Development Cycle Archive
Thread: ID#2: Two Changes to Bazaars and Vendors
Oh one last thing, get rid of the bid system altogether. It is too complex for such a large scale. Nobody uses it now because of the cap an i think it will always be capped. If you do uncap it, i hope you have tested the load of unlimited bids occuring across worlds. Also you would need to cap the amout ofitems you could sell on there. If you make it 50, you may have a shot.Assuming 2K characters per galaxy would make 10K items possible max on the bazzars at ANYtime.
Fix the price cap at 6Kon static non bid items fordabblers andadvertising. But still have the cap of 50 items.
So addend my prev post, everyuone should be able to have 50 items to be sold on the bazzars.
The other tiers can stay the same.
Make the merchant profession specialized to open a Market of their own like a mall. Limit it to lot count so they can place only 2 and only one per player city. Cap the amount of vendors to 10 - 15. The vendors placed in aMarket get reduced maintenance or some bonus. Maybe a tax reduced zone or something. Throwing out ideas at this point.
Bazaar price increase is great, vendor item limitis horrible!!!!!!!!!!!!!!!!!!!!
We pay $15 a month for a service that you are saying cannot handlethe load of items, well then your server should be upgraded, not our service lowered, if your going to continue to make these kind of (I am at a loss for proper words to say) decisions, your only going to hurt this game even more.
If a player is that dumb that they cannot find the next tab then maybe they shouldn't be playing, or is that the type of person you want playing the game so they will just continue to dump money into a game that's rolling down hill fast and they wont know it?
I must say that I am glad you asked us first, I hope the vendor item cap does not come to be live.
I'm going to have to agree with what a lot have been saying that raising the bazaar limits is a bad thing for most people. Maybe 6k for Premium auctions. The only thing you get now is a nice little star next to it right now. As far as vendor limits, I'd say put a limit on it, but a lot higher than 150. If TH is right that they're going to scale it, it had better scale to a pretty high number in my opinion. -- Bacacuba
Bazaar - I think raising the limit on bazaar discourages movement to player cities and vendors for commerce. If players who aren't merchants can't sell what they want at the prices they want they should become a Merchant.
Merchant- Not a good idea to limit to 150. Can't keep things in stock. Many people will come to an empty vendor. It discourages vendors keeping small things in stock. They'll only keep larger items on it.
Please... A player's merchant is a player's merchant.... please... leave it alone.
Thank you.
Nitro wrote:
Bazaar credit cap raised = Good Idea
Limit vendors to 150 items = Bad idea, make it a more reasonable number, say 500?
Thanks for asking!
Asking? This is a warning like with the horrendous decay system.
Wister wrote:
Nitro wrote:
Bazaar credit cap raised = Good Idea
Limit vendors to 150 items = Bad idea, make it a more reasonable number, say 500?
Thanks for asking!
Asking? This is a warning like with the horrendous decay system.
Actually it's mre like a PR move where they come in with an extremely low figure first so it doesn't seem as bad when they so generously raise it later. I think we've seen this enough times in this game already that people are no longer fooled by this tactic. I do like how they added the, "we're doing this for you" in there as well. Don't get too tangled in that web there, TH.
It actually gives value to dedicating the skill points in mastering the profession.
I have seen some people here state that they already have 300 on 2 vendors and have trouble keeping stocked. Well strike up an alliance with a master merchant or dedicate more skill points & put up 4 vendors
However perhaps as a trade off, you can give an extra Vendor at Business 4 or Novice merchant.
Bazar at 6k will give it a bit more range, currently at 3k it is useless.
Bazaar cap to 6k is a bad idea. It would encourage more people to visit the bazaars than the vendors of those that are crafters. How are we, as merchants and crafters, supposed to encourage people to come to our vendors and purchase our products if people can sell items and materials at 6k a pop or cheaper on the bazaars? People would be more inclined to check the bazaars for items due to convenience instead of having to hunt for quality product. Isn't that the way that the real world works? You hunt for quality products and pay for quality products. If you want cheap trash, you buy cheap trash from convenient locals and in a week to a month you are out buying more cheap trash from those convenient locals.
Merchant vendor cap. I think this could go either way, depending on the implementation. I think that if you grow through the ranks of the Merchant profession, you should be allow higher limits due to the fact that you are finally up there in the world of advertising and pushing products. Having the limit stay at 150 items even as a Master Merchant, well, where is the incentive to be a Master Merchant except for those out there that are hologrinders and just want to be done with the profession so that they may move on to the next holo and continue the grind? I think that as you achieve rank you should be allowed more space to peddle your and/or your partner(s)'s wares. What about those cities that have maybe one to two merchants but have tons of crafters, they all want to sell their product, but have to under-charge for their quality goods because the 1-2 Merchants of the city are maxed out in terms of space so they, the crafters,have to place their goods on the bazaar or worse, wait until the merchants have space in their vendors to sell the crafter's items, which could be within a day, or weeks. One way to fix the problem of space on vendors would be to allow items to be stackable to larger amounts, say 500-1000, instead of limiting space on vendors. Then, when a customer finds what he is looking for, he can purchase what he needs, pay the appropriate amount, and be on his merry way.
Just my two cents.
Personally I dont think there should be ANY limit to the bazaar I think it should be more of a EQ style, and when you do a Galxie search I should really get a Galaxie search not just a Small oh so small chunck of it.
As for the Vendor Limit I figured there was *not that I ever used my vendor that much* but im sure no one likes a nerf but yea I think a Limit is a good idea but only 150 ..... maybe a little hight would be a good idea I would never use 150 but I know I go to some vendors who could, I understand both side of the coin on the issue but 150 seems a little low
thats my 2Cents
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This change would be absolutely horrible to tailors.
A well stocked tailor is well over 150 items, to have to have 3 or 4 vendors to have reasonably stocked tailor shop is terrible.
Please do not reduce the vendor limit to such a low number