Development Cycle Archive

Thread: SWG Changes Part 2: New GCW Bases and the Planetary Control Meta Game

ForceSneak
Wed Feb 02, 2005 4:47 pm
#144

Awsome.

*Faint detected *

*plop*



co-Founder - Solar Trade Alliance
Dutch Rebel PA - www.tradealliance.nl
dashbarron
Wed Feb 02, 2005 4:47 pm
#145






Thunderheart wrote:





Tlk wrote:


1) On the original post on Bases, TH specifically says PvE bases are placed and defended by both PvE and PvP players

2) Further in the post (by you) it is stated that PvE bases are only defendable by NPCs.


Which way is it? Also, what is hte incentive for any factionaly player to place a PvE base if they can not defend it?





Ok, had a pow wow internally to go over all the rules again.


So you can't really defend PvE bases - - that's why we're giving them away for free.


The purpose of these bases is PvE fun.



Can they be destroyed or farmed for faction?




Corrupting The Galaxy One Entity At A Time
The Infamous Orange Lizard ~ Tropi
Zeon_Zaku
Wed Feb 02, 2005 4:49 pm
#146

Oooh, sounds neat.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


NiBorg
Wed Feb 02, 2005 4:49 pm
#147






Thunderheart wrote:





Tlk wrote:


1) On the original post on Bases, TH specifically says PvE bases are placed and defended by both PvE and PvP players

2) Further in the post (by you) it is stated that PvE bases are only defendable by NPCs.


Which way is it? Also, what is hte incentive for any factionaly player to place a PvE base if they can not defend it?





Ok, had a pow wow internally to go over all the rules again.


So you can't really defend PvE bases - - that's why we're giving them away for free.


The purpose of these bases is PvE fun.











What if you WANT to help defend them though? I know you said the NPC's will be on steroids internally but just standing there and not being able to help at all is a bit weird. Also on that same note does this mean if a player is in Mos Espa for example and killing troopers an imperial player is unable under any circumstances to help the trooper? I know it's just an NPC generated by the system but it kind of kills the "feeling", ya know?
dashbarron
Wed Feb 02, 2005 4:50 pm
#148






Thunderheart wrote:





Swashbuckler wrote:





Thunderheart wrote:





JBrad95706 wrote:

Outstanding!


Silly question (I think I missed it while reading over all the cool stuff) when does this take affect ???



These changes will be on Test Center in a couple of weeks-ish.





You mean this is not part of the combat upgrade? We get this too?


Anyway, the new faction-system makes more sense after reading this part. Luckily. It'll be exciting to see how this all developes and most of all what perks will come with planetary control. And on that: Will planets be biased when this system sets in? Like Corellia having more rebel activity and Naboo more imperial, being the Emperors holiday spot and all?




This is NOT part of the Combat Upgrade.










Is it part of the GCW revamp? Or something seperate too?



Corrupting The Galaxy One Entity At A Time
The Infamous Orange Lizard ~ Tropi
therealjedistijn
Wed Feb 02, 2005 4:53 pm
#149

Grats, you just convinced me to play SWG full time agian.

Ruined my social life tho, so rude


Thanks!




Infinity - Stijntje Clarebout -Jedi Knight-
Infinity - Nessy
Eclipse - Stijn
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DarthSlayer617
Wed Feb 02, 2005 4:54 pm
#150

edit: answered my own question

Message Edited by DarthSlayer617 on 02-02-2005 06:55 PM



d {{{{{{ Admiral Jareco Sohag }}}}}} d
|| -= Black Arrow Two =- Ace Rebel Pilot ||
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Handsnake
Wed Feb 02, 2005 4:55 pm
#151






Swashbuckler wrote:

: Will planets be biased when this system sets in? Like Corellia having more rebel activity and Naboo more imperial, being the Emperors holiday spot and all?





Holiday spot? It's his HOME PLANET.




Anyway, thanks for the update TH about PVE Bases. That they're for fun mainly makes sense. People will place them to try to add to the faction total for the GCW, so I think they'll be quite common. Especially for inside player cities - if the footprint on PVE bases was akin to large houses, there'd be a lot of atmosphere available to factioned player cities. Tons of factioned PVE NPC's running around inside the city. If the bases poof, just drop another -- if and only if they're CHEAP.



Will they be cheap to purchase singly, TH? They should be very cheap to replace, else few would be available to throw down after destruction of the first bunch placed.







Repub Arnaz
~~MDE/MWS/MArtisan

Lovely Goontown, Naboo
I live in Goontown. I forgot where my house is.
WTB - Pantaloons
BadMisterFrosty
Wed Feb 02, 2005 4:55 pm
#152

Thats GREAT, seems so you are on track again.


I would like to suggest to create larger, more impressive bases / strongholds. Of course, I don't know your plans, but the guards of thosestrongholds would be directly influenced by HQs in its influence area (zone of control). More minor HQs (even PvE) around, stronger/more guards. I likegiant towers,large and bulkywalls, huge space cannons... a nice scenery for PVP, PvEand roleplay alike.


About terminals - revamp the existing terminalsin a way they fit better into the game world. green, red, blue, purple, orange displays... it gets too much. Make them more retro / analogue style and place themat walls or handcraft terminal "islands" to improve the look of it - I like the style of the old skool terminals you made available yesterday. I also would like to see large commercial screens in the starport halls of city planets, sienar fleet, aratech and others could display their products... just an idea.



— — — — — — — — — — — — — — — — — — — — — — —
The devil is a squirrel ò

4 GUIDE: to Focus Threads
4 BRAINSTORM: GCW METAGAME
4 PROPOSAL: MILITARY STRUCTURES TO SET UP STRONGHOLDS


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Otegu123
Wed Feb 02, 2005 4:57 pm
#153



I dont understand why I, as an imperial, would want to place a PVE base.. i cant do anything with it once i've placed it. It'sjust a rebel farm, is it not?


and vice versa, why would a rebel want to place a rebel PVE base?

Message Edited by Otegu123 on 02-03-2005 12:00 AM






+| Otegu | +
+Teräs KäsiForcewielder +


FredP
Wed Feb 02, 2005 4:58 pm
#154

Please add an option on the faction bases to notify a person(s) or a guild(s) that their base is currently underattack. It is only logical.



Col. Parra Greene.
A firm believer in the KISS principle
(Keep It Simple Stupid)
Landorin
Wed Feb 02, 2005 4:59 pm
#155

FredP, good point, a notification if your base is under attack (either for pve or pvp or all?) would be useful.

Message Edited by Landorin on 02-03-2005 01:16 AM

Landorin
Wed Feb 02, 2005 5:02 pm
#156

Sounds promising, Thunderheart.


But what will happen to the existing NPC Bases such as on Naboo or Corellia? Will these be integrated into the current system? I'd hate to see them getting abandoned or so, there is so much love put into the details (the Naboo underground base really gives a nice feeling, as if you played Dark Forces again ).

Message Edited by Landorin on 02-03-2005 01:16 AM

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