Development Cycle Archive

Thread: Holobits?!?!?!

SorenBC
Wed Aug 11, 2004 4:55 am
#170


In regards to skipping parts of the Jedi Trials:

This might sound odd to some of you. I have never taken part in the holo grinding simply because I thought it was a complete waste of my time. I play this game for the fun and enjoyment which leads to my real question. What if I have "accidently" completed one of the proffesions that could have been in the holocron, will I be forced to skip parts of the Jedi Trial ? Cause I dont want to skip anything, I want it all

Im really looking forward to playing through ALL of the trial.
DoctorZ
Wed Aug 11, 2004 5:35 am
#171


Hmmm, charecter purge, Merchant limits. Shows how obsessed SOE are with $$$ because increasing database capacity they do this. Why let this the licence for this great potentialed game fall into soe's grubby little hands?



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Bajonett
Wed Aug 11, 2004 6:28 am
#172



Earning your Jedi will have much more meaning after Publish 10 goes to live servers and as soon as is possible, I'll be posting about the translation of the efforts of all those people who have been completing professions on their way to becoming a Jedi. I can understand why it is such a burning issue and as soon as a couple of decisions are made internally, I'll be able to bring you the scoop.


_____________________________________________________________________________________________


BURNING ISSUE?


Id like to know what i get for my Mastered Prof.. a box of FS-Skill each, once i did the prelude with "Glowing",

getting the Cystal and fending off 2 "Sith", to get into the village?That would be ok.


if its just some crap...









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jopenack
Wed Aug 11, 2004 7:03 am
#173

The character purge and the upcomming character server move ability is to help with all the cancellations they have had and to dump some servers if they have to in the future to cut cost.


heres a though devide the servers in half


jedi and non jedi, you might find alot of people comming back and or stay if the timeline on the non jedi servers are restored, and there would be no grinding there, sure allow quests maybe but only allow the slot to open on the jedi servers.


I could write about the benifits of this forever, benifits to both jedi and non jedi


suffice it to say the grind started ruining this game and evrything that has been following where jedi is concerned isnt helping in 6 months thats all that will be here are Jedi and those on the way to jedi what kind of immersion or game interaction and interdendability is that?? those who choose not to follow the fs path will tire and cancell its happening already.


Im not a Jedi hater, very close friends of mine are jedi and they agree with me



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swobserver
Wed Aug 11, 2004 7:18 am
#174

Something that I've noticed right away is how everyone is up in arms and quitting because of a proposed changed on the testcenter server. The Dev's said that "Anything" on the testserver "is" subject to change. So after reading that I was alittle confused about the "Burning down the town" attitude I'm seeing around here. TH said that the team will bring the item limit up to a "suitable" level. What's the problem? If he doesn't know, why are you guys jumping on him?


My opinion of course...












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Dukhat
Wed Aug 11, 2004 8:05 am
#175

This is just another one of those we want to make more money . the reason we have one player each? to save space on the servers and reduce back up time. the reason we are reducing the amount os storage people can have . to reduce storage on servers and save on back up ........ try to come up with a better reason.




Entil'Zha Du'khat


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~ We live for the one we die for the one ~



" Swift Silent Deadly."

Dakarn
Wed Aug 11, 2004 8:35 am
#176






swobserver wrote:

Something that I've noticed right away is how everyone is up in arms and quitting because of a proposed changed on the testcenter server. The Dev's said that "Anything" on the testserver "is" subject to change. So after reading that I was alittle confused about the "Burning down the town" attitude I'm seeing around here. TH said that the team will bring the item limit up to a "suitable" level. What's the problem? If he doesn't know, why are you guys jumping on him?


My opinion of course...





This is where the majority of the playerbase will disagree with you. We get up in arms about things because if we do not, SOE will make their changes and do whatever they want to. (Not like they don't do whatever they want anyway.) The problem is, TH SHOULD KNOW what the developers are doing, what things are going on, what changes are being planned, the reasons behind it, and should be ready to convey these thoughts to the Public, and the gamers. Anything short of that is what I would consider NEGLECT!! TH is neglecting his job as Community Relations Manager, and so have all other Employees that have been in that position. My faith in SOE was destroyed a year after I started playing EQ, and I thought that this game might have been different, but it looks like I was wrong.


Consistant lies, critical game-making changes pushed back behind new content, Bug Fixes never mentioned, nerfs before new content, more promises..


Before they do any more changes, I believe that SOE as a company needs to do better in their Customer Service department than they are at the moment. If they continue this trend, they won't be able to sell any games anymore because the people will know how un-trustworthy they are. If someone tells you they are going to give you a bushel of apples, and instead gives you 3 lemons, you're not going to do business with them for very long.
Sigrun
Wed Aug 11, 2004 8:37 am
#177





Raph Koster wrote (in the April 30 Astromech Stats):


This isn't necessarily something to be discouraged by - rather, we take it as a sign that the game economy is replicating characteristics of the real world economy. Since one of our goals was to have a game economy that can provide ongoing interesting strategy gameplay, seeing real world patterns manifest is something we were looking forward to.






He was talking about the economy - specifically those in the economy with significant wealth.


So why are you screwing with it now?


Please, BRING RAPH BACK!





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Dakarn
Wed Aug 11, 2004 8:41 am
#178







Sigrun wrote:


He was talking about the economy - specifically those in the economy with significant wealth.


So why are you screwing with it now?


Please, BRING RAPH BACK!



Agreed.

MoSko
Wed Aug 11, 2004 9:00 am
#179




swobserver wrote:

Something that I've noticed right away is how everyone is up in arms and quitting because of a proposed changed on the testcenter server. The Dev's said that "Anything" on the testserver "is" subject to change. So after reading that I was alittle confused about the "Burning down the town" attitude I'm seeing around here. TH said that the team will bring the item limit up to a "suitable" level. What's the problem? If he doesn't know, why are you guys jumping on him?




Kinda shooting yourself in the foot, there, aren't you? You ask why people overact and they say that because they overacted, the Devs took notice?


The numbers were put on test because some bright spark thought they were "suitable". When this issue was broached several months ago with better numbers, people pointed out their dislikefor the idea. Now the same nerf actually appears on Test with worse numbers. How do you expect people to react? Their feedback was quite simply ignored the first time round, don't you expect them to try harder toget their voice heard this time?


I'm opposed to the limit in all forms as I don't expect those who came up with the wonderful 110-items-per-vendorto be able to suggest anything I'd consider "suitable"? If they couldn't see what a bad idea that was in the first place, even after the prior feedback, even after talking with the correspondents, what hope should I have now?
Crimsonsplat
Wed Aug 11, 2004 10:19 am
#180

Huh?





Crimsonspslat wrote:
What I am is *in stock.* And it requires a lot of items on the vendors to make sure I stay that way. I have a few other things I do to enhance my chances, but I'm not going to give away all the details. Every thing I do is aboveboard (except the cross-server lots, if you have an issue with that) andis a strategy found somewhere in these forums. And hard work. Lots of it.

______________________________________

Artiman wrote:

In stock. That is the point. I can't compete with you. Not because it makes sense, not because you products are better or cheaper, but because they have a system that requires HUGE amounts of time for players to locate me, and there is simply no reason for them to locate me because my stock will be limited. They won't come back.Is that really the advantage that you want? Screw the newbie?


But of course you are right, this nerf is the most asinine way to address the problem. The time sink to locate me is still right there. The new player (me) won't sell more because people will do without or just quit.


All that is needed is a functioning market devs. Can you hear that?






Again: Huh? Why does it require "huge amounts of time" customers to find you? I was close to breaking even on sales *before* I gained my windfall. Off a vendor in my home. On Talus, the forgotten armpit of the galaxy. (No, wait, that's Rori. We're more like the bellybutton lint of the galaxy...)


I *am* a newbie: start date 4/27/04. A friend gifted me a slightly better pistol, a carbine,(later alaser rifle)and some Mabari armor to start.And I paid him back. Later, I supplied them with their own harvesters, in return for a cut of the resources. That was it until I almost mastered Architect and had my big "windfall."


Nobody handed me ten million credits and a list of customers waiting on my products. Nobody told me where to find the first resource. Right now on Starsider, there's a vendor with multiple items of 1000 OQ. On Talus there was one with nearly 700k of good radioactives (until I spent half my money buying most of it--see below). Were they hard to find? Yep. Impossible with the current system? Nope. Took two evenings.


Could the search system be improved? Yep. But what does a lousy search system have to do with vendor limits? How is strangling my busisness going to help people find yours?? You do realize that by "in stock" I'm referring to not more than 400 items per vendor?My "storage vendor" has about ten backpacks and 20 other items--I'm still ramping up production and stocks. My moststocked vendor is the one in the guild hall, because it's so far away from my shop. We have new members constantly, so I keep a lot of items on it for them.


Did I succeed overnight? No. Did I never fail. Ha! No.


Compared to some folks here, I'm small potatoes -- but I consider myself to be a modestly successful Architect, as Igross about 500k to 1ma week (net profit, probably 1/3-1/2 of that, but I'm re-investing it in the business by renting more lots,and stockpiling power so I can keep more harvesters out, etc.). It's like a magic "I win" button--I log on and there's messages telling me that this item sold, or that item sold, and I look at my bank balance and go "wow!"Then I put in 2-3 hours ofplay-time making the magic happen.


Final note... that "wow" isvery relative - - I have yet to break 2 million in the bank, whereas a combat profession can get a drop worth 6-10 million on one mission against the nightsisters. I suppose, to be fair, we should end the monopoly of high-powered combat templateson such success.....


chimichi
Wed Aug 11, 2004 10:55 am
#181






chimichi wrote:





chimichi wrote:





Thunderheart wrote:






GeneralKerensky wrote:


In regards on how to give credit for those who have been mindlessly grinding away such as myself, is to at least give credit for the actual professions that were needed for our individual selfs progression, for example:


First Holocron - Master Merchant ------------------------------------------------> Skip one of the Trials

Second Holocron - Master Droid Engineer ------------------------------------> Skip second part of Trials

Third Holocron - Master Architect -----------------------------------------------> Skip third part of Trials

Fourth Holocron - Master Carbineer --------------------------------------------> Skip Fourth part of Trials

Fifth Holocron - Silent started RANDOM mastering of Professions ------> Give no credit as we chose to proceed hap hazardly and took a gamble.


This could be something as simple as giving us an option when we visit a particular quest NPC to allow us to proceed with credit to the next NPC quest, or to actually do the quest, for those of us who would enjoy roleplaying the process thru, which is more realistic in the first place.


I think giving credit to those of us who have done 20+ random professions would not be fair, its like your paying us for doing something that was not worth anything. We were gambling, and we lost, its life, so why pay off a gambler. If we had opened the slot with the right profession before these Patch 9 and Patch 10 then we won our bet, we beat the odds.


Though I have grinded over 40 professions between 3 different accounts, all I can say is I took a gamble and lost. I knew the first few Jedi on our Flurry server and was very envious, but I think earning my Jedi through the Jedi trials will give more meaning and respect than simply me randomly grinding professions any longer.


I just hope like others have stated that the Trials are soloable, by those who are masters in their professions. I really would rather see thinking quests and puzzles similiar maybe in some respects to the Hero of Tatooine Quest, though not with the complete randomness of spawn locations. I don't thinking testing my tracking ability for random spawns is a true test of a Jedi.


In anycase my two cents.



Earning your Jedi will have much more meaning after Publish 10 goes to live servers and as soon as is possible, I'll be posting about the translation of the efforts of all those people who have been completing professions on their way to becoming a Jedi. I can understand why it is such a burning issue and as soon as a couple of decisions are made internally, I'll be able to bring you the scoop.





How about some info regarding 9-10 unlockers and what it is we have "unlocked".







Still waiting....





Still waiting....
Damaleon
Wed Aug 11, 2004 11:25 am
#182

I agree, the limits are absurdly low. My main concern is that I find it very difficult to find vendors with stock without randomly riding my speeder, watching for vendors on my overhead map. The barker droids help a little, but the vendors they list are usually empty. What I would like to see is something like a merchant registry or a yellow pages of sorts.

My desire would be a planetary registry, with terminals in the static cities, and an architect craftable terminal for player cities, that would access this registry. Merchants could pay a fee, say 10k, for a 30 day listing of their vendor, which would show a waypoint,the player's name and a list of check boxes for what general catagories they stock, such as armor, organic resources, droids, etc. Those with multiple locationsandvendorscould pay for multiple listings,and for listings on other planets. It would also tell you if the vendor linked had anything stock, or if it was empty. A merchant could list a vendor on Tatooine in the registry on Rori, and a shopper could know if there was stock before buying a ticket to get to it. He wouldn't know what was in stock without contacting the merchant, but at least he would be able to avoid aguaranteed waste of his time.

I think that this type of addition would make vendors much easier to find and be a great tool for the Merchant class.


Anyway, that's my 2 cents.
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