Development Cycle Archive

Thread: Jedi Revamp Phase I

Brasbacca
Sat Apr 17, 2004 4:30 am
#183


I would like to say i have many reasons to look forward to this new system and many reasons not to. The Jedi issue must be dealt very and i mean very carefully or SWG will turn into SWJG= Star Wars Jedi Galaxies. I dont want to see SWG turn into another failed MMO i like this game, so plz listen to what the community is saying and i hope u make the right choices but i kno u wont be able to please everyone. Good Luck


Master Doctor/Rifleman


18 Professions mastered


On silent and waiting for the new system
Zilod
Sat Apr 17, 2004 4:59 am
#184





Thunderheart wrote:


Advancing down the path of Jedi will start with basic force sensitivity which will be open to all players to create a sense of the force.



so all chars will start as FS and then proceed to aquire force powers with some quests?


if so i don't like it that much, the idea grind the basic tree using quests is good, but to make all chars FS...

the risk is to see everyone use minor FS powers all the day regardless of continuity


in my opinion a system with some 'force points' to earn to still unlock basic FS powers will be better...


Force Points method

to become FS i must get 1000 force points (hidden), i start from 0 and various action give me x amount of point, the action can vary and be available by all professions

discovering a POI = 5 points

defeating a strong enemy = 1-10 points

crafting an amazing item = 5-10 points

killing an enemy in gcw = 1-2 ponts

finishing a particular quest = 1-20 points

non afk dancing or playing = 1000 points

and so on...


some action can also subtracts some points

being killed in gcw = -1 point

afk performing = - 4000 points

surrendering missions = - 10 points

and so on

(numbers are just an example)



when you hit the magic number you don't ear any music or message, but in 2-5 days you being approached by an unknown guy (or recive a mail from him asking for a meeting) and this guy can give you the first quest to actually open your FS powers.

the quest should not be combat oriented but more an exploration and will lead the players to know the basic principles of the force...


at this point can start the various quest to aquire more powers (random or as missions from holocorns, mysterious npcs and so on)


this way every dedicated player can still aquire their FS powers simply playing the gave whitout grinding and you will have not x novice fs chars built to grind jedi or all players that move items with mind and heal their mind bar using the force


Thunderheart wrote:



Once players have become a Jedi Knight and still hear the call, they can enter a whole new level that splits off to light and dark Jedi paths where forced Jedi PvP will gain you force ranking and possibly a seat on underground Light and Dark Jedi Councils.




On paper i don't think is a bad idea but i fear that it will turn in an unfair/exploitable/griefing game


probably only jedi supported with big PA will be able to succed in it due to better equipment and support.


what i don't like to see is armyes of jedi and affiliates who hunts all the day lonelly jedis or big PA armies that fight each other to kill the opposite jedi


also exploits like i let you kill my jedi in server x and you let me kill your on server y, or multi accounts to have a jedi mule to give the main one the killing points



for sure guardians need something to spice their lives and PvP should be an important option, but not the way to grind it, other quests, PvE difficult fights (like other fs npc) and to have a padawan or an initiate to teach, can be a way to grind, not a PvP system.



and plz, more contents and make jedi feel the like they should.



Sorry for bad English


chewboywa
Sat Apr 17, 2004 5:04 am
#185






DeanWeaponX wrote:



oh and to all the currnet jedi with problems about theupcoming jedi patches GET OVER IT!





Noobs.!!.Don't ya just luv'em?



eKravin f
Dark Jedi Knight
Dark Legion
Pre-9 Ten Profession Unlock Club
gnnnnnnnngggggggggggggggggggg

Zilod
Sat Apr 17, 2004 5:06 am
#186

another thing...


in the new system it seem we have 3 different tree to climb


FS => knight => guardian


but in the old we have


holos => FS => knight =>guardian


so what will happen?


people that just opened their slot after 30 profs will be in the same tree of a new created char?


same for people who grinded 20 prof but haven't jet opened?



and guardians?


they have not pvp they will become knights or will keep their status?


CavemanJack
Sat Apr 17, 2004 5:23 am
#187






electricnomad wrote:




Thunderheart wrote:





Bogak wrote:





Advancing down the path of Jedi will start with basic force sensitivity which will be open to all players to create a sense of the force.



?? Does this mean. Everyone will have two slots per server as well? And be FS? creating thousands of Jedi running around? Still kind of confused about this.



Successful Jedi Knights will have the opportunity for two slots (in the current design), but it will be difficult to attain.


So ONLY Jedi Knights will be able to get a second slot?


As for it being difficult to attain, that's what you said about the previous Jedi system. There are already a lot of Jedi, though probably not a huge number of Knights.


In any case, you're granting all Jedi Knights a mule account. I think that's a bad idea. It hurts interdependence in the game. What's your rationale for giving people extra slots, anyway? Why shouldn't they use a Jedi as their main character? They have 10 slots to play with and can play other characters on any server they like. And if the answer is "because I don't want to be a Jedi all the time," then just don't become a Jedi. I have never seen a good argument explaining why it's better to give people extra accounts which are commonly used for muling, buffing,and moneymaking - basically cutting out interdependence.






VQT wrote:

well, so far it's looking good, but we need more information on how this will affect current jedi before we can put our views in.



Some translation to the new system will be part of the process and current Jedi will not lose their second slot.


So all current Jedi are being awarded with a permanent extra mule account? That's whatI figured. See above. I just never thought this was a good approach, and I wish you'd force people to merge their characters. making SWG a single character server gamewas a great idea. It made people take on a role and live with its limitations. Grandfathering in all the hologrinders' extra characters will only ensure that they are less interdependent than everyone.








My COD!! What a whiner! You have obviously not unlocked your slot. It's NOT a second account, it's the ability to create a second character on the server you unlocked on. And while I have seen the main toon and Jedi toon both online at the same time, it doesn't last long because the server will kick one of them off within 5minutes. The Jedi characters can't place structures. And where are you getting this drivel about affecting interdependency?? I still buy armor, weapons, food, and buff packs. I have to buy for 2 characters now, so the crafters are making twice the creds from me.


-----------------------------


Now.. TH... I have to say I've lost all faith in you. Ok, so we've finally gotten confirmation that 'legacy' Jedi won't be losing our slots. But how can you expect us to give you any meaningful feedback with the crap you're giving us. I can understand being secretive about how the path to FS/Jedi is changing... but I can't imagine any good reasons for not telling us how this revamp is going to affect us and our Jedi characters. Are our Jedi skills going to be moved to our main characters? Am I going to have to grind out all the skills my main character already has on my second character because the Jedi skills are now on the main character? Are skill points going to be involved in getting Jedi skills now, and if so, what happens if my Jedi's skills are moved to my main character who only has 4 free skill points?




Kaece Solen
Master Instigator
4344 Apprentice
Intrepid
--

The current system for hunting Jedi is nothing but sanctioned grief play.
DeanWeaponX
Sat Apr 17, 2004 5:55 am
#188

this jedi revamp sounds better every time i read it andto them current jedi craping bricks dont worry ther hardly gona wipe your skill tree you would be in a difrent acadamy level to the padwans but all in the same boat its gona be awsome that ther finaly making jedi fair as i work and can only play SWG like 2 hours a night max and every other saturday if im lucky so holo grind 4 me is too long n nasty but this gives every one a equilchance to be a jedi...! plus jedi is to special to grind xp on dant or yavin. like the films padawans learn in classes and on missions with ther masters so more like the film so much better gives it more depth and stronger conections with story and history of the jedi...!



If anyone can tell me about the up coming jedi patch plz reply to me many thanks...!


DeanWeaponX
Sat Apr 17, 2004 6:10 am
#189

yo cavemanjack is righthalf you jedi are not worth aTom Tank you think oh as im a jedi and spent 600 hours useing game3rd party programs and exploits that you are some thing special but yourNot and now the SWG is giveing every one a equil chance to be jedi. i never started my jedi as i knew the game would revamp jedi in a big way and im am lucky its so close. no one told you to grind 30+ profetions so plz stop crying about it.
Bajonett
Sat Apr 17, 2004 6:21 am
#190

Is it like that?


http://forums.station.sony.com/swg/board/message?board.id=Valcyn&message.id=108822#M108822


I think its much better than what we have today...






-----Avallyn Moonrider of the Dragon Pearls - Proud Imperial Roleplayer-----
One can be blinded by light, as blinded by darkness.
"My importance is rated with that of a mere shadow, Sir." - "So...Nothing huh? (laugh)"
(slight smile) "Without it, sun hits unprotected....."

"Entertainers cant self buff, cause we want social interaction and Interdependence"-SOE /poke Buffbot-"Interact with me !!!"
majorslappy
Sat Apr 17, 2004 6:45 am
#191


prettysic wrote:

What happens to the holo grinders that haven't unlocked?

They get to play through the new quest system in Publish 10.



TH, do you mean that those who have not unlocked but have completed a number of professions will start the quest system exactly where anyone else would who had mastered none?


I find that unacceptable. If someone has taken the time and effort to master 20 professions, then they should be given some consideration, some way to start the quest system further along than others.




--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
MasterSad
Sat Apr 17, 2004 7:05 am
#192


Advancing down the path of Jedi will start with basic force sensitivity which will be open to all players to create a sense of the force.



FSS for everyone? BAD idea


If players wish to pursue it, they can develop their force sensitivity in minor ways without sacrificing their original character concepts and even enhance their characters to have that certain special something that isn't quite tangible...



Jedi is yet another profession? - BAD idea.



Sad
Imperial Pilot Ace, Sergeant

JSF has only one weakness - its pilot...
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Arconis_Runicblade
Sat Apr 17, 2004 7:08 am
#193






Evel wrote:





Arconis_Runicblade wrote:

Thunderheart first I want to say thank you to you for all the hard work and dedication you have given to our community. We can be harsh at time this I know and you have a hard job. I personally could not think of reading over 300 posts a day and finding all the good things to send the higher ups. You certainly deserve a big pat on the back *pats thunderheart on the back* you rock man!






First of all, you just make the devs lazier then they already are by saying they are doing a good job when in fact, they are doing a piss poor job of fixing things and adding new content. Of every MMO I have played, the patches and so called fixes come twice as fast or more. There is NO reason why they couldnt throw in a simple fix for lets say, Imperial Hats! in the FIRST patch they made or any patch for that matter.


This is by far the most expensive MMO to date and of course more are following suit of charging the $15 a month since we are all stupid enough to pay this fee to BETA test this game for 2 years... There is no excuse for the professions being as broken as they are when we are OVER 1 year into release. Content? What good is content when everything else is broken. Why remove citywarn because of a few people who abused it to block off POI's... BAN people. Destroy the city. Everything you do promotes exploiting when you do NOTHING but make the entire community suffer for the actions of the few. And for those that argue that everyone should be allowed everywhere, no... By that same standard then everyone also has a right to your own house and every item in it since it is also in the world that we all pay for...


I've spent countless hours grinding for a Jedi Slot and I threw it all away when you announced that you will remove perma death from Jedi.... The fact that there was a risk in being a jedi was the very reason I wanted to be a Jedi. But you threw it all out the window because the Jedi class was so broken that it would indeed be unfair to lose your char over the millions of bugs this game is plagued with.


I have been playing since beta and EVERYONE BUT ONE person has quit playing this game because you dont fix anything and you break more then you fix. And to be honest, the ONLY reason I am still here is there is nothing else to waste my life on... I am a professional at that...


They dont need a pat on the back... they need a kick in the ass... Work double shifts or hire more people for **edit** sakes...


Atleast until this game can be considered out of beta....








instead of flaming me how about TRYING to be constructive... this is what the one person meant by "Arconis we need more people like you to voice there comments" Posts like this do not get anything accomplished and only prove one thing... that you need to grow up.




Arconis Darkfyre
majorslappy
Sat Apr 17, 2004 7:24 am
#194

For Jedi, systems need to be put in place that address the following issues:


1) Crystal gathering. A great system for allowing (Jedi and Jedi only!), to search for crystals and pearls with survey and harvesting tools was laid out in these forums.


2) PvP. Perhaps PvP interested players want to PvP all the time, but the majority of your players and certainly the ones who want to immerse themselves in the SW universe, not just in SWG, want other paths. A system like the GCW is needed, where Jedi can progress in other areas and not be forced into PvP. Still have them hounded by NPC bounty hunters and "police" authorities, but not forced PvP. PvP should always be a choice for the player, not "if you play a Jedi it WILL be PvP."


3) Darkside/Lightside. Adeed based system should be implemented so that the ACTIONS of the jedi should determine their relationship to the dark or light side of the force. If a jedi kills NPCs who are neutral or good, then that jedi should move toward the dark side. If a jedi helps someone being attacked by evil or dark side characters, that jedi should move toward the light side. The best system I have seen for this was in SW:KOTOR. Such a central issue to the SW universe cannot be ignored.


4) The transition from the holocron system to the quest system. Those players who have mastered many multiple professions MUST be given advancement in the questing system over those who have mastered few or none. If someone has mastered 2, then they should have to go through most of the quest system (not all). If someone has mastered17 professions, they should have to work through the last half of the quest system. If someone has mastered 30 professions, they should have to go through nearly none of the quest system. You created the holocron mess. Please don't clean it up by burning down the house.


5) A system that balances the level of the jedi against the bounty offered for them. Force Sensitives should have a very small bounty (10K credits). Padawans a larger one (20,000) and Knights larger bounty still (50,000). Jedi Masters should have very large bounties offered on them (150,000). Right now bounty hunters have every incentive to hunt weak jedi because the bounties are the same for every jedi. Make the bounty on a jedi reflect their difficulty. You have mission rewards match the difficulty of the creature. Why not for jedi?


I am sure there are many more things that need to be addressed, but these are the ones I can see myself.





--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
Drunkenjedi420
Sat Apr 17, 2004 7:29 am
#195

I dont think anyone should be angered over any of this - START the Polls - Run it on TEST - then make the decision. Its a 1-2-3 process.


-Sazo





Sazo - Radiant
MY DIARY OF NGE
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