Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 4-19-04)
- Killing a Jawa should make they audibly cryout "Utini!"
- The chat box should be wide at the bottom and smaller at the top, like a pyramid with no point. This would give chat text the effect of scrolling up and into the distance, like the opening text of a Star Wars movie.
- Anytime a "Loading" screen is used, once the game is finished Loading, it should cut to the game like a Star Wars movie (i.e. use that classic sidescroll scene change used throughout Star Wars and Willow)
- Stormtroopers say "That one, over there!" and "I've got'm!" whenever they start attacking. They should say "Move along..." when they win a battle.
- By a players HAM bars there should be a little "paper-doll" animation of your character, but it should be a classic blue hologram. It would mimic your actions on screen, and shake everytime you take damage. This would be nothing more than a cool aesthetic (though could be used as a PSG meter as well)
- Basic Green-Con Stormtroopers, Ewoks, Gungans, Tuskan Raiders, Jawas, Rebels, etc. These would swarm players in droves and give that big battle feel as players use their area effect attacks to knock down multiples at a time, though for little to no XP/FP award. It just helps to produce the big battle cinematic feel.
- More Tailor-made clothing using original movie costume designs. Jedi clothing, Lukes Tatooine clothes, Lukes Poncho, Hans outfit, Lando's outfit, Lando's cape, etc. Also, Scout Trooper Armor and Rebel Camoflauge gear (from RotJ).
- Constant Star Wars music playing from the original scores. Different Battle music per planet, and different music depending on the mob (i.e. Duel of the fates vs. Force Sensitive/Jedi)
- Weapon "Holstering" - No ACTUAL tailor made object involved, just hover the item over wear it would normally be "holstered." It works pretty well in another game, and just gives the game a nice touch of realism - instead of just holding your weapon all of the time.
- Armor sound effects - "clinking" as players run
- Indiginous races using their own combat styles - Ewok spears, kites, bows, traps; Gungan Boomers, shields, and Mounts; Tuskans (good as they are now); Jawas using JawaIon rifles and combat droids; Nightsisters using Rancors as mounts; etc.
Add to that
- Change "Cloning" to "Bacta Therapy" - everytime you die you are "transported" to the local "Bacta Facility." There would be a very short animation of you floating in the Bacta Tank, and then you would load back into the normal game and be ready to go.
- The ability "Wookie Roar" should have an audible Wookie Roar accompanied with it.
1 hour timer on PvP... once you have been killed in PvP make it an hour before being able to reenter or aid other in PvP. This would give death a more signifigant impact.
Give better faction rewards to rebels... right now they are awful.
- please show some more straightness ..... put all dots under the 75% pvp reduction or dont put even one under thethese .
- please fix the ranged defence bug .... thrown things are not affected by it .
I've read numerous posts by people who like the current system and people who don't. I agree that as a concept it is great, it's good to get players working together.
I am a 32 year old player with family commitments that mean that I am only able to play for an hour or so at a time. I am persuing a more combat oriented character and have been sat at Marksman 4-4-4-4 for several weeks. I am also near to Mastering the Scout profession so that I can take the Bounty Hunter route.
The chances of me stumbling across people who require training are very slim. In the short stints that I am able to play I don't particularly enjoy standing around waiting for people to request training, nor do I like standing around at the Starport advertising training. None of these methods are enjoyable, nor do they FEEL right from a roleplay perspective.
As you can gather I also spend most of my time playing solo. This works well because it's difficult to make a commitment to other players who are able to play more regularly than I, AND it enforces Bounty Hunter roleplaying as they would typically work alone - but the game doesn't allow for this.
As I see it, all that needs to be done is to allow the NPC trainers to sell Apprenticeship XP, or train to Master levels regardless of AP XP. Of course this needs to be done for a fee as with all other training from NPC's. Training from PC's would still be preferable as it promotes interaction and would be cheaper, but alternative options need to be available to prevent alienating players who don't/cannot work in this way.
Also there are several color customization blocks which are not working for tailer (light buster "trim", luxurious gown color #2, ammo bandoleer, etc). These have been broken for a very long time now, and should be a fairly easy fix if someone will just do it.
How about fixing the horrible targeting in this game. In other games I've played I could cycle through dead things with a press of a key. I could target the current person attacking me with a press of a key, then cycle through other people who were attacking me.
I've never played a game that had such a poor targetting system. It wont' even target the closest thing. I'll have somethign chase me and I'll be targeting some chuba behind it. On the Corvette I had to manually mouse click all my targets otherwise I'd end up targetting something on some other floor I couldn't even see.
-realistic speed on the speeders, like in RoTJ(on endor)
-Variation on design/looks on comp armor
-MORE COLORS(i want a bright yellow comp armor)
-WEAPONS!! so far ive only seen pistols, carbines and pistols! what about us Commandos/Swordsmen/Fencers/pikemen etc!
-More types of trooper armors for imperials!
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