Development Cycle Archive
Thread: Holobits?!?!?!
Earning your Jedi will have much more meaning after Publish 10 goes to live servers and as soon as is possible, I'll be posting about the translation of the efforts of all those people who have been completing professions on their way to becoming a Jedi. I can understand why it is such a burning issue and as soon as a couple of decisions are made internally, I'll be able to bring you the scoop.
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swobserver wrote:
Something that I've noticed right away is how everyone is up in arms and quitting because of a proposed changed on the testcenter server. The Dev's said that "Anything" on the testserver "is" subject to change. So after reading that I was alittle confused about the "Burning down the town" attitude I'm seeing around here. TH said that the team will bring the item limit up to a "suitable" level. What's the problem? If he doesn't know, why are you guys jumping on him?
My opinion of course...
He was talking about the economy - specifically those in the economy with significant wealth.
So why are you screwing with it now?
Please, BRING RAPH BACK!
Agreed.
Sigrun wrote:
He was talking about the economy - specifically those in the economy with significant wealth.
So why are you screwing with it now?
Please, BRING RAPH BACK!
swobserver wrote:
Something that I've noticed right away is how everyone is up in arms and quitting because of a proposed changed on the testcenter server. The Dev's said that "Anything" on the testserver "is" subject to change. So after reading that I was alittle confused about the "Burning down the town" attitude I'm seeing around here. TH said that the team will bring the item limit up to a "suitable" level. What's the problem? If he doesn't know, why are you guys jumping on him?
Crimsonspslat wrote:
What I am is *in stock.* And it requires a lot of items on the vendors to make sure I stay that way. I have a few other things I do to enhance my chances, but I'm not going to give away all the details. Every thing I do is aboveboard (except the cross-server lots, if you have an issue with that) andis a strategy found somewhere in these forums. And hard work. Lots of it.
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Artiman wrote:
In stock. That is the point. I can't compete with you. Not because it makes sense, not because you products are better or cheaper, but because they have a system that requires HUGE amounts of time for players to locate me, and there is simply no reason for them to locate me because my stock will be limited. They won't come back.Is that really the advantage that you want? Screw the newbie?
But of course you are right, this nerf is the most asinine way to address the problem. The time sink to locate me is still right there. The new player (me) won't sell more because people will do without or just quit.
All that is needed is a functioning market devs. Can you hear that?
Again: Huh? Why does it require "huge amounts of time" customers to find you? I was close to breaking even on sales *before* I gained my windfall. Off a vendor in my home. On Talus, the forgotten armpit of the galaxy. (No, wait, that's Rori. We're more like the bellybutton lint of the galaxy...)
I *am* a newbie: start date 4/27/04. A friend gifted me a slightly better pistol, a carbine,(later alaser rifle)and some Mabari armor to start.And I paid him back. Later, I supplied them with their own harvesters, in return for a cut of the resources. That was it until I almost mastered Architect and had my big "windfall."
Nobody handed me ten million credits and a list of customers waiting on my products. Nobody told me where to find the first resource. Right now on Starsider, there's a vendor with multiple items of 1000 OQ. On Talus there was one with nearly 700k of good radioactives (until I spent half my money buying most of it--see below). Were they hard to find? Yep. Impossible with the current system? Nope. Took two evenings.
Could the search system be improved? Yep. But what does a lousy search system have to do with vendor limits? How is strangling my busisness going to help people find yours?? You do realize that by "in stock" I'm referring to not more than 400 items per vendor?My "storage vendor" has about ten backpacks and 20 other items--I'm still ramping up production and stocks. My moststocked vendor is the one in the guild hall, because it's so far away from my shop. We have new members constantly, so I keep a lot of items on it for them.
Did I succeed overnight? No. Did I never fail. Ha! No.
Compared to some folks here, I'm small potatoes -- but I consider myself to be a modestly successful Architect, as Igross about 500k to 1ma week (net profit, probably 1/3-1/2 of that, but I'm re-investing it in the business by renting more lots,and stockpiling power so I can keep more harvesters out, etc.). It's like a magic "I win" button--I log on and there's messages telling me that this item sold, or that item sold, and I look at my bank balance and go "wow!"Then I put in 2-3 hours ofplay-time making the magic happen.
Final note... that "wow" isvery relative - - I have yet to break 2 million in the bank, whereas a combat profession can get a drop worth 6-10 million on one mission against the nightsisters. I suppose, to be fair, we should end the monopoly of high-powered combat templateson such success.....
chimichi wrote:
chimichi wrote:
Thunderheart wrote:
GeneralKerensky wrote:
In regards on how to give credit for those who have been mindlessly grinding away such as myself, is to at least give credit for the actual professions that were needed for our individual selfs progression, for example:
First Holocron - Master Merchant ------------------------------------------------> Skip one of the Trials
Second Holocron - Master Droid Engineer ------------------------------------> Skip second part of Trials
Third Holocron - Master Architect -----------------------------------------------> Skip third part of Trials
Fourth Holocron - Master Carbineer --------------------------------------------> Skip Fourth part of Trials
Fifth Holocron - Silent started RANDOM mastering of Professions ------> Give no credit as we chose to proceed hap hazardly and took a gamble.
This could be something as simple as giving us an option when we visit a particular quest NPC to allow us to proceed with credit to the next NPC quest, or to actually do the quest, for those of us who would enjoy roleplaying the process thru, which is more realistic in the first place.
I think giving credit to those of us who have done 20+ random professions would not be fair, its like your paying us for doing something that was not worth anything. We were gambling, and we lost, its life, so why pay off a gambler. If we had opened the slot with the right profession before these Patch 9 and Patch 10 then we won our bet, we beat the odds.
Though I have grinded over 40 professions between 3 different accounts, all I can say is I took a gamble and lost. I knew the first few Jedi on our Flurry server and was very envious, but I think earning my Jedi through the Jedi trials will give more meaning and respect than simply me randomly grinding professions any longer.
I just hope like others have stated that the Trials are soloable, by those who are masters in their professions. I really would rather see thinking quests and puzzles similiar maybe in some respects to the Hero of Tatooine Quest, though not with the complete randomness of spawn locations. I don't thinking testing my tracking ability for random spawns is a true test of a Jedi.
In anycase my two cents.
Earning your Jedi will have much more meaning after Publish 10 goes to live servers and as soon as is possible, I'll be posting about the translation of the efforts of all those people who have been completing professions on their way to becoming a Jedi. I can understand why it is such a burning issue and as soon as a couple of decisions are made internally, I'll be able to bring you the scoop.
How about some info regarding 9-10 unlockers and what it is we have "unlocked".
Still waiting....
Still waiting....