Development Cycle Archive
Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever
Betatoxin wrote:
A couple things.
First some posters are suggesting SOE hire more people. Unfortunately getting benefits adding developers to a software team is not immediate. Software development is actually one of those few things were throwing money and staff around actually can slow a project down. I have seen it happen first hand. Fairly amusing watching business folk run up against a problem money cannot fix...but I digress...One of the fundamental principles about software projects is that adding more people actually extends the time it takes to finish a project (Reference: The Mythical Man-Month: Essays on Software Engineering, 20th Anniversary Edition by Frederick P. Brooks).
Software development is not digging ditches where you give the new workers shovels and they are working at max efficiency in a couple of hours. Software development is just too complex. It can take 2 to 3 months for a new team member to get up to speed on the current code base and project, even if they are experienced in online game development and tools.
So does adding developers ever help? Of course it does. Unfortunately for the players today the time for adding new developers and designers was 6 or 8 months ago for stuff to be completed 2004. On a sytem as complex as SWG it would take at least that much time to get up to speed and developing with the efficiency of the senior devs and designers. The good news is that I got the distinct impression that this in fact did happen and there were team size increases in that time frame. That fresh team of developers has only just started to hit their stride.
So it is almost certainly too late to add anyone in 2004 that would speed things up for 2004. Of course if SOE is smart they are always adding and improving their team, but the user visible gain from any team changes today will not be felt for months.
No adding more developers at this point would slow things down for 2004, not speed them up. A hiring freeze would probably have more short term gain, at the expense of the long term.
The second thing is that SOE may be being overly optimistic.
They seem to be assuming that when JTL goes live that they can pull their A team off of JTL dev and back onto the core ground game. I am perhaps a little skeptical about this. History shows that online games require a constant amount of effort, and a live JTL will still demand a lot of man hours post launch. Now SOE may be anticipating this and is right now training the live team for JTL so that the A team (the senior developers) can actually leave the JTL project sometime early of November. However that means that in a perfect world where it all goes well and JTL launches fairly well the focus at SOE is not going to be really on the ground game until december, and will likely not get into full gear until Q1 2005.
So summer 2005 is probably accurate to finish the final revisions on the ground game, assuming that nothing else gets added before then and the JTL publish is relatively smooth and according to plan.
On the positive side it looks like the live ground team is getting up to speed and we are seeing some more aggressiveness from them (BH changes). For one we are seeing these mini-publishes. I think this is a great change and should keep the game moving forward. So what I am hoping is that the players will see not a sudden sprint in Q1 to Q2 2005 but rather a nice even acceleration of positive changes starting now and speeding through the next 9-12 months.
The game is definitely not out of the woods though and I doubt the players will be satisfied with the compromises that have been made to their game in order to get JTL out the door.
OMG, second good post from this guy today!
SOE... Hire him for crying out loud.... he's like a BEACON of LIGHT and WISDOM ![]()
Gentlemen wake up please.... Who ever believes the JTL hypes will be up for a very bad awakening. Yes it will look good (if you got the right ubah Pc) yes it is a much needed addition to anything that holds the Starwars label, but heck dont you smell the Banthapoodo ? Just look at it, so far we got nice looking screenies and a lot of hope, but how about *gasp* content ? Seriously, SOE uses great grafics again to lure people buying a half baked product. They are masters at supporting your own hopes, how it could be. But in the end many people will just be left desilusioned and angry about what they really got for the buck.
I'm taking bets on how long it will take, untill the "Wow looks great" shock wears off and people will start to realize that shooting the same 20shipmodels acting the same stupid way as the first noob ship (could easily be replaced with SWG Mobs) will wear off, and people start to missreal content.
Face it, if it werentStarwars this game would have been gone the same way EnB went. (game is shutting down)
Th, i know for a fact that the Devs are overworked and understaffed so i am not going toblame them. It is really time for the ones you used to call "The powers that be" to wake up and get this game in the right direction. Stop just focusing on the dam $ its not that you wouldnt make enough already, and start to deliver what should have been there the day this game got released.
We the customers paid for that and still do, but it wont last forever !
Thunderheart wrote:
Meplorium wrote:TH please do convey to the higher ups that the customers are very pleased with the job the few people working on this project are doing but are very displeased that there are few people working on this project.
I have. I've been going over the details, the history and the effect this announcement is having on the community for some time now. I've spent more than a couple of sleepless nights in the past couple of weeks thinking about this post. It's not easy for anyone involved.
Hopefully during some of those sleepless nights you realized how you have dangled this combat balance and GCW revamp in front of us since last year, and how you directly fueled the "great expectations" by answering virtually all combat-related questions with, "It will be in the combat balance."
Really, that's the biggest issue right now - many of us feel downright intentionally misled by you and the Development team. I say intentionally, because that's exactly what this feels like - a orchestrated attempt (with the new JTL tidbits released in the past day or two) along with the "veteran reward" ship to stop people from clicking the cancel button.
Like many, I am truly pained at the fact that not one, but two Jedi publishes have been pushed ahead of the actual content of SWG.
Although JustG very clearly stated "subject to change" in his recent proposed schedules, I truly do not understand how if they were accurate at the time of posting how they could have fallen so behind already.
TH, it's great that you understand our pain, but you guys simply have to do something about it. Not tell us you are sorry, not tell us how this hurts you as much as it hurts us - because it doesn't.
At this point, I honestly don't know how you could "make it up" to players. But I hope you find some way to do so - because I think you just put a knife in the hearts of many core, loyal fans with todays news.
I'm not going to swear, name-call, or insult like others here have - there is no need to, because I believe you must understand how wrong this feels to us as players without us having to tell you. I'm sure your conscience is speaking volumes.
AO
This is me after ThunderHeart's announcement: (_o_)
That's a downcast Ithorian with a headshot wound. Really.
Thunderheart wrote:
Meplorium wrote:TH please do convey to the higher ups that the customers are very pleased with the job the few people working on this project are doing but are very displeased that there are few people working on this project.
I have. I've been going over the details, the history and the effect this announcementis having on the community for some time now. I've spent more than a couple of sleepless nights in the past couple of weeks thinking about this post. It's not easy for anyone involved.
TH, I just wanted you to know the problem is not JUST the fact that we have been lied to about the fact the SWG team is split up. The fact is the devs don't care. 10 people on the regular team could have made the combat rebalance more quickly. Your team has no priorities. You seem to care more about the minority than the majority. Whats better, keeping 75% of your base or keeping 25%? I'm not going to blame you, TH, as you aren't the decision maker, but you can tell those GOD DANG DEVS THEY ARE STUPID FING MORONS.
How often were the words: "Wait for the Combat Balances" placed before us as the answer for all of our concerns and problems. We felt a little pushed aside then, while Jedi got attentioned lavished upon them, the non-Jedi and GCW got the "Combat Pass" response. And now what? Now we have to wait 9-12 months? Will it ever happen? As a long-time customer, I really do feel hurt, pushed aside and feel as if the management team has their own agenda that does not include customers. I want to have hope, but this decision has broken me despite my wishes to not feel this way.
antares
master pikeman
actnjcksn wrote:
So....
Where does the Smuggler revamp occur in this new grand scheme?
We've been delayed more than the GCW and Combat Balance revamps and yet, once again there is no mention of Smugglers.
It is in the sametime frame and once we ship JTL and re-assemble theteam, we'll put together a more concrete answer, though it will be during this time.