Development Cycle Archive
Thread: SWG Changes Part 2: New GCW Bases and the Planetary Control Meta Game
dashbarron wrote:
Is it part of the GCW revamp? Or something seperate too?
Nope, just a little love. ![]()
A small group got together and brainstormed with the goal of making a smallish change under the hood that would have a big, positive effect.
Thunderheart wrote:
dashbarron wrote:
Is it part of the GCW revamp? Or something seperate too?
Nope, just a little love.
A small group got together and brainstormed with the goal of making a smallish change under the hood that would have a big, positive effect.
If that is a "smallish" change, I can't wait to see what a big, sweeping change is in store for the GCW revamp.
Message Edited by LaurnaRose on 02-02-2005 07:15 PM
Thunderheart wrote:
Nope, just a little love.
A small group got together and brainstormed with the goal of making a smallish change under the hood that would have a big, positive effect.
Tell them all "Thank you" for these changes.
Any clue as to the faction cost for one of these Popcorn Bases if we get one alone? See, they could be set up with an opposing base for a little player-created PVE battlefield. It'd be great if we could just buy the Popcorn Bases and set up a little Star Warsy-PVE fight with an opposing force - like perhaps having an unbuffed/unarmored contest on who can destroy the other's base first.
Yogol wrote:
Meplorium wrote:
Any chance that I can still find flat land to harvest resources from with all these bases around?
Sounds good, I just hope these cheap and easy to place PvE bases don't fill up the land scape.
These lot-uses got me puzzled too... I was thinking along the line of SELLING landto place the bases :-)
Once the lot swaps happens to 'win' the war, flat land will dry up in a hurry. Most likely you'll need a PvE rebel alt and a PvP imp alt to 'clear' land for harvesters.
You might want to expand on this, TH, since people are still unsure of why they'd want to place PvE bases they can't defend.
Thunderheart wrote:PvE bases will count towards planetary control, but not nearly as much as PvP bases.
My sense from your first post is that overall planetary control brings benefits like lower faction cost, higher faction presence in NPC cities, etc. So the reason to place your free and expendable PvE bases, besides general fun, is that they contribute to your faction's overall strength on that planet while they last.
Is that correct? Seems like everyone wins.
Thunderheart wrote:
Well, one thing we have to consider is that they aren't "your" bases per se. They are the Empire's bases and the Rebellion's bases.
The purpose of these bases is to run around and shoot NPC's of opposing factions - - for fun.
PvE bases will count towards planetary control, but not nearly as much as PvP bases.
I thought for a moment that it might be neat to have NPCs come and raid your PvE base. In fact, the first thing that came to mind was that it would be an entirely PvE thing where you would only defend it from PvE enemies, but I can see how that wouldn't really work out in the long run...
It just seems like PvE players will befrustrated when any bases they place will be pretty quickly consumed by their stronger PvP counterparts while they stand by helpless to defend it.
But on second thought, why stand around watching your base get destroyed when you could be running to the nearest enemy PvE base and attacking it?
Cool.
*Edited because I forgot to mention what a phenomenal job you guys are doing! I think the Dev team must have been eating their Wheaties lately!
Keep up the great work and thanks!
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Message Edited by DeQuosaek on 02-02-2005 04:26 PM
Message Edited by DeQuosaek on 02-02-2005 04:50 PM
KapowBzapp wrote:
My sense from your first post is that overall planetary control brings benefits like lower faction cost, higher faction presence in NPC cities, etc. So the reason to place your free and expendable PvE bases, besides general fun, is that they contribute to your faction's overall strength on that planet while they last.
Is that correct? Seems like everyone wins.
Message Edited by Handsnake on 02-02-2005 05:18 PM
Yes. Much.
Thunderheart wrote:
Does this make more sense?
Base Defense
PvE Bases are defended by NPC's
DeQuosaek wrote:
I thought for a moment that it might be neat to have NPCs come and raid your PvE base. In fact, the first thing that came to mind was that it would be an entirely PvE thing where you would only defend it from PvE enemies, but I can see how that wouldn't really work out in the long run...
It just seems like PvE players will befrustrated when any bases they place will be pretty quickly consumed by their stronger PvP counterparts while they stand by helpless to defend it.
I don't get you. Will PvE players not be frustrated when other PvE players come in and destroy their base?
That is the nature of dividing up the GCW into PvP and PvE, players can now affect you and you just get to stand by and watch, have fun.
-red
Thunderheart wrote:
Black-Sun wrote:
This is going to be so tight when it comes to live![]()
You will be able to see this on Test Center in a couple of weeks-ish. Stay tuned for Tggs TC announcements
You're the man, TH.