Development Cycle Archive
Thread: IC 1-12: Combat Roles; Rifleman
Which begs the question why not beef up the pistoleers? Also I was only using them as an example I could have also said smugglers, BH's, carabineers, riflemen, or combat medics. I just chose pistoleer since I'm starting to grind pistol xp for a few more boxes in the underworld branch.
You're biggest problem with us seems to be our ability to spam high damage shots almost continuously...while buffed, drugged, and full. Ever think that the last little part there had a large amount to do with it? Power down all the buffs and balance is restored to combat. I don't think I'll ever do "real" PvP(planned raids where everyone has max stats beforehand)when chance overt encounters are so much more fun. Too bad it's hard to find overt people away from towns.
Oh, and if a melee'er gets close enough to me, well a masterone that knows his stuff at least, I am dead in 4 seconds so I don't see what point that little jab had.
PS Anyone else prefer the old look of the forums to this new scheme?
Xytroncore wrote:
...but doing this would make ranged combat a game of riflemen, would you honestly be a pistoleer when you're confined to only 64m being killed by every single type of combat class when you could easily switch to riflemen, and get the same more range, and 5x the power and only have to spend the same amount of skill points to do it too? ...
Why the hell would I want to play a class with only 64m range when I could play as one with 90m range and be at almost impunity to anyone else?
There is a reason the Marines have a goal of "Every Marine a Rifleman first...". Combat in the open field should be dominated by ranged weapons. Pistols, melee weapons, and unarmed combat have their uses when fighting in urban warfare, or other enclosed areas, but not on open ground.
This fits the SW continuity as well. Han Solo used a blaster pistol to good effect, but where did he use it? In the Cantina, in the corridors on the Death Star, etc. Consider the big battle with the Clone Army. They were killing/getting killed at long range using rifles, not vibro-knuckles. I wouldn't want to go prowling around Jabba's palace with my long rifle - I'm likely to turn a corner and get my skull split by someone with an axe. Conversely, why should anyone expect to be able to survive a battlefield environment carrying a sword?
Right now, things are screwed up because the whole combat system suffers from a poor design->trying to mix hand to hand combat, and swords and fists on an equal footing with blasters and ray guns. It was a stupid design, PvP suffers horribly because of it.
This is a very serious problem with SWG PvP, and i don't see it getting better any time soon. Instead, i think we will continue to see stupid kludges and fiction breaking, unrealistic game play for the duration.
I would like to see Rifleman have KD attacks and Carbiniers have posture up attacks. It is in a riflemans best interest to keep a target pinned down and as far away from them as possible. Whereas a Carbinier should want to close in and prevent their target from taking cover.
Arimah
As a riflemen my place is out in the big wide open (50-60m)... but send me into a base with tight corridors and small rooms (20-40m)and I'm "out of my element". Dungeons, bases, interiors... I'm not going to survive very long, that's where the TKA, the Meeleers and the Commandos will shine.
But if you're out in the big wide open... run, ride or hide.
special ability:
1 shot kill , drains all of ur mind .....lol
i would love that
or atleast a kd attack
Suggestions for > range firing, conceal, and sniper-like functions.
Make conceal/take-cover work like mask scentdoes for scouts. Youcan be within visual, but the target does not appear on Radar. If for any reason the rifleman breaks the concealment (IE: stands up, fire's,comes within scanning distance of turret/covert detector, etc), he losesconcealment from radar, and normal /takecover rules still apply.
Conceal shotand > range firing
I do not believe this would 'overpower' rifleman, if implimented correctly.
1. Require that firing greater than 64 meters, must take place while prone. (Most people agree that if a rifleman is prone, it takes only a few seconds for an opponent to close that distance)
2. If rifleman uses conceal-shot, there is a *chance* (just as in PVE) that his target is unaware of where the shot originated. (like the +5 Awareness, zabrak skill. does it even have a use?)
3. If rifleman is under-cover, but not concealed, he would keep bonuses while prone, but just as with any engagement, the opponents would auto-target, and auto-attack the rifleman in defense. If at greater than 64m, the opponent may not be able to return fire, but he would certainly be able to close in, even if only within 64m, to return fire.
well i started rifleman and i m 2 1 1 2 right now
from what i see getting rifle Xp is a a bit hard when u are in a hunting group(which i playi n every day cause i love grouping-i hate soloing-and it's more fun in my opinion)u see some guys(commandos i think) that do 2000 dmg in 5 secs while u do only 4000 in 10 secs(using specials-i might be wriong here) also Rifleman are some guys that depend on distance i say INCREASE the distance if not 90 or 80 that some guys say do it at least 70 ...also remove this thing with the chance to hit when u re very close.. i mean u re fighting a melee guy that got close to u cause u KDed ya then u cant get up or u get and cant hit him cause u re too close ...i PvPed a friend that had commando 0110 and he kicked my ass from 30m :S when i was TKM i could take on commandos easily (masters) rifleman for PvP isn't as good as some other profs ... so i can an idea when u go for rifleman ... maybe master u should get an ability that lets u use sneak and make it work in PvP i went for rifleman cause i love sniping and when u snipe u cant be seen that's the main thingy or at least make it like fighting NPCs the PvP for eg. u shoot at the other player(PvP of course
) and if it hits he still cant see ya .. well the panicked player is running around and shouting HELP blah blah blah
)ur time to shoot him comes again u miss cause he was running let's say then u understand where u are just like PvE with the diff snipers should have a good ability to dedect enemy players from distance so that u can use the sneak ability with prone.all thse examples i gave should be made with conceal shot of course also riflemen due to their nature should have increased dmg from very far and have the ability to shoot all the parts of a player/NPC
End of transimision
and dont try to ram at me if u have anotehr opinion it 's jsut my idea u agree it's ok .. u dont it's still ok
just dont argue i m too bored to to do that ![]()