Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 4-5-04)
AudioOrgana wrote:
TheRealTK421 wrote:
/bow
AudioOrgana wrote:
Since his self-titled "elevation" he's been absoultely giddy over such minor things as viewable deeds and power meters - so I take his statements with a very small grain of salt.
Yes...you're right that I'm giddy about some smaller stuff that matters (both to me, other DEs and our droid clients). I am not saying that we're going to the perfect DE profession changes in one or even 2 publishes. It's always about baby-steps in the right direction.
Along those lines, I see a lot of the Corrs. pitching in on how to better implement profession-related droid modules, adding CL10+ droids, etc. Those larger issues aren't exactly the kind of thing that can be done with the wave of a wand.
I'm sorry, but you entirely miss the point. This isn't a "wave of the wand" - this is a culmination of what is supposedly our "time". Come on, TK, remember that private PM you leaked from TH? A couple of days before you were "elevated" and mysteriously changed your tune (again)? The one that said that they have "bent over backwards" for us, to which you snickered.
Dude, it's over - this is our attention. And it's a bunch of little crap that doesn't make up for the huge glaring holes.
It's like putting a shiny ornament on the head of a car that is missing half of it's internal parts - yup, that's good, right?
The little things they are putting in are a pittance, and not going to make any difference in the "big picture".
And you know it, TK. It's a shame you won't let yourself admit it.
If the "big things" in store are the hybird being put in with Publish 8, then way to go Devs, proving that they did listen and care and made whatever sacrifices it took to make it happen and they will see a lot more positivity out of me and the entire DE community because they finally understood that postive, informative, accurate communication and most importantly ACTION out, will get thempostive communication in.
I doubt that the Hybrid thing is in for P8. I would guess they'd have told me by now of such a major change. I suspect that CL10+ droids won't happen until a rock-solid plan is approved for how to do it (such that it will balance). I'm trying to build up some ideas on moving in that direction piecemeal, for now...
Again, TK - you may be new to this as a correspondent, but we aren't new to this process. We've been trying to move "piecemeal" since launch.
This is supposed to be the culmination of that and it's very anti-climactic.
While you may see this as the first steps of a journey, to many of us it's the end of a long marathon. You know this as well.
If these wonderful things coming our way are simply the visual deed system we recently heard about, then I'll just have to chuckle. Something that crippled some peoples businesses (not being able to color inexpensive chassis) and was at the bottom of our "issues" lists (it was there...but barely) isn't enough to save the profession.
Well, fortunately, the droid 'furniture' thing will be solved and out in P8, so we'll get that back. From the info I've been privvy to thus far (but could change), I see more droid goodness on the way.
Bullcrap, and I'm calling you on it, TK. It's not being "fixed" - we will never again have the furnature droids the way we did which is the way everyone prefered. Shian, myself, and others spent a whole thread explaining why this was an issue - from the much increased requirements of resources to the fact that they aren't "forward compatable".
They took out an essential function as a response to a totally seperate issue and are giving us something worse in return, in terms of how people use them.
Gee, sound familiar?
Is it the perfect set of changes and will make all DEs scream up and down, "We're saved!!"??
Probably not...but no publish or change to the game has done that at all for any profession that I know of (except maybe Chef and BE, and even those revamps still have their leftover issues)...
Another "bullcrap", TK. Chef and BE are two of the only professions that have recieved revamps, so to exclude them is poor logic. They managed to turn from jokes into vital professions in ONE publish each - and we are given TWO and won't be in any of a better place as a profession overall than we are now. [Edit: And we never had a "Chef Invasion" or a "BE Reubilt" title to hold over their heads, as we DE's have had to hold the burden of.]
Power meters and entertainer modules aren't going to save us- and again, you know it, TK.
Something tells me with the "old guard" stepping down - our two former correspondents quit the game entirely, the flood of "I've dropped DE and/or Am Leaving SWG" messages like from Woody and Virt and countless others in recent weeks - the writing is clearly on the wall.
Indeed. It makes me sad to see so many of the cronies bowing out but I understand why they made the decision. In a way, I view my 'post' as trying to be an advocate to see changes happen that will harken those folks back...and make DE be what we'd all want to see it be.
When will that happen, TK? After Space? Next year? In three years?
Again, you are looking at this from your own myopic point of view - you are "new" to being a correspondent, but that doesn't reset all that the community and the Dev team have gone through up until this point.
I'd love to be surprised, but I've stopped believing in Santa Clauseabout the time Publish 7 went liveand was actually called the "Droid Invasion" - and that people actually bought into the wall-paperwhich was actually advertising the delayed Corvette (which now won't go live until a month after this publish).
Yes...that was a pretty yucky PR mis-step. But, haven't most of the changes been oversold andhyped since launch?
It's probably a good idea to keep expectations low. That way, if things go down asyou suspect you'll be less disappointed. If youkeep them high, you have nowhere to go but down.
You have GOT to be kidding me...they have falsely advertised a lot since launch, so they shouldn't be held to task for it, and you shouldn't expect much - that's your advice? Things must be even worse than I thought. Seriously - you have offically become an enabler with those words.
It stares me in the face every day when I look at the launchpad, and the whole affair just becomes a remarkably sad reminder of unfufilled amazing potential.
Yup....me too. That's why I work to ensure that we will be able to make, use and sell the types of droids that we'd all like to see inhabiting our galaxies.
Your help would be indescribably good, in that regard.
Well, that's a nice soundbyte TK. It's full of...well, forget it.
I know you know better, TK. You can try to twist words and sound noble, but I know you know what's up. You may like to forget, but when I said something simmilar a couple of days before you became correspondent you said, "Audio, you are totally right" and you spent the next several days taking it further and actively insulting the Devs, posting private messages sent to you by TH, making fun of them in public...but as soon as you became correspondent, of course that all changed.
I'm glad you are having fun in your self-titled "elevation" - but don't expect to not be called on it when you spin as hard as you have tried in this thread.
AO
AO
Message Edited by AudioOrgana on 04-01-2004 05:47 PM
Respectfully,
Message Edited by AudioOrgana on 04-01-2004 08:15 PM
If the "big things" in store are the hybird being put in with Publish 8, then way to go Devs, proving that they did listen and care and made whatever sacrifices it took to make it happen and they will see a lot more positivity out of me and the entire DE community because they finally understood that postive, informative, accurate communication and most importantly ACTION out, will get thempostive communication in.
LadyLeala wrote:
Take out all faction-purchaseable equipment and structures and make them all player craftable instead.
yes - Yes - YES
fyi: Weaponsmiths creating landbased cannons and munition, all needing parts needed from a Master Artisan. In the space expansion the scope widens to vehicle weapons.
Seinth wrote:
How bout some generic items that could aid players and events. LIke a data disk craftable by artisans. the farther up the engineering tree, the more characters it could hold. IT could be made out of 8 units aluminum, 4 units non ferrous metal or something. They could be encoded, serial numbered, or whatever. They have multiple uses, such as giving out fliers for events, vendors, encoded pvp plans read only by a particular faction or having a known encrption code. It could also be used in events when things would be needed to have a serial number or a special message. I play on chilastra, and probably the coolest event are the Neutron-7 episodes and quests.If they had craftable datadisks among a few other improvised items, the quest would be perfect.
A second item would be sabbac or pazzak cards and decks. You could buy them from NPC's in hotels or cantinas, and play players and npc's for small wagers on hotel tables during downtime. It would be a source of crowds hanging out in hotels and a lot of fun for players.
Finally, my last hope is for customization. Making logo's for a sign at ur shop, or on a designer shirt, or anywhere. Being able to actually design a house, placing walls and stairs and ect in different places, so houses would look unique. Im tired of being in a player city and see row after row of the exact same house or travelling to different cities and seeing the same type of cantina layout and structure. furniture only goes so far. If architects could actually designe the interior and exterior looks of a builidng, even if to an extent, i believe many players would be enticed to join the game. I remeber about a year before the game came out, i dreamed of owning a cantina designed by me with a restricted upstairs for my special VIP's. It would be a front for my Hutt factioned criminal empire.
I could see someone glanciing at my personalized logo as they entered my cantina. they could see an island bar in the middle, with dancers and musicians playing off to the side. They could see shady figures in a corner, sending them an evil glance. They would sit down and see a well known figure walk in the door with several of his thugs or rent-a-cops by his side. The cantina would go silent as he walked through the special door in the back, heading upstairs with the other VIP's of the cantina. He could walk to the bar, and talk to the hired NPC bartender (which i believe was said that u could hire NPC's to work for you or bark advertisements and the like) that would make some random conversation and sell him a drink. After conversing with a local weaponsmith and talking about buying a new blaster, he wishes everyone well and heads back into the sunlight.
With tools of this kind of customization, this game would be living in the world of star wars. If the Devs would read some of the awesome ideas here and on the GCW forum and put them in play, this game would be the best. I see you listen to feedback, and even put bits and piecies of ideas in the game. Keep up the good work, and give us SE info. multi person craft plz. and remeber, customization is the key.
JUst my 2 cents...
Eteto wrote:
wickedHangover wrote:
Buffs add a certain balance to the game and make it so that we actually have medics and doctors.
I disagree If we dident have buffs then we would need medics and doctors more not less, as it is the role for a doctor is to buff people beffore the mission starts and thats about it. Ok they are nice to have around just so they can res anyone who some how manages to get killed. But without buffs healing in combat becomes far more important. Let me ask you a question if you were a doctor (just a doctor not a Doctor/TKA) would you rather spend your time crafting buff packs and then sitting in coronet starport buffing people orwould you rather actualy go hunting with a group and act as the healer in a situation where if you dont heal people they will die?
Because of the way people play this game, I'd rather sit in the med center because in general, and its not anyones fault, the doctor is an after thought while the hunters are taking the krayt. Then they realize that when they start dropping and send /tell's to the doctor they soon realized that nobody was covering him, so he's back at the clone center drinking tea and eating biscuits. I leveled doctor before I knew what tumbling/heal macros were and I did it by healing people on hunts. Granted this was before decay and I never wasted money cloning cause I just healed myself right back up.
Now I'm swordsman/doctor. So I can carry my own in battle, I buff myself and close friends only and I never craft my own stuff. I'm just not a crafter in this game. It's not that I don't like it, I think the crafting system is great. I'd just rather be swinging my hammer on Dathomir than dealing with harvestors.
I do like to hit the Geo cave and other popular caves to revive players. So I think the stereotypical Doctor you are painting a picture of does not suit me well. I do not buff in starports and refuse to buff anyone, you will rarely see my doc title over my head and if you do, I can bet there's other guild members nearby.
I think buffs are one of the coolest things in this game. It brings a certain balance to PvE. After all, why do storm troopers have 10k HAM and we have 1.2k at best? I'm glad they yanked the 3K+ buffs I used to be able to give. Those were just silly. But having players able to acquire a buff that puts you up into the 3k range is great.
Again, the only balance I am concerned about with buffs is PvE. There are many of us that like to play the game solo much of the time. Buffs allow us to do that without having to sacrifice what we are attacking. I can't get a group but want to hunt nightsisters. I can take one or two unbuffed maybe, but buffed I can go through many.
Like any video game, you play long enough you expect to be able to kill anything in the game you want. I'm not interested in jedi so I'm doing the next best thing. I'm buffing myself to the nines and using the mantra "My sword is my light saber". Try it, you may completely change your opinion on buffs. Better yet, become a doctor. If you don't whore yourself out at starports, its a really fun profession.
On your first point, I don't go after rancors buffed. I leveled 2 hand sword by attacking Enraged Rancor lairs. I don't need the money, but I see no reason why I can't go to the mission terminal and take a rancor mission for 35k if I want. I'm fully capable of taking them out but the Dev's, for some unkown reason, decided that for me to pull those missions off the termI must find a group. I was a CH back inthe fall and grouped with pets to pull higher level missions, that makes no sense.
I totaly agree I think you should be able to take any mission you want.
I really wish they would change this. I get so disapointed in going to Dath and the best I can pull is large baz nitch, which do nothing for my killing desires. It's not about the money, its about having an easy waypoint to a lair of Enraged Rancors.
If you remove all the secondary buffs then you'll never see anyone wearing full suits of armor, which would be completely stupid.
I dont use buffs at all but I can still use my full suite of comp armor, I just have to live with the fact that my secondery stats are all <10 with it on.
I don't wear full suits. I think a full suit, in this game, makes you weaker depending on your class. I wear boots, left/right bracer and a chestplate. This is more than enough coverage. In that respect I should not have defended buffs for armor use. But for those who want a decent set of stats for migration and still wear armor, buffs (doc, food, spice) of some form are required.
Removing buffs would require an entire revamp to the armor system that just will not happen.
I dont think it would, the armor system predates buffs. what needs to change is peoplesperception of how armor works, if you want that full suite of comp armor then yourHAM wont be much higher than 800 and the HAM cost of your specials will go through the roof, but to copmensate for that you only take 50% damage. sounds quite balanced to me. Also dont foget that at the moment most armor smiths dont spend any points in reducing the HAM cost of armor simpley because most people use buffs.
I do think that secondary buffs are, at times, too powerful in PvP but that's the only way it makes PvP interesting. PvP without buffs is boring cause everyone dies in like 2 seconds and before you know what hit you, you're fronted with a clone message. If everyone is buffed then its fun cause it takes a minute or two to kill people, if not longer. Now if the Dev's could make combat like that without buffs, it would be cool. From what I understand its coming, eventually...
I think we both agree that PVP needs work
Eteto wrote:
wickedHangover wrote:
Buffs add a certain balance to the game and make it so that we actually have medics and doctors.
I disagree If we dident have buffs then we would need medics and doctors more not less, as it is the role for a doctor is to buff people beffore the mission starts and thats about it. Ok they are nice to have around just so they can res anyone who some how manages to get killed. But without buffs healing in combat becomes far more important. Let me ask you a question if you were a doctor (just a doctor not a Doctor/TKA) would you rather spend your time crafting buff packs and then sitting in coronet starport buffing people orwould you rather actualy go hunting with a group and act as the healer in a situation where if you dont heal people they will die?
Because of the way people play this game, I'd rather sit in the med center because in general, and its not anyones fault, the doctor is an after thought while the hunters are taking the krayt. Then they realize that when they start dropping and send /tell's to the doctor they soon realized that nobody was covering him, so he's back at the clone center drinking tea and eating biscuits.
I tend to think of this as more of a symptom than a cause, people dont look after the healers because most groups dont have/need oneand when they do they foget. In other multiplayer games one of the first thing a player learns to protect the medic simpley because if you dont they wont be there to heal you. If buffs were nerfed then yes there would be a period where this kind of thing would happen a lot and a lot of doctors would get realy sick of cloning but after the entire hunt group has been wiped out 2 or 3 times people will get the message.
Now I'm swordsman/doctor. So I can carry my own in battle, I buff myself and close friends only and I never craft my own stuff. I'm just not a crafter in this game. It's not that I don't like it, I think the crafting system is great. I'd just rather be swinging my hammer on Dathomir than dealing with harvestors.
I do like to hit the Geo cave and other popular caves to revive players. So I think the stereotypical Doctor you are painting a picture of does not suit me well. I do not buff in starports and refuse to buff anyone, you will rarely see my doc title over my head and if you do, I can bet there's other guild members nearby.
I know a few doctors that have the same policy if only because they get sick of tells asking for buffs.
But just for the sake of argument lets say you are a stereotypical doctor, you have M medic, M doctor, M artisan and level 4 carbines do you think you would have more or less fun if people actualy needed healing mid fight?
I think buffs are one of the coolest things in this game. It brings a certain balance to PvE. After all, why do storm troopers have 10k HAM and we have 1.2k at best? I'm glad they yanked the 3K+ buffs I used to be able to give. Those were just silly. But having players able to acquire a buff that puts you up into the 3k range is great.
I hate the whole idea of buffs, I mean what the hell are they suposed to be? As far as 10K HAM stormtroopers go I think the NPC's should follow the same rules as the PC's, anything else is just a smack in the face for immersion. I also tend to think that NPC's should have the 75% damage reduction of PvP.
Again, the only balance I am concerned about with buffs is PvE. There are many of us that like to play the game solo much of the time. Buffs allow us to do that without having to sacrifice what we are attacking. I can't get a group but want to hunt nightsisters. I can take one or two unbuffed maybe, but buffed I can go through many.
I also spend most of my time solo and I like the fact that im not forced to group to enjoy the game. But the game has to provide contend for high end groups and that means high end mobs but nightsisters should be about the highest mob possible. The emperor him self was so frightened of the nightsisters that he put an entire fleat in orbit to stop anyone getting off planet. Force users are the most powerfull individuals in the game and any non-jedi should struggle to kill eaven 1 of them (thats another thing I dont like Jedi should not be the only way to get force powers). So if you can solo nightsisters what is there left for a group of elite charicters to do?
Like any video game, you play long enough you expect to be able to kill anything in the game you want. I'm not interested in jedi so I'm doing the next best thing. I'm buffing myself to the nines and using the mantra "My sword is my light saber". Try it, you may completely change your opinion on buffs. Better yet, become a doctor. If you don't whore yourself out at starports, its a really fun profession.
Problem is this is not just any video game where you and only you gets to be the hero, in a single player game then I agree 100% some things should be very hard but you should still be able to kill it. But in a multiplayer game that has to change.
If you remove all the secondary buffs then you'll never see anyone wearing full suits of armor, which would be completely stupid.
I dont use buffs at all but I can still use my full suite of comp armor, I just have to live with the fact that my secondery stats are all <10 with it on.
I don't wear full suits. I think a full suit, in this game, makes you weaker depending on your class. I wear boots, left/right bracer and a chestplate. This is more than enough coverage. In that respect I should not have defended buffs for armor use. But for those who want a decent set of stats for migration and still wear armor, buffs (doc, food, spice) of some form are required.
Personaly I think that the balancing act between protection and HAM cost/HAM regen is very important both for balance and individuality. In the game as it is there is no reason to not have a full suite if you are using buffs so 50% of people have a full suite of comp armor. without boosting the secondary stats the lighter armors become a viable option again and eaven no armor becomes a viable option (how many charicters in the films had armor?)
R0ZM4N wrote:
I believe it's vital that the DEV's respond IN THE DE FORUM to the following thread:
http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=77067
and in particular to this specific post:
[original post is in white;
the correspondent's reply is in green and the
original poster's final comments are in yellow].
AudioOrgana wrote:
TheRealTK421 wrote:
/bow
AudioOrgana wrote:
Since his self-titled "elevation" he's been absoultely giddy over such minor things as viewable deeds and power meters - so I take his statements with a very small grain of salt.
Yes...you're right that I'm giddy about some smaller stuff that matters (both to me, other DEs and our droid clients). I am not saying that we're going to the perfect DE profession changes in one or even 2 publishes. It's always about baby-steps in the right direction.
Along those lines, I see a lot of the Corrs. pitching in on how to better implement profession-related droid modules, adding CL10+ droids, etc. Those larger issues aren't exactly the kind of thing that can be done with the wave of a wand.
I'm sorry, but you entirely miss the point. This isn't a "wave of the wand" - this is a culmination of what is supposedly our "time". Come on, TK, remember that private PM you leaked from TH? A couple of days before you were "elevated" and mysteriously changed your tune (again)? The one that said that they have "bent over backwards" for us, to which you snickered.
Dude, it's over - this is our attention. And it's a bunch of little crap that doesn't make up for the huge glaring holes.
It's like putting a shiny ornament on the head of a car that is missing half of it's internal parts - yup, that's good, right?
The little things they are putting in are a pittance, and not going to make any difference in the "big picture".
And you know it, TK. It's a shame you won't let yourself admit it.
If the "big things" in store are the hybird being put in with Publish 8, then way to go Devs, proving that they did listen and care and made whatever sacrifices it took to make it happen and they will see a lot more positivity out of me and the entire DE community because they finally understood that postive, informative, accurate communication and most importantly ACTION out, will get thempostive communication in.
I doubt that the Hybrid thing is in for P8. I would guess they'd have told me by now of such a major change. I suspect that CL10+ droids won't happen until a rock-solid plan is approved for how to do it (such that it will balance). I'm trying to build up some ideas on moving in that direction piecemeal, for now...
Again, TK - you may be new to this as a correspondent, but we aren't new to this process. We've been trying to move "piecemeal" since launch.
This is supposed to be the culmination of that and it's very anti-climactic.
While you may see this as the first steps of a journey, to many of us it's the end of a long marathon. You know this as well.
If these wonderful things coming our way are simply the visual deed system we recently heard about, then I'll just have to chuckle. Something that crippled some peoples businesses (not being able to color inexpensive chassis) and was at the bottom of our "issues" lists (it was there...but barely) isn't enough to save the profession.
Well, fortunately, the droid 'furniture' thing will be solved and out in P8, so we'll get that back. From the info I've been privvy to thus far (but could change), I see more droid goodness on the way.
Bullcrap, and I'm calling you on it, TK. It's not being "fixed" - we will never again have the furnature droids the way we did which is the way everyone prefered. Shian, myself, and others spent a whole thread explaining why this was an issue - from the much increased requirements of resources to the fact that they aren't "forward compatable".
They took out an essential function as a response to a totally seperate issue and are giving us something worse in return, in terms of how people use them.
Gee, sound familiar?
Is it the perfect set of changes and will make all DEs scream up and down, "We're saved!!"??
Probably not...but no publish or change to the game has done that at all for any profession that I know of (except maybe Chef and BE, and even those revamps still have their leftover issues)...
Another "bullcrap", TK. Chef and BE are two of the only professions that have recieved revamps, so to exclude them is poor logic. They managed to turn from jokes into vital professions in ONE publish each - and we are given TWO and won't be in any of a better place as a profession overall than we are now. [Edit: And we never had a "Chef Invasion" or a "BE Reubilt" title to hold over their heads, as we DE's have had to hold the burden of.]
Power meters and entertainer modules aren't going to save us- and again, you know it, TK.
Something tells me with the "old guard" stepping down - our two former correspondents quit the game entirely, the flood of "I've dropped DE and/or Am Leaving SWG" messages like from Woody and Virt and countless others in recent weeks - the writing is clearly on the wall.
Indeed. It makes me sad to see so many of the cronies bowing out but I understand why they made the decision. In a way, I view my 'post' as trying to be an advocate to see changes happen that will harken those folks back...and make DE be what we'd all want to see it be.
When will that happen, TK? After Space? Next year? In three years?
Again, you are looking at this from your own myopic point of view - you are "new" to being a correspondent, but that doesn't reset all that the community and the Dev team have gone through up until this point.
I'd love to be surprised, but I've stopped believing in Santa Clauseabout the time Publish 7 went liveand was actually called the "Droid Invasion" - and that people actually bought into the wall-paperwhich was actually advertising the delayed Corvette (which now won't go live until a month after this publish).
Yes...that was a pretty yucky PR mis-step. But, haven't most of the changes been oversold andhyped since launch?
It's probably a good idea to keep expectations low. That way, if things go down asyou suspect you'll be less disappointed. If youkeep them high, you have nowhere to go but down.
You have GOT to be kidding me...they have falsely advertised a lot since launch, so they shouldn't be held to task for it, and you shouldn't expect much - that's your advice? Things must be even worse than I thought. Seriously - you have offically become an enabler with those words.
It stares me in the face every day when I look at the launchpad, and the whole affair just becomes a remarkably sad reminder of unfufilled amazing potential.
Yup....me too. That's why I work to ensure that we will be able to make, use and sell the types of droids that we'd all like to see inhabiting our galaxies.
Your help would be indescribably good, in that regard.
Well, that's a nice soundbyte TK. It's full of...well, forget it.
I know you know better, TK. You can try to twist words and sound noble, but I know you know what's up. You may like to forget, but when I said something simmilar a couple of days before you became correspondent you said, "Audio, you are totally right" and you spent the next several days taking it further and actively insulting the Devs, posting private messages sent to you by TH, making fun of them in public...but as soon as you became correspondent, of course that all changed.
I'm glad you are having fun in your self-titled "elevation" - but don't expect to not be called on it when you spin as hard as you have tried in this thread.
AO
AO
Message Edited by AudioOrgana on 04-01-2004 05:47 PM
Respectfully,
Message Edited by AudioOrgana on 04-01-2004 08:15 PM
I feel deeply for TK (the cor.) who is never going to get any love, but AO's comment's strongly reflect the mood of the community. Noteably:
If the "big things" in store are the hybird being put in with Publish 8, then way to go Devs, proving that they did listen and care and made whatever sacrifices it took to make it happen and they will see a lot more positivity out of me and the entire DE community because they finally understood that postive, informative, accurate communication and most importantly ACTION out, will get thempostive communication in.
Cass
Eteto wrote:
Eteto wrote:
wickedHangover wrote:
Buffs add a certain balance to the game and make it so that we actually have medics and doctors.
I disagree If we dident have buffs then we would need medics and doctors more not less, as it is the role for a doctor is to buff people beffore the mission starts and thats about it. Ok they are nice to have around just so they can res anyone who some how manages to get killed. But without buffs healing in combat becomes far more important. Let me ask you a question if you were a doctor (just a doctor not a Doctor/TKA) would you rather spend your time crafting buff packs and then sitting in coronet starport buffing people orwould you rather actualy go hunting with a group and act as the healer in a situation where if you dont heal people they will die?
Because of the way people play this game, I'd rather sit in the med center because in general, and its not anyones fault, the doctor is an after thought while the hunters are taking the krayt. Then they realize that when they start dropping and send /tell's to the doctor they soon realized that nobody was covering him, so he's back at the clone center drinking tea and eating biscuits.
I tend to think of this as more of a symptom than a cause, people dont look after the healers because most groups dont have/need oneand when they do they foget. In other multiplayer games one of the first thing a player learns to protect the medic simpley because if you dont they wont be there to heal you. If buffs were nerfed then yes there would be a period where this kind of thing would happen a lot and a lot of doctors would get realy sick of cloning but after the entire hunt group has been wiped out 2 or 3 times people will get the message.
I do agree with what you are saying inthe respect that the scenario I painted will heal itself quickly, but that's in theory. If you ever took part in a GCW war back in october with 20-30 people playing, the problem was more in PvP balance issues where a Rifle would snipe the docs and whoever did that first won. So the bottom line was that your docs needed the best buffs possible to get your rifleman to snipe their rifleman first. Of course that leads into who's on offence and who's on defence and solid teamwork.
As for playing in hunt groups that have been wiped out several times before they learn to protect the medic, there are issues beyond that and I've learned that Doctor is not really the best option for combat, which is why they have a combat medic. So if you take the Doc away from combat, then what is the role they have in the game? sitting in med centers healing wounds isn't fun. I had more fun playing and dancing in the cantina as an entertainer. At least then it was like being in a big chat room. (anyone remember World's Chat?)
I'm just afraid if you take the buffs away that the doctor profession will be as worthwhile as Image Designer. I like my doc the way he is. I think the buffs can go through a little revamping and the duration of buffs shold be put inline with food and entertainer buffs, but if you really think about it. A doc buff shold last a long time. But the fade on the secondary buffs should come faster or the numbers placed on them could improve.
I got diseased on Dantooine while leveling sword. I had a doc buff and was on brandy. My secondaries were so high that when I asked another player, a bounty hunter, to deathblow me in a duel so I could kick my disease, he could not kill me because the regen rate was too high and he couldn't hit me that often. It was really pretty funny. I think the buffs on the primaries that hit around 850 are good, but maybe the buffs on the secondaries shold max below 500. This shold satisfy your nerf, but you must realize that buffs aren't going anywhere, they have been nerfed twice since launch and I don't know anything else that got 2 nerfs as bad as doc.
Now I'm swordsman/doctor. So I can carry my own in battle, I buff myself and close friends only and I never craft my own stuff. I'm just not a crafter in this game. It's not that I don't like it, I think the crafting system is great. I'd just rather be swinging my hammer on Dathomir than dealing with harvestors.
I do like to hit the Geo cave and other popular caves to revive players. So I think the stereotypical Doctor you are painting a picture of does not suit me well. I do not buff in starports and refuse to buff anyone, you will rarely see my doc title over my head and if you do, I can bet there's other guild members nearby.
I know a few doctors that have the same policy if only because they get sick of tells asking for buffs.
But just for the sake of argument lets say you are a stereotypical doctor, you have M medic, M doctor, M artisan and level 4 carbines do you think you would have more or less fun if people actualy needed healing mid fight?
Healing in a fight is fun, but as stated above, that's more a combat medic role and I think if you remove buffs, you removed what defines a doctor. Granted rez'n players is fun in battle too (also profitiable at the geo cave I understand) but again, you can't define a doctor as one who can only rez, heal states and cure disease/poison. Buff are an integral part of their profession.
I think buffs are one of the coolest things in this game. It brings a certain balance to PvE. After all, why do storm troopers have 10k HAM and we have 1.2k at best? I'm glad they yanked the 3K+ buffs I used to be able to give. Those were just silly. But having players able to acquire a buff that puts you up into the 3k range is great.
I hate the whole idea of buffs, I mean what the hell are they suposed to be? As far as 10K HAM stormtroopers go I think the NPC's should follow the same rules as the PC's, anything else is just a smack in the face for immersion. I also tend to think that NPC's should have the 75% damage reduction of PvP.
Again, the only balance I am concerned about with buffs is PvE. There are many of us that like to play the game solo much of the time. Buffs allow us to do that without having to sacrifice what we are attacking. I can't get a group but want to hunt nightsisters. I can take one or two unbuffed maybe, but buffed I can go through many.
I also spend most of my time solo and I like the fact that im not forced to group to enjoy the game. But the game has to provide contend for high end groups and that means high end mobs but nightsisters should be about the highest mob possible. The emperor him self was so frightened of the nightsisters that he put an entire fleat in orbit to stop anyone getting off planet. Force users are the most powerfull individuals in the game and any non-jedi should struggle to kill eaven 1 of them (thats another thing I dont like Jedi should not be the only way to get force powers). So if you can solo nightsisters what is there left for a group of elite charicters to do?
I won't go into my feelings on force powers, that will all be changing with the jedi revamp thing and I think we are on the same side. I've felt for a long time that if you are master of an elite and max all the xp caps you can, you should get some force sensitivity out of it as the final "perk" of being master.
Like any video game, you play long enough you expect to be able to kill anything in the game you want. I'm not interested in jedi so I'm doing the next best thing. I'm buffing myself to the nines and using the mantra "My sword is my light saber". Try it, you may completely change your opinion on buffs. Better yet, become a doctor. If you don't whore yourself out at starports, its a really fun profession.
Problem is this is not just any video game where you and only you gets to be the hero, in a single player game then I agree 100% some things should be very hard but you should still be able to kill it. But in a multiplayer game that has to change.
I feel that things in this game go from easy to impossible too "steeply". What I mean by this are certain creatures that you go from not being able to kill to being able to wipe out too easily over the course of 2 skill boxes (razor cats for example). I also find that now that I am master swordsman that Dathomir is too easy. But these planets would be harder if the spawn rates were kicked up a bit. I've walked Dath, Endor, Lok and Dant for over 1500m without a single spawn. Not like i was zig-zagging either, i'm talking a straight line and no creatures around.
I'm not looking for one giant boss that appears and just kills me and I have no hope of ever defeating it, although some level 500 creature should be added to Dath for us to laugh at and jedi to feel challenged. I'm looking to be overwhelmed when I go there. I want to be hit with so many attacks that my buffs are useless and groups should only travel there. Soloists could do it, if they're careful. That's what I want in combat on advanced planets. Not me walking around feeling like i own the place.
If you remove all the secondary buffs then you'll never see anyone wearing full suits of armor, which would be completely stupid.
I dont use buffs at all but I can still use my full suite of comp armor, I just have to live with the fact that my secondery stats are all <10 with it on.
I don't wear full suits. I think a full suit, in this game, makes you weaker depending on your class. I wear boots, left/right bracer and a chestplate. This is more than enough coverage. In that respect I should not have defended buffs for armor use. But for those who want a decent set of stats for migration and still wear armor, buffs (doc, food, spice) of some form are required.
Personaly I think that the balancing act between protection and HAM cost/HAM regen is very important both for balance and individuality. In the game as it is there is no reason to not have a full suite if you are using buffs so 50% of people have a full suite of comp armor. without boosting the secondary stats the lighter armors become a viable option again and eaven no armor becomes a viable option (how many charicters in the films had armor?)
Another issue I think that will get fixed in combat restructure, but I'm not sure where that's going since it got wiped off the table for pub 8.
One more column indicating the planet the faction is to be found on (of course, factions such as rebels, imps or hutts, townfolks and such would be marked as "any") AND the ability to sort this faction list by "name", "planet" and (maybe the one I wish the most) : "pts"
- We know that the game can put a player in the terminal (Jedis because of visibility)
- Servers shut down for about one hour everyday...
Considering this, what about this simple mechanism :
Everyday, during server restart, a little pgm is launched to determine who will appear on BH terminals (Master or lvl 3 or 4 INV, whatever...).
WHO ? well, let's use the faction list
! Each faction in the game rolls to see which of its most hated enemy it wants dead every day... So a list is made of all the players who have like -4000 to -5000 faction pts and one of the players (or more, maybe, in case of Hutts, rebels, imps, or what is seen as bigger faction, or zero : maybe some faction don't place bounties : Tuskens ?) is then put on the BH terminals with a descriptive of who wants him dead...
So it could be turned as :
- Bynaire pirates offers 35K to have <player> dead
- Lord Nyax gives 40K to have <player> dead
- Jabba gives 80K to have <player> dead, and also 120K for another <player>, etc...
- Darth Vader gives 2000 fp to have <rebel-player> dead (must be a high rank player : colonel ?)
Etc...
Now for this system, the rule could be added that when a player is killed by a BH for this kind of bounties, he'd then regain some faction pts (let's say someone has -5000 Valarians and is then killed by a BH, he'd then go back to -4500) so as to prevent the same players being hunted over and over...
This would put some more reasons to take care of bad faction...
Another idea to go along this would be that players might go see and pay a smuggler to buy back some negative faction ? (that smuggler should have positive faction of that type... Meaning you couldn't go and see the same smuggler for every bad faction you have : more player interaction...)
: Hope you like it...