Development Cycle Archive

Thread: 19 Answers 4-29-04

lisasdarren
Fri Apr 30, 2004 7:58 am
#196




Thunderheart wrote some stuff that i won't quote as i can't use HTML on the boards






Just to say, don't get too bogged down with the "treasure maps" and the equipment buff ideas...


From what i am reading on the smuggler boards one of the few things nearly all smugglers agree on is that spice needs a big overhaul so it can compete with chef buffs, true experimentation on effect, duration and downer so i can actually make it worth peoples while to buy my spices rather than joe nobody down the road.


Also if your going to do any work on slicing take some of the randomness out, i know that many smugglers don't want to be able to choose what they get and many do.. i am personally most sick of getting low slices as a master, i want all my slices to be top end, i am supposed to be the best at this... Personally i want experimentation on tools to make a difference so i can use the best to make sure i do the best job.


These are what needs fixing, not slicing vehicles...






Trax Treort - Rifleman, Fencer & Imperial Pilot
Jibbrish
Fri Apr 30, 2004 8:09 am
#197

I love the ideas given in the smuggler answer!!


Judging by the amount of whining over the 10 minute wait at starports, smugglers should have a reliable source of income shuttling players between planets. The additional spices look good too.


My question is with regards slicing, is there any chance that the stats focused on in a slice will ever be at the smugglers discretion (like experimentation for crafting), maybe just at higher levels or even just master? It would make it a lot easier to set deals with customers.


Some great stuff to look forward to TH,


Erambacca


Tempest






~ERAMBACCA~~~~~~~~~~~~~~~~~~~~~~~ELOISE~
CARBINEER, MEDIC, RESOURCES~~~~~~~MASTER SMUGGLER, GENERAL BADAZZ
CAPTAIN, REBELLION ARMY~~~~~~~~~~~~~COLONEL, REBELLION ARMY
~~~~BANTHA FE, TATOOINE, TEMPEST~~~~

"You cut off every political option for people and they are going to turn to terrorism." -Noam Chomsky


atimes
Fri Apr 30, 2004 8:19 am
#198

As a BH/Pikeman I love the responses.
Albion_DeCrappa
Fri Apr 30, 2004 8:44 am
#199




Here's a question.


Can you answer any of these questions without mentioning "Combat Balance" OR can you give us details of what this combat balance entails? How will this help the game? So you have all these radio operators, machine gunners, assistant machine gunners, etc... What will they do to enhance my gaming experience? First... As it sits right now mass combat is borked simply because of lag. What good is being in a platoon of players fighting the GCW when combat pauses every 10 seconds? Second... obviously this will not be like the military. In the military a machine gunner is forced to do his job under penalty of court martial. Well this is a game, how are you going to make groups WANT to group together to combat in the GCW? Right now as it sits, at least in PvE,you rarely see any groups at all. People pick the template that is best (Rifleman, Combat Medic) and solo everything. Why get into a group when you can do it on your own. So where does all this sit?


Third and lastly, where do crafters fit into this combat balance? You have some crafting professions(similar to carbineer) that are simply a waste of time to master. Their entire client base has been nerfed to the point that no one plays that professions any more. I am a Bio-Engineer and since CH has been nerfed to hell and no one plays it anymore, and I can't make CL10 pets because who knows whether or not they will be valid, I have no clients at all. Where does that leave me for the next 4 months while you put all of your resources into the combat rebalance? What, am I supposed to repetitively make Broad Spectrums and collect credits that whole time? Am I supposed to sit in the corner and wait at $15/month for you guys to make my profession worth while? Or do I have to waste another 4 months (because I hate grinding) doing a different profession that I really don't care to master just to have fun in the game?


You guys really need to do two things if you want SWG to work. 1) Make a programming schedule and stick to it, and 2) FINISH what you start. You piss off a lot of people by leaving projects hanging into the wind just because popular demand said something else is more important. Not to mention, it takes TWICE as long for a programmer to come back to a project and figure out where he was then to just let him complete the project in the first place.





-Al (+0 Master Bio-Engineer / Master Swordsman and Miner for Hire.)
AlbyCorp Bio-ComponentsNew Coventry, Corellia (-701, 324) Intrepid Galaxy
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Schrodinger's cat is dead... not dead... no, dead... wait, not dead...
SELECT * FROM users WHERE clue > 0
We'll never forget the 8/19 bannings, a day of injustice!
Azzurri15
Fri Apr 30, 2004 9:26 am
#200

I like the idea of the 19 question's, but most of the answers are redudent 'Wait for the CR" What kind of answer is that. I think the devs need to play the game on a regular basis to see what us "players" are trying to get across. Just listen to us, where the ones playing the game here.


I don't want to sound mean, but I feel it's true, and would agree most people do to.
RA-Set
Fri Apr 30, 2004 9:45 am
#201

I agree in a way that a Wookiee expecting Mando armor does seem somewhat strange. However, if armor certs are to be based on profession then it is only fair to allow everyone that has that profession to recieve its benefits. Unless the Devs want to add something else for Wookiee commando's BH's Rangers and SQ's the mando must be allowed to them also. Why as a master bounty hunter should I not recieve a perk that is related directly to my profession and not my race?
VemaGara
Fri Apr 30, 2004 10:19 am
#202

I am glad our Fencer corresondent chose to dodge the issue of the combat rebalance and ask a question which he thought could get an answer, AND have that be an issue for us fencers at the same time. WTG!



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
WarFerret
Fri Apr 30, 2004 10:33 am
#203

Indeed, I wish we'd seen it coming and had chosen to ask something more concrete like why they felt we needed yet another medium armour piercing kinetic weapon or whether they're aware that stacking posture down attacks (something that's important to swordsman considering we get 7, yes SEVEN, posture down attacks) cancels out the previous one - if you hit a kneeling target with a posture down attack they immediately stand back up again instead of going prone, thus rendering certainly our area posture downs useless and our directed posture downs semi useless.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
WarFerret
Fri Apr 30, 2004 10:36 am
#204

Actually, our correspondent did see it coming and actually submitted 3 questions, with the proviso that if the response to the first question was going to be a vague "wait for the combat rebalance", would he mind answering one of the other more specific questions, but instead TH answered the first one with a vague "wait for the combat balance" response and ignored the other two.

Which I can't help but feel was a bit cheap.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
AltharXXX
Fri Apr 30, 2004 10:57 am
#205

100% resists on foes with heavy armor should be justified. A humanoid character such as Axkva should not have 100% - it is just silly. Give her Master Jedi energy blocking (and reflection) and insane dodge skills, what ever. If someone manages to touch her - they should be able to at least scratch her.


Things which are completely immune to selected professions combat skills do create a requirement for grouping - and it's cool. To the guy with 90% composite armor who can scratch Axkva go ahead solo her. You will make some armorsmith very happy with all the decay your armor gets.


Once a day spawns are wrong. Also, the nightsister quests are all screwed up. No reward for finishing them (or the singing clan quests.) There is a lot of work to be done on dathomir, which seems to be outside the scope of CB.


I would like to make suggestion aboutAxkva make her a quest spawn. ie, you do singing clan missions which ends you with -5000 nightsister faction and then final mission is to go disruptAxkva's morning ritual. (We all know that we never really kill her because she will be back the next day - right?)




Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
Slimjim_Iapkre
Fri Apr 30, 2004 11:15 am
#206






darthmole12 wrote:





LLJK_Griz wrote:






Thunderheart wrote:


So, no, we are not going to nerf Axkva, but rather, place a strong focus on the Pikeman profession in the Combat Balance as they deserve (which would include giving Pikemen a weapon or ability so that they could participate in these types of Night Sister Raids).






how about restoring the kinetic damage rifles WHICH WERE KINETIC BEFORE, AND WERE CHANGED WITH NO NOTICE so that riflemen can actually damage nightsisters






Umm...what? Rifleman are probably the best damage-dealers to Axkva and all the Nightsister elders. A T21 is Heavy AP and deals energy dmg...they have heavy armor and 30% energy resists...additionally, Rifleman are the only people who can solo the elders (conceal shot forever).../boggle





Yeah, riflemen can solo the elders and akxva...but can't do a thing to the protectors, spellweavers, and stalkers. And since the elders are generally guarded by protectors or spellweavers, it means riflemen actually have to team with someone to kill them, or need to have another prof to do the damage. I won't comment on whether that is good or bad, just pointing out what he meant.



SlimJim Iap'kre

Quality Stim shop selling 400+ stim B's and 600+ stim C's
In Mos Nihil, Tatooine at 275, 5365
and in Sanctuary, Corellia at -1591, -4626
BoozeFienD
Fri Apr 30, 2004 11:27 am
#207

You should rename this thread:


How to answer 19 questions without saying anything at all.





:::Xeromedes Xiles:::
Ex-Captain of the Widow Makers
Account Status: Cancelled
(June 27, 2003 - July 27, 2004)
+ Combat Balance > Jump to Lightspeed +

Utsanomiko
Fri Apr 30, 2004 11:42 am
#208



Matsubaa wrote:


Utsanomiko wrote:


The_Great_Destroyer wrote:
Yikes, there's some big discussions going on in here. My only real question is if Mandalorian armor is supposed to be a big treat for BHs, what happens to us Wookiee BHs? Shafted again?





Don't tell me Wookiees (well, Wookiees orther than mine) were actually expecting to wear Mandalorian armor? They're 8 foot tall walking carpets; they'd be lucky to fit a helmet over their hands. Wookiee armor was a necessity (and not necessarily incontinuity), but Mandalorian armor for Wookiees... Whatever, serriously.

I find it odd how the same community that constantly lists 'doesn't fit SW continuity' as a major SWG fault also expects features to be inculded that just don't fit continuity or basic logic.

I suppose Imperial Rodian Pikeman are still requesting that the Empire hand out Royal Guard helmets to army recruits that magically fit over their dust-buster faces...

If the stats on the Mandalorian armor are anything like what we expect to see, then it's perfectly reasonable to ask that Wookiees get to wear it or at least receive some equivalent.

We've been completely armorless for a very long time. Now we're going to give out armor better than the existing composite which has already destroyed the balance of the game and exclude wookiees from *that* too? It's bad enough that a wookiee Jedi wouldn't even be playable under the current conditions now you want to make it even *harder* to defend ourselves against the hordes of bounty hunters?

The exclusivity of the current armors is already unbalanced in favor of *every race but wookiee*.






"Expect" is the key word here. People 'expected' for ages that Bounty Hunter armor would eventually be added as a Master Armorsmith-made rival to composite, and finally after months of being in the game, it's a looted copy of 30% faction armor.

Composite is admittedly an extremely unbalanced armor type: very high base resists, only one vulnerability, very little organics in the schematic, no gated or rare resources, and the color-change hotfix is still up when it was scheduled to expire mid-January. If the devs are timely, this will be ocrrected in publish 10. There's no real reason or efficient way of borking the stats of other armor just to compete with Teh Borked One (comp). Might explain why RIS only gets about 50% base.

Funny how you don't expect Wookiee Hunting armor or Black Mountain armor to not compete with Composite, so you expect the devs to drop everything and add in a 4th armor much earlier just because they *finally* add in Mandalorian. When the team gets 2 Wookiee armor designs approoved 2 weeks after the first and then schedules them to come out 2 months after the first, why assume they can wedge a 4th one right in the middle.

I'd love to see Wookiees in armored spacesuits or a metal-plated jumpsuit like Dengar's or Fett's armor, but when the live team has enough trouble trying to figure out the Imperial hat was a coding issue (improper assighnemnt of gender/species restrictions from what I've gathered) or taking 5 minutes to copy and paste the container code from backpacks and satchels onto Architect cabinets & dressers, expecting even more Wookiee armor is unreasonable.



-----------
DEV'S SPOUSE: "Not getting anything for my birthday or anniversaries is very disappointing. You could at least buy me flowers or a card."
DEV: "The response I'm getting is that you'd rather wait for the possibility of original gifts."
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