to make sure it was working before I lost 900K. Well I ended up losing all that xp when it bumped me down to 2k. PLEASE HELP!
Tricki
Wed Sep 08, 2004 12:46 pm
#199
Talus is dead on Kauri too....
Devs - is this broken or deliberately part of the ''Dynamic Spawn System'' (lol)
ESJ178
Wed Sep 08, 2004 8:29 pm
#200
Radisma & Tricki
Thanks for the info on Talus on your servers. I'm on Tarquinas and have written about this same problem back under the locked "current live issues"after pub 10 first came out.
I live and mine on Talus ( since day 0+)and have seen the spawns degrade and become sparodic over the past months. However, since Pub 10, nada, nothing, zilch, zero.......yeah a few npcs and a couple mobs ( very very few) surprizes me when I see one these daysbut the mostly the caves are empty and the land devoid of life.
Perhaps the devs think its a low priority since no one goes to Talus any more. OF COURSE THEY DON'T, cause and effect, no spawns ....no players.
Either its a problem or its not. Again I implore Thunderheart on this:
1) Is this lack of basically all spawning on Talus since Pub 10 a recognized problem ?
2) Is it intentional for whatever reason by SWG?
Redirected server resources, future change in allowed # planets, whatever....
If you want the remaining inhabitants of Talus to move it would be much kinder just to let us know that the planet is destined for a meteor hit.
3) If it is a recognized problem, approx time when it's scheduled to get fixed....3 months, 6 months etc.
Slowly all the inhabitants are moving away. As a crafter and merchant along with several others ( Architect, Bio-Eng, Medical) we have seen our business and source of funds go to virtually nothing. If you want us to move to another planet pls say so, I personally am weighing the pain of moving a thousand items against staying put on a daily basis.
PLEASE any information on this would be greatly appreciated.
I encourage everyone to put a bug report in on this, I have, with of course no feedback.
Cafa
Wed Sep 08, 2004 9:59 pm
#201
Tonight, on Tempest, CSRPaulMA told myself and Master Merchant Crill that you can no longer transferstructure on merchant tents and all vendors in them must be deleted and the structure REDEEDED completely to plausibly transfer it.
This literally removes the ability of myself (as militia) and my mayor to control placement within our player city. I have to trust someone to magically position something correctly, or pray to God that they aren't a spy planting a private structure once I've given them zoning rights.
Can we please have some feedback on the devs over this. I was holding 4 tents for people transitioning and now I am stuck so people don't lose their vendors.
Fivo Asia
SirLithium
Wed Sep 08, 2004 10:55 pm
#202
Nerj wrote:Ah TH?Smugglers are still NOT able to auto-pull AUKs and WUKs from crates. But, considering it is a Smuggler issue I can see why it is not listed. This was brought up from TC and TC2 BEFORE Pub 10 release.Since, Smugglers are obviously NOT a concern. Thanks for cleaning that up.
Message Edited by Nerj on 09-03-2004 01:07 PM
Guys... this was intentional. :/ They stated that this would be nerfed in Pub 10 a while back. Has anyone rescinded that comment of late?
Um... why the one-star?
Message Edited by SirLithium on 09-09-2004 05:39 PM
SirLithium
Wed Sep 08, 2004 11:28 pm
#203
-Kainus- wrote:According to the conversion chart, someone who has unlocked 2 of 5 holo professions should have more than one free skill branch open to them in Aurilia. So far I have only been able to unlock one. has anyone else had tihs problem? and is it being taken care of?Kainus
Couple problems here. First of all, there are 8 holo professions, not 5. The conversion chart is based on this basic principle. If you work the math backward from 8, rather than 5, you'll see that with 2 unlocks, you only get 1 tree.
Argonithe
Thu Sep 09, 2004 4:06 am
#204
Hey... i havent played for a couple of days and wondering if theres any news about the conversion ratios ? Will they be changed ?
aegi
Thu Sep 09, 2004 5:26 am
#205
When will the vender bug be fix with placing venders?
I should be able to place 4 venders but can only place 2.
I should be able to place 4 venders but can only place 2.
PhoenixOrion
Thu Sep 09, 2004 8:19 am
#206
Thunderheart wrote:
Vlherg wrote:
Any hint as to whether slicing tools willagain autopull from crates in the near future?
The best hint I have at this time is that I'm working with Blair to get it added into a P10 minipublish.
Been a week, Thunderheart. Any updates you can give us on this? ![]()
Or will we be promised this to be fixed for months on end, only to be told a year later that "sorry, it won't be fixed b/c we lied" as usual? ![]()
Ackdel
Thu Sep 09, 2004 9:05 am
#207
Warryyr wrote:
Thunderheart wrote:
Drop shadows not appearing on text - Fixed morning of September 7.
NO IT WAS NOT, PLAY THE GAME. FIX THE TEXT. STOP MAKING STUFF UP/LYING TO US.
Something this obvious can NOT be lied about, I'm sorry. FIX THE TEXT, ALREADY.
I concur. The drop shadows have not been fixed.
bfpierce
Thu Sep 09, 2004 10:43 am
#208
I have to agree here, it's been 3 server restarts since I saw /anything/ spawning on Rori (Starsider Server). There's some great avian meat, I have a small sample and I'd like to get more. NOTHING is spawning besides missions that players get (hence why I have a small sample, saw something spawn and killed it, ended up being somebody's mission)
And plus, in order to get Rasp lairs to spawn on Rori you need to do some insane trick with your levels. Person I saw there was getting waypoints emailed to them from a friend who was master doctor master dancer. I'm going in totally unarmed and can't get anything besides freaking borgles to spawn. Tried grouped with a droid, pet, Unarmed, cycled through all my weapons, can't get a damn mission for either vir vur or rasps on Rori.
I sent in a bug report on this 3 days ago when i noticed it occur. We need to know if you're killing off every planet besides the ones where jedi frequent *rollseyes*.