Development Cycle Archive
Thread: Friday Feature Pt 2 May 7th 2004 Jedi Archives Volume II
discuss, don't rant.
Message Edited by GarVa on 05-10-2004 10:11 AM
That's a GREAT idea!!!
Atiw wrote:
Nope, having different damage types based on the components is not the way to fix this.
I would much rather wait longer for the revamp, and have it done right, with a unique, almost irresistable damage type.
Add a cortosis weave segment to the game that can be added to player armor.
heh gotta love the screamers.. Im sure you'll get a response with that.
You will be at padawan, yes. BUT you will have all the XP at your disposal to go UP the trees as you so desire all the way up to where you were before.
Put on some Barry and chill, kid.
TH ... question on existing Initiates. Currently, jedi are required to start as rebels. Under the new system I am assuming that if your an imperial and you follow the new system and open your slot so to speak, that you will stay an imperial.
What about the existing initiates that have not reached the knight level yet where they choose light and dark, will they be able to change factions when logging in for the first time under the new system?
Once the new Jedi system is in place, could the Devs please give us a detailed breakdown of how the "old" system really worked? I am very curious, as others may be, to really know, was it as easy as grinding professions? Were the professions predetermined, changable, flucuating, random, etc...
Come on TH and Devs, give us the secret of initail SWG force unlock.... I bet it stops those annoying threads on NEW UNLOCK GURANTEE, or 4+1 Theory, or All based on quests and profs....
/glares curiously ![]()
Skedoozy wrote:
heh gotta love the screamers.. Im sure you'll get a response with that.
You will be at padawan, yes. BUT you will have all the XP at your disposal to go UP the trees as you so desire all the way up to where you were before.
Put on some Barry and chill, kid.
I am probaly older than you are, boy. Even after i get the skill boxes, I still wont be a jedi Knight until i complete the trials whatever in the hell they are gonna be...well I AM A JEDI KNIGHT now and way past it, and I should be after any transition. Instead of throwing around stupid names, read my points describing the failure of this revamp and logically tell me where I am off.
I am probaly older than you are, boy. Even after i get the skill boxes, I still wont be a jedi Knight until i complete the trials whatever in the hell they are gonna be...well I AM A JEDI KNIGHT now and way past it, and I should be after any transition. Instead of throwing around stupid names, read my points describing the failure of this revamp and logically tell me where I am off.
Dude, did you even READ the damn archives? It CLEARLY states (if you werent too intimidated by more than one paragraph) that you still have all the credit to get all the possible skill boxes any Jedi can get if you are a current 4-4-4-4 Guardian. It, in plain english, states that your character will begindown the Knight trials, but you will already be, in essance, a master Knight.You will RIGHT AWAY FROM DAY ONE be able to begin PvP among other things to gain your ranking in the underground council. You will be considered a "Jedi Master" because you have no skills besides force skills and are maxed out on those, but each Jedi Master will have their own specialty. You build them how you see fit. Understand, or are you going to waste more of our time by calling the devs idiots, when in reality you are the one confused by larger than average words and multiple paragraphs? You may be older than some of the people here, but the fact that you are not asking questions and just flaming without asking for clarification constitutes you as a child, no matter your age. Take your flames elsewhere and try to put yourself in the DEV's shoes for a sec. you have no idea what its like to have to appeal to the tastes of thousands upon thousands of people, while trying to keep the game balanced and fun. It is alright to disagree, but yelling isn't gonna do **edit**.
There will never be aMMO where everyone is completely happy, but I have confidence that the DEVs are doing everything they can to make this game a blast for everyone.
Now, I have better things to do than to lecture, unless you are still going to be grumpy about things you do not know and decide to try and make a witty comeback. In that case I look forward to your comments.
Ciao,
--Athos (Flurry)
Only problem I have with this system is that you remove the Wisdom factor.
1) Robes=Armor means you can always spot a Jedi by his duds. A Jedi cannot hide who he is. You're basically setting up the Jedi for a full out gang bang every time they go somewhere where there's a few people. (Can't you guys just include the benefits of armor in their skillset?)
2) The full on PvP and the robes means a Jedi can't talk his way out of a fight. They'll know who he is and they'll immediately attack him. That's not very Jedi like.
3) The only way for a Jedi to avoid being gang-banged is to always travel with a lot of people (they're Jedi, not P-Diddy and his body guards) or to NEVER go busy places. Which is also kinda silly.
It just seems to me that part of the great RP satisfaction of being a Jedi Knight or Master, the hiding, the talking your way out of conflict instead of ALWAYS having to resort to combat, is getting cut out of this picture because, well most people don't roleplay. Can't you guys add a "Force sense" skill? Tied into visibillity some how? Something? Jedi vs. Jedi is one thing. But if they are ALWAYS PvP, ALWAYS a known enemy, then you lose a large part of the "Star Wars" factor, and "Cool factor" of being a Jedi Master/Knight in this time period.
I would have to go look and see what our top 5 currently is but my top 5 is...in no particular order.
1.) Saber Decay (one saber should last a Jedi his entire career unless an opponent destroys it or the Jedi for some reason crafts another).
2.) Defenses and combat balalnce.
3.) Sabers and kinetic damage....not good.
4.) The price to build a saber.
5.) Content as per the SW story.
I am not sure how the new system addresses these but from what we do know lets take a look.
1.) With regards to saber decay it is a slight improvement. If they keep the pearls and such at the price they are now then sorry but you need to implement no decay. If the prices plummet then decay may be okay in the proposed way.
2.)I am assuming they are balancing the jedi with thier overall vision. I will wait and see.
3.) They said they are looking into this so I am satisfied and shall wait and see but let me tell you what I believe is the right conclusion. Make sabers what they truly were with a special damage type and AP3. Now before all the anti jedi start all up in arms, make the cortosis ore that is already in the game an armour segment that can be put into limited armours (Mando, RIS, and BH Armour come to mind). Have it give up to an 80% resist to LightSabers if crafted with the prime stuff.
4.) It doesnt sound like this is going to get any better.
5.) Overt all the time is bad. We need to hide from the masses. Now Overt to each other (light and dark)....that would be awesome. Even better would be a system message everytime a dark jedi or light landed on a planet that would tell other Jedi of the opposite alignment of a "disturbance in the force".
Overt all the time is bad. Doesnt fix the BH's always getting first shotand makes the chokepoints in the game (Starports for example as per your own admission SOE in the Smuggler revamp). It also means Jedi will spend most of their time fighting others instead of other Jedi.
Think about this for a minute.
You are walking down the street. All of a sudden to your left a red dot appears. Coronet is bustling tonight and the guy across the way is your sworn enemy. Will he risk it and pull his saber? Should you pull yours? Oh yeah he is going to pull his...yeah here he goes....what he is walking away...hmmm? What should I do...I could go after him. Yeah. *follows other Jedi until he sees him go into the theatre* SHould I follow him in? Yeah here I go? *You see the man you were following on the stage his lightsaber aglow as he speaks* "It is just you and me now Jedi let us find our fate together!" the battle ensues.
That is the way it should be!
I am going to think on this for a bit and post but I think we as a community can have an impact here. Thoughts running through my head right now...own Jedi faction...almost a Highlander like game within a game....and even possibly excluding the Jedi from the Galactic Civil War (kinda).
More coming soon!I must think on this and how the devs might realistically implement it.
Thunderheart wrote:
speardancer wrote:how about adjusting it depending on what components are in use?
Thunderheart wrote:
Atiw wrote:
Just one question.
Will sabers still do kinetic damage?
There is no mention of the saber damage type in this at all.Dont know. We're working to see whats possible.
Thats a really great mechanic. I'll see if its possible given the code restraints....
There's actually a "pre-Expanded Universe Expanded Universe" precedent for that approach in the old Marvel comic. After RETURN OF THE JEDI, Luke encounters an old foe named Lumiya whose weapon -- a light-whip -- gives his lightsaber difficulty, because it registers as a solid and energy weapon simultaneously. In writer Jo Duffy's mind, a lightsaber could deflect or inflict kinetic or energy damage, but not both at the same time.
Luke's solution: craft a second (shorter) lightsaber, expanding his options. For the remainder of the Marvel comic run, Luke fought with two sabers. It didn't look very canonical. But it looked pretty cool.
so....does this mean that your main is the jedi? unless you want to keep your main, then you have to use your 2nd slot to level up and redo the FS quests, and THEN work on your jedi?
i really dont wanna mess up my main character at all. it would be nice if they give the option to choose what one you want to start off as FS. or maybe this is just one of those choices you have to make and it keeps jedi numbers down.