Development Cycle Archive

Thread: The Status of Battlefields

Darius2
Wed Jun 09, 2004 3:37 pm
#170

Crafting GCW idea



I'd like to see crafters be able to craft materials and then "donate" them to their faction, earning some sort of reward in return.


For example, Architects could craft walls, deliver them to a recruiter or quartermaster npc, and earn fp or something. This way the rebellion would recieve some of the walls (or space craft parts, ammunition, armor, uniforms, medical equipment, raw resources, etc) that the rebel faction would need to wage its campaign.


It would be exciting as a rebel to have to transport these goods, which are considered contraband by the empire, to certain secret supply depots worrying about when an imperial patrol might come across your path.


Anyways, just a thought





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Lucius-X
Fri Jun 11, 2004 6:44 am
#171






Melkasar wrote:


Me and my guild have been talking about this and we came up with some
ideas we hope you can use. We tried to mix things already programmed with stuff we would like to see in-game.




1 - GCW Menu


Any player who joins a faction,either Rebel or Imperial could open a new


menu,the GCW menu,where the player can find his factions Bases,like a


forum,and another one about the GCW where everyone could participate.
This way,it would be easy to know the GCW status in your server,allowing a


more " faction cooperative" game.




2 - Base Battles


The idea is to make some kind of participative battle system,giving more


sense to the game,we centered in how players could attack/conquer a


base,the system could be slightly modified,for being able to conquer cities,etc


The main thing was to work with already programmed in-game elements,and I


think the system basically uses them,but in a different way and introducing


some new stuff.


The Idea


A high rank player from the opposing faction to the Base owners (by base we


mean a HQ),can declare a battle on that base.
Battles last for a week,24 hours a day,and it would work as a point based


system. If the winner faction doesnt win for more than 20%,the battle could


continue for 2 more days.Knowing this, it would be only 1 battle per planet at a


time.




PUNTUATION


Im not gonna say exact numbers,just an idea. Everything that "dies" in a


battle gives "battle points",either players or NPCs.
The system could be something like this,in order from less point reward to


higher point reward:


- Dead NPC (depending of what NPC of course,its not the same an AT-ST


than a trooper).
- Dead Player
- Destroyed Respawn




New HQs


They would have their radius augmented to 300ms,depending of the "quality"


of the HQ it could have some advantages like improved defence,etc


GCW Menu


I think this is highly necessary,to allow higher cooperation between members


of the same faction in the GCQ.. This menu would include your faction


bases,wich ones are being attacked,info about each battle,like each faction's


current points,how many people in-battle and how much time till the battle


ends.




DECLARE A BATTLE


To declare a battle,a high ranked player must buy a deed on any recruiter


using faction points. This deed (or Battle Camp,BC) can be used only inside


the enemy Base radius,and never under 100ms . Needless to say that this


deed would be really expensive
Once the BC is planted,the player can stablish a limited numer of defences


(wich ill explain later),after this,the player who bought the CB deed and planted


can turn the BC into operative mode.
Right after the BC is operative, both Imperial and Rebel faction players get a


system message warning of a battle starting in a hour,only saying the planet


where its going to happen. After 1 hour the battle begins



JOIN THE BATTLE


Once the battle is declared (and before it starts) the players will be asked if


they want to join the battle. If they accept and they are members of a


faction,they will enter the safe battle zone. If they are Neutral,they will be able


to choose what faction they want to fight with,gaining faction points with their


kills.
To improve the arrival of more players,two battle shuttles could be used only


for the battle week,1 for imperials,other for rebels.Neutral members couldnt


use this service.




SAFE ZONES


The BC and the base are considered safe zones,where enemy players cant


enter,this safe zones are divided in:


- No transit area
- Invulnerability area



Invulnerability area:


This zone is where the clone facility and the base terminal are located,where


people joins the battle and it would be considered as a cantina-hospital.If it


was necessary to stablish a max number of players per battle,people could


wait here queued,and join when someone dies in the battle.



No transit area:


The HQ area ( structure and its courtyard) and the BC (wich could have walls


or a fence),here players cant target or be targetted,and once you exit it,you


cant enter again till you get killed.
This zones are made to stop people from camping the enemy clone facility,of


course one faction could camp outside enemy base.




DEFENSES


Base owners can protect the base with defences,to protect it from


attacks.This defences would be grouped in active and passive defences. They


would be bought at the faction recruiters,and would be expensive to get. They


could be placed in a 100m radious from the base.
Active ones could be NPC respawns and turres.And pasive ones minefields.


NPC respawn spots would be visible to everyone in battle and where troopers


and other defensive NPCs would pop each X secs (depending of what unit they


produce).There would be different respawn spots,each one with a different


prize depending of what unit they produce.



During the battle:


Once the battle starts,defensive structures would be much lower but they could be bought by high rank players (this way faction ranks could have a GCW active role),they would be placed in a 50ms radius from the base,or at 20ms radius from another active defence..
All defences would dissapear when the battle ends.
Obviusly imperials are superior,but its part of the GCW storyline anyway.




DEATH


When you die you would be asked if you want to continue fightning,if so,you will respawn in the Invulnerable area,without gear decay,but with the typical wounds and battle fatigue. If you choose not to continue,you will respawn in the nearest clone facility or the pre-designated one if its in the same planet as the battle.




REWARDS


Biggest problem about the GCW are the quality of the current rewards on


badges or single quests.
With "killing" i mean calculate the damage you made to a player,npc or
structure. It would would as the current exp kills formula when you kill a npc.
When you kill a NPC,you earn faction points,exp and some credits. If a
defence placed by you kills someone you get 75% of the reward you would get


if it was destroyed by you.
If you kill a player you earn X faction points depending of his faction rank and some credits.



Each minute in the battle gives faction points (if you are out of the safe zone).
The 5 top players of the winner faction would earn a badge as a Battle Hero (top players being the ones who made more factions points).
If the faction whos attacking wins the battle,they automatically get control over


the enemy HQ,being the BC owner the new HQ owner and a big faction


reward.


I think its an interesting system,cooperative,and grants possibilities to all


professions.


Special thanks to: Limph and the Binaris clan ( Radiant server).





AWESOME ideas. Now just need to get em implemented




~~~Chilastra...last to load...last to know~~~
RebelGeneral
Fri Jun 11, 2004 11:15 am
#172

I looking forward to try on the battlefields, and i think it should be like this:


U should go perhaps 3-3or 5-5 or something, and should maybe go like other multiplayer FPS games, with rounds, so when a new round starts each team will start on there side of the battlefield and there should be houses they can hide in, and a new round will start when all the players on one of the teams are dead!

Kinda like CounterStrike, just better



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Dadalis
Sun Jun 13, 2004 6:50 pm
#173

Here's an idea for PvE battlefields, on any given planet where you have a PvE Bf, make it so a large group of players can get a misson from a faction term that will send them to the PvE BF.
mikedealer
Wed Jun 16, 2004 8:42 pm
#174


How Bout Making "battlefields" a factional perk that can be bought with faction points, only planted on the adventure planets like endor, yavin and dathomir. You get a deed in your inventory, and can place it in a spot.


My vision/hopes would have this, 2 "home bases" one reb one imp, they would have cloning facilities and a hospital or something. Maybe have it so that whoever wins the battle "takes out the opponents home base within the battlefield" would reclaim the deed, or something to that effect i dont know.

Seems like a cool idea to me

Or make a Whole planet like stated on page 3, have it so that if you land on the planet, you are set to overt automatically, and if you are reb, you "land" in the rebel base, and imp's would land in their own field base, have it so no one in the opposing faction could enter the perimeter of the starport base or something.

Lets Make HOTH! yes that would be awesome,



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DarkHybrid108
Sat Jun 19, 2004 11:43 am
#175

not like i could ever find battlefields anyway



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Never shall the blood of the innocent be shed yet the blood of the wicked shall flow free and the three shall spread their blackened wings and be the thundering hammer of god!
Bobafett34
Sun Jun 20, 2004 4:32 pm
#176

1. IDEA FOR SQUAD LEADER PROFFESION WITHIN THE BATTLEFIELD


Well my idea is pretty simple, and would make battles inside of battlefields a lot more organized and a lot more fun for the fighters as well as the squad leaders.


I. Squad leader towers.

The point of the squad leader towers would be a place for squad leaders to take control of the battle. Just as we have manual turrets, squad leaders would use these towers to control the battle. As soon as a squad leader entered the tower, he would get a birds eye view of the battlefield. The view would show who were enemies by having the enemies names in red, and his troups names in green, and the other squad leaders troops in purple. He then would have a role that would tell his troups where to go, where to attack kind of like a war stratagy game I.E. Starcraft, Warcraft, Command and Conquer.


He would select the troops he was controlling. Tell them where to go by clicking the area he wanted them to go, and then on the troops screen a temporary waypoint, kind of like one of the new group mission waypoints, would pop up on his screen and he could run to it if he wanted. (We wouldn't want to take the free will of the troop away, he could chose to listen to the squad leader or not, but the squad leader wouldn't take control of him, he would be more of a guide)The troops would run to the waypoint, and await the next order. If it was to attack a specific target I.E. another player, npc player, or factional building/factional target. He would pick the target, and everybody he was commanding, would automatically be targeted to that target. The troops would then get to pick the attacks they wanted.


The troops would be divided evenly determined by how many squad leaders were in the towers, and how many troops there were on the battlefield. I.E. If there were 3 squad leaders and 15 troops, each squad leader would get 5 troops.


The squad leaders would also have there own chat for that battlefield so they could coordinate with each other. Plan stratagies, and devise plans.


Over all I think this idea would give a great addition to the neglected Squad Leader proffesion, and it would make battlefields more stratagy oriented, making more people want to pvp in this way, and get more engulfed in battlefields.




Koris Kiri
Guild leader
DSZ
Bobafett34
Sun Jun 20, 2004 4:36 pm
#177

My other idea was to make battlefields so that they played a big part in the GCW, where you could check the status of all battlefields. The point of them would be to take them over. Kind of like when you take over a factional base, except instead of destroying it, you just accimilate it into your faction. At the end of the story line, the faction that had the most accumilated time of ownership of the battlefields would have a certain percentage into the GCW.



Koris Kiri
Guild leader
DSZ
Trezier
Mon Jun 21, 2004 8:03 am
#178


This is the song I hear when I think of the battlefields fate....

http://www.bryanshulkpage.com/Audio/Season1/Lonelymantheme.mp3
DarkHybrid108
Wed Jun 23, 2004 3:54 pm
#179

battlefields like...dont work



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Never shall the blood of the innocent be shed yet the blood of the wicked shall flow free and the three shall spread their blackened wings and be the thundering hammer of god!
Solidous
Thu Jun 24, 2004 1:53 pm
#180

I know the battlefields are turned off but how can I find them if they were ever turned back on.



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JerikArca
Fri Jun 25, 2004 10:58 am
#181

Will battlefields be fixed in the GCW revamp, and what role will they play?



"If we make enough of a fuss we might get the attention of the devs."
"Long Live the Empire"
Colonel Nom Anor
CommanderZiN
Fri Jun 25, 2004 10:43 pm
#182

I'd like to see a nice battlefield, but I don't believe you can get one straight away, first players must actualy use them first before they decide what they like and what they don't.


FP points need to be worthwhile. (A Incentive)

What i'd like to see in battlefields is your faction points being put to better use, either the points are worth more or something and when you leave the battlefield theres not a dramatic loss in FP and possibly even a gain if you lucky. All perks left on BF.

when you die or leave the battlefield your FP should be restored, and then either added to or subtracted from you depending on your performance.


Faction pets should be in large enough quantities to create a full size battle. (Offensive)

I'd like player to be able to control many faction pets, you should be able to buy and use many times more faction pets inside the battlefield, but the cost of pets should only be incurred for that battle only i.e. it would be good to store high amounts of FP for use on battlefields, and no reason to be scared of loosing all that hard earned FP.

There should be more types of faction pets available including AT-AT's and other things you'd see on battlefields.


Turrets should also be able to be built with the same cost as pets. (Deffensive)

Automated turrets should be available for placement around fortifications and manned portable turrets should also be allowed (although maybe not a turret, just something with more firepower, a vehicle maybe)


After Finishing the Battle you should be relatively in the same status as before you entered. (No Fear)

you should spawn or clone near where you entered the battlefield, with only minor to medium pluses or minuses to your status before you entered. (similar to what players would accept out of PvP)

You should get bonuses for personaly doing well, as well as a bonus for your team doing well and vice versa.


The battles should have an outcome on the SWG world (A Reason to Fight)

maybe they could swing a storyline or earn money for a guild or town.





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