Development Cycle Archive

Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever

Bhasayate
Sat Jul 17, 2004 6:17 am
#1704

Fix SWG before adding JTL.


I am NOT going to buy JTL. NOPE.


Not until they fix the "ground" game.






OMG I'M BACK ON SWG!
Drizzt1980
Sat Jul 17, 2004 6:17 am
#1705

GREAT! LOL YOU DELETED MORE THAN 60 PAGES OF THING THAT WERE DISTURBING YOU! WHAT THE HECK ARFE YOU THINKING? THAT NO ONE WOULD NOTICE A MASS CANCEL ACCOUNT? NO PROBLEM BOYS I THINK IT'S ALREADY ON A LOT OF FORUMS AND YOU WAY OF DOING THIS WILL ONLY INCREASE PEOPLE ANGER!!!!
Darkatem
Sat Jul 17, 2004 6:23 am
#1706

Not deleted, just hidden away so everyone don't see all the bad feedback from hundreds of disgusted customers so easily...
Dodece
Sat Jul 17, 2004 6:23 am
#1707

Oh no it was not a mass delete. He just archived it ala buried it. It was up to 65 pages of hate, and TH did not want to take credit for any thread reaching a hundred pages of utter anti swg. He knew that if he deleted. Even more of the public would feal enbattled, and 500 profane anti TH posts would pop in half an hour.


No matter the anger is still on the rise and by the end of tommorrow we will be back to 65 pages again.
DoomBody
Sat Jul 17, 2004 6:31 am
#1708

To the people with positive remarks to make I applaude you. I on the other hand, have none. Been here since launch, with so many of the same bugs. I have no want to


play a space game. None, if I did, I would still have x-wing vs Tie fighter. The reason people are mad, is that since launch, the same problems with classes are still in


place. The promised combat balance, has been put off, not just this once, But several times, several months in a row. Oh, changing the path to jedi to have unknowns,


or mysterious paths, again, is not right either. I have faith, that if you only grinded 20 or so classes out, your going to be mad when you see the new hoops you have to


jump through. Mine came after large amounts of grinding. On classes that a monkey could master. I am sure that the new path of mystery will end up as badly as


grinding 4 known classes, and randomly looking for a 5th. So you up and coming FS folks, I feel sorry for you. Your going to be screwed. The people excited for a space


expansion, go to ebay and buy a decent space game of the star wars universe. This, will not be one. Four accounts, and a lot of time have just ended for me. The last


straw for me was putting the space game above the ground game. I pay for the ground game, I do not plan to play the space game. Well, I played the ground game, that


is done for me now. Lie, not mistake, lie after lie has burned me out. Oh no!! I guess this means I will lose my vets reward of an extra ship in the space game, since I


will not be a 6 month veteran of the game when the expansion comes out......Poor me. I mean come on, I still cant sit in a cantina without slidding across the room.


What makes me think they can pull off a expansion, then Begin working on the original game? Oh, to all the smugglers. Does this mean your , many times promised


revamp will be delayed till after the expansion, combat balance, gcw balance? They stated they would never allow loot items to become better then player made items.


So how did we get "legendary" drops? Why does any good player made item require loot only componets? I keep trying to leave quietly, but crap, there honestly is so


much to complain about. Pistol specials, most are still backwards, commando still has only one weapon, bh got some work, easy to do work, but the specials are still not


correct, the list goes on and on. There will always be people who belive the devs, who try to have good things to say. Again, this impresses me. I am glad you find hope


in the ashes. But do no pretend they ones complaining are in the wrong. I did my part. I played since launch. I paid since launch on several accounts. Yes, I agree, the


game is playable. Its not completly broken. BUT, it is bugged enough to need fixing, fixing before you add to the game, before you change key classes, before you try to


charge me more to play the not fixed portion of the game that I enjoy. Stick the expansion in your force sensitive slot for all I care. Jedi should be completly removed from


this game. Keep testing it on TC if you like, but get it out of the game till it is finished. Online games all have some basic problems that you learn to live with. There is


always a grind, there are always power gamers, there is always a lack of content at high level. Those things I can put up with, as long as most of the rest of the game


works. In this case, to much on top of it. In ever online game that starts going into the crapper, you see people that flame the complainers. Telling them if you dont like it


leave. Guess what, they do, and the game ends. When the larger part of the population is unhappy, they are in the right.


Delaying these critical features was not something we are doing for our convenience, but only to ensure they are done well. The team leadership has been discussing these changes, the future of SWG and the feedback from the community. Clearly the community wants us to do a better job at delivering the game service and this reinforced our decision to make sure we have adequate resources on each update to the game This quote is sad. To do what he is saying, they need to forget about JTL untill the promised fixes, changes, improvments, balances, and other things, are finished. That would be making sure they have adequate resources on each update of the game.



Sorry for the rant, I know it has done no good, but it felt nice to get it off my chest. I enjoyed playing with many of you on Tempest, Bria, Gorath and a couple of others.


Those who stick around for the abuse, good luck to you. Those that leave, See you in , WOW, City of Heros, and half a dozen other games.



Goodbye from


THeme, Davion, Acroyear, Shaitain, Arctaurus, Tarl', Deavion, and a couple others I cant bother to remember.
Deady
Sat Jul 17, 2004 6:42 am
#1709

This is bad news of course, but


ITS NOT THE DEVS OR THUNDERHEARTS FAULT


They cannot help it if SOE Management decide to take away programmers and staff for other projects. It is SOE Management that has ruined this game, NOT the devs. I really believe the devs do desperately want to make SWG the best MMORPG available, but they are not given the tools and manpower needed to make it happen.
Drizzt1980
Sat Jul 17, 2004 6:50 am
#1710

Teh Devs,a nd TH had there word to say, they didn't or it wouldn't have ended like this, do you really think SOE can force them into doing ANYTHING they want? Answer : No.
MadShade
Sat Jul 17, 2004 6:52 am
#1711

I'm sorry but the SWG forum boards attracts some of the most ignorant and self absorbed people that I've ever seen posting on an MMO forum. Alot of decisions that SOE has made that I don't agree with has come from listening to the whining and complaining of the selfish and know-it-all posters to these forums. Yeah, yeah squeaky wheel gets the grease and all that, but you guys over-do it. On the first page alone of this 2nd thread about the same thing you have the same posters that spammed the first thread about "what a horrible decision soe has made" and how they're leaving. If you're leaving, leave already.


I don't know what the huge uproar is about all of a sudden, I could have sworn it's been known that the combat balance was going to be after JTL. I at least have known it for weeks, so I don't know how people couldn't have found out if they tried.


This is a corporation folks, they set a plan and they work from it. The "1000 players" that have canceled on "the last thread alone" are not the only people that play this game. As a matter of fact I would be willing to bet that a majority of players don't even read the forum boards and could care less about all you drama queens.


The game works, there are no catastrophic failures and gameplay is fairly smooth. Now because the game doesn't work the way YOU want it to work you throw a hissy fit. Grow the hell up.


I'm no fanboy, as a matter of fact I jump from MMO to MMO and have just recently come back. The way SWG dev cycle is running isn't making everyone happy, but they are working on things and adding new content. The things they fix and the content they add is of good quality and comes on a timely basis. They are not "ripping you off" by choosing to do certain things in an order they choose.


I love pvp, I think most of the forum whiners have ruined pvp from the start ever before this game hit Beta. They have changed pvp ever since release and they will continue to change pvp to suit your whiney needs. Not only that, they are planing on doing a major overhaul on the whole combat system since most of you feel its broken. (which it's not, pvp works fine its just a little unbalanced atm).


Yes, they have chosen to push the combat balance back and release JTL first to distract you and give you somthing to do while they adjust pvp in this game. If you don't like it just cancel your account( permanently or take a break for a couple of months) and shut the hell up.


This game should not be your life..... its a game. Play it however you have to play it. If it doesn't make you happy.... stop playing it.
Drizzt1980
Sat Jul 17, 2004 6:54 am
#1712

In fact I will have to full this subject, to make it 60 pages at least everyday up the moment they will understand that there is no way they could treat us like morons that just have "to pay and shut up". They deserved those 65 pages of hatred.
Rylux
Sat Jul 17, 2004 6:56 am
#1713

I have been sitting here reading reply after reply and I've gone over a multitude of emotions. In the end all I can feel is a deep sense of sadness over what might have been. This isn't the first time that the devs have lied to us, and it won't be the last unfortunately.



Traesk Kre'lar
Phoenix Squadron
DoomBody
Sat Jul 17, 2004 6:59 am
#1714

I agree with MadShade, he doesnt understand the uproar, but lets show him. Those who do not like this. Please quit. I just canceled my accounts, lets see how many people can do the same. Be brave, its like giving up smoking, you know its bad, but you just have trouble stopping. I know you can do it. We are here to support you. And Mad, you add yourself to the list of whiners and complainers when you come in calling names, and umm, whining and complaining
Rylux
Sat Jul 17, 2004 7:01 am
#1715


MadShade wrote:
I don't know what the huge uproar is about all of a sudden, I could have sworn it's been known that the combat balance was going to be after JTL. I at least have known it for weeks, so I don't know how people couldn't have found out if they tried.




Really? Could you perhaps provide a link showing that they announced it weeks ago. I find it hard to believe that 1 person knew about it but everyone that has posted since the 15th didn't.



Traesk Kre'lar
Phoenix Squadron
Jhyson-Bria
Sat Jul 17, 2004 7:01 am
#1716






mturnage wrote:





BlueCelt wrote:



Still think its the worst idea and is a continued trend in misinformation. Refrencing a different post here I'm gonna post what has been said about the combat rebalance.


EDIT# This is not a slam on TH or any CSR type. Not their fault.



***********************************************************************


TH


12/8/03


There is content in the works, GCW stuff, the combat revamp...


************************************************************************


TH 12/23/03


I know a bunch of this is in development, but it really is . The combat system is being rebalanced and going forward, its important to get your critical issues to klawlegna so we can act on it. The big bottleneck is communication and after the holidays, a lot of this will be ironed out and smoother.


Instead of "fixing this" and "tweaking" that and ending up with a wobbly 4 legged table because so many number are over-tweaked, we are just revamping the system, but that takes longer.


************************************************************************


TH 12/23/03
The short answer is that these items will be taken care of in the weapons balance. Specials, weapon stratification and the like will all be accounted for
(what ever happened to the weapons balance????)


************************************************************************


TH 12/23/03
I could, but everything is getting revamped. Id be more interested in hearing what you folks have to say on how you WANT it to stack since we are doing the combat balance.


************************************************************************


TH 12/23/03
If its big, its coming in the revamp and the Combat Balance


************************************************************************


TH 1/16/04 (does this one sound familar)
We are going to be revamping PvP, but in the meantime, we have to make some killer fixes to keep what is in live now, fun.


************************************************************************


TH 1/23/04
The combat balance is near and dear to my heart as are all player issues. I just have to juggle time, manpower and scheduling as well. What I do is I keep track of all the issues, label them and sort them. That way when I go to Blair, JustG and Runesabre and say "players need this fixed", its based on how many players are being effected.


The combat balance alone is the single largest player issue. It encompases about 34% of the Correspondent issues and much of the pain combat players are having. Pikemen, carbineers, commando heavy weapons, the cost of specials, HAM costs, all of that will be better when the combat balance is done.


The thing to remember is that because the combat balance touches so many other systems in the game, its going to take a while. The team thats working on this is working very hard and thats the best I can offer.


**************************************************************************


TH 2/6/04 (holy cow...the combat revamp is mentioned INFRONT of the jedi revamp)
2. For PvP and Base battle folks, your time is coming. Once we get past the Combat Balance and the Jedi Revamp, the PvP balance is scheduled. Its a multi-publish update (roughly planned atm) where will consider battlefield possibilities, PvP upgrades and so on.


*************************************************************************


TH 1/28/04
There are lots of ideas for sure, but right now, the team is focused on the Combat balance, the GCW, the Jedi Revamp, Correspondent/CSR issues, the publish theme, getting the existing professions improved and the dungeons.


*************************************************************************


TH 1/19/04 (HAM revamp...assuming this is combat revamp)
The HAM revamp will address all of that. It will repair everyone's specials, it will solve the slow downs in combat and many other things. The challenge is that its a core game system and its going to take a bit because people from many different teams have to be involved.


**************************************************************************


TH 2/12/04 (ouch...when I first read this...I thought it might come back to haunt him)
One message that is load and clear is that the combat balance is very important and we all know it is. So that means we have to get the combat balance done and in and polished.


**************************************************************************


TH 2/13/04
For the most part, the combat balance is just coding atm


and this


There is much more to the combat balance. The biggest change you will see is in the way the HAM works. It will have more of a regen effect rather than a "diminishing returns" kind of effect. On top of this, defense stacking, specials and all of the combat "components" will be tweaked for more fun and challenging play


***************************************************************************


TH 1/21/04
No, the development for the combat balance is being done all along. The develpment time for things like this is longer than most players realize. The "In Concept" cycle for combat roles per se is so that if players have any really great ideas pertaining what defines a profession's combat role, it can be added.


Once the basic design is done and the combat balance moves to the In-Dev phase, things can be tweaked a bit, but no major additions can be included. I thought it was important to get players ideas on combat roles and the dev team agreed.


**************************************************************************


TH 2/13/04
I pushed very hard for the combat balance and the team agreed so basically they did the crackdown stuff and then did as much of the Combat Balance as possible. The combat balance items that were selected because they effected creatures so much. The first part of the combat balance was balancing the creature table


AND


I'll be preparing some Combat Balance stuff for next week that will help everyone get on the same page for going forward


***************************************************************************


TH 3/3/04
This is something Im checking to see if we can address in the weapon balance part of the larger combat balance, but I don't know what the answer might be. And in any event, concentrating on these minor things before the weapon balance isn't productive. We'll want to look at things when the combat balance is on TC


AND


Actually the game will be easier at the high end because the "invulnerable" templates will be fixed and all professions will be on a level playing field, but in any event, this is something we need to focus on after the HAM revamp goes to TC in Pub 8 and after the Combat Balance goes into effect (tentatively Pub 9 and holding...)


****************************************************************************


TH 4/12/04 (time for another meeting???)
We did have a meeting today and I fought hard to get the combat balance put back on the plate. By my reckoning, it represents about 35-40% of the player issues. Would you say thats a wrong direction? I'm always open to ideas that speak to the most players at any given time.


*****************************************************************************


TH 3/2/04
As far as combat template stacking, this is all part of the combat balance. I mentioned early on that we'd be going through a painful period and this is it. Once the HAM revamp hits the system (keep your fingers cross, it should be in Publish 8) all of these changes will make more sense. It will change the way combat plays and the majority of the discussion points regarding combat will change. Many players are still seeing the way the system was or is, and not as it will be.


The core interaction of combat pools will still work the same, but the way it feels in combat will be different. Once it goes to TC, Im hoping to see all the combat experts get online and play it out so we can tweak it - - it will be a critical period. I know Im anxious to see it


********************************************************************************


TH 4/13/04



Atteke wrote:


Thunderheart could you guys put the combat balance on Test Centre in it's current condition like you did with the new HAM system in January? just so we can take a look at it.


-Thanks



Not really. Not for now anyway. You see, if we put it on Test Center, we'd have to push it out in Publish 9 with the the way the process works. Once a clump of code is integrated, "its in there". Thats where the sanbox that we've been talking about comes into play. This sandbox would be like a second Test Center, but configured in a way where it would be insulated from the live code and we would be able to push different versions out much easier without interfering with current process.


*********************************************************************


TH 4/19/04
Originally, the Combat Balance was delayed and I worked with the correspondents to get a list of "must haves" from the various profession communities. Since that time, I've have stressed the importance of the combat balance with the team and we are getting it back into the mix, though as you might guess, the schedule is pretty full. Because of logistics, its going to take a couple weeks of information gathering on the technical side before we have a plan to move forward on. We will see the CB soon though.


***********************************************************************


TH 4/19/04


We're in the planning stages now. I want to help set expectations as best I can. At this early stage, I would make the following comments:


- The biggest change in the CB that will be a "sensation", and by that I mean something that players will


change them after the CB gets published.


5/04


29/04
What will change is the mechanical balance - - especially with the HAM revamp portion of the CB


We can also further tweak the Smuggler’s combat role in the combat balance


The combat balance will bring elements of both to a Swordsman’s specials with the lions share of focus on re-tweaking the current specials to be more effective


These are two very important melee considerations for the combat balance


1 Answer to rule them all…


In closing, one thing that is very important to keep in mind is realistic expectations.The reality is that there are a huge number of player questions and answers that hang on the combat balance.What I don’t want to see happen is that because many questions revolve around a tight group of answers that the scope of the work gets expectations set so high that they are impossible to meet.We all have high hopes for the combat balance and the certainty that the Combat Balance is very, very important.We are putting a strong focus on special training and hardware to give the effort a leg up and will make this as cool as possible, but I wouldn’t look on it as a magic bullet, but more as an exciting change in direction.


*****************************************************


TH 4/22/04 (OUCH OUCH)


Why is it going to take more than a year post-launch to make this happen?


It's not. We've been talking about things internally a lot. I've stressed the importance of these changes and everyone agrees. We've been going over the implementation details for a couple of weeks now so that we can get this back on track. JustG will be going into more detail in his next State of the Game letter which will be coming out in the next couple of days.


******************************************************


TH 6/3/04


This is definitely a topic we can discuss further in our upcoming Combat Balance focus threads.


...and this is another great example of something the correspondents and I will want community input on during the testing while the CB sandbox is up.


This is an early answer and is subject to change, but one of our goals for Commandos in the Combat Balance is to change the way Heavy Weapon modifiers work


...but we wont know until the Combat Balance sandbox is live).


When the Combat Balance begins (which will be soon), the correspondents and some players will be brought on to a special Combat Balance server


Lightsabers have been balanced against the system after the combat balance


The most important component to this is to keep giving good, solid feedback to your correspondent so I can bring these opinions to the development team while the CB sandbox is live.


You can look forward to sweeping changes in terms of functionality, speed, etc.But again, I stress, we talk about this topic a great deal in a conceptual form.The rubber is going to meet the road when we bring the correspondents and other players onto the Combat Balance Sandbox server


Again, absolutely.These changes are the types of things we want to address in the Combat Balance


Squad Leader


What is the SL revamp timeframe?. It's still going take place after the combat rebalance, correct?


Its going to be released in the same publish


To answer your question though, this is something we can, and will, talk about during the Combat balance


Yes, Black Sun Razor Knucklers will be back in the game after the combat balance


****************************************************


TH 6/14/04



Waste93 wrote:


How about some info on the combat revamp. There are lots of rumors floating around on this one. And since the answer to just about every question the combat professions ask is "wait for the rebalance" it would be helpful.



Once we get through the Jedi Revamp, I'll be posting lots of thread. We'll have a lot of focus threads and the like and after P9, I'll start making the weekly roundtable have a CB focus to cover specific issues.


*******************************************************************


TH 6/10/04
Weaponsmith
Are stun weapons going to see a major rebalance within the future?


Yes. Stun weapons (particularly stun batons) were never intended to be "the weapon" that everyone wants because it is the most effective. SWG’s weapons were always supposed to have a variety of useful and efficient weapons available, but here again, with all the tweaks and changes over the last 8+ months have caused a series of imbalances. This is definitely something that will be looked at during the combat balance.


*******************************************


96)?96:this.scrollHeight)"


TH 7/15/04: I will be immediately working with the correspondents and the community to develop a list of pre-combat balance fixes
Gary Gattis's State of the Game Letter (around pub 8!): We are cranking on the Combat Balance, and we think development on it will span 2 more publishes.
So...which is it? Were we lied too? mislead? or ???


Message Edited by BlueCelt on 07-16-2004 07:26 PM





Sorry to quote a long post. Just wanted to thank Blue for compiling all of this. Dag....All that misinformation.




I found this post incredibly informative (like crime scene photos), and and kudos to Bluecelt for compiling it. The really twisted part about this is after over a year of wait and it will come, and six months of wait for the combat balance, I really want to see what occurs to SWG now (like watching a train wreck, a mix of horror and fascination). I just likely will not be paying to see it happen anymore.

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