Development Cycle Archive

Thread: Test Center Update Notes Mar 5, 2004

Hanswukie
Mon Mar 08, 2004 1:45 pm
#170

I got a full set Marauder lastnight, No bugs at all.
LeBob
Mon Mar 08, 2004 2:39 pm
#171






LeBob wrote:
Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.

how is this a fix?

this is often very usefull


the rest sounds great though!

/cheer wookiees






QFE



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

Ahnch_Ryhou
Mon Mar 08, 2004 2:54 pm
#172

I too agree with the general public. Selling/buying a set of items in a bag on a vendor is a convenience for both buyers and sellers, as I am both a seller and buyer of items in bags (travel packs). Please do not take away this convenience. Instead, I like the suggestion of letting buyers open a bag on a vendor to see the contents to fix the problem with the small number of 'ripoff' sellers out there. Please reconsider.



Ahnch Ryhou



Former 12 Point Master Weaponsmith, Rebel Pilot, current Smuggler
Weapons, Structures, Ships, Furniture, Clothes and More - 1st shop on the beach south of Coronet, -427, -5484, Ahazi Server

LukeBorgman
Mon Mar 08, 2004 5:58 pm
#173






Rogue_5 wrote:






...
Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.
...





This is a really bad idea. Package deals are common and should be supported by vendors.



- - - - - - - - - - - - - - - - - - - - - - - - -
testing SWG again
MilanTempest
Mon Mar 08, 2004 7:12 pm
#174

Please do not implement the backpack change.


Please take the time to code against the possible exploits it enables rather than thisshortcut that results in this nerf.


Rip-offs are going to happen no matter what you do.





Milan
"Have a good day, or weekened errr week or maybe even night."

th0mas
Mon Mar 08, 2004 10:48 pm
#175

Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.


This isnt a fix, i can see why, but this isnt the way to go about it.



Aefa Freesky / Areek Freesky / Aylana Freesky
(All Cancelled)

Co-founder of AE Medical
WoW - Shadowsong Server - Aefa - 60 Alliance Hunter
Cafa
Tue Mar 09, 2004 12:23 am
#176

AT LEAST OFFER A WORKING FIX

Make a item that WILL allow us to pack items in it for sale with no nesting, call it a grocery bag or something akin. Make it off limits to the lightsabers you're REALLY worried about and stop letting Jedi crap mess up the game for the majority of people, pretty please!

Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

KaiaSowaPit
Tue Mar 09, 2004 2:05 am
#177






Hitchico wrote:
Is it true that on the test centre counter attack, dodge and block are capped at 125? This worries me as I am a Master Swordsman, Master Carbineer so now one line of one of my chosen proffessions is rendered virtually useless? I can understand capping it due to the dabblers with approx 200 dodge (+whatever dodge tapes they may happen to have) and insanely high melee and range defence by picking and choosing defence lines of various proffs. But i have no other proffessions and as a Master of 2 proffesions why should i be penalised due to the fact their defences overlap? If the developers never wanted this to be the case then why have similiar defensive attributes if they didnt want them to stack. I could understand capping the dabblers but if you are a master of 2 proffessions then surely you should benefit from all your defences.
Maybe I should stop being different and playing the classes that i enjoy and go for the flavour of the month tka rifleman :/






So in other words, nerf all the 'evil' dabblers out there with only a handful of Swordsman & Carbineer skill boxes (who only have a few defense stacks), and exclude all the master Swordsmen & Carbineers (who have the maximum defense stacks)?


Wow!Now that's fair & balanced! BRILLIANT SUGGESTION!


Perhaps you'd like a cookie with that? Or maybe a foot massage?


/end sarcasm


Newsflash: 'dabbling' ain't a crime... it's how this game was meant to be played. It's skill-based, NOT class-based.






insert forum-safe,
STAR WA
RSy
& iconic signature here

Zalbar9900
Tue Mar 09, 2004 2:20 am
#178

lol the devs idea of making wookiees shut up is to give us the worst possible armor! WOW I FEEL SOOOOOO LOVED!!!! I NEED A HELMET FOR THE 400+ head shots i get hit with in pvp! the 15% IS NOTHING!!!
KDenelor
Tue Mar 09, 2004 11:42 am
#179

gah...this is a crafters nightmare. where in the world do you store armor segments, glasses and things like that, that you need a very large quantity of? how do you sell custom orders? please please do not nerf vendors further.



Kazmo and Kaman

Leader of Freedom's Hand in Patria, Dantooine
Swordsman, Rifleman, 2 Private Pilots, Light Jedi Knight and Retired Buffpack maker.
Vendors are no more. Tis a sad day.
PadreBook
Tue Mar 09, 2004 11:45 am
#180



vazkoor wrote:


Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.





For many reasons, with that new "feature" i will have to close my shop, and if i find no other fun that will cause me to quit.
In addition i wonder what will happen to my 300 customers, maybe many of them will quit for the same reason because i am offering items already noone sell any more on my server.
Thats will seriously put a end to many commerce practices, and put an end to interest of the game for many players.
If you want to reduce objects in the database, add stacking to objects, restacking into crates, remove limit crate of 50, remove ressource limit of 100 K. The solution are obvious, rather than implementing the right solutions, you want to remove the only solution we had so far for big business, after that only small business will remain, small business mean not interesting for long for players, mean even more shop closed (already 90 % of vendors are empty, now 99,9% of vendors will be empty because it will be even harder to run big business).
Your are going really wrong this time...





You are dead on here! Probably devs will come on live and say hey look there are still plenty of merchants with stuff at [insert largest player city on said server]. Nevermind that 30 days from the patch after many of the crafters/merchants quit that almost all of those vendors will be empty.

Padre
Page 14 of 14