Development Cycle Archive

Thread: The Status of Battlefields

DarthDominus
Wed May 12, 2004 7:15 am
#157

/turn distant echo on


Is there anybody out there ...there ..there....


/turn distant echo off


Come on DEVs ...please at least give us an indication if this will ever get done.






Xayn Geist - Dark Jedi Padawan & Imperial Navy Ace
Aezyn Khell - Master Shipwright & Co-Owner of Dark Side Technologies
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PublicEnemyNO01
Wed May 12, 2004 8:44 pm
#158






Azrael101 wrote:

A BH/Jedi that pulls his own name from terminal and is confused.









lol good one gave me a good laugh.

but still waiting for battlefield................................................................



______________________________________________
"Man who catch fly with chopstick accomplish anything."
~Mr. Miyagi


Khaos-
Fri May 14, 2004 11:08 pm
#159

does this mean that we wont be able to afk jedi in them?
LooMacklin
Fri May 14, 2004 11:14 pm
#160

have they 'ever' worked?


Waste of time and resources.


Scrap them, and concentrate on more exclusively spawned dungeons, and unique/rare randomly occuring 'events'.
AntoineSpotter
Sun May 16, 2004 10:00 am
#161

I am not one to complain but a couple of times I have had problems with battle fields. First I took a group of fellow guildies to the battle field right south of Theed, well only twoof us made it in the battle field for some reason, and well you can imagine where it went from there. The other is most of the time you cant even zone into them. I think a good way to fix it would be to have no matter how many groups enter they are in differant battles. If you have 3 groups enter at once thats fine but what if 30 minutes down the road 3 more groups showed up. Instead of waiting for the battle to restart why not have them start another of thier own.

Just throwing in the problems andideason howfix it. Thanks



Foolish are those that fear nothing, yet claim to know everything.
Servalac
Mon May 17, 2004 7:21 am
#162

I say just make another planet lets say Hoth and make the whole planet a battlefield and fight for control of flags and gain rewards for holding it the longest something along those lines
Xyvyon
Thu May 20, 2004 12:18 pm
#163

TH pls have a look at BF status !
Libretto
Fri May 21, 2004 5:27 am
#164

The Battle Planet Concept


Has been posted many times elsewhere. I would love to see it. Bring Hoth into the game as a standing battlefield. Better than randomly spawnin Rebels and Stormtroopers in Mos Espa. Who thought of that? Why?






Minuet d'Ascoyne
Colonel - Grand Army of the Empire
Ghost Dancers

=====================
"Is the sky falling yet?"
=====================
haho
Sat May 22, 2004 5:07 pm
#165

Where are battlefields? I suppose atm they would just be Poisonfields so not worth having really....


TH why isnt there a 'Combat Revamp' in-concept thread? Surely you guys have some details of what is up and coming, I mean, its not like a million miles away is it?


You have a smuggler revamp thread, yet, we all know that is after the combat revamp one






Infinity - Haho [Black] Imperial PVP Guild Black Forums, feel free to visit


Wonder if space-ships can fire poison or have crazy ass DOTs? If they can Im gonna burn SOE down... lol

Xyvyon
Sun May 23, 2004 12:43 pm
#166

Still waiting ........!
Melkasar
Mon May 24, 2004 5:30 pm
#167


Me and my guild have been talking about this and we came up with some
ideas we hope you can use. We tried to mix things already programmed with stuff we would like to see in-game.




1 - GCW Menu


Any player who joins a faction,either Rebel or Imperial could open a new


menu,the GCW menu,where the player can find his factions Bases,like a


forum,and another one about the GCW where everyone could participate.
This way,it would be easy to know the GCW status in your server,allowing a


more " faction cooperative" game.




2 - Base Battles


The idea is to make some kind of participative battle system,giving more


sense to the game,we centered in how players could attack/conquer a


base,the system could be slightly modified,for being able to conquer cities,etc


The main thing was to work with already programmed in-game elements,and I


think the system basically uses them,but in a different way and introducing


some new stuff.


The Idea


A high rank player from the opposing faction to the Base owners (by base we


mean a HQ),can declare a battle on that base.
Battles last for a week,24 hours a day,and it would work as a point based


system. If the winner faction doesnt win for more than 20%,the battle could


continue for 2 more days.Knowing this, it would be only 1 battle per planet at a


time.




PUNTUATION


Im not gonna say exact numbers,just an idea. Everything that "dies" in a


battle gives "battle points",either players or NPCs.
The system could be something like this,in order from less point reward to


higher point reward:


- Dead NPC (depending of what NPC of course,its not the same an AT-ST


than a trooper).
- Dead Player
- Destroyed Respawn




New HQs


They would have their radius augmented to 300ms,depending of the "quality"


of the HQ it could have some advantages like improved defence,etc


GCW Menu


I think this is highly necessary,to allow higher cooperation between members


of the same faction in the GCQ.. This menu would include your faction


bases,wich ones are being attacked,info about each battle,like each faction's


current points,how many people in-battle and how much time till the battle


ends.




DECLARE A BATTLE


To declare a battle,a high ranked player must buy a deed on any recruiter


using faction points. This deed (or Battle Camp,BC) can be used only inside


the enemy Base radius,and never under 100ms . Needless to say that this


deed would be really expensive
Once the BC is planted,the player can stablish a limited numer of defences


(wich ill explain later),after this,the player who bought the CB deed and planted


can turn the BC into operative mode.
Right after the BC is operative, both Imperial and Rebel faction players get a


system message warning of a battle starting in a hour,only saying the planet


where its going to happen. After 1 hour the battle begins



JOIN THE BATTLE


Once the battle is declared (and before it starts) the players will be asked if


they want to join the battle. If they accept and they are members of a


faction,they will enter the safe battle zone. If they are Neutral,they will be able


to choose what faction they want to fight with,gaining faction points with their


kills.
To improve the arrival of more players,two battle shuttles could be used only


for the battle week,1 for imperials,other for rebels.Neutral members couldnt


use this service.




SAFE ZONES


The BC and the base are considered safe zones,where enemy players cant


enter,this safe zones are divided in:


- No transit area
- Invulnerability area



Invulnerability area:


This zone is where the clone facility and the base terminal are located,where


people joins the battle and it would be considered as a cantina-hospital.If it


was necessary to stablish a max number of players per battle,people could


wait here queued,and join when someone dies in the battle.



No transit area:


The HQ area ( structure and its courtyard) and the BC (wich could have walls


or a fence),here players cant target or be targetted,and once you exit it,you


cant enter again till you get killed.
This zones are made to stop people from camping the enemy clone facility,of


course one faction could camp outside enemy base.




DEFENSES


Base owners can protect the base with defences,to protect it from


attacks.This defences would be grouped in active and passive defences. They


would be bought at the faction recruiters,and would be expensive to get. They


could be placed in a 100m radious from the base.
Active ones could be NPC respawns and turres.And pasive ones minefields.


NPC respawn spots would be visible to everyone in battle and where troopers


and other defensive NPCs would pop each X secs (depending of what unit they


produce).There would be different respawn spots,each one with a different


prize depending of what unit they produce.



During the battle:


Once the battle starts,defensive structures would be much lower but they could be bought by high rank players (this way faction ranks could have a GCW active role),they would be placed in a 50ms radius from the base,or at 20ms radius from another active defence..
All defences would dissapear when the battle ends.
Obviusly imperials are superior,but its part of the GCW storyline anyway.




DEATH


When you die you would be asked if you want to continue fightning,if so,you will respawn in the Invulnerable area,without gear decay,but with the typical wounds and battle fatigue. If you choose not to continue,you will respawn in the nearest clone facility or the pre-designated one if its in the same planet as the battle.




REWARDS


Biggest problem about the GCW are the quality of the current rewards on


badges or single quests.
With "killing" i mean calculate the damage you made to a player,npc or
structure. It would would as the current exp kills formula when you kill a npc.
When you kill a NPC,you earn faction points,exp and some credits. If a
defence placed by you kills someone you get 75% of the reward you would get


if it was destroyed by you.
If you kill a player you earn X faction points depending of his faction rank and some credits.



Each minute in the battle gives faction points (if you are out of the safe zone).
The 5 top players of the winner faction would earn a badge as a Battle Hero (top players being the ones who made more factions points).
If the faction whos attacking wins the battle,they automatically get control over


the enemy HQ,being the BC owner the new HQ owner and a big faction


reward.


I think its an interesting system,cooperative,and grants possibilities to all


professions.


Special thanks to: Limph and the Binaris clan ( Radiant server).

JohrusGallandro
Mon May 31, 2004 12:13 am
#168

^ good ideas.



Egon 'S'yn

Fear the Rise of Syn

Tai'shar RoS
Osryri
Wed Jun 02, 2004 3:58 am
#169

how bout we justget the old ones back up and running againuntil you guys figure out what u want to do. Its been almost six months since u shut them down to redo them, and stillwe have yet to see any results. I dont think SOE even gives a crap about the battlefields now that they got thier jedi revamp coming out. Come on if u cant think of something new in six months just go back to the way it was.





Oeligra's mall New Dawn City Naboo, WP 1868 , 5595 11point weapon smith, resource's, and deeds.
OS musuem New Dawn City, Naboo, WP 1833 5675







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