Development Cycle Archive
Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever
Mansun wrote:
SOE is a company that wants to make money, yes? how do they do that? BY HAVING PEOPLE PLAYING THEIR GAME!! why on earth would they do something against nearly ALL their subscribers if they didn't find it 100% nesesary! THEY WOULDNT!
Let's say I have my own little newsletter I give out to the people on my block. Let's just say 20 people on my block. 8 people read it, 12 ignore it. Now let's say I start writing about something different. A different type of music perhaps. Suddenly, 4 of my 8 (that's half) suscribers start ignoring it. But on the other hand, I've pulled in 6 of the 12 (yet half again) of those who formerly ignored it.
4 (remaining dedicated half) + 6 (new half) = 10 > 8 (original "suscribers").
Yeah, I've lost half my original audience, but my total audience afterwards is still bigger, isn't it? Now if I were charging money, I'd have just made a PROFIT.
Welcome to business, Mansun.
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I haven't been playing as long as a lot of those who are up-in-arms over this, but I fully support them. It's even been posted the multiple times the Rebalance was PROMISED to come SOON. Starting in late '03. I'm sorry, but "soon" does NOT equal 12 months. My account expires at the end of next week... and if they don't say anything comforting in the next week, they've lost another account. I know they don't give a **edit**, but at least I won't be wasting my money anymore.
Hmm it is a neat little tidbit...
Ynatti wrote:
Phederine wrote:
http://eqlive.station.sony.com/news_section/newsview.jsp?story=62268
^^^^ Anyone else see some parallels in there? Not to mention what they should be saying to us at this very moment? You'd think the SOE suits would have learned by now.
Listen to the people. Do the right thing.
If you haven't looked at the above link, please do. The original poster makes a good point.
WHY? WHY THIS CRAP NOW?
Now, again, i read someone writing about the MASSES ruling over intelligent gaming people.
Well that sucks... and thinking about extending the concept to other aspect of life, i realize that the world sucks, and if i want a star wars game it's better to code it for myself or take away the dust from the X-Wing series and, why not, Dark Forces: reminds me of bettere ages when "powerplay" and "rip off money with bad promises" weren't words of gaming vocabulary.
For the first time in my life i'm whining about a game. That's stupid! But it's stupid because anyone sane of mind would not think about so bad solutions to a so big problem!
So i'm whining at human stupidity?
SOE is a company that wants to make money, yes? how do they do that? BY HAVING PEOPLE PLAYING THEIR GAME!! why on earth would they do something against nearly ALL their subscribers if they didn't find it 100% nesesary! THEY WOULDNT!
If SOE thinks that the CR needs to be delayd/pushed a little back, they are probaly right! They know the game better than ANY of you whining sorry sods..
give them a break.. the game is how they make their living, so they probaly want it all working faster, better and smarter than anyone
Roshio wrote:
I agree! The DEV's are **edit**ing lazy asses! Fix your basic game before you move onto new things! The DEV's are making excuses for something that should have been done a long **edit**ing time ago. Jedi are the minority of the population of players and the game should be fixed to help the majority and put in combat balance NOW! ThunderHeart should have been demoted not promoted!
this is ThunderHeart's vocal message box. TH is currently away, gone fishing for the weekend. Please leave all your complaints here, we promise you that they will ALL be adressed after Publish 12: SWG Revamp, Rebirth after Death. Until then, thank you for your patience dear customer, your opinion affects us directly and we appreciate your feedbacks.Continue having a great time with our game.
TH and all the SOE crew.
MadShade wrote:I'm sorry but the SWG forum boards attracts some of the most ignorant and self absorbed people that I've ever seen posting on an MMO forum. Alot of decisions that SOE has made that I don't agree with has come from listening to the whining and complaining of the selfish and know-it-all posters to these forums. Yeah, yeah squeaky wheel gets the grease and all that, but you guys over-do it. On the first page alone of this 2nd thread about the same thing you have the same posters that spammed the first thread about "what a horrible decision soe has made" and how they're leaving. If you're leaving, leave already.I don't know what the huge uproar is about all of a sudden, I could have sworn it's been known that the combat balance was going to be after JTL. I at least have known it for weeks, so I don't know how people couldn't have found out if they tried.
I'm sorry, but this has to be one of the most hypocritical posts I have ever, ever read.
First, you call your fellow players "ignorant and self-absorbed".
THEN you say, "Well, *I* knew about this, so why didn't everyone else?" - gee, isn't that a little self-absorbed?
And, you are wrong - why do you think TH says he had "sleepless nights" about making this posting - why do you think he made it at all?
The SMUGGLER revamp was delayed, but the combat balance was not until TH made the posting on the 15th. Sounds like you were IGNORANT of that.
Check your facts, guy. You also say, "I jump from MMO to MMO and have just recently come back". Well, again, there is your self-absorbition - many of us have STUCK by this game for more than a year, since beta. And yes, those of us who aren't MMO-whores who jump fromn game to game and have been here through it all might have a tiny bit more perspective than someone like you who obviously doesn't have possession of the facts nor the proper experience to understand why people are upset.
Seriously...was your post a joke? If not, perhaps you should think before you type - or maybe, just jump to whatever MMO you are occupying yourself with at the moment while the loyal players of SWG have their say.
MadShade wrote:My problem with the forum whiners and complainers are not that they whine and complain, my problem is that they spam threads like this and work themselves up. Speak your mind and then let someone else say thier piece. The reason he archived the last thread is because so many of the same posters spammed that last thread and made it unmanagable.
LMAO...Oh my, I am gonna fall over from laughter.
First, it wasn't "unamanagable". Threads are linear, my friend. It was that they wanted to get the almost universal complaints out of the way - so they created a new thread and the same thing has happened : most loyal, long term players find this disgusting, and a couple of trolls like yourself come in and start bashing people for expressing their opinion and kiss behind in hopes to get into beta faster.
MadShade, you have made a half-dozen, long, ranting, whining, complaining (about other players) postings to this thread.
How about you take your own advice - don't get worked up, speak your mind and let someone else say their piece.
Seriously...are you a plant? I don't understand why you are participating in this thread, except to bash other players.
If you are so happy with SWG - go play it. /wave .
AO
Message Edited by AudioOrgana on 07-17-2004 05:02 PM
That's what i'm looking for, an open letter from a high corporate who explains the misdirection of the SWG project and the introduction of delays for JTL, not for ground game balancing (EQ style).
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TH
12/8/03
There is content in the works, GCW stuff, the combat revamp...
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TH 12/23/03
I know a bunch of this is in development, but it really is . The combat system is being rebalanced and going forward, its important to get your critical issues to klawlegna so we can act on it. The big bottleneck is communication and after the holidays, a lot of this will be ironed out and smoother.
Instead of "fixing this" and "tweaking" that and ending up with a wobbly 4 legged table because so many number are over-tweaked, we are just revamping the system, but that takes longer.
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TH 12/23/03
The short answer is that these items will be taken care of in the weapons balance. Specials, weapon stratification and the like will all be accounted for
(what ever happened to the weapons balance????)
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TH 12/23/03
I could, but everything is getting revamped. Id be more interested in hearing what you folks have to say on how you WANT it to stack since we are doing the combat balance.
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TH 12/23/03
If its big, its coming in the revamp and the Combat Balance
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TH 1/16/04 (does this one sound familar)
We are going to be revamping PvP, but in the meantime, we have to make some killer fixes to keep what is in live now, fun.
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TH 1/23/04
The combat balance is near and dear to my heart as are all player issues. I just have to juggle time, manpower and scheduling as well. What I do is I keep track of all the issues, label them and sort them. That way when I go to Blair, JustG and Runesabre and say "players need this fixed", its based on how many players are being effected.
The combat balance alone is the single largest player issue. It encompases about 34% of the Correspondent issues and much of the pain combat players are having. Pikemen, carbineers, commando heavy weapons, the cost of specials, HAM costs, all of that will be better when the combat balance is done.
The thing to remember is that because the combat balance touches so many other systems in the game, its going to take a while. The team thats working on this is working very hard and thats the best I can offer.
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TH 2/6/04 (holy cow...the combat revamp is mentioned INFRONT of the jedi revamp)
2. For PvP and Base battle folks, your time is coming. Once we get past the Combat Balance and the Jedi Revamp, the PvP balance is scheduled. Its a multi-publish update (roughly planned atm) where will consider battlefield possibilities, PvP upgrades and so on.
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TH 1/28/04
There are lots of ideas for sure, but right now, the team is focused on the Combat balance, the GCW, the Jedi Revamp, Correspondent/CSR issues, the publish theme, getting the existing professions improved and the dungeons.
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TH 1/19/04 (HAM revamp...assuming this is combat revamp)
The HAM revamp will address all of that. It will repair everyone's specials, it will solve the slow downs in combat and many other things. The challenge is that its a core game system and its going to take a bit because people from many different teams have to be involved.
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TH 2/12/04 (ouch...when I first read this...I thought it might come back to haunt him)
One message that is load and clear is that the combat balance is very important and we all know it is. So that means we have to get the combat balance done and in and polished.
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TH 2/13/04
For the most part, the combat balance is just coding atm
and this
There is much more to the combat balance. The biggest change you will see is in the way the HAM works. It will have more of a regen effect rather than a "diminishing returns" kind of effect. On top of this, defense stacking, specials and all of the combat "components" will be tweaked for more fun and challenging play
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TH 1/21/04
No, the development for the combat balance is being done all along. The develpment time for things like this is longer than most players realize. The "In Concept" cycle for combat roles per se is so that if players have any really great ideas pertaining what defines a profession's combat role, it can be added.
Once the basic design is done and the combat balance moves to the In-Dev phase, things can be tweaked a bit, but no major additions can be included. I thought it was important to get players ideas on combat roles and the dev team agreed.
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TH 2/13/04
I pushed very hard for the combat balance and the team agreed so basically they did the crackdown stuff and then did as much of the Combat Balance as possible. The combat balance items that were selected because they effected creatures so much. The first part of the combat balance was balancing the creature table
AND
I'll be preparing some Combat Balance stuff for next week that will help everyone get on the same page for going forward
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TH 3/3/04
This is something Im checking to see if we can address in the weapon balance part of the larger combat balance, but I don't know what the answer might be. And in any event, concentrating on these minor things before the weapon balance isn't productive. We'll want to look at things when the combat balance is on TC
AND
Actually the game will be easier at the high end because the "invulnerable" templates will be fixed and all professions will be on a level playing field, but in any event, this is something we need to focus on after the HAM revamp goes to TC in Pub 8 and after the Combat Balance goes into effect (tentatively Pub 9 and holding...)
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TH 4/12/04 (time for another meeting???)
We did have a meeting today and I fought hard to get the combat balance put back on the plate. By my reckoning, it represents about 35-40% of the player issues. Would you say thats a wrong direction? I'm always open to ideas that speak to the most players at any given time.
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TH 3/2/04
As far as combat template stacking, this is all part of the combat balance. I mentioned early on that we'd be going through a painful period and this is it. Once the HAM revamp hits the system (keep your fingers cross, it should be in Publish 8) all of these changes will make more sense. It will change the way combat plays and the majority of the discussion points regarding combat will change. Many players are still seeing the way the system was or is, and not as it will be.
The core interaction of combat pools will still work the same, but the way it feels in combat will be different. Once it goes to TC, Im hoping to see all the combat experts get online and play it out so we can tweak it - - it will be a critical period. I know Im anxious to see it
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TH 4/13/04
Atteke wrote:
Thunderheart could you guys put the combat balance on Test Centre in it's current condition like you did with the new HAM system in January? just so we can take a look at it.
-Thanks
Not really. Not for now anyway. You see, if we put it on Test Center, we'd have to push it out in Publish 9 with the the way the process works. Once a clump of code is integrated, "its in there". Thats where the sanbox that we've been talking about comes into play. This sandbox would be like a second Test Center, but configured in a way where it would be insulated from the live code and we would be able to push different versions out much easier without interfering with current process.
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TH 4/19/04
Originally, the Combat Balance was delayed and I worked with the correspondents to get a list of "must haves" from the various profession communities. Since that time, I've have stressed the importance of the combat balance with the team and we are getting it back into the mix, though as you might guess, the schedule is pretty full. Because of logistics, its going to take a couple weeks of information gathering on the technical side before we have a plan to move forward on. We will see the CB soon though.
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TH 4/19/04
We're in the planning stages now. I want to help set expectations as best I can. At this early stage, I would make the following comments:
- The biggest change in the CB that will be a "sensation", and by that I mean something that players will
change them after the CB gets published.
5/04
29/04
What will change is the mechanical balance - - especially with the HAM revamp portion of the CB
We can also further tweak the Smuggler’s combat role in the combat balance
The combat balance will bring elements of both to a Swordsman’s specials with the lions share of focus on re-tweaking the current specials to be more effective
These are two very important melee considerations for the combat balance
1 Answer to rule them all…
In closing, one thing that is very important to keep in mind is realistic expectations.The reality is that there are a huge number of player questions and answers that hang on the combat balance.What I don’t want to see happen is that because many questions revolve around a tight group of answers that the scope of the work gets expectations set so high that they are impossible to meet.We all have high hopes for the combat balance and the certainty that the Combat Balance is very, very important.We are putting a strong focus on special training and hardware to give the effort a leg up and will make this as cool as possible, but I wouldn’t look on it as a magic bullet, but more as an exciting change in direction.
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TH 4/22/04 (OUCH OUCH)
Why is it going to take more than a year post-launch to make this happen?
It's not. We've been talking about things internally a lot. I've stressed the importance of these changes and everyone agrees. We've been going over the implementation details for a couple of weeks now so that we can get this back on track. JustG will be going into more detail in his next State of the Game letter which will be coming out in the next couple of days.
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TH 6/3/04
This is definitely a topic we can discuss further in our upcoming Combat Balance focus threads.
...and this is another great example of something the correspondents and I will want community input on during the testing while the CB sandbox is up.
This is an early answer and is subject to change, but one of our goals for Commandos in the Combat Balance is to change the way Heavy Weapon modifiers work
...but we wont know until the Combat Balance sandbox is live).
When the Combat Balance begins (which will be soon), the correspondents and some players will be brought on to a special Combat Balance server
Lightsabers have been balanced against the system after the combat balance
The most important component to this is to keep giving good, solid feedback to your correspondent so I can bring these opinions to the development team while the CB sandbox is live.
You can look forward to sweeping changes in terms of functionality, speed, etc.But again, I stress, we talk about this topic a great deal in a conceptual form.The rubber is going to meet the road when we bring the correspondents and other players onto the Combat Balance Sandbox server
Again, absolutely.These changes are the types of things we want to address in the Combat Balance
Squad Leader
What is the SL revamp timeframe?. It's still going take place after the combat rebalance, correct?
Its going to be released in the same publish
To answer your question though, this is something we can, and will, talk about during the Combat balance
Yes, Black Sun Razor Knucklers will be back in the game after the combat balance
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TH 6/14/04
Waste93 wrote:
How about some info on the combat revamp. There are lots of rumors floating around on this one. And since the answer to just about every question the combat professions ask is "wait for the rebalance" it would be helpful.
Once we get through the Jedi Revamp, I'll be posting lots of thread. We'll have a lot of focus threads and the like and after P9, I'll start making the weekly roundtable have a CB focus to cover specific issues.
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TH 6/10/04
Weaponsmith
Are stun weapons going to see a major rebalance within the future?
Yes. Stun weapons (particularly stun batons) were never intended to be "the weapon" that everyone wants because it is the most effective. SWG’s weapons were always supposed to have a variety of useful and efficient weapons available, but here again, with all the tweaks and changes over the last 8+ months have caused a series of imbalances. This is definitely something that will be looked at during the combat balance.
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TH 7/15/04: I will be immediately working with the correspondents and the community to develop a list of pre-combat balance fixes
Gary Gattis's State of the Game Letter (around pub 8!): We are cranking on the Combat Balance, and we think development on it will span 2 more publishes.
So...which is it? Were we lied too? mislead? or ???
Message Edited by BlueCelt on 07-16-2004 07:26 PM
Man that really sums things up doesnt it?
W O W W O W W OW
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