Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 2-16-04)
Not sure if this is the place for it but.....HELP THE WOOKIEES!
In the begining and in Beta the Wookiee increased stats were pretty muched balanced. Since then, damage has been increased on weapons, Armor is up into the 90% and the Wookiees are falling in great numbers. I don't play a wookiee anymore but I have some pity for the poor furballs.
I know it may not matter to many, But...
In all 27 of the SW books i have read, the wookiees are still a very powerful race and still feared by many in the galaxy ( Save for SWG ) I would suggesta few possibilities.
1: Give all Wookiees an additional 250 pts to place in their stats.
2: Develope alteast some kind of Bone Armor or Heavy leather Armor for Wookiees. I would think nothing with a greater resistance of 25%
3: Increase the total amount of stored energy in the Personal Shield Gens by 100%. As it stand many MKIII Shield Gens crap out after being hit just once bywith a special attack.
4: Increase their regeneration rate by at least 25%
5: *And the most annoying and unlikely* Nerf Armor resistance and return damage level to Beta levels
Unnerf bleeds!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
My class totally sucks now. Do the devs want everyone to play TKM's?
Buffs are ruining this game as they are the only important factor in the game. Dont trade loot focus for a buffs focus. Buffs should give a minimal effect on stats otherwise, class, skill and armour are all irrelevant, only what buffs you have count. You should be able to get buffs from spice, doctors and food but the max achievable, in total should be double your stats. This wouldn't effect the demand for these services, anyone will take any advantage they can get, extend duration to make people happier about the "nerf" if you need to, make uber mobs weaker if you need to, but dont make the game focus on the stats of your character and nothing else.
Also on the same note, and I know this gets a lot of Coverage but seriously, PvP is totally broken, drop the tuffness of PvE mobs apprpriately if necessary to keep that side balanced but in PvP everyone gets mind poisended for 80 meters away and dies in 2 secs, or gets shot with a special that kills them in 2 secs, armour means nothing cause everyone is uber buffed, 2000 hp gone in 1 shot is stupid, and not fun for PvP, Downpower what you have to but make PvP last longer than 2 seconds, Combat classes should get a benifit from armour, Buffs shouldn't make armour irrelevant as it should always be an option to go for high protection low regen, OR high regen, Noone should get both.
Finally, Combat medics, ridiculously tuff, forget the medic bit. Not all classes need to be combat UBER, in fact only the combat specific ones should be, and even then to varying degrees.
Hey, TH,
How about "Publish 7 - the great SWG bug fix"?
I think using one whole publish cycle to fix all the outstanding bugs in SWG would rate very high with players
shaedieh wrote:
Buffs are ruining this game as they are the only important factor in the game. Dont trade loot focus for a buffs focus. Buffs should give a minimal effect on stats otherwise, class, skill and armour are all irrelevant, only what buffs you have count. You should be able to get buffs from spice, doctors and food but the max achievable, in total should be double your stats. This wouldn't effect the demand for these services, anyone will take any advantage they can get, extend duration to make people happier about the "nerf" if you need to, make uber mobs weaker if you need to, but dont make the game focus on the stats of your character and nothing else.