Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 4-5-04)
The_Shruberer wrote:
Basically: Add player bounties. Make it so Bob can only get a bounty placed on him once a week. Make it so Phil can only place a bounty on Bob once a month. Have a minimum of 10k bounty to prevent 1-credits bounties. Have the person go to the BH terminal to place bounties.
Xyber_Hex wrote:
Err adding higher end professions will only make the things you discussed worse.
If there is not enough high end content why would we want to make professions that are even stronger?
ClollinLightningsun wrote:
http://swg.stratics.com/content/index.php?Cat=5&uid=392
Apparently, this is an april fools joke, which is rather sad, but I seriously hopefully youguys at SOE will listen to these ideas.
PLEASE LISTEN TO THE IDEAS IN THAT JOKE. THEY'RE REALLY GOOD. PLEASE DEVS! I'M SURE EVERYONE WOULD LOVE THE GAME IF IT HAD ALL THAT!
Cute.
The_Shruberer, I really like the idea of PvP bounties aswell. I posted this a while ago, it seemed to be rather overlooked at the time:
http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=146084#M146084
Here's what I had to say:
SWG really does need additional PvP systems introduced. At present it is hard to hold grievences with someone and show it. Sure you can spam the galaxies with shouts to boycott someone's vendors and refuse grouping/training them. But reactions such as these enforces current friendships of the individual in question. A player bounty system such as those already posted will allow certain 'criminals' to have a degree of fear as a consequence of their anti-social actions. But also allow a deeper opportunity to role-play. I'm here to give you my opinions on how it may be possible to implement this grievance/bounty system.
- A 'Grievance Councillor' NPC can be stationed in the dark allies of large cities, not always stood still mind, wandering around. When a player character passes he can decalre his presence with a whisper. This councillor will allow you to place a grievance on another player and hand him the reward money. You choose the amount of bounty to be issued. 5% of which is held as a service charge. The councillor also asks you general questions regarding the type of grievance: this is for the creation of mission text/background.
- Because this is highly illegal the player suffers a faction loss against all lawful groups, Corsec ect. The amount lost depends on the scale of the bid Perhaps 10% of the bounty offered could be lost in points. ( I think this is a very important price to pay, the legal authorities play a far too minor role in the SWG universe)
- The Councillor then walks to the nearest Bounty Hunter terminal and places a mission on the galactic Bounty mission database. He then returns to another dark seey area to collect more bounties. This will allow a real feeling of interactivity and realism to the game I think is often missed. It will also reduce the number of missions created at one time and any possible conflicts with multiple bounties on the same head.
- Once this mission has been decalred on the terminals a Bounty Hunter can collect the mission which will be highlighted in a different colour and placed at a random point in the database (so they may have to refresh the window a few times to show the player bounties). However, the mission stays on the terminals until the bounty is paid. This will allow multiple BH players to hunt the same prey. As soon as the mission is acepted the BH is given a TEF with the target. The target, of course, has no idea this is even happening until the first shot is fired on him/her. Or hears it from someone who's seen the mission on the terminal.
- To stop other BH stealing the death blow, which delivers the appropriate reward, only the original attacking BH is able to kill the target. All other BH players with the mission will get a TEF with the Hunter presently in combat with the target. Meaning any Bounty Hunter presently in combat with their target is at risk of being attacked by another Bounty Hunter after the same goal. Once the original BH has been incapped or killed the next attacking BH will be allowed to slay the target. This will add a huge risk and hopefully excitement to the hunt for all concerned. It can also mean real tactical planning to ensure you have access to a clean kill.
- To ensure elusive and dastardly players get some enjoyment out of this the target player can be rewarded with 10% of the current bounty on their heads should they slay their attacker.
- The bounty on someone's head is also far from set at first payment. More players are able to place grievances and increase the total bounty, the BH's already on the hunt will be forwarded an e-mail should the present bounty change. Remembering of course it can go down should the target be successful against a rival BH.
- Because this is an illegal activity, should any policing authority, Corsec etc. witness the bold attack on a seemingly innocent victim they will TEF the BH. This may then turn the hunt into multiple skirmishes. This also applies if the target is in a group, the group will be able to defend the target at all costs (but only the target would be rewarded).
- Finally, only the largest of player cities would be able to recruit these Grievance Councillors. Not so much recruit them but allow them to work their trade under penalty of tax. This of course would penalise the mayor against Corsec etc. faction and create criminal centres accross the galaxy. Thus allowing the mayor to hire NPC mercenary criminals to protect their city.
Forgive me for such a long post, but this kind of multi-level system really needs to be implemented in one form or another. There are already many considerations when performing actions against PC's and NPC's in this game, but I think this will make people consider their faction standing a little more. As well as allow them to role-play in a more creative manner. Which, indeed, is why many of us are here.
Jedi Robes
Taking Crystals Out Of Loots
Harvesting Crystals
Jedi Deffence Mods
Lightsaber Damage
Deffences For Lightsaber Damage For Bounty Hunters
And Finally: Do Not Make Main Be Your Jedi PLEASE
personally i think adding a jet pack to the game that would add some defence and movement fetures would be great for battle
and no im not saying we should turn the game into a flying arena just a pack that would give you some agility IN BATTLE ONLY! because i mean jango and boba never used them besides in a throw down with luke or old ben so why cant we and one more thing FENCER WEAPONS would be alot better too with alot more variety. also some more legendary animals that star wars is famous for (krayt) also clone armor and all that also hand cuffs or restraint bands that could be really help full
wickedHangover wrote:
Eteto wrote:
Nerf Buffs
Every other post is the same,
With buffs and brandy I can solo anything in the game make some harder mobs.
So and so dungeon is too easy I can so it with good buffs and brandy.
Armor is too powerful, with good buffs the drawbacks of armor are a joke.
Missions pay out too much, if i'm fully buffed I can solo rancors for 35K a time, the only time I group is so I can get the harder missions.
Buffs are too powerful
+2000 health, action or mind might not be too powerful on its own but + 2000 to the secondary stats is ludicrous HAM costs for specials becomes practically 0 and regen rates become so high that you don’t need a medic at all.
A simple (and effective) nerf would be to remove all buffing of secondary stats and let both Musician and dancers buff mind.
Buffs add a certain balance to the game and make it so that we actually have medics and doctors.
I disagree If we dident have buffs then we would need medics and doctors more not less, as it is the role for a doctor is to buff people beffore the mission starts and thats about it. Ok they are nice to have around just so they can res anyone who some how manages to get killed. But without buffs healing in combat becomes far more important. Let me ask you a question if you were a doctor (just a doctor not a Doctor/TKA) would you rather spend your time crafting buff packs and then sitting in coronet starport buffing people orwould you rather actualy go hunting with a group and act as the healer in a situation where if you dont heal people they will die?
On your first point, I don't go after rancors buffed. I leveled 2 hand sword by attacking Enraged Rancor lairs. I don't need the money, but I see no reason why I can't go to the mission terminal and take a rancor mission for 35k if I want. I'm fully capable of taking them out but the Dev's, for some unkown reason, decided that for me to pull those missions off the termI must find a group. I was a CH back inthe fall and grouped with pets to pull higher level missions, that makes no sense.
I totaly agree I think you should be able to take any mission you want.
If you remove all the secondary buffs then you'll never see anyone wearing full suits of armor, which would be completely stupid.
I dont use buffs at all but I can still use my full suite of comp armor, I just have to live with the fact that my secondery stats are all <10 with it on.
Removing buffs would require an entire revamp to the armor system that just will not happen.
I dont think it would, the armor system predates buffs. what needs to change is peoplesperception of how armor works, if you want that full suite of comp armor then yourHAM wont be much higher than 800 and the HAM cost of your specials will go through the roof, but to copmensate for that you only take 50% damage. sounds quite balanced to me. Also dont foget that at the moment most armor smiths dont spend any points in reducing the HAM cost of armor simpley because most people use buffs.
I do think that secondary buffs are, at times, too powerful in PvP but that's the only way it makes PvP interesting. PvP without buffs is boring cause everyone dies in like 2 seconds and before you know what hit you, you're fronted with a clone message. If everyone is buffed then its fun cause it takes a minute or two to kill people, if not longer. Now if the Dev's could make combat like that without buffs, it would be cool. From what I understand its coming, eventually...
I think we both agree that PVP needs work
(LOL @ the titles today. love the n00bsor one.![]()
Anyway, I have a few ideas that will hopefully make SWG a better game.
Player Bounties---
I hope that we can add some fun things for BHs out there. Right now, all BHs do is track criminals that wouldnt be real if we weren't there to chase them. There are probably some things that need tweakig, but this is just a rough idea.
-Allow players to place bounties on other players.
-Player A can place a bounty of Player B once every month.
-Player B can only have one bounty on his head a week.
-Minimum Bounty is 10k credits or so. (To help avoid a bunch of pointless 1 credit bounties)
-Player A can place a bounty of x Credits on Player B through bounty mission terminals. He brings up a menu, which asks for teh target name, and amoutn of money placed on him. He presses okay, and player B now shows up on the mission lists for BHs. If feasable, only allow boutnies of who is online to be shown on possible missions list.
Placing a bounty on someone's head is mostly for fun and added content. Chasing boring, predictable NPCs gets to be pointless after endless investigation grinding. SInce this is a PvP death for the person, he will not suffer decay unless he is uninsured. This also provides more use of tactics to hunt the target, rather than getting a waypoint and going toward it as fast as possible, only to eyeshot spam the guy until he's dead. BHs could wait for target to appraoch city, then attack when he's least expecting it.
Storm Trooper Armor---
The biggest thing that detracts from the Star Warsy feel is having large PvP events where everyone and their pet rancor is wearing composite armor. I want to defend a Rebel base from a large squad of Storm Troopers and Imperial Officers, not renegades/mercenaries with the Imperial flag next to their name. So here's my idea for a more Star Wars enviroment.
-Imperials do not have to buy Storm Trooper armor or Imperial Uniforms. However, they MUST wear one of the two in order to declare themselves as an Overt Imperial.
-Without destroying the player economy, Covert Imperials may purchase an 80% Composite suit from Bob's Armor Shop. When they want to go overt, they must go to an Imperial recruiter, and exchange their current suit for a Storm Trooper one. This new suit has the EXACT same stats as their last armor. (In other words, just change the art from composite to ST).
-This can also work for Rebels as well, but I urge the art team to come up with something less embarrasing to wear....
Wow, I jsut spent an hour and a half typing up my thoughts, and they just disappeared.....
Im pretty furstrated right now, but still feel these ideas need to get out there. These are going to be EXTREMELY brief as i dont have another hour and a half to type it all again...