Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 3-1-04)

SmakU-Awound
Fri Feb 20, 2004 7:05 pm
#170

The information on hit location is given by the color code. Red for Health, Green for Action, and Blue for Mind. Armor in the body, appendiges (sic), and head relate to these locations. Body is health, Appendiges are action, and Head is mind. Adjust your armor accordingly.



Someone correct me if I'm wrong, but I think I got it right.


Tigart
Fri Feb 20, 2004 7:08 pm
#171

Is it true that, while you make crafting aprons or tool kits for all of the other crafters, you would leave out the armorsmith? Armorsmith has got to be one of the hardest classes for an up and coming to ever top out with the originals. They dominate the market with their enormous wealth and trying to get experimentation tapes with out forking over 1-4mil per point, is next to impossible. This seems to be VERY unfair.


obi-kev-kenobi
Sat Feb 21, 2004 1:28 am
#172

Hey guys I dont know if anyone has been talking about if they might add new planets but i think it would be awesome if they made Hoth. it could be like dantooine or any other hard planet and have only like 1 outpost like the movie. and it would be cold and you would need to dress warm or something. but it definetly would add a new elemnet to the game. snow. there is none in galaxies and it would be nice to get away from deserts or lush green or purple planets. also degoba would be good. yoda would be a point of interest and it would be kind of like dathomir. i just think Hoth would be a cool planet to add
MohdriDarkstar
Sat Feb 21, 2004 2:32 am
#173

In your demos pre-release, you showed a Bothan running around with twin holsters on his hips.


Can we please have holsters for our characters to wear? If possible, could we display our pistols in those holsters?


And can we please bring back weapon customization, where scopes, stocks, and other add-ons actually physically appear on the graphical weapon? And can that be displayed not just to us, but other avatars around us as well?


But mainly, please give us HOLSTERs and allow Tailors to make the Novice Scout Vests and Novice Brawler (Female) Pants.
badkarma42
Sat Feb 21, 2004 3:44 am
#174

Now that the theam parks have been revamped and are fun again can you do something with the outragious prices.



Avian meat 150 cpu


force crystal 500k


krayt pearls 5 to 8 mil


at least the holo prices have gone down.


signed


Badkarma


ahazi


Ixianer
Sat Feb 21, 2004 10:01 am
#175

whats about some games in the game.

i think most people knew knights of the old republic... so there is a card game as example as many luck and little strategy. wht about such games? is not importent to get xp but would be still funny.


other thing is a duelranking.

so i think in this way on seperat planets mostly tatooine could be some halls/arenas witch owned by squadleaders or entertainers or so. in this places player can make ranking duels. but importent is no one can realy die only fight for a better ranking. but atm it is hard while the pvp system is still not realy good. so the owner of this places could make events like world tournes and so things. so the thinking is peoples can akt or just enjoy... they can watch the fights or fight and entertainers makes the brakes a shorter waiting... )
TomEarthswimmer
Sat Feb 21, 2004 11:54 am
#176

Way back when in te days of old there was originally going to be a Third Faction for people ot play in. There are still people who don't want to play an Imp or a Reb. When is there going to be a Faction or two for them? With Perks and all just like the Imps and Rebs get? I'd like ot have som efun too, but I don't want to be a Imp or a Reb



Tom Earthswimmer


FragRock-Creatures
Sat Feb 21, 2004 12:18 pm
#177


Boba Fett Quest:



  • Main Idea- To track down whereabouts of Captain Han Solo
  • Missions- Travel around different planets gaining info and killing competing bounty hunters
  • Reward- Mandalorian Helmet (loot not wearable)



--------------------FLURRY------------------------
Master Creature Handler

Master Swordsman
IGN: -fr-Rax Nibune
Mikavelli
Sat Feb 21, 2004 12:57 pm
#178

ok im postin this here coz i dont know where 2 post it as theres so many boards. can i suggest that SOE adds the armour worn by the clone army into the game?? as im sick of seeing everyone wearing composit. PLUS the clone armour is way cool and would provide rebels/neutrals with a chance to have some armour as good looking as the imperials stormtrooper armour.



''dont judge me, you dont even know me''
Tupac Shakur
Spab
Sat Feb 21, 2004 12:58 pm
#179

OK, I'm fairly new to SWG, and I apologize if this issue has been covered before, but I did a search on the forums for this topic and came up blank, so here goes:

What it seems SWG (and EQ and its imitators) are missing is the simulation element. In its most basic form, rigid-body physics (as seen in Unreal Tournament for example) would make a world of difference - we wouldn't be able to walk through tables and other players.
On a broader scale, the game-world has a real problem - the graphical realism is quite at odds with the game mechanics - we have a beautiful rendered landscape and characters, but they're simulated using a system carried over from tabletop rpg's, with the MOB's, buffs and turn-based combat. It breaks the illusion, and doesn't begin to make use of the potential of computers for role-playing.
What I'd like to see is a game-world that works the way it _looks_ like it should - for instance with NPC-generated missions, instead of a stock list of missions with standard text, if NPC's actually had their own lives and businesses going on, they could generate missions for the player that had a real effect in the world. Similarly, instead of wandering aimlessly and re-spawning when killed, why not let the animals in the wild follow life-cycles, hunt, eat, breed, etc., so that there's a real eco-system you can affect.

So possibly a bit out of scope for SWG in the near term, but having a little experience in this area, I'd like to hear your opinions.

spab
marksman-in-training
ZedStarLancer
Sat Feb 21, 2004 5:59 pm
#180

On the astromech, it says that you need to find a way to encourage people to join the Imperials. Why not have random encounters with High Level Imperials, that give the option for neutrals to be awarded 500 imperial faction points, if they become an imperial. This could be done with a dialog of where they notice their usefulness blah blah. And then Highly encourage them to take the offer. If they refuse, then a short while later they attacked by an ungodly number of impossible to beat dark troopers.



"No More Locked Doors!"
Jack_jacek
Sat Feb 21, 2004 10:09 pm
#181

Well i am thinking of more perks perhaps like the scout armor or maybe even the dark trooper armor would be awsome maybe a new faction base, and of course a rank display its awsome that am kinda gettting acknowledged by st troops but maybe a little placq on the uniform displaying rank oh and the hat commanders is still bugged other than that the loots at the emperors theme are awsome thnx keep up the work
Igel
Sat Feb 21, 2004 10:10 pm
#182

I think instead of apprentince pts there needs to be quests or missions to earn the title MASTER.


1. Startin professions should not be too hard but the elite profs. need to be a challenge.


2. For example to get the Master Bounty Hunter title you would have to complete two player jedi bounties.


3. People will respect and maybe fear certian professions because they know that it wasnt easy to get Master title and they know how to hold their own or know that that person is best at what they do.


4. Gettin the master title needs to have rewards like gettin to use a certian guns, armor or can make unique items to make each profession more unique.


5. I think a good way to incorporate thiswouldbe to take away everyones master titles(but not their skill pts of course) and make them earn them. This will makeeach profession more unique and more exciting tostrive for.




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