Development Cycle Archive

Thread: 19 Answers 4-29-04

SliverKing
Fri Apr 30, 2004 6:09 am
#183

I agree that we dont want Axvla nerfed, or these weapons given away without some difficulty. She's supposed to be challenging, but there is simply too much competition for her as it stands now, and its just going to get worse. Leave her with super resists (although 99 would at least allow the Pikemen and TKA's a reason to be there) and all her nasty HAM and abilities, but up her spawn rate. There is no reason a guild of fully powered people shouldnt be able to go after her if they want to. I know you have to keep people from 'farming' the system and flooding the game with these items, but adding forced weeks/months of deadtime to your game is just going to turn people off. Sure a handful of folks who are on all day long and can wait for her once a day spawn will be ok, what about the other 98% of gamers who want a challenge (with their groups mind you, its not like she's solo-able or anything). They set aside an evening, get all buffed, fight their way to the bottom of the cave.... oops, no target. Sorry, try again. A fun evening with yoru friends fighting for a rare and valuable prize just became a waste of time and money. Dont up the drop rate, dont nerf Axvla, just let us fight her. If she wipes out my group, ok I'll try again, but if I cant even play, why am I paying you
AlaManQ5
Fri Apr 30, 2004 6:21 am
#184

With the CB comes a broad change in the way PvP is played in SWG. So, carbineers wanting stun weapons, wait and see how PvP changes. You may not want or need a stun depending on how CB goes.


The whole PvP framework as it stands now WILL MOST LIKELY change once CB hits.


Good job TH, good communication!




\\\ Sethrak Felbovv ///
\\\ Master Carbineer - Rifleman - Master Bounty Hunter ///
\\\ Corbantis Mercenary and Freelance Pilot ///

Katiff-Jebap
Fri Apr 30, 2004 6:23 am
#185

I have a question, i was a former MBH, i dropped it to follow the holocron path, i am now on my 30th profession and i should be unlocking soon. Once i do unlock i intend on going back to BH, but in the meantime is it possible for me to get a suit of Mandalorian armor by doing the deathwatch?


Meaning can any class get the set? I know the 4 classes you listed are the only ones who can wear the armor but can all the other classes attain it? or do you have to be one of those classes to be eligible to attain it too?


I am only asking cause i want to try and get the mandalorian armor asap, i wanted that armor more then i ever wanted jedi and if i am determined to do 30 profs for jedi you can only imagine how determined ill be to get the armor. So i need to know if i will be able to attain it even if i am not a BH because by the time the death watch dungeon comes out ill still probably be finishing up the hologrind. As soon as its done im going back to MBH though.





Katiffthe.stealer.of.wives
| Master Bounty Hunter | Husband of Hexa | Imperial Colonel | Dark Jedi - Maher Jebap | Kicked the emperor's ass

CharPrime
Fri Apr 30, 2004 6:29 am
#186






AntUK wrote:



You guys want high offence, high defence, BH only Mandolorian armour,, you want dual pistols........anything else? cant wait for SE when you guys will want the best ships too .....








yes we do. you can get high offense spending alot less points, you can get high defense spending alot less points. you can get both spending less points. BH don't get high offense/defense while spending the most points.



Vendor location kor vella -2931 1721.
Drop of vendor location kor vella -2897 1698

RIS quest and set completed on 6-12-04,

Katiff-Jebap
Fri Apr 30, 2004 6:30 am
#187






CharPrime wrote:





AntUK wrote:



You guys want high offence, high defence, BH only Mandolorian armour,, you want dual pistols........anything else? cant wait for SE when you guys will want the best ships too .....








yes we do. you can get high offense spending alot less points, you can get high defense spending alot less points. you can get both spending less points. BH don't get high offense/defense while spending the most points.






Yeah master fencer/rifleman dabble in TKA.....look at what YOU get compared to what MBH gets....MBH should atleast be equal to that. If SOE is worried about balance then fine give all the major stats when you get the master box to prevent dabbling.



Katiffthe.stealer.of.wives
| Master Bounty Hunter | Husband of Hexa | Imperial Colonel | Dark Jedi - Maher Jebap | Kicked the emperor's ass

Graada
Fri Apr 30, 2004 6:34 am
#188

I'm ok with all other players.....The mandalorien armor for commandos, ranger ans squad leader is a joke !!!


for all bounty hunter....I m ok but i prefere for only masters..but why not?


for all other i m not OK !!!


or just smuggler (master) because he is the same of bounty hunter (in protection)

Katiff-Jebap
Fri Apr 30, 2004 6:37 am
#189






Graada wrote:

I'm ok with all other players.....The mandalorien armor for commandos, ranger ans squad leader is a joke !!!


for all bounty hunter....I m ok but i prefere for only masters..but why not?


for all other i m not OK !!!


or just smuggler (master) because he is the same of bounty hunter (in protection)








Yes, i agree the mandalorian armor should ONLY be for a MASTER BH and i do mean MASTER.


Why is commando/sl/ranger getting it?




Katiffthe.stealer.of.wives
| Master Bounty Hunter | Husband of Hexa | Imperial Colonel | Dark Jedi - Maher Jebap | Kicked the emperor's ass

Altuslumen
Fri Apr 30, 2004 6:43 am
#190

TH, I realize combat balance was the answer to most of the questions asked this week. However, that doesn't bother me. I would rather hear what you and the devs are thinking (even if you don't know the final outcome) than nothing at all.


I think 19 Answers is a great idea (I kept refreshing the dev tracker all day waiting for this Wednesday and Thursday).


Thanks for the answers they give us (at least me) a better idea of where the game is going, I like that.





--
Altuslumen
Masteries: 17
Artisan | Droid Engineer (Holo 1) | Dancer (Holo 2) | Entertainer | Merchant (Holo 3) | Silent | Chef | Musician | Image Designer | Fencer | Medic | Tailor | Pikeman | Brawler | Swordsman | Bio-Engineer | Teras Kasi Master | Doctor
Account Canceled 07/16/2004
Ryutek
Fri Apr 30, 2004 7:27 am
#191

SOE Developement Team



I have been fairly quiet lately, waiting to see what could happen with the very long-awaited Smuggler Revamp. I must say I am horribly disappointed by what has been released so far. Chefs and Droid Engineers both received quite nice and useful revamps, and we, from the little bit of information that has been forthcoming, are getting an afterthought. I have no doubt more focus and developement time is going into the Jedi Revamp, which we have now been tacked onto.



There are a couple of great posts I want to refer you to first, before I go further:



Why Thunderheart's "19 Answers" revamp plan is worthless for Smugglers, electricnomad's brilliant post



Our Correspondent's Post in the Same Thread



You have already pretty much sealed the fate of many long time Smugglers. Some of the people that were most passionate about this profession have already left, and others, especially after the crockery released, will not be far behind. I could point you to many threads where we have discussed whether to keep the game at all, much less the profession, but I hope you get the point with the one I link to below:



Why I'm quitting the game, and some serious questions for smugglers to ask themselves, by Solo4114



Now, I am certain that you did not take the time to read those threads, as you apparently have not read any of the discussion in the Smuggler Forum to have come up with such a pitiful excuse for a Smuggler Revamp, so I'll summarize some key points here:




  • Smugglers, first and foremost, do not smuggle. This, above all else, MUST change. An uninteresting mini-game with absolutely no player involvement (meaning just NPC involvement) will not cut it. Smugglers are on of the iconic figures of the Star Wars Universe, and we are getting "shafted."
  • Underworld - Well, at least you did get the part right here, where it needs a total overhaul. And I'll admit, the proposes sound interesting.... but just like the Bounty Hunter Investigation Missions these will get very old, very fast. There MUST be Player Smuggling in order to keep the Smuggler Playerbase interested in this game. This is a start, but unless you prove where you plan to expand on this idea, maybe with the release of the Space Expansion to allow more time for developement, it is just a waste of time.
  • We are NOT "Slice Monkeys." Our services are illegal modifications (and theoretically should only be on our own personal weapons, but that is another debate) and should have the skills and abilities to truly improve an item (weapons and armor are on par at the moment, but the inclusion of vehicle durability as described is what I am referring to here) by our skills alone, and possibly with some type of "Vehicle Upgrade Kit" like we do with weapons.
  • Slicing features that would be a kind of equipment buff programs? Why would we want "temporary slices?" A slice is a permanent improvement to an item, so where did you pull this one from? I can't see this being worthwhile, much less should I poitn out that it still, without a doubt, is NOT Smuggling.
  • I am almost afraid to comment on spices, for fear of becoming a "flamer" with this thread, so I'll keep it simple: You call that a revamp? Almost all of our spices are, say this with me, useless. We need a way to compete with Chef foods (meaning a chef style revamp in my opinion), and the introduction of two spices that might be useful is not going to cut it. We need a complete spice overhaul.
  • Datadiscs similar to Treasure Maps eh? I'm sorry, but I have to ask... what the hell are you thinking? I have never had any interest in the treasure maps because they do not give any decent loot, and it sure as hell is not smuggling.


Thunderheart wrote: "This is a peek at what we are working very hard to get into the game.."



Well, guess what? You are not working hard enough if you think this will satisfy the Smuggler Community. My suggestion: Postpone the Revamp and include many of the features we want, or if you do implement this make certain we know this is stage one and that stage two will be incorporating some form of player smuggling, and WILL be done in Publish X.



I am certain this has become quite hostile and / or negative in tone, but if you fail to listen to rational and logical discussion, or in our case any discussion apparently, then I feel I might as well speak my peace and feel better, sine our supposed revamp sure isn't going to make me feel better from teh looks of it.



Regards,



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Squidwalker
Fri Apr 30, 2004 7:32 am
#192

TH all in all not to bad, even though many of the answers revolved around "wait for the CB". One in particular, well actually 2, concern me on your statement. Scout and ranger. I have been scout since day one, and have held master ranger ever since I reached it. I'm a rather active member of the both communities on the forums.


In your answer to scout about camps not being needed and are needing something, you basically state that, it is a novice level profession. Your comments was along the lines, IMHO, "yea we will look at it and it does need some attention after all the changes, but it is a novice level profession. With that in mind, we may not be spending a lot of attention and focus on getting scout, camping in particular, totaly new and revised and unique and super useful. Since it is a starting profession we want new players to have a good fun experience, but starters are just building blocks for advanced and elite professions. So don't expect to much."


So that is how I read it. I can understand the statement and point of view on scout in that regards. My concern though is Ranger. A whole line in ranger is camping as well, and if there is not much focus or attention spent on camping for Scout, where does that leave Ranger? If camping has no real purpose or super useful function in Scout, then it won't in Ranger. So I look at it like this. There are two options


1. make minor modifications to scout, to make camping someone more useful/fun etc, AND drop that line out of Ranger completely and make it something totally different, that is unique to Ranger, and gives us some great abilities we are looking for from the Outdoorsman proposal, and or get us into the GCW. Rangers already have the maximum camping skills from scout, so they still have that in their bag of tricks.


2. revamp camping all together for the whole game, so scout has something totally cool with it, and well, do the the same for ranger, but maybe just take it up a notch. /sigh same o situation we are in now, we are just uber scouts.


So personally I think option 1 is where this should go. What do you think about all that?





Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Crimus
Fri Apr 30, 2004 7:34 am
#193

Like I said in my previous post, yes, this thread is a good idea, however, it's just bad timing for it because we already know the answer....and Altuslumen, I don't need this weekly thread to know that the game is heading towards the combat balance (by the way, there's some brownstuck around your lips, and no, you can't trade it in fora se beta logon). Last week, this was a great thread for the crafter side of me, but the combat side of mesees no point in this thread unleass I have a non combat question (like mandalorian armor) about my combat profession. It's pretty plain to see that evey questionothewiseis going to be answered the same way, and it's easy to make the majorityof you happy who can't see that they're so unsure about the combat balance right now, that they can say they'll consider almost you throw anything at them until they actually start making what they're actually doing available for us to see.
Petra-MYTH-
Fri Apr 30, 2004 7:36 am
#194






Thunderheart wrote:





mythronde wrote:
TH, can you kindly answer on which professions, if certs will be added, will be able to use mandalorian armor? BH's would love to have some lovin' sooner than later if you know what I mean




Certs for Mandalorian armor will be: Bounty Hunter, Commando, Ranger and Squad Leader










Could you please explain the reasoning or idea behind this, it makes no sence to meat all as to why only four classes can wear madalorian armor? and thats not even including the race limiatations. If the armor fits the race you should be able to wear it, correct? now maybe you could make it wearable for anyone but some classes would recieve aspecial bonus's while wearing it?
Weasel5090
Fri Apr 30, 2004 7:51 am
#195

"This is one of the details that should be easily tweak-able and happen in the Combat Balance. This certainly is a short answer and Fencers may be looking for more, but for the most part, devs and many players feel that Fencer is a really cool profession and as such, won’t see any dramatic changes."

wow its almost more fun and satisfactory to get raped
Page 15 of 22