Development Cycle Archive

Thread: ID#2: Two Changes to Bazaars and Vendors

bresnab
Wed Jan 14, 2004 9:22 pm
#1795

Please, please, please do not impose a vendor cap !!!!!


This will be devastating to any profession that can color their items.


How is a person who makes Furniture,Armor or clothing going to keep a good selection in stock.


Stonian
Wed Jan 14, 2004 10:00 pm
#1796

I am a master artisan/ master droid engineer/ pistoleer. have one vendor in bastion on talus (sunrunner) and have at least 400 items on it. i make droids but dont keep more then 2-5 of each type in stock, but i also sell resources in small and large amounts. if there was a cap i would have to only sell resources at 30k increments or more due to room. most of my resource sales are to fellow crafters that dont have that kind of money on hand.


Someone said (not exact) "just strike a deal with a master merchant to sell your goods" This is option is asking for trouble. I know not all people are shady, but even someone honest that is alot of work just to remember who's items are whos.


I do enjoy combat hince the pistoleer, and do participate in the GCW. I would be greatly disappointed if i had to give up my ability to fight just to keep my shop stocked.


about raising the price limit at first i liked it. After thinking about it i would exploit newbies even more. I bought so many items at 3k in the first month of playing only to realize later that i was a fool.


Idea: make a terminal in cities where localplayers can advertise their store at a price$$(maybe 1k per day). this would decrease amount of items on the bazaar and allow players without merchant to have others find out about their shop. This could be used to advertise player events in game also.

Indigo
Wed Jan 14, 2004 10:22 pm
#1797

I like the idea of raising the cap on the Bazaar Terminals. Perhaps, it should be raised, even higher?


Reducing the item cap on vendors to 150 (or so) is fine by me.

Aglanon
Wed Jan 14, 2004 10:39 pm
#1798

Soooo, I take it you guys have just given up on actually FIXING the vendor lag? Is that what I understand?



__________________________________________________
Has mastered:
Artisan/Scout/Marksman/Medic/Merchant/BioEngineer/Pistoleer/Bounty Hunter
ErrantOne
Wed Jan 14, 2004 10:54 pm
#1799

Bazaar Cap:


This should be merchent based: non-merchent cap should stay at 3000. Merchents should get bonuses up to 6-8k. Suggest the following: Effiency I (+1000), Effiency III(+1000), and master Merchant(+3000). Also consider increasing the max limit of items in the bazaar for better trained merchants. Perhaps limited it to 50-60items at master merchant.



Vendor Item Cap:


Item Cap:


Artisan:Merchant III - 25Cap


Merchant:Novice - +25 (50Cap)


Merchant:Hiring II- +25


Merchant:Management II - +25


Merchant:Hiring IV -+25


Merchant:Management IV-+25


(Non-Master Cap = 150Items per vender when Hiring IV and Managemanet IV are obtained.)


Merchant:Master -+100 (250cap)



Also, be sure this new limit will NOT harm people who are more then the new limit of items on them. just not allow them to place new items on the vendor until the number

Rolassk
Wed Jan 14, 2004 11:02 pm
#1800






ErrantOne wrote:

Vendor Item Cap:


Item Cap:


Artisan:Merchant III - 25Cap


Merchant:Novice - +25 (50Cap)


Merchant:Hiring II- +25


Merchant:Management II - +25


Merchant:Hiring IV -+25


Merchant:Management IV-+25


(Non-Master Cap = 150Items per vender when Hiring IV and Managemanet IV are obtained.)


Merchant:Master -+100 (250cap)



Also, be sure this new limit will NOT harm people who are more then the new limit of items on them. just not allow them to place new items on the vendor until the number






This would be the end of the merchant profession and vendors


ROFL, you my friend takes the cake (cake of stupidity that is)




GalacTech Drive Systems & Resources
Starships, Components, Ordinance & Resources at 460 -5340, Coronet, Corellia
Blayr Charker *Master Shipwright *Galactic Miner *Retired MD *Kettemoor


All warfare is based on deception -Sun Tzu
Azyre
Wed Jan 14, 2004 11:25 pm
#1801

As a Master Tailor, at 150 items, I don't believe I could place one of every item I make...it might be close. The problem is that most folks want a variety of colors. Ok...add color...uh...then ya lose me completely. I'm also a master armorsmith...now how many sets of armor do you think I can make and put on a vendor? Plus clothes?


Well, luckily I'm a master merchant as well...so...that gives me 6 vendors. I try to organize my clothing for my clients so...I am currently using 4 vendors...1 for armor, 1 for general clothing, 1 for custom orders and 1 for Bio Engineered clothing. Well this is all great, but if you limit it to 150 items per vendor...there goes whatever organization I might hope to have because what is on my general vendor would fill up most of the others.


As for raising the bazaar cap...its a silly thought, really. Why would folks go into player towns to use player merchants when the bazaar literally has it all? I believe you wanted this game to have a player run economy...ok, we have one, so why would you take the sell of goods from player towns and vendors and put them on the collective bazaar? You are complaining that players can't find the next button? Oh, please...PLEASE. We're not dumb people just because we play SWG...though sometimes I wonder. I actually feel somewhat insulted by this explanation. Most bazaar terminals have MANY more pages than any player run vendor.


If ANYTHING...I'd suggest getting rid of the blooming bazaar. I'd prefer to see player vendors than the bazaar any day of the week. Its much more in keeping with the idea of a player run economy.


Besides, every time you guys fool with a system...you mess it up for weeks. I can't afford to not have my vendors not work. I'm very...read that VERY leary of having anything done to vendors for that very reason. I started out trusting that the devs were really smart folks...that you guys had a clue. Over the last 6 months, that trust has been falling away.


As a tailor, its taken forever to get anything done for our profession. We need palettes fixed, schematics introduced and bugs fixed...STILL. The vendors aren't a problem...why are you trying to break them? Its one of the few systems that DOES work in SWG. Or are you saying that merchants are over powered and you think you need to nerf them...or is it the merchant dabblers? ROFL


Merchants aren't particularly powerful and about the only merchants that have made a LOT of money in the game are those who sell a superior product...monopoly you say? Well pardon me...but any ANY merchant can make superior products, it takes an effort. I don't know how on earth you think folks don't have the very same chance as anyone else? We all have access to the same resources, the same schematics, the same tools...its not so difficult. So...how can there be a monopoly? Someone was smarter, faster and worked harder...but there is NO monopoly in SWG...there can't be.


Bridget Sara
Storm Haven
Wanderhome


LittleJay
Thu Jan 15, 2004 1:22 am
#1802

No to the vendor change.


I do not think the bazaar change will work like you want. People will sale the same amount of items for more. You see sales for 1 or 2 items of food for 3000 credits now. This will not improve with a higher price limit.


"... I agree. It's still early to commit and we're still accepting community ideas, by I think we're going to make it so that as merchants gain skill boxes, they gain the ability to put more items on their vendors. The lower and upper caps havent been established yet.
Kurt "Thunderheart" Stangl
Assistant Community Relations Manager"


What about people who do not want to become Merchants but provide the items that the player need and use. I want to enjoy the game and having a limited vendor space would make the game work not fun. As a Novice Weapon Smith, Droid Engineer and Master Artisan the amount of raw materials I have to collect is outrages. I use vendors for 2 reasons. Just to make different types of weapons require more storage than a house allows. Then I can sale a 100 items a day, and I try and only restock once or twice a week. Any more and it would not be worth it. Real companies small and large try and keep a stock too.


I can have 3 different CDEFs for sale on my vendor. There is a novice users, a non weapon users, and a BH special. Then there are the different custom sales of that type. Add the different types of DH17 and others and I can have over 140 weapons alone. Then there are powers up around 60 and the list keeps growing.


If it is a database problem say so set a limit of 500 or so. I have never had a problem scrolling through a list of vendor sales and enjoy finding a stocked vendor. Un-stocked vendors discourage sales and will hurt the game.

Zanholo
Thu Jan 15, 2004 1:31 am
#1803

150 items....


I am sorry, but this is simply doublespeak to justify a poor db.


Instead of NERFING MERCHANTS....why don't you TAKE AWAY VENDORS OF THOSE WHO ARE NOT MERCHANTS???


Limiting to 150 STILL means that people have to page through to find items.... What's the improvement here?? My customers have NO PROBLEM finding items on my 6 vendors with 500 items each...


Monopolies??? ARE YOU KIDDING ME??? Just having a large inventory equals a monopoly to you people??? Go take some business classes... Just more doublespeak to justify the easiest solution for developers without a care to what it does to the profession.


This change will RUIN an already barely functioning profession. Implement this change and you will LOSE ALL MERCHANTS. I know you will lose me.




(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
BaudGnarly
Thu Jan 15, 2004 1:34 am
#1804






Zanholo wrote:

150 items....


I am sorry, but this is simply doublespeak to justify a poor db.






Actually, its called THUNDERSPEAK cause time and time again TH shows that the only thing he knows how to do in the game is firing a blaster.





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Travin64068
Thu Jan 15, 2004 1:39 am
#1805

Here's what I think could work for the bazaar price cap idea. The problem is that if the cap is raised it could raise prices for new characters.



  • Raise the Bazaar price cap on Advanced Planets only (Lok, Dantooine, etc...)

  • Create a "Search" Feature on the bazaar

As for the item limit on personal vendors. I know the database can be a problem, but this would cause everyone wanting to run a large business to spend additional skill points on Merchant when Artisan Business 3 is working fine. That's a cost of 11 more skill points. I currently have over 120 items on my vendor and I plan to put more. I sell resources for medics, doctors and combat medics. Most of my items are identical resources in different size stacks for different customers. However here are a couple ways to correct the DB problem



  • Allow vendors to sell resources on a credit per unit basis. I.E. I can place 50K of Lokian Wild Wheat in my vendor and set a 6cpu price on it. Someone can come along and buy 20K units at 6cpu, that leaves 30K in the vendor to sell to someone else. This only takes up 1 item in the vendor, but it's split automatically when someone wants to purchase some.

  • Allowing a "Search" feature on personal vendors will help people find what they're looking for and they will purchase and remove it from the vendor

- Travin




Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
Zanholo
Thu Jan 15, 2004 1:42 am
#1806

Just to further show why 150 would be HORRIBLE:


Location 1 South Coronet:


Vendor Archi'Tect - 500+ items, including; furniture of all types and deeds


Vendor Artis'Anne - 500+ items, including; repair tools, powerups, backpacks, subcomponents, creature habitats, light clothing and light weapons


Vendor City'Zen - 300+ items, including; statues, fountains, streetlamps and city deeds


Vendor Resource Outlet - 100-300 items, including large and small stacks of various resources.


Vendor Whispering's Wares - 100-200 items, including stims, pet stims and vitality packs.


Location 2 South Theed/Suburbia:


Vendor Interior Visions - 300-600+ items, including; furniture, city items and repair tools.



Now....I ask you thunderheart or anyone else....WHAT-EXACTLY am I supposed to do after these proposed garbage changes??? Go play another game would be my bet...





(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
LordMalice_666
Thu Jan 15, 2004 2:09 am
#1807

Way too many pages to read them all so it might be this has already been suggested but here is what I suggest (and sorry if somebody was there before me ) Currently you can offer your goods into a vendor, for the owner to buy. Add a new option that allows the vendor owner to either buy the product as previously or move it up with the offered price to the sales list. If the item gets sold the merchant gets a set or adjustable % for the sales. That would allow people even to play more efficiently as just merchants without having to do any of the stuff yourself.


This might reduce the number of vendors (especially empty ones!). Ok, so this would mean that the merchant cap for vendor items should be pretty **edit** high. Like the basic 150 and + 150 per merchant skill box or something.


About the Bazaar. Well, I have changed my mind a bit I guess. Perhaps the cap for instant sales should stay in the original 3k, but the AUCTIONS should have a much, much higher cap. At least 10k, maybe 20k? In any case, the auction should end immediately when the cap is reached. I hate seeing auctions with cap reached and over 6 days left.. With the increased auction cap though you could limit the number of auctions a person can make at a time to like 1-3.




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