Development Cycle Archive
Thread: 9.1 Publish Feedback: Chat Channels, Bounty Hunter, Combat Medic, Warcry and The Agrilat Swamp
SioBabble
Thu Jul 15, 2004 8:40 am
#157
Thyriel wrote:
taken from this page:
http://starwarsgalaxies.station.sony.com/recent_test_updates.jsp?page=In%20Testing
We will be giving Jump to Lightspeed beta slot preference to our veteran players, especially those who have actively helped us on Test Center.
Did anything happend referering to the JtL Beta, was this cancelled or will this come soon??
JTL beta will take place after it's in stores, just like with SWG itself.
OckVofad
Thu Jul 15, 2004 8:41 am
#158
The chat channel changes are awesome. Love the auction channel (got a few sales today just from that) and now my Droid Engineer channel will stay up all the time.
Great job!
Dubolom
Thu Jul 15, 2004 8:51 am
#159
OK, to steer the dicussion away from Jedi/Chat Tab topic for a little bit.
Last night I logged in with my 3/4/4/4 BHand tried to run some NPC missions. Results are mixed. On one hand in the end I was able ot complete all of the missions which is a huge positive change.
On the down side droid tracking option is still not working correctly a lot of times.First 3 to 5 times seekers point to the mark's initial location, do NOT continuosly update ("Droid lost track") and waypoint doesNOT move, even though mark does. Eventuallyit "snaps" and starts working. Of course by that time mark is 4000m away in te direction I just came from... but at that time when I reach him he's there instead of 500m up un the sky. Also problem with TWO marks spawning is still there.
elneckio
Thu Jul 15, 2004 9:47 am
#160
Chat
Channels that were private are no longer private.
Channels no longer have description in list.
Auto join of auction is just plain stupid (btw if this is permenant can we have a way to turn off /logof auction channel please ! or if there is a wayto do this already pls let me know)
Combat
Don't have a combat medic/BH/Jedi so haven't a clue if it works of not 
Racing
Excellent idea, truely. Haven't had time to race yet but from what I have read it sounds great fun. I hope that cities/guilds may be able to set their own temporary tracks in future (our city uses a huge list of waypoints currently for races passed by email).
Smokinghole
Thu Jul 15, 2004 10:05 am
#161
/sign to have the ability to delete auction tab
/sign for a chat tab that would actually be useful, like /factionChat
Ralgur
Thu Jul 15, 2004 10:26 am
#162
I like the idea of the auction channel and planet channel. Unfortunately, the auction channel on Radiant was full of leet kiddies with vulgar mouths who ghetto talked the whole time I tried the channel out. The planet channel was deserted.
Maybe the folks who'd like to use a channel to auction instead of spamming starports can use the planet channel for auctions since the immature, mentally-challenged morons have taken over the auction channel. <sarcasm, oh yes, sarcasm>
Civil_CH
Thu Jul 15, 2004 10:54 am
#163
Are the Auction channels being moderated for Rules of Conduct/Terms of Service violations at all? Within 60 seconds of joining the channel I noticed extreme cases of racism and non-trade related SPAM.
If your going to allow players to broadcast messages to the entire server, I sure hope big brother is watching somewhere.
Added:Please add an option todelete the Auction channel. Thanks 
Message Edited by Civil_CH on 07-15-2004 12:56 PM
Malcokherder
Thu Jul 15, 2004 10:58 am
#164
I do not want to be rude but what is going on about wookie armor i heard that it was suppose to come out 9.1 patch. plse tell me cus i am a wookie and some otherr armors are uncomparable to how statisticly bad the armor is for a wookie. And was wondering if they were even thinking of making better wooke armor ty.
JoeyMojo
Thu Jul 15, 2004 11:39 am
#165
Albion_DeCrappa wrote:I thought it was a pretty important question. I mean I like the idea of having the ability to talk to friends on other servers and all. And I wouldn't want to be using it and all of s suddon on day have it stealth nerfed away because it wasn't intended and I didn't know not to use it. Hey, maybe Thunderheart just didn't see my post, it was a bit small, so I'll make it a little bigger, then maybe there'll be some responce.WAS CROSS SERVER CHAT INTENDED!?!Thanks for the responce.
The Answer is YES!! There was even a Tuesday Tip many many many weeks ago with instructions on how to do this.
JoeyMojo
Thu Jul 15, 2004 11:43 am
#166
* There is an issue with Private channels and we should be including that in an upcoming update.
Kurt "Thunderheart" Stangl
Community Relations Manager
-----
To which I say:
This is a GAME BREAKING PROBLEM for some players. Further, since this was one of the focuses of this publish, can you see ANY reason why Chat channels shouldn't be at least as functional as they were before the publish? as it stands, they are _less_. Chat is, simply, the primary reason many people are still playing this game.
Kurt "Thunderheart" Stangl
Community Relations Manager
-----
To which I say:
This is a GAME BREAKING PROBLEM for some players. Further, since this was one of the focuses of this publish, can you see ANY reason why Chat channels shouldn't be at least as functional as they were before the publish? as it stands, they are _less_. Chat is, simply, the primary reason many people are still playing this game.
Morda
Thu Jul 15, 2004 11:43 am
#167
I just want to commend everyone who had anything to do with the Agrilat Swamp Course. It was fun, fun, fun. Music was great, the scenery looks awesome and above all....it worked! This is the kind of stuff I hope to see more of. Now for a few comments/tiny complaints:
1) I think there should be a way to track completion time by vehicle or mount type so that you are comparing apples to apples. What I mean is that right now the fastest times are people who can loot/afford AV-21's. People with a speederbike or a swoop might as well not even show up. Thats not much fun.
2) You can't start the race unless you are off your vehicle and then you have to jump on it and go. Not a huge deal I guess, but maybe you could give a 3 count from when you tell the droid to go so you at least have a chance to get on the doggone thing.
3) Maybe this has been covered before, but how about allowing some kind of mods to the vehicles? You could even make them like weapon powerups...good for only a few minutes or whatever. Or maybe make the vehicle sliceable by a smuggler?
Overall I enjoyed it and once again commend everyone who had anything to do with it. I just wish I hadn't reached a point so quickly where I felt I couldn't do anything to improve my score except buy an AV-21.
Ethen_Roe
Thu Jul 15, 2004 12:34 pm
#168
Problem:
ticket collectors - clicking them to use ticket and shuttle doestn work. it just says "You do not have a ticket selected" you have to manually go in and use the ticket yourslef
Server: Farstar
All planets
Klinsek
Thu Jul 15, 2004 12:46 pm
#169
AV-21 is not a Swoop. Agrilat is a Swoop track, per SW history. I hate to whine, but it seems kind of unfair when an AV-21 can clear times of 20 seconds or better over a Swoop.
Why not have code that allows certain vehicles to run certain tracks? Like make an AV-21 exclusive track down the road or something. That would give (the many) people who can't afford the overpriced AV's a level playing field for earning a badge.
You didn't see speeder bikes racing in the Mos Espa Pod Race Series. There were only Pods.
Thank you for finally fixing BH tracks.
Why not have code that allows certain vehicles to run certain tracks? Like make an AV-21 exclusive track down the road or something. That would give (the many) people who can't afford the overpriced AV's a level playing field for earning a badge.
You didn't see speeder bikes racing in the Mos Espa Pod Race Series. There were only Pods.
Thank you for finally fixing BH tracks.