Development Cycle Archive

Thread: ID#2: Two Changes to Bazaars and Vendors

Venjense
Wed Jan 14, 2004 3:38 pm
#1782

Oh one last thing, get rid of the bid system altogether. It is too complex for such a large scale. Nobody uses it now because of the cap an i think it will always be capped. If you do uncap it, i hope you have tested the load of unlimited bids occuring across worlds. Also you would need to cap the amout ofitems you could sell on there. If you make it 50, you may have a shot.Assuming 2K characters per galaxy would make 10K items possible max on the bazzars at ANYtime.


Fix the price cap at 6Kon static non bid items fordabblers andadvertising. But still have the cap of 50 items.


So addend my prev post, everyuone should be able to have 50 items to be sold on the bazzars.


The other tiers can stay the same.


Make the merchant profession specialized to open a Market of their own like a mall. Limit it to lot count so they can place only 2 and only one per player city. Cap the amount of vendors to 10 - 15. The vendors placed in aMarket get reduced maintenance or some bonus. Maybe a tax reduced zone or something. Throwing out ideas at this point.




Teal'C Tekmotep
12 Point Master Chef/Master Merchant
Tekmotep's Culinary Creations
Sacred Shadow, Talus

DoctorBill
Wed Jan 14, 2004 3:43 pm
#1783

Bazaar price increase is great, vendor item limitis horrible!!!!!!!!!!!!!!!!!!!!


We pay $15 a month for a service that you are saying cannot handlethe load of items, well then your server should be upgraded, not our service lowered, if your going to continue to make these kind of (I am at a loss for proper words to say) decisions, your only going to hurt this game even more.


If a player is that dumb that they cannot find the next tab then maybe they shouldn't be playing, or is that the type of person you want playing the game so they will just continue to dump money into a game that's rolling down hill fast and they wont know it?


I must say that I am glad you asked us first, I hope the vendor item cap does not come to be live.




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Bacacuba
Wed Jan 14, 2004 4:06 pm
#1784

I'm going to have to agree with what a lot have been saying that raising the bazaar limits is a bad thing for most people. Maybe 6k for Premium auctions. The only thing you get now is a nice little star next to it right now. As far as vendor limits, I'd say put a limit on it, but a lot higher than 150. If TH is right that they're going to scale it, it had better scale to a pretty high number in my opinion. -- Bacacuba




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Kyushujin
Wed Jan 14, 2004 4:19 pm
#1785

Bazaar - I think raising the limit on bazaar discourages movement to player cities and vendors for commerce. If players who aren't merchants can't sell what they want at the prices they want they should become a Merchant.



Merchant- Not a good idea to limit to 150. Can't keep things in stock. Many people will come to an empty vendor. It discourages vendors keeping small things in stock. They'll only keep larger items on it.



Please... A player's merchant is a player's merchant.... please... leave it alone.



Thank you.

Wister
Wed Jan 14, 2004 4:21 pm
#1786






Nitro wrote:

Bazaar credit cap raised = Good Idea


Limit vendors to 150 items = Bad idea, make it a more reasonable number, say 500?


Thanks for asking!







Asking? This is a warning like with the horrendous decay system.
Milarella
Wed Jan 14, 2004 4:35 pm
#1787






Wister wrote:





Nitro wrote:

Bazaar credit cap raised = Good Idea


Limit vendors to 150 items = Bad idea, make it a more reasonable number, say 500?


Thanks for asking!







Asking? This is a warning like with the horrendous decay system.





Actually it's mre like a PR move where they come in with an extremely low figure first so it doesn't seem as bad when they so generously raise it later. I think we've seen this enough times in this game already that people are no longer fooled by this tactic. I do like how they added the, "we're doing this for you" in there as well. Don't get too tangled in that web there, TH.

jagcruzader
Wed Jan 14, 2004 4:45 pm
#1788

I have a Master Merchant Char & I think both ideas are great.

It actually gives value to dedicating the skill points in mastering the profession.

I have seen some people here state that they already have 300 on 2 vendors and have trouble keeping stocked. Well strike up an alliance with a master merchant or dedicate more skill points & put up 4 vendors

However perhaps as a trade off, you can give an extra Vendor at Business 4 or Novice merchant.

Bazar at 6k will give it a bit more range, currently at 3k it is useless.



Eezi Onda'ai
Desperately Seeking Sensitivity
TempestAradorn
Wed Jan 14, 2004 4:59 pm
#1789

I really like the first idea about raising price limit on bazaar sure but hate the second idea. I have a shop where many of my friends have placed vendors and I have noticed severe lag. I was wondering if this was due to the amount of items in the vendor. A possibility yes but there is only lag upon entering the shop. I Am a master tailor. There is no monopoly going on there I can make the same items any other master tailor can make and vise versa I have spent alot of time stocking my vendors. My clothing vendor alone has over 600 items on it. My vendors total have almost 2k items on them and all the vendor items in my shop alone exceed that amount. What is to happen to the other stuff on our vendors. I have no space to store these items. As far as i know I have the only tailoring shop in Moenia on my server altho i wont swear to this. Most do know to turn the pages I havent had any problems selling items on last pages of my vendor. I say we worry whether someone is looking at other pages or not, not to be rude. I Come on every 2 weeks and pack my vendors full so I am not doing it daily. If you lower the items to 150 per vendor I would sell out almost daily. I wanna spend some of my time playing and having fun.Altho I do enjoy tailoring I dont want to feel like it is an obligation for me to stock constantly. I would guess if you did this most wouldnt want to feel obligated to sit there and stock daily either. Few would then you would have a monopoly on your hands and most likely massive price gouging from the few that do own what shops remain for they will be the only ones selling anything anymore.
Barbarosa_Cymek
Wed Jan 14, 2004 5:04 pm
#1790

Bazaar cap to 6k is a bad idea. It would encourage more people to visit the bazaars than the vendors of those that are crafters. How are we, as merchants and crafters, supposed to encourage people to come to our vendors and purchase our products if people can sell items and materials at 6k a pop or cheaper on the bazaars? People would be more inclined to check the bazaars for items due to convenience instead of having to hunt for quality product. Isn't that the way that the real world works? You hunt for quality products and pay for quality products. If you want cheap trash, you buy cheap trash from convenient locals and in a week to a month you are out buying more cheap trash from those convenient locals.



Merchant vendor cap. I think this could go either way, depending on the implementation. I think that if you grow through the ranks of the Merchant profession, you should be allow higher limits due to the fact that you are finally up there in the world of advertising and pushing products. Having the limit stay at 150 items even as a Master Merchant, well, where is the incentive to be a Master Merchant except for those out there that are hologrinders and just want to be done with the profession so that they may move on to the next holo and continue the grind? I think that as you achieve rank you should be allowed more space to peddle your and/or your partner(s)'s wares. What about those cities that have maybe one to two merchants but have tons of crafters, they all want to sell their product, but have to under-charge for their quality goods because the 1-2 Merchants of the city are maxed out in terms of space so they, the crafters,have to place their goods on the bazaar or worse, wait until the merchants have space in their vendors to sell the crafter's items, which could be within a day, or weeks. One way to fix the problem of space on vendors would be to allow items to be stackable to larger amounts, say 500-1000, instead of limiting space on vendors. Then, when a customer finds what he is looking for, he can purchase what he needs, pay the appropriate amount, and be on his merry way.


Just my two cents.




-Barbarosa Cymek-
Armorsmith and Smuggler
All around scoundrel
Combine Honnet Ober Advancer Mercantile-CHOAM
located on Dantooine outside of Crystal Point-Ahazi Server -5859/7236
Snikrop
Wed Jan 14, 2004 5:21 pm
#1791

Please raise the price limit on the galaxy bazaar to the point that the only items I'd want to sell on my vendors are items that are specialty items worthy of opening a shop for. Nobody has been able to open a chain of super stores to sell both newbie goods and expert weapons that can compete with the galaxy bazaar in terms of vendor locations, so make the bazaar the place to go for all goods for sale under 50000 credits. If a player wants lots of a certain type of item, or top-level goods, that's the place of a master merchant/personal vendor. If you make this item cap limit, then my trusted crafters need to be able to put items for sale THROUGH my vendor without my approval. I'm happy to have 10% of the gross for a transaction like that. I'm so tired of accepting offers day after day cuz sales go well. More sales equals more work, which doesn't make sense. If I sell roughly the same goods every week, over time it should be getting to be less work to maintain my business. The changes you've suggested will create more work for me in terms of restocking, and 6k is still too low for me to offer the more generic items I sell. The above change would encourage crafters of armor and weapons to sell their practice/grinding items on the bazaar to be seen by more folks and mean that trips to vendors would yield many more results than it does now by increasing the quality of goods offered at personal vendors. If someone is climbing the merchant tree towards master, their best bet is to find a master crafter who can't afford the skill points. If this is as intended then raising the bazaar sales limit to 50k will only help young merchants as they won't have to try to draw customers to a far-flung vendor until they have something worth spending money on.



" When you go to sleep, if you in fact sleep, does it take two star wars fans' blood to calm your nerves or are you higher than that now?

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cwhooks
Wed Jan 14, 2004 6:08 pm
#1792

It would be nice if for resources there was a minimum amount that can be included in one sale. Say like 500 units or for anything you can get with harvesters. All the offers of 1 or 12 or 50 units of something seems like a total waste for resource that you get with harvesters. Hides, meat, and bone are questionable whether they should be limited, stuff like eggs, milk, fish however could be restricted without causing havoc...



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_____ Deliveries use any vendor named 'BA's ...'.
Bobamaneata
Wed Jan 14, 2004 6:38 pm
#1793

Personally I dont think there should be ANY limit to the bazaar I think it should be more of a EQ style, and when you do a Galxie search I should really get a Galaxie search not just a Small oh so small chunck of it.



As for the Vendor Limit I figured there was *not that I ever used my vendor that much* but im sure no one likes a nerf but yea I think a Limit is a good idea but only 150 ..... maybe a little hight would be a good idea I would never use 150 but I know I go to some vendors who could, I understand both side of the coin on the issue but 150 seems a little low



thats my 2Cents



wayout33
Wed Jan 14, 2004 8:59 pm
#1794

This change would be absolutely horrible to tailors.


A well stocked tailor is well over 150 items, to have to have 3 or 4 vendors to have reasonably stocked tailor shop is terrible.


Please do not reduce the vendor limit to such a low number


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