Development Cycle Archive
Thread: In-Concept 3: Entertainer, Dancer and Musician Missions & Quests
Now, most of these missions should be to entertain a fairly large GROUP of NPCs. Maybe a bunch of raiders out in a camp somewhere, or at the theater, or cantina, or a government building or even a PA hall or player city hall. (having mayor generated entertainment missions would be GREAT). The missions should be for like a 5 song set or something like that, and the minimum song is like 3 minutes. based on their performance it should affect the happiness of the crowd or whatever, and therefore, their tips.
Another thing id like to throw out, is that politician missions should be included in this particular project. id like to see a sim-city styled mini game for politicians to be playing with their cities as far as managing natural disasters or crisis (and getting paid in planetary government aid) or maybe having to fly to rori to negotiate with a mining guild leader which, if sucessful, gives everyone in their town the mineral rich ability for a week for free or whatever. things like that could be great, and fit in here, IMO.
Jaefeth wrote:
I would like to see entertainers, musicians, and dancers getting sent to player city cantinas and theaters for missions on a regular basis. This would bring more life to player cities. To get the performers to take the missions rather than going afk in a cantina in theed or coronet will take several things. First, you will need to make the payout high enough to get their attention. Second, you should include a way for them to earn a worthwhile ammount of xp on the missions.
thats hologrinders not entertainers...
on this quest ....
can we get more information? the notes posted were rather light... i think really the information spreading/ gathering and use with smugglers ect is truely the way to add ton's of content for many of the players... Many players complain about lack of content and most of what is added keeps groups seperated and not very interdependant.... adding missions for entertainers that make people more interdependant helps everyone... not just ours but more and more proffessions quests/ missions ect should be like this. That will add a lot of content in its own right. The more "caves" you add where someone goes down a hole the "less content" you are really adding... on the other hand if you make people "bump into" each other all the time, you've added the same amount of content and donet he same amount of work but set it up so the players will also take the ball and run thus creating X2 the content you did the work for... PLEASE PLEASE consider doing this... it would help smugglers, the gcw, citys, BH's, merchants, artisans and who knows who else. You get pulled from all over by all proffessions why not use your work and time the most effectivly by creating quests that help promote interdependancy from all aspects thus doing work on 5 or 10 or 20 proffessions at once vs one or two.
My recomendation, therefor is the following:
1. Take away the cantina's and the mission terminals from the outposts on the "adventure" planets such as Lok and Dantooine.
This will force a need for Combat players to find a PLAYER city for (ENTERTAINER)healing and to recieve their missions. This will Boost the ecomomy and cause there to be an actual purpose for player cities and player CANTINAS.
2. Have ENTERTAINER mission terminals and/or QUESTS direct the musician or dancer to a PLAYER CANTINA.
I understand this will require a NPC at the cantina, but what would it hurt to have a NPC patrion come with every PLAYER CANTINA when it is built. This would also add to the mission becouse there would be a chance to have a real live audiance in addition to the NPC being performed for as part of the mission.
I think these two ideas, in combination would make the entertainer missions, quests, and profession as a whole a lot more enjoyable and rewarding. I also believe it would help ad to the interdependent nature for which the game was disighned.
I think the whole idea of playing to a NPC is lame..the current ones do not work and they havent fixed them yet so why bring on more headaches? Before I write my idea let it be known Im not a super-gamer so I dont know if something like this could be done..
Instead of playing to a NPC why not make a reward system based on experience? Kind of like faction points..You have to earn a certain amount of points and then "cash" them in for rewards(ie new songs new instruments) Like the amount of buffs you perform earns you say 20 points(10 buffs=20 points 1000 points=special outfit..etc)Or points of interest that would give you points also, as in special theaters where you perform , you would have to travel and perform to earn the points..I guess what Im trying to say is since xp and app points can be tracked why not performance xp? The longer you play your character, the better the rewards, it seems to me that NPC missions get old after youve done them once . A terminal perhaps could be used where you exchange your performance points for the rewards.Make these items non-transferable. I mean I think it would be neat to walk into a cantina and see a fellow entertainer with a special reward. you would know that the player worked hard to achieve it . I dont know..just a thought. I mean I am capped on all my healing xp and app so I dont see anything ticking away..This would keep me in a cantina longer knowing that I was still earning xp for SOMETHING , instead of just waiting for someone ....anyone to walk in..
Zizz Nitch
Master Musician
Master Entertainer
Master Image Designer