Development Cycle Archive

Thread: SWG Changes Part 3: GCW Occupation System

sumner
Tue Feb 08, 2005 3:38 pm
#196

I'm a little late to this game, been in meetings all day But, I just wanted to say I love what you guys are planning, I truely feel that not only are you bringing the war to Star Wars, but you are doing it in a way that includes everyone, well done.




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Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


Tanks
Tue Feb 08, 2005 3:40 pm
#197







Calandryll_SOE wrote:

Why are Imperial forces attacking Dark Jedi?
The Empire has a campaign against all Jedi. The soldiers of the Empire have no knowledge of what differences there are between Dark & Light Jedi. There is nothing to indicate that the Emperor and Vader want Dark Jedi around.





Well, continuity is well and good (though a day late and...), BUT the fact is that Jedi design in this game forces the Jedi to be eithera Rebelor an Imperial in order to advance. If the Jedi had their own factions I could see this. However, because the Dark Jedi are forced to be in the Imperial faction, this decision just does not make sense in regards to game BALANCE . As somebody mentioned theoratically you could get ready to defend a base, get scanned and get ganked by your own side.


Obviously, you can spin it any which way youwish, but at the end of the day you are making Light vs Dark unbalanced!!!




Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
GlanocRunningstrider
Tue Feb 08, 2005 3:41 pm
#198



Rissen wrote:


GlanocRunningstrider wrote:



Sounds like an ideal use of either the LUCK or PERSUASION FS branches to me!!


aren't they locked into the fs trees tho? seems like it would be telling current and in progress jedi they are SOL to make that part of the unchangeable part of their templates?





If they allowed Jedi and/or Pilot XP to be converted to FS xp like most Jedi want, then it would not be too big of a prob to be able to shift your 24 boxes around -- only need 4 SPs free to pick up then drop.

This is somewhat off topic, but i would be nice if these two FS trees actually did something.



The Empire is Mother, The Empire is Father.
Kesai
Tue Feb 08, 2005 3:42 pm
#199

no thats not exactly true, I believe it said only the police that are siding with the imperials will scan you.

As in, Imperials won't scan you but CorSecs will.
IndySWG
Tue Feb 08, 2005 3:43 pm
#200








Tanks wrote:


As somebody mentioned theoratically you could get ready to defend a base, get scanned and get ganked by your own side.





Actually, I dont think you would even make it that far. There is no covert anymore afterall .. and you cant be getting ready to defend a base while "on leave".


I love the base idea of this change, but I wish little things like this would be made clearer. "Exposed because of scan" sounds like someone was covert or something...you cant be - you can only be "on leave" in which case you aren't going to be getting ready to defend a base.


More to the point of your post, Tanks, they need to made Jedi Faction actually be "Light"/"Dark" not "reb"/"imp" ... you're right, that just doesnt make sense.







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Kesai
Tue Feb 08, 2005 3:45 pm
#201






IndySWG wrote:








Tanks wrote:


As somebody mentioned theoratically you could get ready to defend a base, get scanned and get ganked by your own side.





Actually, I dont think you would even make it that far. There is no covert anymore afterall .. and you cant be getting ready to defend a base while "on leave".


I love the base idea of this change, but I wish little things like this would be made clearer. "Exposed because of scan" sounds like someone was covert or something...you cant be - you can only be "on leave" in which case you aren't going to be getting ready to defend a base.


More to the point of your post, Tanks, they need to made Jedi Faction actually be "Light"/"Dark" not "reb"/"imp" ... you're right, that just doesnt make sense.










Well it would make sense if the CorSecs Called more CorSecs on you, and that is what I am pretty darn sure it said. Imperials will not scan but police siding with Imperials will scan.
Ackew
Tue Feb 08, 2005 3:46 pm
#202






admiraljz wrote:





Ackew wrote:

Why is all this time and effort being wasted on something the majority of the players IE neturals don't care about and are not involved with.







While neutrality should be supported fully as a viable gameplay option, the game is about the war (Star WARS), and therefore every effort should be made to make players want to participate in it. What we have now is an underwhelming sea of neutrality, where even the majority of the factioned players are little more than cosmetically Imperial or Rebel. It's just not working.


So, I'll stop just short of saying if you don't want to pick a side in the war, don't play. But I will say that, while the neutral option should remain viable and supported by gameplay features, the war should be the primary motivating factor to choosing SWG over another MMO. We didn't pay George $8 each time (plus $14.99 for the DVD) to watch a series of movies about chefs trading food to Bio Engineers so they could craft better components for tailors to make new leotards for dancers. I, personally, paid to see Luke Skywalker and Han Solo shooting Storm Troopers (and Obi-Wan and Anakin cutting up battle droids).


The war is what it's about. If this is all successful, the majority of the players won't be neutral. They'll be factioned and fighting tooth and nail to win the war for their side whether through direct combat or providing supplies to their favorite side.









Good points but this is a GAME BASED on the films not the films them selfs.Thats makes a LARGE difference. But ifyou want to comapre the films to the games thenwhy are the only melee weapons in the films light sabers (i don't countgaffi sticks are thier not shown enough)andEVERYONE else usedpistols (mostly)or rifles.Where as in the gamethere are more melee weaponsusers than anything esle.I have NO intention of joining the GCW EVER. To me and most neturals i have talked tothe gcwISpointless and a waste of time. Nothing you do in the GCW has ANY effect on anything. The only thing i can see thisdoing is just annoying the majority of players IEneturals who willget scaned and fined even more than they did before. It also sound like it could be exploited quite easerly. Why not stop this waste of time and programeing and use it for something that will benefit a much larger section of the player population then just the odd few people who pvp and actualy take part in the gcw. Something like the profession revamp for instance.


Thanks for the 1 star It shows i'm on the right track




RIP SWG April 27th 2005
Darth_Meatloaf
Tue Feb 08, 2005 3:47 pm
#203






Darth_Meatloaf wrote:
Awesome! Finally, a GCW that means something!

Of course, being a SW buff, I don't like the idea of Coronet being a constant rebel city. Corellia's populace was at best rebel-sympathetic, though the Diktat was overtly Pro-Imperial. Corella was CONTROLLED by the Empire, so I doubt heavily that the Imperial factions on Corellia would leave the capitol city of Coronet in rebel hands. Had I any say in this new publish, I'd make Bela Vistal or Kor Vella the Rebel stronghold (Vella for proximity to the base, Vistal perhaps due to remoteness).
But....I don't have any say. Heck, these plans are likely already finalized, tested, retested, set in stone and scrawled into the forehead of every Dev.

Okay, that's my little SW nerd rant. Guess I should stop reading the EU so darn much.






I wish to add to this, if I may.



Rather than having Coronet as a Rebel or Imperial controlled city, how about making it - NEUTRAL! -


Think about it. Coronet is hands-down the most used city on any server. Making it permenantly Rebel will disgruntle what few Imperials we have left, and it'll make us Star Wars geeks have "a bad feeling about this." But making it permenantly Imperial will do likewise to the HUGE percentage of Rebel players.


So it's a no-win situation here, one side's gonna lose.



Except........if Coronet is Neutral-aligned. Heck, Corellia's known for an independent streak in the books and EU sources. Even during Imperial occupation a healthy Neutrality was maintained.


So......I'll be going now. This time for real. Seriously. >_>




-------------------------------------------------
Kalash Bakimar
[|] Lightsabers can be FUN! [|]
-
omadnay
Tue Feb 08, 2005 3:51 pm
#204



Calandryll_SOE wrote:
Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.





YES!!!!!!!!!!!!!!!!!!!

*Goes back to reading the rest of this*

- Omadda Szool
Kauri

CIEBrandon
Tue Feb 08, 2005 3:52 pm
#205






Jagged-F3l wrote:





CIEBrandon wrote:





Calandryll_SOE wrote:




Please remember to be polite and stay within community guidelines when posting. Thank you.


Please be sure to read the updates regarding the TEF removal and GCW changes before reading and responding to this thread.



Overview
The players’ actions in the Galactic Civil War (GCW) will be reflected in the ‘Occupation!’ enhancement. The guards patrolling cities and the symbols of power in the cities will change based on who is winning the GCW on that planet. As the tide of the GCW shifts so too shall the planets!


Tracking
The system will track the status of the GCW for each individual planet. Players can affect the status of the GCW through placing factional bases, both PVP and PVE. The longer a base remains in the world the more it benefits the faction. PVP bases count far greater than PVE bases. Initially Tatooine, Corellia, and Naboo will be affected by this system.


Two cities on each planet will never change faction. These are the stronghold cities. Anchorhead, Coronet, and Moenia will always be Rebel. Bestine, Bela Vistal, and Theed will always be Imperial.


Based on who is winning the factional conflict per planet, faction point costs and the faction presence in cities will change. The system will continually check the status of the GCW and determine city allegiance as control shifts.


City Patrols & Scans
The cities located on Tatooine, Corellia, and Naboo will be patrolled by the faction that controls the planet. Cities will also have patrols of neutral police, regardless of the planetary controller. For example, if the Imperials are winning the GCW on Corellia, Tyrena will be patrolled by Imperial soldiers as well as CorSec.


The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemy agents and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet.


Players who are scanned by the police run the risk of having their faction exposed if they are in the opposing faction of the one that controls the city. This means players who are “on leave” may become set to “combatant” due to the scan. Faction NPCs will then attack the player on sight. Police may also call in more powerful reinforcements should they expose an enemy faction player. Scans will never set a player to “special forces” (PvP) status.


Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.


The strength of the guards will depend on how tightly the planet is controlled. If one side has a significant base count advantage over the other, the guards in the cities will be much more powerful.


Cantina Crackdowns
Officers from the controlling faction will occasionally check cantina patrons. While the Rebellion stands for personal liberty, they also understand that security is important during a time of war. Scans conducted by agents of the Rebellion will be done with the highest order of respect for the rights of those scanned. It is important to remember, though, that spices & sliced weapons are as illegal in Rebel controlled territory as they are in the Empire.


Changing Control
When the control of a planet shifts from one side to the other, control over the cities will not immediately change. It’s up to the faction to clear out the enemy guards holding out in the city. As the old guards are removed, they will be replaced by new guards from the faction that controls the city. If you want the city back, you’ll have to take it back by force!


City Banners
Each city will display banners that allow players to see which faction currently controls the city. These banners will be displayed in various areas of the city and will change according to the controlling faction. Banners check for control updates approximately once every hour.


Viewing the Status of the GCW
Planetary control status can be read by civilians using a "news net" terminal that will be placed in starports. Factioned players can also find out what's going on in the war by "talking" to a faction recruiter, who will give them updates.




Message Edited by Calandryll_SOE on 02-08-2005 11:09 AM



Everything looks awesome except for what I highlighted in Yellow. This is pretty unfair, Rebel jedi already outnumber dark jedi on my server atleast 2-1. What this will do is allow rebel jedi to fight with their armies unmolested in most cities and dark jedi to be molested constantly no matter where they are. This is unbalancing and will cause even more dark jedi to jump ship and go rebel than already have. Continuity may dictate that the empire is against jedi but for balance reasons you cant give one side the rebels or the imperials that much of a dissadvantage, especcially when imperial jedi are lower in numbers already than rebel jedi. You should re-think this idea...







/disagree


It's about time the devs brought the Jedi population inline with the timeframe. My recommendation to all Jedi is simply run, run little Jedi. Run and hide on a backwater planet and don't come out. Doing so will risk death.


Three cheers to the devs.






You mean run little imperial and dark jedi, run as you have NO where to go not even to your own faction who you spill blood for every day, while rebel jedi can run around unlmolested and go hide behind the high lvl rebel npc's when they get in trouble.


So dont go defend your factions bases, dont go defend your faction cities as you will be killed by your own faction if you are imperial. If you are rebel get out there little jedi go kill all those imperials you have the rebellions full support and snuggle up to us and run to us for help when you get in trouble!!


Please.. anyone that thinks this is fair or right is just looking to bring the empire completely down so as a rebel you can strut about anywhere you wish.


BS.


I dont care what you say about continuity, everyone that is a true starwars fan knows the empire kept many sith in their ranks to handle special tasks.






Kagon' Solo'ra ~ Dark Jedi Master ~ Slain by the "NGE"



Kesai
Tue Feb 08, 2005 3:52 pm
#206






Ackew wrote:





admiraljz wrote:





Ackew wrote:

Why is all this time and effort being wasted on something the majority of the players IE neturals don't care about and are not involved with.







While neutrality should be supported fully as a viable gameplay option, the game is about the war (Star WARS), and therefore every effort should be made to make players want to participate in it. What we have now is an underwhelming sea of neutrality, where even the majority of the factioned players are little more than cosmetically Imperial or Rebel. It's just not working.


So, I'll stop just short of saying if you don't want to pick a side in the war, don't play. But I will say that, while the neutral option should remain viable and supported by gameplay features, the war should be the primary motivating factor to choosing SWG over another MMO. We didn't pay George $8 each time (plus $14.99 for the DVD) to watch a series of movies about chefs trading food to Bio Engineers so they could craft better components for tailors to make new leotards for dancers. I, personally, paid to see Luke Skywalker and Han Solo shooting Storm Troopers (and Obi-Wan and Anakin cutting up battle droids).


The war is what it's about. If this is all successful, the majority of the players won't be neutral. They'll be factioned and fighting tooth and nail to win the war for their side whether through direct combat or providing supplies to their favorite side.









Good points but this is a GAME BASED on the films not the films them selfs.Thats makes a LARGE difference. But ifyou want to comapre the films to the games thenwhy are the only melee weapons in the films light sabers (i don't countgaffi sticks are thier not shown enough)andEVERYONE else usedpistols (mostly)or rifles.Where as in the gamethere are more melee weaponsusers than anything esle.I have NO intention of joining the GCW EVER. To me and most neturals i have talked tothe gcwISpointless and a waste of time. Nothing you do in the GCW has ANY effect on anything. The only thing i can see thisdoing is just annoying the majority of players IEneturals who willget scaned and fined even more than they did before. It also sound like it could be exploited quite easerly. Why not stop this waste of time and programeing and use it for something that will benefit a much larger section of the player population then just the odd few people who pvp and actualy take part in the gcw. Something like the profession revamp for instance.


Thanks for the 1 star It shows i'm on the right track





yes you are right the GCW has no effect on ANYTHING and that is why this is going into affect. You are also right that this a GAME not a movie and that melee was introduced to make the game more enjoyable not because they were in the movies because they were not. This means that because most players play SWG to be a Rebel or an Imperial that we should put this into affect because it will make the game more enjoyable to most of the players : ) and thats the devs' job in my oppinion.

Perhaps they need a function where you will not be scaned if you do not have enough combat skills to fight, but this is a WAR so if you are just going to make pie all day maybe you should not pick a side.

DarkSmyth
Tue Feb 08, 2005 3:52 pm
#207






Darth_Meatloaf wrote:





Darth_Meatloaf wrote:
Awesome! Finally, a GCW that means something!

Of course, being a SW buff, I don't like the idea of Coronet being a constant rebel city. Corellia's populace was at best rebel-sympathetic, though the Diktat was overtly Pro-Imperial. Corella was CONTROLLED by the Empire, so I doubt heavily that the Imperial factions on Corellia would leave the capitol city of Coronet in rebel hands. Had I any say in this new publish, I'd make Bela Vistal or Kor Vella the Rebel stronghold (Vella for proximity to the base, Vistal perhaps due to remoteness).
But....I don't have any say. Heck, these plans are likely already finalized, tested, retested, set in stone and scrawled into the forehead of every Dev.

Okay, that's my little SW nerd rant. Guess I should stop reading the EU so darn much.






I wish to add to this, if I may.



Rather than having Coronet as a Rebel or Imperial controlled city, how about making it - NEUTRAL! -


Think about it. Coronet is hands-down the most used city on any server. Making it permenantly Rebel will disgruntle what few Imperials we have left, and it'll make us Star Wars geeks have "a bad feeling about this." But making it permenantly Imperial will do likewise to the HUGE percentage of Rebel players.


So it's a no-win situation here, one side's gonna lose.



Except........if Coronet is Neutral-aligned. Heck, Corellia's known for an independent streak in the books and EU sources. Even during Imperial occupation a healthy Neutrality was maintained.


So......I'll be going now. This time for real. Seriously. >_>








Totally agree with you here. (Maybe we both read the same thing and thought the same idea, 'cause I was about to post the same.)


I think what the Devs are trying to do by making Coronet one side or the other is break up the the central ground so this can really take shape.





SWG Classic > SWG CuNge
ElfDruid
Tue Feb 08, 2005 3:52 pm
#208

I must say that I'm liking this system more and more as I read all the replies and posts. Honestly, I'm a "non-PVP" person so far...but after the CURB and my Smuggler Revamp (please..?) I'd love to join in PvP, ESPECIALLY with all this new immersive and "Star Warsy" things that have been added recently.




Reul Eidolon

The Crescent Order

Captain - Iron Butterfly and Spectre 16
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