Development Cycle Archive

Thread: Live Issues Update Sept 3

Skarii
Tue Sep 07, 2004 7:29 pm
#183

Oh...forgot to mention the Lag on Talus (Eclipse) is bad now...sometimes a 3 sec delay for any action..makes crafting a pain as well as combat. I hope it's related to the lairs/creatures/npc's not spawning...I had less lag on Dath at the village with all the players.


Skarii
Bessja
Tue Sep 07, 2004 8:24 pm
#184

With any shuttleport droid, player city based or NPC, the droid reports 'You cannot perform that action in your current state' several times when attempting to use the droid. Using the ticket directly from inventory gets around this. Eventually using the droid will work, but it takes several tries



Besseja (Eclipse) - Wookie Rifleman/CH
Sholo Iamino (Starsider) - Smuggler, Entreprenuer, Propagandist, Trickshot.
Radisma
Tue Sep 07, 2004 10:48 pm
#185

Radisma Linear here from Corbantis server


1) Problem with droids saying *cannot do that now* and *cannot do that while running* and ive been stil lfor about 3 minutes

2) Dearic starport on Talus mayby this was just me or a one time thing but there was no starship and it said when i used /board trans it said "Which ship would youl ike ot board?" i wasl ike O.o;;

3) Talus........nuf said......nothing spawns........the lost aqualish caves where i did ALOT ...... no almost all of my hunting and "grinding" is broke....i can go in there and loot the boxes but nothing spawns at all.....i thoguht well mayby its just around the cave....no....i walked from the cave to my toen of sanctus imperia.....it was a 2000+ meter WALK..... not one single monster at all!!! The monsters need to be fixed....

4) talus again!.....the mite cave has same problem as above ( probly more caves i havent been too )

5) GOD AWFULL LAG.......i never ever laged this bad in pub 9........not sure what it is but there is like a 2 - 3 second lag time when i chat in /say......its horrible and alot of things seem to be going slower

6) NPC's for certain quests ( like ones for imp park ) the baddies spawn in Trees or when you go to talk to them they attack you!!! meaning the only way to get the mission done is run at them spamming /conv.....most the times htat wont work.

7) the village has some bug as you know of......one NPC was stuck in a rock the other night and no one could od the missions.....awsome lol


these are the only 7 problems ive come across so far....please please PLEASE fix 3 , 4 , 5.......if we have to grind XP it would be nice if the spots we are comfortable grinding in would ACTUALLY WORK lol thats everything for now going back in game to find more bugs in pub 10.....



NEW VENDOR!! -577 , -2664 Located JUST outside dearic starport on TALUS

- I support a rollback to pre CU! http://www.osnok.dk/hosted/swgsig.asp

Owns a AFK-47 , ROFLCOPTER that fires OMGMISSLES and drops WTFBOMBS...i invented them so you cant have them
kryst1979
Wed Sep 08, 2004 12:26 am
#186

I unlocked on august 27, 2004, it was weaponsmith and my 31st profession. Needless to say it took a couple days but i got my visit from the Old Man and the Siths and made my way to the village. I talked with Paemos The NPC that was supposed to credit me the 6 branches of force xp. This process was told to me by my fellow Valcyn unlockers and when i reached village i had hoped my experience would be much like theirs...However when talking to Paemos, he did not, nor did i have an option that would credit me for my unlock. In hopes of changing this i convert some xp i had stacked to get a combat prowess Novice box. Needless to say that didn't cause me to be credited with the 6 branches of force sensitive branches that are talked about in these forums. additionally I have the ability to create a second character on the same server as my unlocked character. This shows that the game is recognizing me as an unlocker but as a pre publish 9 unlocked opposed to the post publish unlocker that i am , considering i got the messgae/music for the unlock days before publish 10 went live. I wrote several CSR Tickets in hopes that my bug or glitch woulld be resolved, only to be told thAt they couldn't credit me and they apologize for the inconvience, told me to search the forums for a solution and that it May be fixed in an upcoming patch.


PLEASE FIX THIS BUG THERE ARE SEVERAL WITH THIS SAME AND AT THE MOMENT A LARGE THREAD IN THE JEDI FORUMS IS FORMING THAT DETAILS THIS BUG IN GREATER DETAIL...


THESOE10202 KNOWLEDGE BASE ARTICLE HAS A LINE IN WHICH CUSTOMER SERVICE HAS NOT RECIEVED ANY KNOWLEDGE OF PEOPLE NOT GETTING THEIR CREDIT FOR UNLOCKING CORRECTLY, AND CLAIMS THAT THE SYSTEM IS WORKING CORRECTLY. THIS IS BLANTANTLY INCORRECT AND MUST BE ADDRESSED
AmonTheGod
Wed Sep 08, 2004 12:41 am
#187

what about weaponsmiths not able to craft beserker rifles due to the barrels not having a serial number? this has been going on for awhile now but no word of any sort of a fix?



_______________________________________________

RaAmon - Assistant Director of the EH- Sanctum Malleus, Talus


DarkRenown
Wed Sep 08, 2004 3:18 am
#188

Looks like most of the serious stuff has been addressed in this list so far, so here are some minor bugs, that are cosmetic, but I find irritating.


If you have a Fat Player Character, and he wears a belt (any belt) when standing with his arms by hsi sides, they disappear into the belt. Like I said, purely cosmetic, but it looks very silly.


When loading between cities/starports the screen shows a nice picture and some text about something while the new city loads.

I have noticed several times that certain text do not relate to the picture, in particular it looks like the Jawa picture is used as a default. I have noticed this on Selonian Text (Jawa Picture), Droid Repair Kit Text (Jawa picture, and the text is wrong, their are Droid Repair Kits, and Droid Reconstruction Kits), to name two of the screens affected.


Like I said, these are cosmetic, haven't affected gameplay in anyway, just thought I would add them.


Thanks



Drawde Kraken
Smuggler<

Martbar
Wed Sep 08, 2004 4:26 am
#189






DustusNavar wrote:


I posted this list in the last "issues" thread; most of these items I've posted in every issues thread for the last several publishes. I've posted them in TC bug threads, too, yet they continue to be unresolved:


Options doesn't remember the setting of the 'show detail objects' check box.


Options doesn't remember my last selected language.


Harvestors do not animate.


Most containers in the caves are bugged. You can open them (sometimes) but you can't take anything out (Access not permitted to this container), or they're "locked" but can't be sliced.


Skill plates with more than one modification, when added to armor or clothes, only add one of the enhancements.


Smuggler Underworld and Master tree boxes do not show the bonuses granted to avoid imperial scans. The Master box does not show the bonuses granted to armor and weapons slicing.


Debris piles no longer open when you double click, radial open, or /open. You'll loot the credits out, but you don't get the window to take the contents out. The contents shown on examine (like [2 of 20] 10%).


My AV-21 will not stay painted. I believe this has to do with using the new "call from tool bar" thing, as I never had a problem before publish 10 until I started using this command feature.


Sit in a chair and after a few moments you will warp out of it a bit, still in a sitting position.





This a a good list! Devs please fix these.


Also:


Patch 10 bug!: EXPERIENCE MONITOR hides force sensitive experience meters after loading or shuttling.


Increase the drop rates for adhesives. I don't mind that they are rarer than the others, but when they are so rare they are selling for 3-4 million credits each they are much too rare!


Fix droid engineer! Especially the naming of all types of droids, the structure module bug that occurs when things are redeeded, and being able to use cust kits on all types of droids. Remove the requirement of architect components to create a Power Droid.


Tailor: Clothing still showing only one or two shades of white as one of the color choices (several of them). Also give tailors some control over the amount of sockets clothing has - right now its random (I think Master Tailors should get the maximum sockets every time actually). Metal Bikini Bottom.


Vendor categories. Add new ones and implement ones that exist. For example "Clothing >> Skirts and Wookie Garb. Move some categories out of Misc like Furniture. The major categories should reflect the types of things people usually craft or sell. Add new categories like 'Loot' for loot kit pieces. I also want to see factory crates listed under the item they contain instead of all being lumped into the Misc >> Factory Crate category.


Ranger: Something not working with area track. The ranger does not seem to be able to track anything that hasnt spawned in the vicinity of a player so if you are in a region with no other players you can only see enemies that are already visible to you, which makes area track worthless.


Artisan. Remove DE component from being required for Vehicle cust kits so any artisan can craft them using the skills they already have. Increase Vehicle customization duration since vehicles are used much more frequnetly than droids. Have vehicle deeds show health when creating them so we can see what effect experimentation is having on them. Allow custom naming of vehicles at least by creator if not by owner. Allow vehicles to be colored at creation like droids can be. Have vehicle deeds show the look of the finished product for display purposes like droid deeds - consider even a scaled-down model-size replica.
Martbar
Wed Sep 08, 2004 4:28 am
#190

Also:


NPC spawn rates still very high. Please reduce the number of NPC in cities like Mos Eisley to reduce the lag. Too many NPC crowds are all over the place there.
gera
Wed Sep 08, 2004 5:45 am
#191

Thunderheart,


Please fix September 7 date on this forum thread to FIX drop-shadows that indicates to an unknown date. Because this is 2nd server patch and first client patch today STILL dont have the fix...






Armor removed from Jedi so they can be kited 'as designed' - Blixtev

AyahtollahofRockNRolla
Wed Sep 08, 2004 6:16 am
#192

Fix The Freaking Harvs Mining oddball crap resources already!!


It's bad enuff we get 98% garbage resources but when we get something good I want to be able to get more then 3k of it per harv.





FONT-FAMILY: Papyrus\">Zwanni
FONT-FAMILY: Papyrus\"> &
FONT-FAMILY: Papyrus\">ObiZwan Jabroni
FONT-FAMILY: Papyrus\">nWo 4-Life
FONT-FAMILY: Papyrus\">Oasis, Naboo

gera
Wed Sep 08, 2004 8:17 am
#193

In test center, shadows were fixed in september 3 .. why not implemented today?




Armor removed from Jedi so they can be kited 'as designed' - Blixtev

Warryyr
Wed Sep 08, 2004 8:52 am
#194

FIX THE STUPID TEXT SHADOW ALREADY.


Tired of migraines.


It makes this game look amateurish. Like you never considered that white letters on a light background would disappear. With every day, and every new player, you make yourselves look incompetent.


Telling us fixes will be put in, and then (SHOCK!) nothing gets fixed makes you look pretty bad, too.


PUT SHADOWS BACK ON THE TEXT.

Warryyr
Wed Sep 08, 2004 8:56 am
#195








Thunderheart wrote:


Drop shadows not appearing on text - Fixed morning of September 7.







NO IT WAS NOT, PLAY THE GAME. FIX THE TEXT. STOP MAKING STUFF UP/LYING TO US.


Something this obvious can NOT be lied about, I'm sorry. FIX THE TEXT, ALREADY.

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