Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-29-04)

kayxfour
Thu Mar 25, 2004 8:31 am
#157

Are houses ever going to be un-nerfed? 250 items in a PA hall is a joke.



=============================================
*Please deliver auction winnings to my vendor unless specified
*In-game name kayxfour
*Kay's Place and Sales, hundreds of loot items available! -4850, 3000 just outside of Theed
*Currently in persuing RIS and all its wonders... 7 peices to go!
*Currently 4/1/1/1 jedi initate, sick of the grind already

MSP0
Thu Mar 25, 2004 8:51 am
#158

There are some oddities about Mounts. My Cu Pa will not obey a follow command. When I heal it, the HAM bars don't update, until I store it, and recall. This is probably known.


However, I noticed something interesting last night. I was shooting up some Mutant Rancors, when they started chasing me. I jumped onto my Cu Pa and tried to run away, but I was very hurt, and needed to heal myself. I jumped off and sent my cu pa to attack the rancor. I healed myself and killed off the rancor. When the fight ended, my Cu Pa, much to my surprise, followed me. As it approached, I tossed a heal at it, and it worked fine. When it got to me, I threw another heal, and this timethe bug reappered.



There seems to be some odd state that mounts are left in by default. This state may be linked to their movement or combat, or recent combat, status.


Hope this helps.



Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
(Master Rifleman/Master Bio-Engineer)

Supreme Cuisine and BioTech, at the Market in New Defiance
-4267, 3107, On New Defiance, Naboo (1.2km SSE of Theed)
Riis
Thu Mar 25, 2004 9:45 am
#159

REPOST:



From the chat at Stratics....



"[17:49] [TH] Im happy to announce that in publish 8, shuttleport waits will all be 5 minutes and players will be able to travel from anyplanet to anyplanet. We are currently discussing the details of reducing the starport times."



I am in strong opposition to the second half of this statement.The five minute thing is fine, I guess, but taking away transit centers is wrong-headed, short-sighted and ruins the already fragile feel of "place" in the game.


Coronet starport has a feel of a bustling major hub of transit. By making it a center of trade and transport, I get the feel that perhaps (if I squint my eyes right), I am walking down the famed Treasure Row, filled with the wares of the galaxy, exotic aliens, and strange happenings. I know that if I want to travel the galaxy, I need to travel - go from place to place, taking time and effort. Allowing teleportation from Lok to Talus, while a great idea for the short-sighted who wish only to make things easier, takes away from the majesty of travel through a giant galaxy. Simply put, the drive toward lower risk, easier play, and convienience has driven away customer after customer that looks for a challenge. Now, shuttle time reduction -- it's hard to argue against that, but putting in that one thing should be your first step. Should you decide to make things even easier on the players, then the "Outer Rim is no longer Outer Rim" attitude can prevail.


I oppose this change ("able to travel from anyplanet [sic] to anyplanet [sic].") on the grounds of:



  • Takes away from the Star Wars feeling of galactic scale and travel.
  • Removes natural congregation places that are trading hubs.
  • Removes the character of cities (even more) by taking away natural transit stops (Outer Rim is sparse, Core and Colonies are busy).
  • While AFK macroers are bad (but required by your system of trade - another sore spot), having bustling trade centers are good. Transit choke points, that are continuity based, is better than how you gated successful player cities into being on popular POIs, ruining the feel of wilderness in places like the Krayt Graveyard...

As you continue to review this topic for Publish 8, you will likely see me revisit this idea in numerous threads. I tend to choose causes that are not championed by the average l33t d00d forum goer (like my current #1 - backpacks as storage and armoires not as storage), but this one is going to become a major issue with me.


Let the Core/Colonies Planets be what they are. Transit hubs. Trade hubs.


Let the Outer Rim be what is should be. Sparsely populated and hard to get to.



RbT




___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




DaCaptainMorgan
Thu Mar 25, 2004 9:57 am
#160

Ever since this new patch the lag has been unbearable. In theed it takes over 30 mins to use the shuttle. I cant use a speeder at all or ill warp farther back than I actually was. Any time I use a radial menu with anyone else around I go LD. I've re-installed the game 3 times. 2 times using reg-edit to delete all swg entries including saved macros and profiles. I re-installed all my network drives and tried using a different modem and router. I changed my operating system from windows 2kpro to XPpro. Sitting through the load in of all 7 patches is a pain in the ass, but then immedaitely the game says it crashes and asks to send a crash log, but still starts anyway?!? Once the first load screen completes after about 1 min it crashes back to the char select screen. then it quick loads as if i did a quick disconnect-reconnect. Ive gone to live chat to ask for help and they say i have to submit an ingame ticket. I waited the 25 mins for the database search to complete so i could actually submit the ticket and get the response, we are sorrry please call "some long distance #" or use the live chat. I've tried a command prompt to ping sony.com and yahoo.com and the avg ping is 78ms 0% packet loss. In game its gets to 2900ms and 70% loss before going LD. Ive played battlefield vietnam online fine and UT2004 online also without a problem.


Anyone have any suggestions?

/buysplaneticketosandiegotoplaygamewithnonodessothereisnolag

Thanks

cPTmORGAN



CptMorgan - Imperial Sith Lord/ Overlord Of Deadly Intentions. Therivol - Sacred Gorath Melee Stacker. .Always a Deadly Intentions. .Deadly Intentions Reign Of Power Is Just Dorment. .For Whomever Stands In Our Way Will Suffer. -------------------------------------------------Imperial Sith Overlord--------------------------------------------

You know, we always called each other goodfellas. Like, you'd say to somebody: "You're gonna like this guy; he's all right. He's a goodfella. He's one of us." You understand? We were goodfellas, wiseguys
haun
Thu Mar 25, 2004 9:59 am
#161

why do riflemen continue to get more and more weapons while the rest of us get squat??



are you playing up to the fact that most people have migrated to rifles simple because of the mind weaknes and in effect trying to keep the masses happy?


if so that's pretty lame.





--------------------------------------------------------------------------
"Everything seems calm here..."
FortWorthMisfit
Thu Mar 25, 2004 10:40 am
#162

Who nerfed the Night Sisters? Took me a few days to realize why they seemed so damn easy. Finally it sunk in... since the last publish they don't use the Force Chokes that could make them soooooooooo nasty... It can't possibly have been a desirable thing to make the only easy-to-find high-end mobs weaker could it? Who whined to get that change in? I actually ENJOYED them being tough!




Vlad'imirTaltos
Master Smuggler/Master Swordsman
Elexis' Hard Wars Cafe
1332/-308 Paradox/Lok


DaQuilla
Thu Mar 25, 2004 11:01 am
#163






Thunderheart wrote:



The challenge is knowing what house is not being used for what reason. There really is no way for us to know and the original design was meant to protect peoples houses if they werent going to be able to keep their account for a couple of months and for the time being we come down on the conservative side of leaving the houses for players to come back to.


It is something we think about with some frequency though.








I remember you putting stuff lost due to a bug out of the vendors into bags in our inventory ... these bags could pack an infinite amount of items - so many the inventory could get filled up so you couldn't buy a ticket offworld (or home) so you added a "one-time-warp" feature to the bag ...


Couldn't you do the same with all the stuff in a house that has been unattended for X weeks - so the house disapiears - Maintenance in the house goes to the bank account - items in house and vendor go to the ingfinity bag in inventory or bank account of player?


Of course I as a player would love to have this X amount of weeks bound to when last maintenance was paid (because some active friends manage the house of a long-time-unactive friend). But as a develepor I would do this afterX weeks of inaktivity of the owner (especially also to harvesters and factories) to get ride of all the multiple buildings many players created with multiple accounts and by that go around the 10 lost cap of one char.




Kheraba City - . - . - . - . - M a y o r - . - . - . - . - . - . - Etraes'Khar
A place to call your home - . - . - . - . - . - . - . - . - . - Many are called, few are chosen
- Where they play that Jizzz - The Green Fizz - Player Cantina Snacks&Drinks

- Tatooine - -3230 -6150 - Gorath Galaxy

Thunderheart
Thu Mar 25, 2004 11:54 am
#164







Krayvex wrote:

What's the status on stomachs being emptied on cloning? Wasn't it supposed to be in the last publish?





No. The effects of food buffs are not cleared when you clone. They have to naturally time out.






Can you still target bases and damage them? What's going to happen to players who knowingly did this?




I don't know. I havent been on any Base Attacks in a few weeks. If something is wrong, please let Jester know. Probably nothing unless a CSR saw them do it.





Any thoughts on how to stop everyother pvp player from using a jawa rifle or stun baton?



No. Do you find this to be a problem?






How do you vote out a mayor who no longer plays when alot of the town no longer plays?



An incumbent mayor has to run against the absentee mayor and everyone has to vote for the new mayor.






Why don't poisons/diseases get the pvp damage reduction?



All combat questions will be in the combat balance. It is being discussed at a pretty high level at the moment and I dont know what the outcome is yet.






Do any players still use creature mounts?




Yes.





What happened to the Republic Blaster cert?




It is in the Novice Pistoleer Box






Why are the "crackdown's" a joke to anyone over novice level?




We beefed it up in Publish 7 and recieved a lot of positive feedback. We're looking at other ways to make it tougher, but its a tough balancing act. Thats why it happens slowly.





Where'd all the entertainers go?




To the cantina?





Who killed Jimmy Hoffa?




I tend to side with Jimmy "The Weasel" Fratianno. He stated in his book, "The Last Mafioso," that Hoffa wasn’t killed by the New Jersey Mob at all, but by the local Detroit Mafia bosses. He says that Tony "Tony Jack" Giacalone, a close friend of Hoffa set him up, and Tony Zerilli and Mike Polizi ordered him killed. I agree with that line of thought.







Kurt "Thunderheart" Stangl
Community Relations Manager
Ragnaat
Thu Mar 25, 2004 12:01 pm
#165



Thunderheart wrote:


How do you vote out a mayor who no longer plays when alot of the town no longer plays?

An incumbent mayor has to run against the absentee mayor and everyone has to vote for the new mayor.





You missed the point of the question. IF the mayor is absentee *AND* some other player form the town are also absentee then there is NOTHING that the active players ca currently do about this situaton.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
KardenTyrell
Thu Mar 25, 2004 12:04 pm
#166






Thunderheart wrote:







Krayvex wrote:

What's the status on stomachs being emptied on cloning? Wasn't it supposed to be in the last publish?





No. The effects of food buffs are not cleared when you clone. They have to naturally time out.


How annoying as it may seem, this also discourages clonewars..wich is a good thing.






Any thoughts on how to stop everyother pvp player from using a jawa rifle or stun baton?



No. Do you find this to be a problem?


Stun damage isnt the problem.....the current way armor is, is the problem...its too strong









Do any players still use creature mounts?




Yes.


Anyone I know that still uses creatures got a bantha mount....theyre just darn cool






Why are the "crackdown's" a joke to anyone over novice level?




We beefed it up in Publish 7 and recieved a lot of positive feedback. We're looking at other ways to make it tougher, but its a tough balancing act. Thats why it happens slowly.


Current strengths of the crackdown might reflect a good way with the combat changes....but they are tooo far away Thunderheart. We'll need an interrim solution before publish 11? was it that combat changes were planned.





Where'd all the entertainers go?




To the cantina?


70% stopped hologrinding I suppose, those who stay true to that profession still are one...just a bit more difficult to find





- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
LLJK_Griz
Thu Mar 25, 2004 12:13 pm
#167






Thunderheart wrote:



Why don't poisons/diseases get the pvp damage reduction?



All combat questions will be in the combat balance. It is being discussed at a pretty high level at the moment and I dont know what the outcome is yet.





Many PVPers have stopped doing base raids and group PVP because it's completely pointless. You get a group, go somewhere, and a combat medic wipes the entire group and sends them to cantina with 999 mind wounds from ONE ATTACK. The radius is huge, the damage is huge, the wounds are huge, it can't be evaded, there aren't enough disease/poison resist boosters to be of any value, and doctors can only cure a few people before everyone else is dead or wounded to the point of complete uselessness. City raids are even worse because the combat medics will suicide run, clone 200m away, and suicide run again until everyone is dead. This needs to be addressed NOW, not six months in the future.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Shazeen
Thu Mar 25, 2004 12:15 pm
#168

Hey TH,


Now that JustG has let us know that the smuggler revamp will come in Publish 9 (Thank You! ), when do you think that we will start seeing what ideas you all have planned for it? The DE and Chef plans were discussed with the community months ahead of implementation, so Im just curious if we are going to see some type of similar feedback.


Thanks!






~ Blanchbaca ~ Master Rifleman / Master Chef ~ Flurry || Orim ~ Master Pistoleer / Master Smuggler ~ Scylla ~


Daikatsu
Thu Mar 25, 2004 12:20 pm
#169


Thunderheart wrote:


Krayvex wrote:

What's the status on stomachs being emptied on cloning? Wasn't it supposed to be in the last publish?


No. The effects of food buffs are not cleared when you clone. They have to naturally time out.




This isn't right, is it? The buff effects do indeed go away, but the timer does not. It leads to PVP base raids that become quickly one-sided because the cloned participants are unable to go back into the fray unbuffed. Is this intended?



Londer Dukrous
Elder Bounty Hunter/Teras Kasi Elder
Lost Souls, Corellia, Starsider
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