Development Cycle Archive
Thread: October 9th Information
looks like pre-existing harvester capacity has been wrongfully truncated by a factor of 10.
for example, i had a personal harvester deed in my inventory pre-patch. it now says it has a capacity of 1000.
yet creating another personal harvester deed (same materials, no experimentation) ALREADY has a capacity of 40,000. Something is not right!
Old harvester deeds should have their capacity upgraded to comparable levels. (multiply by 10) for consistancy's sake.
Otherwise I've got heavy harvesters with the capacity of 10,000, mediums with the capacity of 5,000, and personals that i can create with capacity of 40,000. what the...
Oh yeah, and old harvester deeds seem to be missing serial numbers and creator. Maybe this is part of the database problem?
factory crates going straight into schematics -- worked great with synth cloth, but didn't work at all with jewelry settings. had to go to inventory window and manually remove a few and then put them into the schematic the old fashioned way.
Multiple color palettes for clothing items -- very nice, but inability to shrink down the create window gets a bit annoying sometimes. Maybe stuff the socket/etc info into the top left corner above all the color palettes? That should (!) allow us to resize the window horizontally. Trying to see past that huge panel to match a color is difficult.
/bug is down. (7pm pacific)
colored fish not very impressive. just noticed minor shading changes to the stripes. was expecting something a lot more colorful and bold.
still get double-casts sometimes.
destroyer UI scheme.
That orange is horrible. It doesn't contrast enough with the 'target' window and the 'waypoint' monitor. The bright red in the 'loading' item in schematic keeps making me think i'm crit failing.
Green harvester capacity indicator -- very hard to read the text on it.
Travel terminal -- orange very hard to read.
Target -- orange is very hard to read.
Waypoint monitor -- orange is very hard to read.
Did I mention orange is very hard to read? Not enough contrast. Please go back to white for waypoint and target...
The new 'equipped item' color is nice, tho.
TWO buttons now for emptying a harvester hopper? And the 'get resources' button sandwiched in between them? Not very practical. Makes it way too easy to blow up a resource instead of retrieving it.
Pet store/call radial state mismatch bug.
Pet still sometimes run off in random directions when told to follow.
Pets still get hung up on zone borders.
Structure power costs doubled. Not nice.
Bring back Dathomir Insect Missions.
Removing missions for creatures that were required by BE's was not very nice. They have enough trouble trying to find zillions of rare planet-specific resources with at least three stats that they have to care about, and now this? Weaponsmiths got a reprieve on a lot of their planet-specific resources, so why not BE's?
Friends list upgrades are nice.
Vendor item display upgrades are nice, although the cells could use a bit more padding for ease of reading. Not to mention defaulting to have the name field be longer than the others.
Please check out heavy weapons. Shooting now after patch, was swinging before patch (heavy weapons were set to melee type when they were improved awhile back)
Looks like heavy weapons are now set as ranged weapons... and commando's and BH's are getting the stuffings knocked out of them in PvE due to the close-in nature of their specials and the melee vs ranged combat modifiers.
15 m specials range + 9 second delay till next action + ranged weapons status = dead
It just seems the devs dont realise how big this PvP damage issue is. This is as big as any issue right now!!!! Most high level players this is all they do and its totally ruined by this game-breaking bug, but the devs treat it like some 2nd rate problem.
Q-3P0,
If I can no longer heal AT-ST's with my stims because they are not pets and not players, why can I heal pets with my stims? I thought this is what pet stims were for, or am I missing something?
An area stim heals all party members except for faction pets, shouldn't this include CH pets as well?
Shouldn't pet stims be for pets and area/ranged/medic/doctor stims be for players?
Thank you for your attention to this matter
I'll try to say this the best I can.
You know when you double click on surveying tools and it brings up a list of thigs you can survey for,well some resources are missing from the list thatshould be there.
Now I don't know if I'm the only person that this is happened to or not so if it's happened to you post or something.
The bleed lasted over 10 minutes and as I sat in a camp with NO armor on and a FULL HAM bar, I would get incapped every 3-4 minutes in one blow.
this cannt be right.
What about the chat issues? Been lost /gu chat most nights since Sunday.
Told can't ssend to PA Channel and when you try to rejoin PA channel, told can not join because not invited.
Also before Sunday, our PA was only one showing up in Guild group in chat browser but now see a few other PA like it was before PA channel became private to PA.
My biggest gripe... one that may cause me to leave SWG forever...
Commando weapons now cause you to take x2.5 damage if you wield them. This, combined with the fact that their specials require you to be within 15m and have HUGE delay timers (20 seconds on Flame I) means we are now getting our collective butts handed to us. All of the time. From mobs we used to be able to solo entire lairs of.
Not fun. I became a Commando because as a Rifleman I was getting slaughtered. They madewielding Riflesmake you take x2.5 melee damage, and then they added a "fix" for their poor AI pathing pathing that causes the MOBs to teleport on top of you. This equaled instant death most of the time. So I switched my side career to COmmando. Now they do EXACTLY THE SAME THING to Commandos. It is simply too much. FWIW - I never agreed that Commando Hvy Weapons should be melee. I thought it was lame that they did x2.5 damage to Rifleman (I am one as well, after all) - BUT - they shouldn't instantly qualify their users to receive x2.5 damage from melee with a range of 15m.
Fix this please. I have been drpessed all day. The servers are up right now, but Im not even going to bother playing. It is simply too painful. ![]()
~~Caylie
I'm not looking to start an argument with Rebel players here, but I'd VERY much like to know why the AT-ST was so drastically gimped (low-damage, unable to be healed, etc) while the Flamethrower still does massive damage. Apparently the fact that Rebel Commandos were taking out these insanely pricedfaction pets with ease was never mentioned amongst all the complaining about the AT-ST? The highest priced Rebel pet is 450fp while the AT-ST is 9,400+ (for humans!). I do realize that it doesn't make sense to be able to heal a machine the same way you would a living being, and you may intend to introduce a class later on capable of repairing machines, but until thenIf, and I seriously stress IF, you intend to keep this unbalance in the game, at least consider reducing the fp cost of the AT-ST to reflect how pathetic you've made it... This is what comes of teddy bears taking out some of them with kindling in ROTJ...
Belarius Veinblade - Ahazi
I know this is not very important, but the Cantina music no longer plays in the Mos Eisley Cantina
ITs a little dissapointing as it added alot to the ambience of that place..
Kirra Starstrider
Bria
Is there anything to be done about Harvestors and the power mess up? I saw nothing about it on the "hotfix list".This isn't a "clerical" error as after 3 and almost 1/2 months now of playing since June 26th, I'm pretty darn sure I know how much power my personal, Med, and Large harvestors take and trust me...it's TWICE what it was!
Also why weren't the TC people listened to??? Isn't that what Test is there for? If not get rid of the server and let us know so that we can all be known as the TC network of game servers lol
Treeto
Master DE/Master Artisan/Arch
Wanderhome
Dunno if any on has /bug it yet, but I've notice my house maintaince has doubled.
It used to be 8 cr per hour, now it's 16 cr per hour. This is for a small generic house, on Rori, on the Flurry server.