Development Cycle Archive

Thread: FINAL RESOLUTION ON DECAY: 1% Decay will be gone with the Imperial Crackdown

Rikilii
Tue Feb 10, 2004 4:13 pm
#183

Let your coders go home early, just turn 1% decay OFF, for all insured deaths. Easy as pie. Wanna put some sting in death? Double the insurance cost and wounds, add secondary wounds, and make people clone with +1 in all HAM pools, so they have to wait/heal before rejoining the battle.



---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
Daker-Naritus
Tue Feb 10, 2004 4:17 pm
#184






Dabry wrote:



I'm not sure what kinda **edit** CM's you have on your server, but I do get mind diseased for 200+ points a tick. And each tick is 10-15 seconds. Let me count.. letsee, carry the one, ok I suck at math. Anyways, you can see that my mind can easily bottom out before a doc has a chance to get to me.~45 seconds.





Yeah...I call BS on this. Mind disease does not wound you for 200+ points a tick. You might be poisoned for 200 damage (not wounds) a tick, but that doesn't carry through when you clone.


Besides that (for you reading pleasure TH) commandos are currently getting nerfed because their flames can cause 50-100 wound damage every tick. If that is unreasonable and getting nerfed, I hope the devs see that combat medic disease and poison is out of control.
Arnwald
Tue Feb 10, 2004 4:20 pm
#185

TH,


plz tell thank you so much to all your colegues involved in this MAJOR and awesome new!


In you post you just gave us hope :


We got a precise answer, all details involved and finally we got what most of the players wanted


Anyway, in your post you justmade the proofSOE is capable of having the appropriate communication we are all lookingfor. I mean even if the answer would have been negative.


I'm pretty sure it was a very hard decision to take because it could open the door for some players to try to do the same on others hot subjects.


As some points are unclear on the factional decay system could you make a new topic so we could discuss of specific issues?


Ty.




Arnwald
Tue Feb 10, 2004 4:21 pm
#186

P.S : you just made my day... and I'm going to be poorer of some creds needed to buy a nice armor
Daker-Naritus
Tue Feb 10, 2004 4:22 pm
#187






StarRunner wrote:


Personally it doesnt make much sense to me why you should have any wounds upon cloning unless you cloned already wounded. That would be a "true" clone. You go in, record yourself fully healthy, get smacked with disease and flame then die, you should come back as you were prior to the engagement. Unwounded, no TEF on anyone just your overt statues returned to covert (unless you cloned overt) then you should be cloned overt.





Call it weakness...when your clone is activated out of a tank where it has never used its muscles before....a little weakness would be normal.


Also, for the record, if you CURRENTLY (as in right now in the game) clone in a clone center in which you haven't stored your clone data...what happens? Drumroll...............you clone with heavy wounds. This is not a major change from things that are already in game....they just increase the already existing wound penalty.


Seekalaei
Tue Feb 10, 2004 4:24 pm
#188

This is great news indeed.


Though, something occured to me. And it makes me put my foot in my mouth, especially since I was a flaming moron in all my posts in that Development thread.


I was under the impression that Overt players should get all the love. Overt should grant you free pass.


However, it occurs to me that since you clarified that you cannot differentiate pvp deaths from pve deaths, how easily such a thing can be exploited to the benefit of the player. You know when it's a faction death, because the system is prepared to grant faction points to the player upon death, so that alone gives you a premise to appply the "don't penalize" rule. You can use the Imperial/Rebel faction standing to also assist in knowing. With general PvE, I suppose you don't know which is which? Is that about right? However, PvP deaths (faction aligned dueling aside), also grant faction. I confused myself but that's not my point.


My point is, just because you always roll Overt doesn't mean you won't go hunting Krayts Overt, simply to use that to your advantage to bypass insurance. I mean, a lot of players whined about Overt Imperials being unstoppable with their 3 AT-STs, slaughtering Krayt dragons easily. What's to say Overt players won't use some insurance perk to their advantage, if Overts got some free pass?


I sincerly apologize to anyone who had to read my drivelin the other threads regarding this. I was a huge fan of decay in previous threads when SWG Discussion was open. I never stopped PvPing. I never will either.


Now, if we could only fix them pesky bases.. but alas! Patience.


Thanks TH. Awesome job, and thanks for the insight. You can trust us every now and again for decent info.







Lt. Seekealei of Bria
Brawlin' TKM with a Pike
Rebel Underground
I'm not really Rebel, I just play one in a video game.


FaLNanO
Tue Feb 10, 2004 5:01 pm
#189

Woot, now there is something to look forward in PvP.




---
Cpt. FaLNanO
Imperial Army
Master Riflesman/Teras Kasi Master
redleader00
Tue Feb 10, 2004 5:03 pm
#190

Im sure you took the correct choice in this matter.
Thanks.



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Inkar Agobi @ Eclipse
SkydogHex
Tue Feb 10, 2004 5:34 pm
#191

I don't apologize for my bashing or yelling in other threads. As I've said before sometimes the only way to be heard is to make a lot of noise. However send our thanks back to the developers for listening to you after you listened to us.




Skydog Hex i Jeedai Wannabee: ISF


Roustabout
Tue Feb 10, 2004 5:37 pm
#192

Much obliged...the PVP community across all servers appreciates it.
Bevof
Tue Feb 10, 2004 5:44 pm
#193

OOPS!


I forgot to post the question again:



"I for one, am thrilled by this. I would like a little clarification. What kind of Factioned death triggers the no decay rule? Is it just factioned PvP or is it both PvE and PvP?"

Fight_the_Future
Tue Feb 10, 2004 6:05 pm
#194

I am usually very skeptical and harsh towards the Developers, I feel have the right since I pay to play this game.


However, this welcomed change and the way you have communicated the process etc has helped changed my attitude towards you for the better.







ZabrakEnforcer
Tue Feb 10, 2004 6:18 pm
#195

ok so not pve too? well that sucks
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