Development Cycle Archive

Thread: In-Concept Open Discussion (6-7-04)

LadyLeala
Wed Jun 09, 2004 1:59 pm
#170

A simple, but powerful hotfix for the in-game UI:


Can you add a single option to the current User Interface that allows us to SAVE/LOAD the UI Options?


Just have it create a text file with EVERY value on the CTRL-O Options Window. Then if you LOAD that text file, it'll put in whatever options you have selected.


This would be very useful for people who LIKE to enjoy the high detailed graphics in the game. When we enter cities like Coronet or Theed, the lag is obnoxious, and you either have to constantly change your Graphics options, or just disable stuff permenantly.





Wayfarer's Designs

Relocating on CHILASTRA

CLOSED UNTIL FURTHER NOTICE


LadyLeala
Wed Jun 09, 2004 2:05 pm
#171







This is all simplified. You're better off to hire a behavior psychologist for a day to come in and talk to you. Or read a psych text book (which is far more boring).





Yeah, hire a psych and watch the game crash and NEVER hope for recovery. Bad idea. Don't pay the psychs to kill you. They mean to.



Wayfarer's Designs

Relocating on CHILASTRA

CLOSED UNTIL FURTHER NOTICE


Munter
Thu Jun 10, 2004 12:44 am
#172


Indeed, This Idea has been brought up several times in the past. A true Mercenary faction would be a neat addition to the game I hope one day someone up top will have the time to implent the feature. I mean, it is a little thing compared to all the other stuff going on.


"Not sure if this idea has been brought up before but I think neutrals should be able to attack both imperials and rebels. Playing as a neutral really sucks because when your friends reguarly go out hunting rebels or imps you can't really join them.


As a neutral you should be able to attack either and get some sort of faction standing acordingly. These FPs wouldn't be spendable but if you had say 1000imperial you would be attacked by rebels and vice versa.


As far as PvP goes a neutral player should recieve tefs but be able to recieve either. If you have an imp tef you wouldn't be able to say, buff an overt rebel until your tef had worn off.


If you went overt you would be neutral until you attacked somebody. If you attack a rebel you become an overt imp and vice versa until you go covert again. Or you could make it so that a neutral player could go overt by talking to any recruiter and would obviously be an overt member of that recruiter's faction.


This idea needs to be expanded abit but I definately think neutrals should be able to join up with imps or rebels and battle along side them, could kind of be considered a hired mercenery (without the pay,lol)"



Freedom and life, for me, are the two sides of the same coin.
Tobei
Thu Jun 10, 2004 5:53 am
#173

I think it would be cool if artisans could convert screen shots we've taken into in game paintings that we could put up around our houses etc.
LunaticFringer
Thu Jun 10, 2004 7:40 am
#174

Lunatic Here,

Well, I'm curious as to one thing actually... aside from my other posts. Is Star Wars ever going to hop on the 'New Wave' of Massive Players lists I've been seeing. Basically trying to up the graphics engine and or add any spoken text in the game aside from the occassional Stormtropper telling us to "Move Along?" I realize we can't have Mark Hamill speaking out Luke's text in game... but it'd add something to the game if someone did.

In my last post I also suggested an idea towards fixing the continuity problem at least a small percentage of us have with the game. Why not, after the current major publishes get done, look at turning different servers into different parts of the timeline? Then we could have at least one server devoted to only Episode 4-6 material. A server where basically everyone gets to clash in the epic Jedi Wars of a 1,000 years back... and go on to New Republic times on another. Well, instead of the mesh we have now. I actually think a lot of people, even the ones that have no problem with the game now, might actually enjoy trying out different parts of the timeline on *isolated* servers. I've no doubt this would either end up being another years wait to set up... or probably end up having to be a 5-6 year plan to launch Star Wars Galaxies 2... but an idea I wanted to mention none the less. As hard as it is for the devs and your bean pushers... I still think it'd be possible to put out a Star Wars game that didn't interfere with content and would still be fun to play. Different servers representing different eras could be an answer to this.


The Lunatic Fringer



May The Goddess Smile Upon You!
PatrickAdrichem
Thu Jun 10, 2004 11:03 am
#175

------------------------------------

1.) People have told my friend and I one of the biggest things is that everyone should be able to attack everyone weather in a faction or being neutral when I said "well thats why they put in dueling" the response is usually "In Starwars do they ask if it is ok if he or she can duel them?" I had nothing to say... and they had a point. Now I know what you are going to say " The reason we did this is so that people will not attack the smaller guys that just started the game and this will prevent this from happening"....This is true however this limits the game we have found people still like the dueling aspect of the game but just that it is more of a one on one fight so noone can interfere... but most players that I've talked to would prefer the attacking everyone idea better.This is where you'd end up saying somthing to the effect of " Well what about the guys that constantly attack the smaller guys and are being harrassed by these other players." There is a way to counteract this problem letting neutral players to be like faction players allowing them to hire thugs to protect themselves but these would only be available to neutral charactors kinda like a benifit for being neutral. also hiring maybe a player Bounty Hunter or Mercenary could also be good idea and would definatly broaden then professions some.

-----------------------------------


This is crap!

I get the idea but how the hell would a noob hire someone if he can't afford it!.

I think that if you want this they should make like an 2nd ALWAYS overt status. That PVPers can use and when they activate it ur always overt and can be attacked by anyone. But they must also be always overt like you to make it fair.


That would be a lot better...



-----------------
Greetz Zelda

I wanna be a programmer 2!
I can program, Got ideas!
Just still in the school banks and no job in programming yet!
GeizAndromeda
Thu Jun 10, 2004 1:09 pm
#176

HOW TO MAKE CHATROOMS NOT SO USELESS

The following are concerns of a majority of the Ahaziserver, specifically Imperials, to make the "chatrooms" actually useful, purposeful, and a very cool addition to the game (as they were intended).


1) PERMANENT CHATROOMS: They don't even need to be permanent. Maybe like a 60 day no-one-joining-so-poof-the-channel timer. Just DONT MAKE THE CHATROOMS POOF AFTER SERVER REBOOT! This is insanely annoying to consistantly invite 100+ members to join a chatroom channel that I must create EVERYDAY after server reboot, and remind to tell them to enter the channel!


2) AUTO-JOIN CHATROOMS: Make a small interface that allows you to auto-join chatroom channels upon entering the game. Thus, players can speak around the server in any channels they want, weather faction channels or profession channels. Auto-joining, PLEASE.


3) CHATROOM "TOPIC"POSTED ON JOINING CHANNEL/GUILDCHAT: Most of my suggestions are based offmIRC (internet relay chatting) features, but would DEFINATELY improve this game. Add a "topic" to the channel. For example, joining guildchat or a chatroom could tell when a raid will be (i.e. "RAID TONIGHT ON BESTINE @ 8:00PM EST - contact "Server" for more info!"), when a meeting will take place, updates... ANYTHING. Come on! Make these chatrooms freaking useful and more entertaining than they are now!


4) CHATROOMS WILL TAKE A HUGE LOAD OFF THE CSRS: You create a "help" channel, DUH, people who need help will go there instead of submitting TICKET AFTER TICKET. There will be plenty of idlers in there to answer questions if CSRs aren't there... think! If you were to have channel, CSRs could also idle in them answering questions off-the-fly (if able), and you could have operators creating channels for people, etc.


Please, just make these chatrooms something more than the NOTHING they are right now. Have a channel for n00bs to the game, 1337's of the game, professions, HELP, and anything that anyone wantsto make a chatroom for! Let me say this, for all of the MMORPGs that i've played, i've left a couple due to the fact that I feel like i'm the only one that's playing. Yes, there is guildchat, but there needs to be more. If you're not guilded, or even if you are (in most cases), chatrooms are the next best thing. USE YOUR BRAINS. Chatrooms = People talking/sharing information = CSRs aren't hammered with complaints/questions as much. Do it for the children.


The following are ideas I have (that have probably already been addressed), but I would like to support.


1) IN-GAME CALCULATOR:I HATE minimizing to type in calc inRUN or having tofind a calculator around myhouse that works. /calc - instant calculator. It's so simple to make... you know that "keypad terminal" in the Geo Caves? Edit that! Come on!


2) VISIBLE FACTION RANK: This isIN-FACT a ROLE-PLAYING GAME. Let us have our roles, or atleast withour faction or something. Make themvisible. Faction Ranks = USELESS.


I will continuethis list later on.





.:[Geiz Andromeda]:.
Deirymo Inc. (-1883 -3916 Tatooine) 400m from Bestine

WHO DAT PLAYA WIT DA LIGHTSABAH!?
Hotdogs give me energy so I can fight off my demons.

GeizAndromeda
Thu Jun 10, 2004 1:11 pm
#177

3) PLAYER MUSIC: I'm tired of opening Win-Amp. Create some kind-of interface to keep me from going SO FREAKING BORED WITH SILENCE.




.:[Geiz Andromeda]:.
Deirymo Inc. (-1883 -3916 Tatooine) 400m from Bestine

WHO DAT PLAYA WIT DA LIGHTSABAH!?
Hotdogs give me energy so I can fight off my demons.

dlewis1234
Thu Jun 10, 2004 1:16 pm
#178

TH,


I am going to add to the ever present "noise" in this thread. Here is my question. What does SOE consider a casual player?

In terms of hours played, playstyle etc. This game was billed as a haven for the casual player. Well I see distrubing trends.

Shuttle times are way out of wack. I was trying to get from dant to lok on my lunch hour. It took35 minutes to get to LOK.

This is not immersion this is a huge waste of time. I also noticed the disturbing trend of forced grouping. I know that missions payouts were changed to stem the money tide but the system is wacky. People are grouping for 10 min at the terms and going their seperate ways. This is not immersion.


You changed the canon of the Star Wars timeline all in the name of fun. Well I suggest the same be done with game mechanics.

Travel time should not take 50% of my playing time THAT IS NOT FUN!!! As a Master Bounty Hunter I should be able to hunt more than perleks on LOK. Please rework the mission system. I am a bounty hunter the scumm of the universe I dont have friends to group with to get higher payouts. Having to fight creature beneath my level isnt FUN!!


Also please do something about the difficulty and payout for Bounty Hunter Missions. The only time these are even challenging (from a combat perspective) is when the mark magically clones itself. Since this mechanic is already in the game I suggest giving the marks some bodyguards (<sarcasm>Hey I know make them all DROID commanders so that they too can have SBDs</sarcasm>. On the plus side I think the idea of the mission is super and I hope that they will carry into space HINT HINT


That leads to my final observation since the entire combat system is being overhauled now would be a good time to add traps that work on humanoids. I would be content with the current traps working on humanoinds. That way the overtaxed art department can continue making spaceships. As bounty hunters we are designed to attack from surprise. Where is the surprise you can see a red dot coming from 250m. Like the rifleman I think there should be a way to mask the radar for a bit. Otherwise there is no surprise and the BH profession needs to be retooled to more like a melee prof. (<sarcasm> Oh by the way why does a sword do more damage than an energy weapon </sarcasm>. Also (<sarcasm> Why is a master dancer better at defending themselves against a physical assault than a bounty hunter. I know the cantinas are rough places but how much brawling do dancers really do. </sarcasm>.



IACEIFOC
Master Bounty Hunter - Master Carbineer
Please Deliver loot to the vendor below:
Bar Wench - Cantina Pirate's Cove Lok
Yterbium
Thu Jun 10, 2004 1:37 pm
#179






Thane wrote:

I'm sorry if this has ever been mentioned or not, I don't have the time to check this or many of the other forums due to the fact that I work 14-24 hour shifts at a time and only get a couple of days off a week. Those days are usually used doing catch up on personal matters, or of course logged in playing SWG.


I would like to see a "Roleplaying" Server, that might be strictly enforced as a server set asside for only those who wish to play the part, or those who wish to PVE when applicable. I just get annoyed by those who run around making statements such as, "Dont' you hate people who think this is actually Star Wars." And persons who choose to name their character, "Anti-Roleplayer" and "McChicken Sandwich" These are fine for persons who just want to use the game as what it is....a game. But for those of us who grew up watching Star Wars, and who just like to get away from RL and immerse themselves in a fantasy role where they can be the ruthless bounty hunter, or the daring smuggler, or the Tyrant Imperial, or the Heroic Rebel leader. It would be nice to be surrounded by those same type characters. When I hear someone come up to me and say something like, "why did you waste all those faction points on that stupid Stormtrooper armor." I want to say, "why did you waste that perfectly good wad of George Washingtons (or equivilant, for those of you outside the U.S. on this game." I was happy when I bought this game, I was excited because I could actually play a character who was in the Star Wars Universe. But when you have rebel Oppressors, and Imperials in hiding. maybe it should be a Post ROTJ game instead of pre-ESB. I know this is possible due to the fact that those who enjoy roleplaying characters in the rebellion actually play like the Empire is in charge, and that they are in hiding. But those who run around as Overt Rebels killing every Imperial they see, NPC or not, it ruins their roleplay. I know because I have a rebel character or two myself. It would satisfy many of us Roleplayers if we could have a server of our own, it would intensify our desire if you could create a way to transfer our characters to the Roleplayer Server, however that might be asking too much, atleast in such time.


Just a thought, sorry it took so long to say.


Dalt Novastar, Kettemoor Server


Imperial Colonel (would rather be Navy Captain, but waiting for Lightspeed to come out





/agree




-=Yterbium=-

Active Since June 26th, 2003
Saddly Addicted Player (S. A. P.) since Day One!
Individuality...heh. Enjoyment...heh. A dev craves not these things.
Yterbium
Thu Jun 10, 2004 1:42 pm
#180






LunaticFringer wrote:

Lunatic Here,

Well, I'm curious as to one thing actually... aside from my other posts. Is Star Wars ever going to hop on the 'New Wave' of Massive Players lists I've been seeing. Basically trying to up the graphics engine and or add any spoken text in the game aside from the occassional Stormtropper telling us to "Move Along?" I realize we can't have Mark Hamill speaking out Luke's text in game... but it'd add something to the game if someone did.

In my last post I also suggested an idea towards fixing the continuity problem at least a small percentage of us have with the game. Why not, after the current major publishes get done, look at turning different servers into different parts of the timeline? Then we could have at least one server devoted to only Episode 4-6 material. A server where basically everyone gets to clash in the epic Jedi Wars of a 1,000 years back... and go on to New Republic times on another. Well, instead of the mesh we have now. I actually think a lot of people, even the ones that have no problem with the game now, might actually enjoy trying out different parts of the timeline on *isolated* servers. I've no doubt this would either end up being another years wait to set up... or probably end up having to be a 5-6 year plan to launch Star Wars Galaxies 2... but an idea I wanted to mention none the less. As hard as it is for the devs and your bean pushers... I still think it'd be possible to put out a Star Wars game that didn't interfere with content and would still be fun to play. Different servers representing different eras could be an answer to this.


The Lunatic Fringer







/agree


It would not be that hard to implement, actually, given that they could utilize the same server network they are using now, and simply designate timelines by grouping. You would have to give everyone a certain time period in which to check out the various timeline servers and move their chaacters, but that would be the only actual difficulty I could foresee.




-=Yterbium=-

Active Since June 26th, 2003
Saddly Addicted Player (S. A. P.) since Day One!
Individuality...heh. Enjoyment...heh. A dev craves not these things.
Yterbium
Thu Jun 10, 2004 1:46 pm
#181






dlewis1234 wrote:

TH,


I am going to add to the ever present "noise" in this thread. Here is my question. What does SOE consider a casual player?

In terms of hours played, playstyle etc. This game was billed as a haven for the casual player. Well I see distrubing trends.

Shuttle times are way out of wack. I was trying to get from dant to lok on my lunch hour. It took35 minutes to get to LOK.

This is not immersion this is a huge waste of time. I also noticed the disturbing trend of forced grouping. I know that missions payouts were changed to stem the money tide but the system is wacky. People are grouping for 10 min at the terms and going their seperate ways. This is not immersion.


You changed the canon of the Star Wars timeline all in the name of fun. Well I suggest the same be done with game mechanics.

Travel time should not take 50% of my playing time THAT IS NOT FUN!!! As a Master Bounty Hunter I should be able to hunt more than perleks on LOK. Please rework the mission system. I am a bounty hunter the scumm of the universe I dont have friends to group with to get higher payouts. Having to fight creature beneath my level isnt FUN!!


Also please do something about the difficulty and payout for Bounty Hunter Missions. The only time these are even challenging (from a combat perspective) is when the mark magically clones itself. Since this mechanic is already in the game I suggest giving the marks some bodyguards (Hey I know make them all DROID commanders so that they too can have SBDs. On the plus side I think the idea of the mission is super and I hope that they will carry into space HINT HINT


That leads to my final observation since the entire combat system is being overhauled now would be a good time to add traps that work on humanoids. I would be content with the current traps working on humanoinds. That way the overtaxed art department can continue making spaceships. As bounty hunters we are designed to attack from surprise. Where is the surprise you can see a red dot coming from 250m. Like the rifleman I think there should be a way to mask the radar for a bit. Otherwise there is no surprise and the BH profession needs to be retooled to more like a melee prof. ( Oh by the way why does a sword do more damage than an energy weapon ). Also ( Why is a master dancer better at defending themselves against a physical assault than a bounty hunter. I know the cantinas are rough places but how much brawling do dancers really do. ).






/agree



-=Yterbium=-

Active Since June 26th, 2003
Saddly Addicted Player (S. A. P.) since Day One!
Individuality...heh. Enjoyment...heh. A dev craves not these things.
Otic
Thu Jun 10, 2004 2:58 pm
#182

One question: when will we have the option to have more than one character on a server? Not to expand the max number of characters you can make, just allow more than one on a server. After all, there are those already who pay extra to get two games and two game accounts, so why not make it just available to all, and not just to those with the money to do that?





~ Use Your Brain, Or Loose Your Mind ~
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