Development Cycle Archive
Thread: Live Issues Update Sept 3
DustusNavar wrote:
I posted this list in the last "issues" thread; most of these items I've posted in every issues thread for the last several publishes. I've posted them in TC bug threads, too, yet they continue to be unresolved:
Options doesn't remember the setting of the 'show detail objects' check box.
Options doesn't remember my last selected language.
Harvestors do not animate.
Most containers in the caves are bugged. You can open them (sometimes) but you can't take anything out (Access not permitted to this container), or they're "locked" but can't be sliced.
Skill plates with more than one modification, when added to armor or clothes, only add one of the enhancements.
Smuggler Underworld and Master tree boxes do not show the bonuses granted to avoid imperial scans. The Master box does not show the bonuses granted to armor and weapons slicing.
Debris piles no longer open when you double click, radial open, or /open. You'll loot the credits out, but you don't get the window to take the contents out. The contents shown on examine (like [2 of 20] 10%).
My AV-21 will not stay painted. I believe this has to do with using the new "call from tool bar" thing, as I never had a problem before publish 10 until I started using this command feature.
Sit in a chair and after a few moments you will warp out of it a bit, still in a sitting position.
This a a good list! Devs please fix these.
Also:
Patch 10 bug!: EXPERIENCE MONITOR hides force sensitive experience meters after loading or shuttling.
Increase the drop rates for adhesives. I don't mind that they are rarer than the others, but when they are so rare they are selling for 3-4 million credits each they are much too rare!
Fix droid engineer! Especially the naming of all types of droids, the structure module bug that occurs when things are redeeded, and being able to use cust kits on all types of droids. Remove the requirement of architect components to create a Power Droid.
Tailor: Clothing still showing only one or two shades of white as one of the color choices (several of them). Also give tailors some control over the amount of sockets clothing has - right now its random (I think Master Tailors should get the maximum sockets every time actually). Metal Bikini Bottom.
Vendor categories. Add new ones and implement ones that exist. For example "Clothing >> Skirts and Wookie Garb. Move some categories out of Misc like Furniture. The major categories should reflect the types of things people usually craft or sell. Add new categories like 'Loot' for loot kit pieces. I also want to see factory crates listed under the item they contain instead of all being lumped into the Misc >> Factory Crate category.
Thunderheart wrote:
Drop shadows not appearing on text - Fixed morning of September 7.