Development Cycle Archive
Thread: The Status of Battlefields
Crafting GCW idea
I'd like to see crafters be able to craft materials and then "donate" them to their faction, earning some sort of reward in return.
For example, Architects could craft walls, deliver them to a recruiter or quartermaster npc, and earn fp or something. This way the rebellion would recieve some of the walls (or space craft parts, ammunition, armor, uniforms, medical equipment, raw resources, etc) that the rebel faction would need to wage its campaign.
It would be exciting as a rebel to have to transport these goods, which are considered contraband by the empire, to certain secret supply depots worrying about when an imperial patrol might come across your path.
Anyways, just a thought ![]()
AWESOME ideas. Now just need to get em implemented
Melkasar wrote:
Me and my guild have been talking about this and we came up with some
ideas we hope you can use. We tried to mix things already programmed with stuff we would like to see in-game.
1 - GCW Menu
Any player who joins a faction,either Rebel or Imperial could open a new
menu,the GCW menu,where the player can find his factions Bases,like a
forum,and another one about the GCW where everyone could participate.
This way,it would be easy to know the GCW status in your server,allowing a
more " faction cooperative" game.
2 - Base Battles
The idea is to make some kind of participative battle system,giving more
sense to the game,we centered in how players could attack/conquer a
base,the system could be slightly modified,for being able to conquer cities,etc
The main thing was to work with already programmed in-game elements,and I
think the system basically uses them,but in a different way and introducing
some new stuff.
The Idea
A high rank player from the opposing faction to the Base owners (by base we
mean a HQ),can declare a battle on that base.
Battles last for a week,24 hours a day,and it would work as a point based
system. If the winner faction doesnt win for more than 20%,the battle could
continue for 2 more days.Knowing this, it would be only 1 battle per planet at a
time.
PUNTUATION
Im not gonna say exact numbers,just an idea. Everything that "dies" in a
battle gives "battle points",either players or NPCs.
The system could be something like this,in order from less point reward to
higher point reward:
- Dead NPC (depending of what NPC of course,its not the same an AT-ST
than a trooper).
- Dead Player
- Destroyed Respawn
New HQs
They would have their radius augmented to 300ms,depending of the "quality"
of the HQ it could have some advantages like improved defence,etc
GCW Menu
I think this is highly necessary,to allow higher cooperation between members
of the same faction in the GCQ.. This menu would include your faction
bases,wich ones are being attacked,info about each battle,like each faction's
current points,how many people in-battle and how much time till the battle
ends.
DECLARE A BATTLE
To declare a battle,a high ranked player must buy a deed on any recruiter
using faction points. This deed (or Battle Camp,BC) can be used only inside
the enemy Base radius,and never under 100ms . Needless to say that this
deed would be really expensive
Once the BC is planted,the player can stablish a limited numer of defences
(wich ill explain later),after this,the player who bought the CB deed and planted
can turn the BC into operative mode.
Right after the BC is operative, both Imperial and Rebel faction players get a
system message warning of a battle starting in a hour,only saying the planet
where its going to happen. After 1 hour the battle begins
JOIN THE BATTLE
Once the battle is declared (and before it starts) the players will be asked if
they want to join the battle. If they accept and they are members of a
faction,they will enter the safe battle zone. If they are Neutral,they will be able
to choose what faction they want to fight with,gaining faction points with their
kills.
To improve the arrival of more players,two battle shuttles could be used only
for the battle week,1 for imperials,other for rebels.Neutral members couldnt
use this service.
SAFE ZONES
The BC and the base are considered safe zones,where enemy players cant
enter,this safe zones are divided in:
- No transit area
- Invulnerability area
Invulnerability area:
This zone is where the clone facility and the base terminal are located,where
people joins the battle and it would be considered as a cantina-hospital.If it
was necessary to stablish a max number of players per battle,people could
wait here queued,and join when someone dies in the battle.
No transit area:
The HQ area ( structure and its courtyard) and the BC (wich could have walls
or a fence),here players cant target or be targetted,and once you exit it,you
cant enter again till you get killed.
This zones are made to stop people from camping the enemy clone facility,of
course one faction could camp outside enemy base.
DEFENSES
Base owners can protect the base with defences,to protect it from
attacks.This defences would be grouped in active and passive defences. They
would be bought at the faction recruiters,and would be expensive to get. They
could be placed in a 100m radious from the base.
Active ones could be NPC respawns and turres.And pasive ones minefields.
NPC respawn spots would be visible to everyone in battle and where troopers
and other defensive NPCs would pop each X secs (depending of what unit they
produce).There would be different respawn spots,each one with a different
prize depending of what unit they produce.
During the battle:
Once the battle starts,defensive structures would be much lower but they could be bought by high rank players (this way faction ranks could have a GCW active role),they would be placed in a 50ms radius from the base,or at 20ms radius from another active defence..
All defences would dissapear when the battle ends.
Obviusly imperials are superior,but its part of the GCW storyline anyway.
DEATH
When you die you would be asked if you want to continue fightning,if so,you will respawn in the Invulnerable area,without gear decay,but with the typical wounds and battle fatigue. If you choose not to continue,you will respawn in the nearest clone facility or the pre-designated one if its in the same planet as the battle.
REWARDS
Biggest problem about the GCW are the quality of the current rewards on
badges or single quests.
With "killing" i mean calculate the damage you made to a player,npc or
structure. It would would as the current exp kills formula when you kill a npc.
When you kill a NPC,you earn faction points,exp and some credits. If a
defence placed by you kills someone you get 75% of the reward you would get
if it was destroyed by you.
If you kill a player you earn X faction points depending of his faction rank and some credits.
Each minute in the battle gives faction points (if you are out of the safe zone).
The 5 top players of the winner faction would earn a badge as a Battle Hero (top players being the ones who made more factions points).
If the faction whos attacking wins the battle,they automatically get control over
the enemy HQ,being the BC owner the new HQ owner and a big faction
reward.
I think its an interesting system,cooperative,and grants possibilities to all
professions.
Special thanks to: Limph and the Binaris clan ( Radiant server).
http://www.bryanshulkpage.com/Audio/Season1/Lonelymantheme.mp3