Development Cycle Archive

Thread: Publish 8: Various Gameplay Changes

Mdnght27
Wed Apr 28, 2004 9:51 am
#183



MonGiovanni wrote:

Well, there's one thing I can say for sure:

The lag on Bria on Dantooine has NOT been fixed... it has gotten even worse in fact. Everything is delayed for at least 5-10 seconds... missions take 20 seconds to accept, 30 seconds to update after you get within 250m of it. It's absolutely terrible! I'm afraid to go to the planet because of all the lag.






I second this. I logged on in the hopes that I would actually be able to craft and use my vendors in the evening. The lag was worse then I have ever seen it on Dantooine/Bria. It took me 20 mins to assemble a couple of walls and make a house for someone.

I also noticed that even when I had finished crafting an item it took upwards of 15 to 20 secs to show on the crafting tool making the process even longer. Any help you guys can give us would be greatly appreciated. Thanks.
Xenothaulus
Wed Apr 28, 2004 9:53 am
#184


Profession: Entertainer

* Players need to watch a performer for at least 2 minutes before entertainer buffs can be applied.


What the hell is that? Entertainer buffs are already way less "buffy" than doc buffs are, and now you tell us that it will take an entertainer twice as long to buff 1-3 stats as it takes a doc to buff 6? What a load.

What is it with this development team and wasting players' time?



Xenothaulus Questor
iTunesRegistry.com: 2,938 tracks, 3.357 diversity
Cafa
Wed Apr 28, 2004 10:00 am
#185






Jadin1 wrote:

No offense but employing elite Novatroopers in the crackdown makes it less star warsy for me. id of been happier if you beefed up the current squads with an ATSTor 2. We'd still fear them and it would allow for more immersion. I dont remember nova storm troopers in the original 3 movies.







I don't remember rebels winning a lot of battles either, only the decisive ones and only through the saving grace of Luke Skywalker turning his father.


But, hey, I'm sure all you rebels will get your way, as usual, and the crackdown will go back to a free FP farmfest. Why not, you always do with this dev group.




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Cafa
Wed Apr 28, 2004 10:07 am
#186






Kaora wrote:

Looks like a stealth nerf to the Savage Quenkers, ranged attacks and more ham?

=(







This is what people should be complaining about.


Range attack should NOT mean that they AI runs away and acts EVERY SINGLE TIME with PERFECT CLARITY to avoid a melee class.


Can you, as devs, honestly tell me a super killer rat on Dantooine is going to run to exactly 20 meters everytime it is agro'd?


While you're at it, please revisit the "fix" for path warping around obstacles. You SAID creatures were suppose to circumnavigate obstacles, not warp 150 meters away!




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Warryyr
Wed Apr 28, 2004 10:15 am
#187






Profession: Entertainer

* Players need to watch a performer for at least 2 minutes before entertainer buffs can be applied.






Entertainer buffs are already way less "buffy" than doc buffs are, and now you tell us that it will take an entertainer twice as long to buff 1-3 stats as it takes a doc to buff 6?


What is it with this development team and wasting players' time?





I'm siding with Xeno on this, perhaps in not so harsh of terms


Devs, as a Master Musician for a few months now, I understand your point that Entertainer isa social profession. This I fully understand, for the most part it is. Except, here's the thing - and you must understand this - you can't, CAN'T force people to interact when they don't want to. 30 seconds of silence or 3 minutes of silence - now which should the Entertainer be subjected to? I'd rather get the non-talkers on their way faster and chat with people who are social. Entertainers ARE social professions - we're very social with each other, mostly. There are some customers who enjoy conversing, who aren't in a hurry, but for the most part people/customers have already waited 20 minutes for shuttles/starports, 5-10 minutes for doc buffs, and now they need 2 entertainers to buff them too - I'm sure the way they feel at the point they get to us is "I want to fight, already!" I understand this fully, folks - my alt is a TKA. This 30-second buff exploit fix has just prolonged our agony of buffing people who aren't social, who just want the buff and want to fight. Get em on their way - it's only a 2 hour buff, a masterdoctor can 2 hour buff 2 secondary stats in about a minute.


And Devs, we (Entertainers) are usually the last stop for folksbefore fighting, because our buffs are shortest. It's just how the game mechanics work. So, we get people as customers who are usually very frustrated and anxious to get out of the city, yet we're supposed to chat upa storm with em for at least 3 minutes to buff them? no....not much fun. usually the conversation at most is "is it done yet." "I don't see the buffs - didn't work" "do a /stoplisten" "still didn't work" (start rebuffing) "oh wait, i did /stopwatch not /stoplisten, now it works, thanks bye" (person runs off). A musician buffing display would help this greatly - we have NO idea if our buffs work or not. we can't see any indication that we've really buffed the person. At least dancers can see the mind pool jump.


btw, I say 3 minutes for a buff, meaning a FULL buff - sure we can buff in the minimum 2 minutes timeframe but it'll last like 10 minutes maybe. There is no physical way I can see to buff someone in 2 minutes - a full buff takes 3 minutes 10 seconds (at the very least). that's a 90 second turnaround time for healingboth mind secondary stats - and we call ourselves masters? That's sooo long - make it 30 or 45 seconds, that's respectable I think.


Thanks for your time, again please consider these opinions around here, most are very valid concerns.


Warryyr



Warryyr
Wed Apr 28, 2004 10:26 am
#188

"btw, I say 3 minutes for a buff, meaning a FULL buff - sure we can buff in the minimum 2 minutes timeframe but it'll last like 10 minutes maybe. There is no physical way I can see to buff someone in 2 minutes - a full buff takes 3 minutes 10 seconds (at the very least). that's a 90 second turnaround time for healingboth mind secondary stats - and we call ourselves masters? That's sooo long - make it 30 or 45 seconds, that's respectable I think."

To expand on this, from a perspective of music in real life, hasn't a run on a horn in a Jazz band just "hit" you the right way? A riff from a guitar just gets ya? You hear a song for about 30 seconds and just love it, and it takes you "somewhere else" just as soon as you hear it start? Usually this is due to a talented musician/composer, and the music gets right into your soul.


I don't need to listen to (insert your favorite band name/musician/composer here) for a minimum of 2 minutes for it to affect me. For the sake of the game, make it 1:30 (to avoid that 30-second "exploit" you fixed), and make itPOSSIBLE to buff in 1:30 - as it stand now, sure folks can get a buff at 2 minutes but it's awful and won't last long.


Also, shorten the 15 second wait to /startmusic again to 5 seconds. No reason to punish us for changing instruments or mistakenly untargeting an Ommni box or Nalargon.

Lemine
Wed Apr 28, 2004 10:42 am
#189

Fishing give wilderness XP now. Is this something new?



---
Lemine
Anjh
Wed Apr 28, 2004 11:01 am
#190

i put a full rant in the dancer forum here:


http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=20450#M20450


but essentially i'm upset because:

- the new droid effects are pretty but it seems like no thought was given to how they could/would actually be helpful in performances

- musicians and dancers now can't start for 10-15 seconds or whatever it is once they stop... that means musicians can't change instruments during a song and that if they're bugged they can't stop and restart to fix it

- i don't understand why performers can't fast-buff. there are hardly any players that still take the trouble to try and find a live master amidst the afk-ers as it is, making it even more worthwhile for them to just use foods is unhelpful... why not a planned, legal, artistically reasonable buff that can be applied fast? it doesn't matter how that compares to docs, we're not in competition with docs... why can't we make buffing convenient for the people we buff? how about a 1-minute lead-up to a 30-second mezmerizing spin (dancer) and a 30-second horn flourish (musician)... legal, planned, useful and best of all convenient enough to be used by the players... and if you need to make the performer rest for 5 minutes between because there's some reason i'm not seeing that they shouldn't be able to buff that fast, then you do, but don't make the customer wait because you want to penalize the performer with a slow buff system for some reason because it just means there aren't any customers



On Tempest: Itte, Master Doctor & Teras Kasi Master

On Bloodfin: Ynn, Master Sword & Medic-ish Ranger-ish Side

On Eclipse: Anjh, Master Dancer & Master Musician
Very proud to be dancing with
The Force!



The Force Band on Eclipse
Arriranha
Wed Apr 28, 2004 11:01 am
#191

Before you even thought of nerfing the Nova Troopers I begged you not too. You nerfed them anyway , because rebels seem to think they have the right to be Rebel Master Tailors. In the literature Rebels were hidden away, combat types with a cause and most Artisans were strictly nuetral, sighh...doesnt anyone want immersion? I do.


Youre ideas of 'immersion' are laughable. 10 minute starport is stupid, 5 minute shuttle as well, it should be intantaneous, you guys are not adding to the amount of time we will play, you are subtracting from the amount of time we get to play! Why cant you see that? (Simply put, there is no one on the Dev team that actually play the game). The code is there for the taking, simply copy and paste the starport code on Theed to all of the other Starports!


Im very disapointed in everything this patch, only 1 day with Nova Marines?! Proving once again what a joke Test Center is. The only good thing Ive seen in months SWG wise was the Current State of the Game Letter, which I hope ushers in a new 2 way street of communication between the real folks who log in day after day and the Devs, instead of the Devs hearing about some vocal whiner posting king not liking something, then a kneejerk nerf ('wha?!?! there is a guy on the forums with 1000+ posts who is unhappy?Cant have that,we better get those Nova Marines out of there! ASAP. ' Raph Koster to Dev team). Posting on the forums means nothing, post count is just that, post count, it has nothing to do with hours in game. How about you contact the top 1000 players based on hours in game per day,and ask them what they would like to see.


Another sadly rushed and ill concieved patch.






I am doing a mini-Publish of my own.
Publish 9.3: The Games on my Hard Drive Revamp.


Pending SWG Account Cancellations: July 22nd and July 30th.
salvestrom
Wed Apr 28, 2004 11:05 am
#192

A change has been made to npc corpse decay times. Previous to publish 8 a corpse that had nothing would take X amount of time to decay, however, opening the loot window of the corpse then closing it caused the corpse to take Y amount of time to decay - nearly twice as fast as X.


Now a corpse takes X time to decay (maybe 5 minutes?) regardless of whether you open it up or not. This has almost no impact except in one respect. Camping force crystals. By being at my keyboard while I do this I am able to kill more mobs over time than someone who is afk macroing, and therefore unable to open the corpses to cause faster decay.


Was this an intentional change and why? I had a nice benifit for being someone willing to actually be at the keyboard while I play.


Salvestrom.
Diango
Wed Apr 28, 2004 11:28 am
#193

ThunderHeart, why do you keep avoiding talking about the issue on the starports remaining at 10 min. Most of the community want this changed, and I dont understand why you're not even addressing this issue with us. I really do think you should listen to the community on this, we need feedback now!



Diango Himes
Imperial Warrant Officer II
Pirate of Juganoth Crime Syndicate
Teuvan
Wed Apr 28, 2004 11:39 am
#194

Why did the nova troopers get taken away? Either remove the crackdown completely or put nova troopers back in without them it is a joke.



My sig is of little use now due to the fact that I have quit.
Getoc
Wed Apr 28, 2004 12:13 pm
#195

The novatroopers are good as they are ... i just wished they had introduced something like thatin the dungeons the imps used to farm holos with at-st at the end of last year . and now the former holo farmers cry because of faction farming ...... yeah at least they really know what they are talking about



Get'toc : Elder Jedi - Farstar day 1 player - Proud of wearing the 'Teras Kasi Elder Titile' to honor the coolest profession there has ever been in SWG . Black Epsilon Pilot Ace .

Xanea : Trader - Master Shipdesigner and RSF Pilot Ace / Xaneas Shipyard at Arakeen on Lok (closed atm because of spaceloot sickness)

Sharres : Spy by nature and RSF Pilot Ace , Smuggler Pilot Ace , Black Epsilon Pilot Ace and acutal Corsec Pilot Ace
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