Development Cycle Archive

Thread: IC4: Path of the Jedi

sfkfirehead
Fri Feb 20, 2004 11:14 am
#183

Ok I wanted to read all the posts to make sure I wasn't being redundant (or ignorant) but there are too many, so I'll just wing it.


This basically has to do with some stuff I think is missing from the Jedi tree.


I think there are basic survival skills a Jedi should have, and needs to have, in order to do their "missions" or "quests" or wahtever. First of all, tents. Seriously, a Jedi should be able to craft a simple tent. If a Jedi is gonna be solo most of the time, then he/she'll need to take a break every now and then. Also, Creature handling seems like it's inherent. I realize there are non-CH mounts, but I think if a Jedi can have "mind control" over humans, they should be able to train lower level animals. But I guess I don't know if a Jedi's "powers" work on animals, if they do at all, it's just a thought.


Ok, I guess that's it.


SEAN


3D4D
Fri Feb 20, 2004 11:14 am
#184

My suggestion is have a NPC that is always in the game. This NPC would move around from time to time. If you want to be a Force sensative then you would have to track him down. If a player was able to find the NPC and start the quest the NPC would just continue on walking to his next location. Other players would have to track and follow the NPC until he/she would make the next stop. This would alow for the Ranger profession to have some value, as they could track this NPC.


Another Idea would be to have a static NPC that any player could talk to. This NPC would not start the quest, but would tell you the general area that you will find the NPC to start your FS quest. Again you could alow rangers to help track this NPC.





/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
StarRunner
Fri Feb 20, 2004 11:15 am
#185

My simple suggestion is to not make these like the epic quests in EQ. The path to jedi should be a solo endeavor that everyone from a crafter to TKM can accomplish. It should by no means be easy, but it should focus on things that becoming either a light or dark jedi should entail..


I do not know what you have working under the hood in this regard but, for example, person A has gone silent on their holocrons. This person goes to speak with either a light side or dark side quest giver. The person is given whatever points are deemed fair by the dev team and told to go to another person. Now this quest for a light side character may involve aiding someone or something in either a combat or monetary fashion. Maybe even finding a padawan that is in danger of dying and healing said padawan and assisting them in defeating the bad guys. For a dark side to find the bad guys and make sure that the light jedi is anihilated. Either through healing of the bad guys or actual combat.


Once this is done to find an either light or dark knight. Then run through a series of tasks that would prove both intelligence, wit, and perserverence. After finishing that they should then need to seek out a master. This would entail a number of quests that wouldgive hints as to where the master is available. This master then should have a series of another 3 or 4 quests that involve several planets, and make it more a test of wit and iq than of brawn. Like I mentioned before any class of character should be able to attempt this.


Now with these quests there need to be some additions made. First it can not be a camp fest. We have several planets available in this game make use of them. This will serve two purposes: 1. IT will keep the walkthroughs from making it a complete cakewalk for everyone and 2. it will allow everyone solo or guilded to partake. I belong to one of the largest guilds on my server if not in the game and that guild should not be given precedence over the player who likes to go it alone. I seem to remember that Luke never took a party of people to dagobah in order to lift the xwing out of the swamp


Finally I think there needs to be some changes made to the force powers. Lightning and choke are definately dark side powers as is life drain. Not every jedi should have these powers without some risk. Perhaps the game should start tracking jedi actions and rather than making it a choice of going light or dark make it mandatory as a result of actions.




Severius Darkbane
MCH from 2003 til the NGE
SWG Winner of mmorpg.com's 2006 MMOWTF awards!
Rikilii
Fri Feb 20, 2004 11:16 am
#186

Here's an Idea for quests that is entirely comprised of player interaction, includes player bounties, and would require very little content development. These quests could theoreticallybe used at any stage of the progression, from unlocking to master.


1. Any player that is interested in participating in the FS system (i.e. trying to unlock) registers with some NPC, that is fairly difficult to find, perhaps one that is only accessible at the end of a series of difficult quests.


2. Players that register are susceptible to Player bounties at all times while online(I know, forced PVP, but if they're going to be Jedi, they'll have to get used to it).


3. Bounty Hunters that are registered with the system can get BH missions on participants as well as Jedi.


4. Non-BH Participants, including current Jedi,can get missions to help protect other participants from Bounty Hunters, or to protect Jedi from Bounty Hunters. Non-combatant particants have the option of hiring another player to perform the task for them.


For example. If a Bounty Hunter draws a mission on a particular player, at some period of time after the mission is assigned, another participating player that is online at the time will get a message that such and such player or jedi has been targeted by such and such BH. Randomly, the message may include the name and/or location of the targeted player, the name and/or location of the BH, or both. His job is to stop the BH from killing the player or Jedi. Some sort of additional information would be provided to aid the player in accomplishing his task, for example, he might get a message telling him that the BH has just taken a shuttle from X to Y location. "Stopping" the BH may involve killing him, or in the alternative performing some other profession related task, like crafting a particular item and delivering it to the targetted player before the BH gets there.


5. The whole thing would have a scoring system. Each time a BH kills his mark, he gets a point. Each time he dies before killing his mark, he loses a point. Similarly, each time a targetted player is killed, he loses a point. Each time he kills the BH, he gains a point. Guarding players gain and lose points in the same way.


6. If you reach a certain number of points (say 100 for example), you either unlock, get one step closer to unlocking, or advance to the next stage in the game, whatever that may be.


7. Additional mission types could be added for other professions. For example, an entertainer or doctorcould get a mission to buff a participating PC who requested the buff. The entertainer/doctor will get a point if she succeeds in providing a full mind buff or set of doctor buffs to the target. The catch is that another player will get a mission to stop her, and yet another player will get a mission to protect the target. Points will be awarded according to sucess/failure of each player in his/her task.





---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
Gillgalid
Fri Feb 20, 2004 11:17 am
#187

My ideas for becomingforce sensitive....


Q. Why does my opinion carry any weight?


A. I feel I've accomplished a great deal in the 8 months I have playing here.I'm currently working on my 27th profession mastery, I havecompleted more than 95% of the active quests,and I'm also one of the few peope that has recieved the Badges of Altruism and Intellect.


...so it begins.


At release, when everyone was still learning how to become a jedi, a sense of mystery shrouded thesystem. Rumors were flying about everywhere, a day didn't pass without apostofideas for unlocking the force sensitiveslot. I learned a great deal about the game in that time and hada great timein the process.I miss the mystery, the unknown, and the comraderie of the boards in searching for answers. The system put in place needs to include all of these things or it will be aslarge a blunder as the first system of profession masteries. We need a system that has consequences for failing an attempt, a system that ends progress if you answer incorrectly, a system with multiple paths.


Someone was on the right track when they created the hermit heroism quests. Honor, Altruism, Intellect, and Courage are the things that make a light jedi. Forthe Badge of Intellect, figuring out who the bounty hunter was after was a great puzzle, I liked figuring out the markfrom going through all of the evidence. For the Badge of Altruism, saving those poor farmersbeing held in captivity by the pirates gave me the feeling I made a difference. The often guessed at Badge of Honor spawn was another thing altogether, here the pirates were captives and the farmers were running the show. This whole quest felt all wrong from the light jedi point of view, maybe with a little more dialog and investigation something really cool could come out of it, but would be a great thing for someone looking to follow the easier path of the dark jedi. These all had random spawns which required a great deal of patience to find another quality of jedi.


This is what we as seekers of the force want, quests that require us to think, quests with multiple paths. I think a great idea would be to break up the quests into 2 different paths, light and dark. Set it up like faction when you do something for light you gain points for that path but losetwice the points for the dark path. Answer a quest incorrectly, and you have a consequence for your actions.



Jedi Initiate Eriik : Starsider
Riflemen/Doc Eddard Stark : Test Center
Chewato
Fri Feb 20, 2004 11:19 am
#188

I would like to see the 'path of the Jedi' beome instead... the 'path of the special character'. Where you open your specia; character slot and one of the choices is Jedi. But another could be intelligent driod, or {insert ideas here}. Even just opening a second character on the same server would be worth it to me.


Since I am not interested in PvP at all (much less non-consentual PvP) one of my worst nightmares is opening a FSCS. I would have to decide which or my friends to give the character to and then go about recreating my current character (because there is no way I'd let the slot go to waste).


I would like to see the route to opening the extra slot be based on quests but with the type of quests having an impact on the type of slot opened. As a personal preference I do not take missions that target intelligent being (excepting Imperials, but that is force upon me). And when I am running quests I try to keep from killing everything that moves unless the quest requires it (as many do).


KhainOlek
Fri Feb 20, 2004 11:21 am
#189

NPCs I'd like to see make an appearance: Mara Jade, Prince Xizor, Dash Rendar (granted xizor and rendar aren't jedi related characters but I'd enjoy getting quests from them anyways), ancient jediBodo Bossk holocron recording (I know that's him telling you what profession to master lets see him though!), maybe a themepark of the Emporor's Cloning Facility (we all know he doesn't die in ROTJ).


Also I would hope you guys can make this as hard as it is to getjedi using holocrons. I hatedthe holocron concept but I did like it that you were making it hard to becomea jedi. I'm excited that the new path to jedi will be more realistic as to howit might happen in the Star Wars Universe


Also for the missions Ithink it would be interesting to haveriddles (HARD ONES)that you need to solve to find an NPC that you need to talk to. And for a darkside mission maybe you should be assigned to assasinate lightsideplayers running the questsand if they are indeed killed by u they have to start over that level of the quest(sorta like BH missions, give them a way of tracking light jedi or something like Force Sense)


Another non-quest suggestion for jedi is a force cloak that cloaks you from BH droids maybe waste up mind pool so that jedis aren't contantly being tailed by BHs while they run these missions


PS: Since I have your attention devs make it possible to join ARK-run Bounty Hunter Guilds like Benelex and Bossk's guild so we can have Bounty Hunter Wars!
DarkJedi102
Fri Feb 20, 2004 11:23 am
#190




Howabout this...


You click on the quest guy.


"Jedi you seek or cancellation you threaten...oh!"


---congratulations you have become a jedi padawan---


"Ah death hinders you it does, then no longer permanenent it will be..."


---congratulations your death count has been reset and permadeath has been removed, be warned you may only die 3 times a week without penalty, so be careful---


"Ah the path to hard it is...come the master your hand I shall hold..."


---congratulations you are jedi master---


That seems to sum it up...

Arden Gates





fyi, it's averaging 1 death a week. 3 deaths a week and you would start over every week and yes that would be the same as permadeath.


xtxShifter
Fri Feb 20, 2004 11:23 am
#191

I would like to see quests that need to be solved. Instead of just following a waypoint and doing something simple at the end, it would be nice to have to actualy solve some kind of puzzle that might take days or even weeks to figure out. The only problem I see is that, eventually, the solutions to each puzzle would be posted all over the net, which would make the idea kind of pointless.



Elder Shipwright Ledaio
Kaadara - Naboo
Valcyn

Xey
Fri Feb 20, 2004 11:24 am
#192

Lukehad skills in episode IV, he didn't get a lot of chance to use them until the very end but he was already a pilot and skilled at flying much like his father. Ben mentions this in his house. "I hear you have become quite a pilot yourself." He didn't have a way to explain this and to him it wasn't that he was different from anyone else. He could easily have been dipping into the force when he said: "I have a bad feeling about this."

I would call Luke an initiate, 0,0,1,0 -- possibly 1,0,1,0 by the end of episode IV. In Empire Strikes Back he goes from: possibly 3,0,2,1 to possibly Padawan. He isn't a jedi yet. He trains to be one and gets the bulk of his formalized training but when he leaves he does create a gap that he has to fill in between Empire and Return of the Jedi. The most apparent evidence of this is the fact that he chokes a Gamorrean guard entering jabbas palace. I don't think Yoda taught him this and I do think this is an example of where luke is different. "He will bring balance to the force." I have always thought that the person who was going to bring balance was luke. Not anakin/vader. By return of the jedi I would say luke is a Jedi/Dark Jedi apprentice. He is just on the virge of either choice. He is just proficient enough to perform using a little of both. He is a combination of both the light and the dark and I think thats clear from the movie.


Thats my opinion on Luke vs swg jedi. There is no doubt in my mind that Luke does become a Jedi but he is not a normal Jedi and neither was his father. I expect that could bewhy choke is considered a Master level force power in this game.

Luke isn't necessarily a good example to use although I realize we are limited.



Unlocked Jedi November 16th 2003
Dark Jedi Guardian

Xey/Xarthos
Goonquad-Lowca
masteryoda028
Fri Feb 20, 2004 11:25 am
#193

Fear, anger, aggression, all lead to the Darkside.


well, i think that its great for a lil' change in this matter. and the reason is because for some, its about holo grinding and Star Wars isnt bout that. its bout finding your path, a guidance through the Force. seeing where you go, whetherit be Light or Dark.


even the path of finding a Master to teach a Padawan isnt easy. like Luke for example, he had to travel to a remote planet to find Yoda. that was his quest. and even for Luke the path to through his training wasnt complete, and he also fell from the Light to the Darkside. and the fight to bring his father to the Light was a battle in itself.


quests for the FSCS is alot like life, you dont know what you will have to do, or what life will throw at you. its not just the struggle to accomplish your goals but a struggle within yourself to find your path.


in short.......quests i think are a key essential, for any character in the game. what you put into to it, is what you will get out of it. and i personally think that this a key element for making the game more Star Wars-ish. the feel is what makes all of our paths more exciting.


i for one, look forward to one day inlocking my FSCS using the Force, i cant wait to become a Jedi...........


"May the Force be with us, all of us."








Gorath:
<Obsidian Asylum> Shop located @ Rori 3812, 2887
Liu' Darklight ~ (Master Bounty Hunter)
Keereemat Darklight ~ (M-Architect, M-Artisan, M-Shipwright, Merch)
'Ra Kast ~ (M-ID, M-Chef, M-Tailor)
Infinity:
<Dorsai> Shop located @ TBA
Keereemat Darklight (12pt WS) of [KD]Weapons & More... ~ "Supplying your War"
Dubolom
Fri Feb 20, 2004 11:28 am
#194

I wonder... with no permadeath and new quest system will there still BE a separate FSCSslot or will character "become" a jedi?Answer to that questionwould definitely affect the kind of quests that you would go through.


If my character would BECOME a jedi, doing profession-specific quests from many professions would be a viable option because in the end it doesn't matter what professions you mastered on this particular character, he final profession would still be "Jedi"


If SOE keeps the current FSCS system, it 1) undermines Single Character Slot policy and 2) then quests need to be designed in a way that would not force people to give up their chosen professions... and need to re-master them once FSCS slot is opened.


With everything else about jedi being revamped, it seems this is a valid question to ask. I know, this thread is not for asking questionsbut a clarification on that issue would be extremely helpful...


Holding my breath



==============
Veni. Vidi. Discedi.
eznihm
Fri Feb 20, 2004 11:35 am
#195


Thunderheart wrote:


nolan007 wrote:

Thunderheart,

Is this In-Concept about what Jedi should do after they've unlocked their slot?

Or, is this thread about what players should do to open up their Jedi slot?

I'm confused.


It can be both, but seperate the ideas so its easy to read (thanks )





LOL [ugh!!!]
Page 15 of 122