Development Cycle Archive
Thread: SWG Changes Part 3: GCW Occupation System
Spook333
Tue Feb 08, 2005 2:53 pm
#170
Just keep on hitting the Smugglers, while they are on their knees crawling toward the door, as usual.
Calandryll_SOE wrote:
Cantina Crackdowns
Officers from the controlling faction will occasionally check cantina patrons. While the Rebellion stands for personal liberty, they also understand that security is important during a time of war. Scans conducted by agents of the Rebellion will be done with the highest order of respect for the rights of those scanned. It is important to remember, though, that spices & sliced weapons are as illegal in Rebel controlled territory as they are in the Empire.
Sifer2
Tue Feb 08, 2005 2:54 pm
#171
Novock wrote:
QFE
Yea there's the Overt IMperial Dark Jedi standing at his PvP base ready to defend when the NPCs at the base scan him and turn on him. Even better yet if he';s the one who spent the huge Fp costs to purchase and place the base to begin with. LOL great mechanics there. I'm still waiting for someone from SOE to expalin how this is not going to completely unblanace evrything and give the Rebels the advantage when Continuity says the IMperials should have the advantage.
Haha see now that would be hilarious right there. Place a base only to have its NPC's scan an kill you. This is just one of the reasons the whole factional Jedi system is stupid. The Devs need to either give Jedi thier own factions or make them fully functional members of the Empire/Rebellion. Currently its already stupid how any guy on my own faction can shoot me if he has Investigation 3. Its like oh look a purple dot maybe we can group up an.....BOOM. Now as if that crap was'nt enough the NPC's will turn on me as well.
As for the general idea of the Occupation system all I can say is that being Imperial seems to be discouraged on many levels. Cant wait to go shopping in Coronet. Only have to kill a Rebel Platoon then I can use the Bazaar! I mean seriously Coronet should be Nuetral considering its the center of the damn game.
Cassiopeia_Suthorn
Tue Feb 08, 2005 2:54 pm
#172
The whole Jedi system is so messed up and just because the designers could never come clear with a concise background and some new ideas instead of just hanging onto what little background the movies give.
It just makes absolutely no sense that Dark Jedi Knights are forced to fight openly for the Empire but at the same time are hunted by the Empire. Who the hell comes up with such a lousy design?
Cassie
It just makes absolutely no sense that Dark Jedi Knights are forced to fight openly for the Empire but at the same time are hunted by the Empire. Who the hell comes up with such a lousy design?
Cassie
GrafvonSoden
Tue Feb 08, 2005 2:54 pm
#173
Actually, I think I'm starting to get my head around these new GCW changes. At first I was bucking it, but us "Old" guys always hate change
I'm sure there will need to be some adjustments and tweeks to it, But
I think we are in for some interesting times. Indeed 
Here's one idea to chew on.
Should a high rank actually make anyone 100% immune to illegal activities scans, even to their own faction? No. If you are ahigh ranking officerand get scanned by your own faction, and it's found you are acting against policy, you should get a reprimand as well as a fine. After 3 reprimands, you lose a rank. But maybe the option should be to allow you to try to bribe the police, at say twice the fine amount, but make it like some other skills where its a roll of the dice as to whether you succeed or not. If you fail, you've ended by paying twice the fine and get a reprimand, but if you succeed you only pay twice the original fine. but of course Jedi would need mind tricks, and smugglers would need higher success probabilities. Just some food for thought here 
Thanks
Alzanob-CH
Tue Feb 08, 2005 2:59 pm
#174
Really amazing changes overall...but plz make it for all planets asap!!
nefarious2
Tue Feb 08, 2005 3:00 pm
#175
Zeon_Zaku wrote:
Wow, it sounds amazing.
But one thing... I think Mos Eisley should be left out, or atleast have a weaker faction there. Mos Eisley should be run by Smugglers, criminals, Jabba and those of the underworld, not Rebels or Imperials. I really don't want to be walking down the streets of Mos Eisley and see a parade of Rebel soliders marching along, nor Imperial soldiers.
Instead, place high-level thugs around, along with the usual Mos Eisley police.
Or, another idea, is to have Eisley effected just as the other cities are. But instead, have it controlled by either outlaws or Mos Eisley police and a few Imperials. So, if the planet is under Rebel control, make Eisley under the control of outlaws and Jabba the Hutt. If Tatooine is under Imperial control, make Mos Eisley under the control of the Mos Eisley police.
This would keep the "rechid hive of scum and villainy" feelwhile also making it factioned.
Message Edited by Zeon_Zaku on 02-08-2005 01:36 PM
Acually the whole planet was well out of range of most of the empire or rebellion that no one even cared about what went on there.
If you remember Luke mentioned that they are on the furthest planet in the galaxy.
Also if you go to the Radio Dramas Vader has a line about why anyone would want to bother with tatooine.
Then there is Episode I: "You can't take her royal highness there, it is controlled by the Hutts"
Banthabutcher
Tue Feb 08, 2005 3:01 pm
#176
Calandryll_SOE wrote:
We are looking into this.
I like this "Mind Trick the Scan" thing so long as it remains at that. It's very immersive.
While we're on it, can you broaden "scannability" with this? For example, drawing a lightsaber in front of a guard should do the same thing as being scanned as a Jedi (maybe even more so since the Jedi is being "hostile"). Heck, wearing a Jedi robe should set off a guard! Make Jedi be forced to travel in disguise in towns!
However, since we can't be completely cruel, disable the guard "I see you!" while the BH TEF is up. That way the Jedi won't be "griefed" by the NPCs. It makes sense, since one tends to stay out of a BH's way when they're after a mark, even a Jedi. However, once (if)you beat the BH you better haul arse out of there!
Furthermore, could you possibly consider adding a very lengthy and difficult quest for a Dark Jedi to win the favor of the Emperor? The Emperor had many secret operatives, and some of them Force Sensitive. It's one of those loopholes in the continuity: we still don't really know how many spies the Emperor had, and if he had some Dark Jedi under his heel! After completion of the quest said Jedi would receive a special non-decayable necklace that when worn lets him/her bypass a scan. For new Dark Jedi, however, I agree with the KOS: all Dark Jedi not working DIRECTLY for the Emperor are a threat to his power.
DarkSmyth
Tue Feb 08, 2005 3:03 pm
#177
Banthabutcher wrote:
Calandryll_SOE wrote:
We are looking into this.
I like this "Mind Trick the Scan" thing so long as it remains at that. It's very immersive.
While we're on it, can you broaden "scannability" with this? For example, drawing a lightsaber in front of a guard should do the same thing as being scanned as a Jedi (maybe even more so since the Jedi is being "hostile"). Heck, wearing a Jedi robe should set off a guard! Make Jedi be forced to travel in disguise in towns!
However, since we can't be completely cruel, disable the guard "I see you!" while the BH TEF is up. That way the Jedi won't be "griefed" by the NPCs. It makes sense, since one tends to stay out of a BH's way when they're after a mark, even a Jedi. However, once (if)you beat the BH you better haul arse out of there!
Furthermore, could you possibly consider adding a very lengthy and difficult quest for a Dark Jedi to win the favor of the Emperor? The Emperor had many secret operatives, and some of them Force Sensitive. It's one of those loopholes in the continuity: we still don't really know how many spies the Emperor had, and if he had some Dark Jedi under his heel! After completion of the quest said Jedi would receive a special non-decayable necklace that when worn lets him/her bypass a scan. For new Dark Jedi, however, I agree with the KOS: all Dark Jedi not working DIRECTLY for the Emperor are a threat to his power.
Extra Dryness on the double.
Xalya_Shadowalker
Tue Feb 08, 2005 3:04 pm
#178
Well, I see a couple things wrong with this.
Coronet is far, far more the central hub of the galaxy than Theed is. As such, I dont think it should be a permanently Rebel city, as I feel it puts undue hardship on the Imperials, which should be in total control everywhere.
Secondly, while I understand the rationale behind Imperials attacking all Jedi, again, its a double standard that provides even less incentive for players to join the Empire. There is already a disproportionate amount of Rebels on the server, and I think this, coupled with coronet being a rebel city,would only move more people to join the rebel ranks.
Just my opinions, other than that I like it.
SDSadow
Tue Feb 08, 2005 3:06 pm
#179
The jedi issue is that everyone thinks that both sides are equal when it comes to faction. That is so very wrong. Light jedi are respected by the rebels and are feared by the sith and the empire.
Dark jedi are just fear by both sides. Yes, I said both sides. The Emperor didn't let any force users become too powerful as to oppose Vader or himself. In all the books any force user that sided with the Emperor and Vader had just enough skill to be dangerous and not a threat.
A nice sollution for you dark jedi could be a trial to be an Emperor's Hand. That way you would be protected from npc squads out for jedi blood. You would lose some skills but at least you could help the empire the way you want too.
Merlus Van'tel - Rebel Captain - Bloodfin 
Qwa'ten -Fencer at large- Sunrunner 
Wyndam- RSF Pilot - Naritus 
DarkSmyth
Tue Feb 08, 2005 3:08 pm
#180
SDSadow wrote:
The jedi issue is that everyone thinks that both sides are equal when it comes to faction. That is so very wrong. Light jedi are respected by the rebels and are feared by the sith and the empire.
Dark jedi are just fear by both sides. Yes, I said both sides. The Emperor didn't let any force users become too powerful as to oppose Vader or himself. In all the books any force user that sided with the Emperor and Vader had just enough skill to be dangerous and not a threat.
A nice sollution for you dark jedi could be a trial to be an Emperor's Hand. That way you would be protected from npc squads out for jedi blood. You would lose some skills but at least you could help the empire the way you want too.
Merlus Van'tel - Rebel Captain - Bloodfin
Qwa'ten -Fencer at large- Sunrunner
Wyndam- RSF Pilot - Naritus
Correct!
But like I said...
"If you're going to throw continuity out the window and have Jedi in the first place, then you should have the same regard in making it equal on both sides. Imp patrols should not scan Dark Jedi. "
You can't argue an issue for continuity's sake if it's based on an error in continuity.
Plain and simple.
What are we trying to accomplish here? A recontruction of the story solidly bound by established canon? Or a fun fair and balanced game to play?
Message Edited by DarkSmyth on 02-08-2005 05:14 PM
GlanocRunningstrider
Tue Feb 08, 2005 3:14 pm
#182
Calandryll_SOE wrote:
Ko-aIri wrote:
Mr. Hanna,
Since you're monitoring this thread at the moment, I was wondering if possibly you could comment on this item related to what you just posted:
Back before Publish 9, Jedi had a limited, random ability to avoid a crackdown scan based on how advanced they were. Once they hit Padawan in the old system, a scan was basically guaranteed to be avoided with an automatic mind trick.
Jedi avoiding the scan, part 1
Jedi avoiding the scan, part 2
Those screenshots are my Jedi, then an Initiate, doing the auto-mind trick. It was one of the coolest things for immersion that happened in all my gaming experience.
Since publish 9, Jedi lost this ability. With the advent of these new GCW changes, there has never been a more compelling time to ask for this ability to return.
Perhaps either a Jedi could automatically do it (like the old system) based on how many skill points are invested in Jedi skills (i.e. a % chance to avoid a scan)... OR the useless Master Force Powers skill "Jedi Mind Trick" could be modified to be a shield or reactionary ability that would enable a Jedi to avoid the scans.
This would be immersive, true to the movies, and a way for Jedi to stay clandestine while traveling.
I thank you for your time and I eagerly await any comment you have. Thank you!
We are looking into this.
Sounds like an ideal use of either the LUCK or PERSUASION FS branches to me!!