Development Cycle Archive

Thread: Publish 7 Feedback: Bounty Hunter Jedi Tracking Missions

Gunsablazen
Thu Apr 01, 2004 10:18 pm
#157

NURF NURF NURF IT ALLLLLLL HAHAHAHAHAHAHAHAHAHAAH

This game is weak and still in beta.Why do I pay my hard earned dollars for ???? To play a broken game ???? Getting time to take back to store and get my money back telling merchant that SWG doesn't work like it says on box !!


I tell ya what, if the space expansion sux ars and full of bugs, wave buh bye to my 15 dollars a month x 2 accounts.


I AM DONE PAYING FOR SOE'S R & D ON THIS GAME


Gunzablazen MBH and La'Toole MArmorsmith/MArtisan/MCH
Xode
Sun Apr 11, 2004 8:55 am
#158

I think its stupid for Jedi to complain all the time. I think its even worse for Bounty Hunters to complain though. We need to just tell SOE the problems in a good mannor (like most of the people on these forums is doing anyways), and let them do their job at fixing it. The only time you are going to get a MMORPG that has -NO- bugs, and -NO- problems is if the game has -NO- change. I personally think games that never change get pretty boring. Sure we can ask for working changes, but think about how many people play this game, and how many servers they have to maintain, and how many different problems that can occur when they are running these. I take computer programming classes, and there arent just errors from the actual written code, but there are also run-time errors that occur when someone typed in something that was supposed to mean something else, kind of likethere/their/they're. Im sure SOE will find a way to make it work, or they will take it out if its not possible to get it to work. As for the jedi thing, if jedi dont want to be hunted, they need to learn how to keep concealed. Watch a movie sometime, and see if the jedi in the movies who arent all-powerful go running around with their sabers out all the time using force on everything they possibly can. they just dont. as for getting jedi exp or whatever, you can hunt on a remote planet for jedi exp not using any force, and from what ive read, that wont cause you to go onto the mission terminals. (im not completely sure though). Im going to just give SOE some time to fix the problems, and complain if they dont. but until then im only hunting npc targets anyways.
kayxfour
Mon Apr 12, 2004 4:33 am
#159

There needs to be some risk for a bounty hunter that comes after a jedi. Most of the BH whiners have absolutely no concept of what jedi really takes, and they clone camp like crazy without even thinking about it. Make them loose the investigation line if a jedi kills them, that would be somewhat fair (although many single jedi boxes take MUCH longer than that whole tree).



=============================================
*Please deliver auction winnings to my vendor unless specified
*In-game name kayxfour
*Kay's Place and Sales, hundreds of loot items available! -4850, 3000 just outside of Theed
*Currently in persuing RIS and all its wonders... 7 peices to go!
*Currently 4/1/1/1 jedi initate, sick of the grind already

kayxfour
Mon Apr 12, 2004 8:31 am
#160



Xode wrote:
I think its stupid for Jedi to complain all the time. I think its even worse for Bounty Hunters to complain though. We need to just tell SOE the problems in a good mannor (like most of the people on these forums is doing anyways), and let them do their job at fixing it. The only time you are going to get a MMORPG that has -NO- bugs, and -NO- problems is if the game has -NO- change. I personally think games that never change get pretty boring. Sure we can ask for working changes, but think about how many people play this game, and how many servers they have to maintain, and how many different problems that can occur when they are running these. I take computer programming classes, and there arent just errors from the actual written code, but there are also run-time errors that occur when someone typed in something that was supposed to mean something else, kind of like there/their/they're. Im sure SOE will find a way to make it work, or they will take it out if its not possible to get it to work. As for the jedi thing, if jedi dont want to be hunted, they need to learn how to keep concealed. Watch a movie sometime, and see if the jedi in the movies who arent all-powerful go running around with their sabers out all the time using force on everything they possibly can. they just dont. as for getting jedi exp or whatever, you can hunt on a remote planet for jedi exp not using any force, and from what ive read, that wont cause you to go onto the mission terminals. (im not completely sure though). Im going to just give SOE some time to fix the problems, and complain if they dont. but until then im only hunting npc targets anyways.





It's almost 100% random, I've been using force powers around others for a several days and then all of a sudden I get on the terminals after beeing seen by an imp out in the middle of nowhere (and now my jedi is unplayable, bloodfin is full of clone campers). Jedi playing in hiding are no better off than those who play in plain view of others.



=============================================
*Please deliver auction winnings to my vendor unless specified
*In-game name kayxfour
*Kay's Place and Sales, hundreds of loot items available! -4850, 3000 just outside of Theed
*Currently in persuing RIS and all its wonders... 7 peices to go!
*Currently 4/1/1/1 jedi initate, sick of the grind already

Gideonstorm
Mon Apr 12, 2004 3:23 pm
#161

Hello I'm a Jedi on Eclipse and I found a you can't attack me bug. Apparently it is repeatable. If I have a tef when the bh encounters me and I lose the tef before he attacks me I can then no longer be attacked. If I log out and back on it clears the state and they can attack. Something to keep in mind if you find you cannot attack your target. I am assuming if they take a ship to another place the reload will clear the bug as well but I havn't tried it. Somthing you guys can work out probably.


I was tracked yesterday and faced bh Gorn or Gorm(sp?). He brought a tk with him to kill me "just in case" I had some friends grouped with me. I was in a friends house on the balcony waiting for bh to come. I had been jumped the night before and knew I had a mission on me. I decided instead of constantly running; to face my foe head on. after some skulking about town to make sure I didn't have an army waiting, he agreed to parley and I came out to the city streets to fight him. The fight was great! I am still weeks away from padawan but I still managed not to die like a baby seal taking the club so I was very happy and I thought heh no clone camping just a good fight. I logged on today thinking I was killed so the missions on me were over right? I mean I grouped with another Jedi for an hour on friday so I figure thats how I got on the terms. I was killed he got the bounty and I can go back to hunting alone.


Wrong. Another bounty hunter shows up today with a mission. This time I am hip deep in a nest of gurreks and at half life. knockdown ... zap, zap... DB thanks Jedi. **edit**? two bounties? Still no biggie. I'm only at 2 I'll stay alone and not use any force and let my deaths decay. Time to change planets.


Two hours later dead again. Thanks Jedi. How many missions are on me? For one hour of grouping with another Jedi. This time I'm ready to log. I clone. I get up. I get KD'd and killed again. Forget the extra death I log out.


I log in 5 min ago to check the damage. I have no Jedi skills. I am at block 1. How many more missions are there on me? How manytimes will I have to die before the missions are all cleared? I think the missions can be fun but the bugs need fixed. If the devs should post or read here please HOT FIX this! I posted a thread on the Jedi boards as well. http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=335844


Hope something gets done.



Gideonstorm
Mon Apr 12, 2004 3:24 pm
#162

Sorry for the duplicate post.
PreacherBoy
Tue Apr 13, 2004 9:01 am
#163

I'm honestly surprised that in the many replies to this thread, an exploitable flaw in the system hasn't even been referenced to. I discovered this exploit in a very straight-forward manner.


I picked up the player in Scylla "Zachariah" on the terminals. After talking to him and learning that he is an Imperial with -V-, I decided to get a team together and tell him to be ready. In response he tells me that he is putting me on ignore. Alright, whatever.


So I run to Kadaara. Get his biosignature. Run to send some droids. User offline. Run to Theed to do some other things hoping it was a temporary logout. User offline. So I use an alternate character and add Zachariah to the friends list. He was online! Try another droid with the Sekkyo character. User offline.


Since then I have witnessed a few other player Jedi that were online, but had my bounty hunter character offline. Jedi are exploiting the system by walking around and adding any Bounty Hunter they can to their ignore list so we cannot track them.


I've filed a bug report and received no response. This is an obvious flaw that needs to be remedied as it could very out of hand in the months to come.



------------------------------
Sekkyo Shonen @ Scylla
Holocron Head Hunters

awentwor
Tue Apr 13, 2004 7:12 pm
#164

Preacherboy,


Although I don't condone the use of this exploit, I have to question your actions as well. After talking to him and learning that he is an Imperial with -V-, I decided to get a team together and tell him to be ready. So you need a team in order to take on one player? Come on! Jedi have such a low defense vs everything (unless Jedi Master, which there aren't any as of yet) that a master brawler can take them down. You are a Bounty Hunter! Since when do Bounty Hunters ever group with anybody in order to get a mark (excluding the game where panzies like you feel comfortable in groups).


In short... as long as Bounty Hunters continue to play this game outside of the role-playing aspect of Star Wars, I hope Jedi continue to make it impossible for you to go after them by whatever means possible. Try playing a Bounty Hunter... find your mark yourself and try and take them down YOURSELF. You hunting your mark as a Bounty Hunter is one thing... having a group that normally wouldn't be able to force a PvP action on another player to assist you is considered griefing in my book. Maybe both exploits should be fixed? Make it so that Jedi are online and can't log out / log on to throw off tracking droids, and then make it so that only Bounty Hunters can attack them through Tef.


Then again... that might piss off people like you who don't have the skills to take on a Jedi *one on one*.






Kypp Darksider
|| Teras Kasi Master || Swordsman || Doctor ||

kayxfour
Wed Apr 14, 2004 4:10 am
#165

The simple fix (and every single bounty hunter out there will whine and scream at this) would be to make it that bounty hunters cannot be in a group when taking jedi missions, and cannot enter a group until the mission is completed, or it automatically goes incomplete. This solves the clone camping issue and ensures that the bounty hunter has to take on the jedi himself, not with a group.



=============================================
*Please deliver auction winnings to my vendor unless specified
*In-game name kayxfour
*Kay's Place and Sales, hundreds of loot items available! -4850, 3000 just outside of Theed
*Currently in persuing RIS and all its wonders... 7 peices to go!
*Currently 4/1/1/1 jedi initate, sick of the grind already

SimianHunter
Wed Apr 14, 2004 10:54 am
#166

Here is the view of the community on how the missions should be handled. Please note that only 2 people disagreed with this thread and both disagreed because they were using the exploits themselves and enjoyed the power they had to destroy the Jedi's character.




A good friend will drive 30 miles to jail to bail you out at 3:30 in the morning, a best friend will be sitting next to you in the cell saying "That was f*ckin' awesome!"

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." --Albert Einstein
PreacherBoy
Wed Apr 14, 2004 7:52 pm
#167






awentwor wrote:

Preacherboy,


So you need a team in order to take on one player? Come on! Jedi have such a low defense vs everything (unless Jedi Master, which there aren't any as of yet) that a master brawler can take them down. You are a Bounty Hunter! Since when do Bounty Hunters ever group with anybody in order to get a mark (excluding the game where panzies like you feel comfortable in groups).





Since whenever they want. Who says otherwise? When it comes to -V-, I'm going to give them every circle of hell imaginable.






In short... as long as Bounty Hunters continue to play this game outside of the role-playing aspect of Star Wars,





Whoa wait a minute there. Do you think that no bounty hunter in theStar Wars universe has everillicited the helpof others to take down a Jedi? Don't be so naïve.






I hope Jedi continue to make it impossible for you to go after them by whatever means possible. Try playing a Bounty Hunter... find your mark yourself and try and take them down YOURSELF. You hunting your mark as a Bounty Hunter is one thing... having a group that normally wouldn't be able to force a PvP action on another player to assist you is considered griefing in my book. Maybe both exploits should be fixed? Make it so that Jedi are online and can't log out / log on to throw off tracking droids, and then make it so that only Bounty Hunters can attack them through Tef.


Then again... that might piss off people like you who don't have the skills to take on a Jedi *one on one*.




Translation: Waaaaah!


Anyone else I'll take one on one. So what if I am thorough with PAX and -V-?




------------------------------
Sekkyo Shonen @ Scylla
Holocron Head Hunters

GuanYing
Tue Apr 20, 2004 3:59 pm
#168

Some interesting posts recently. Gideonstorm, wow! Thats amazing!! Definitely a serious issue that needs to be fixed asap! One thing that might help fight the clone camping I think... I noticed that after I got killed by a BH that I didn't clone immediately, and nobody came after me right out of the clone fac, although they did repeatedly attack a friend who did clone immediately. I'm thinking the reason they couldn't clone camp me was because I waited so long before cloning, like probably the timer on the TEF is still counting after you die right, which makes you still attackable if you clone right away, but if you wait until your TEF would have naturally worn off, it will... so then you can safely clone. Not sure if thats true or I just got lucky, I avoid dying at all costs, so I haven't been able to test the theory much... Maybe that can help until the clone camping issue gets fixed.


Also, Preacherboy, great info on finding the exploit about putting BH on ignore, hopefully that issue can be resolved soon as well. It IS a cheat, everyone who plays should want the game to work right, so hopefully peoplecan report itwith the /bug command and get that fixed.


I'm also going toadd my opinion on a few other ideas people have been posting as "fixes":


Changing the game system so that jedi and/or bounty hunters can't group doesn't really make sense. Sure jedi were in "hiding" while the Empire was strong, and maybe BH have an "easy" time killing jedi... but it makes no sense to say these guys can't group with anyone.A common sense "duh" test should answer the question, but if you still don't get it, look to the movies for evidence or some guidance. Ok, Jedi grouped in the movies all the time! Luke grouped with Han and Leia and lots of other people. Obi-wan and Qui-Gonn grouped with each other, and Queen amidala, and heck, in episode 2, Yoda was practically grouped with a whole clone army!!


On the other hand, Bounty Hunters grouped too although you might think of them as being lone hunter types. In empire strikes back, Boba Fett was grouped with the Imperials at cloud city! and Jango Fett in episode 2 was grouped with Count Dooku and his friends the geonosans (numbering in the 1000's...) as well as a bunch of battle droids...


So lets stop all the talk of silly stuff like don't let certain professions group...


Another recommended fix I saw was make it so that bounty hunters lose skills as well! That way they have something at stake too!


I do think that people who want to fight jedi should have something at stake, but I don't agree with skill loss for any profession besides jedi. The reason is because jedi are supposed to be rare, and skill loss is... I guess not population control since there's no permadeath... but its a kind of fire-power control. At the moment you can't reduce the number of jedi, but you can try to keep their skills low.


Instead of BH skill loss, I think a better fix would be to adjust the jedi skill mods and abilities to put jedi more in line with what we would expect to see from a jedi based on the movies. Obviously (yes, its obvious) jedi should be a lot more lethal, so this means better accuracy, higher attack speed, improved damage that increases with skill, WAY higher defense like deflecting blaster bolts and redirecting back to the shooter... same stuff I've mentioned before. Jedi don't need to be unstoppable right from character creation, but remember in Return of the jedi at the sarlacc pit fight, Boba Fett had a whole crew of jabba's thugs helping him and they still couldn't take down Luke who wasn't even yet a Jedi Knight officially. They only even managed to hit him once between all of them and that was in the hand, which didn't seem to degrade his performance much.


I think a good fix to put the stakes out there for people who want to hunt jedi would be to give jedi a skill that allows them to attack weapons and cut them in half. Yes! this means the weapon would be useless! Its a high price to pay, especially if you paid alot for your weapons... but doesn't it make sense and fit with the movies? Luke cut lots of guns in half at the same sarlacc battle, and in Episode 2, even lightsabers got cut up and became useless!! (wink wink) Lightsabers cutting weapons in half is just something you would expect right? We saw it all the time in the movies. It also works as a good penalty for bounty hunters, because there's a big payoff if you win and its a tough fight, but if you get too close the jedi can destroy that totally killer poison/disease gun you spent 3 mil on and that 98% composite is toast...


BH would have to think twice and decide if they want to bring their best stuff, or their not so good stuff so thatthe expensive stuffdoes't get trashed. BH defintely SHOULD have to group if they want to take down a jedi, go ahead and make the reward bigger and put in a system so that they can spit the reward with their group, but at least make it a challange for people to kill jedi. Going after a jedi should be a time consuming effort that takes a lot of careful planning and coordination, but also yeild a really great reward (maybe a rare weapon or armor like a peice of RIS or Mandolorian as a gift from the Emperor...), but hunting jedi should definitely NOT be an impulse activity. Taking down 3 or more jedi in an hour single handedly is lame, and probably boring...

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