Development Cycle Archive

Thread: Group Looting Changes

Hueghhh
Thu Feb 03, 2005 4:12 pm
#157

What about also adding an option to do like a round robin system, whenever an item is looted it randomly (or in order) is transfered to one of the group members. Sure this concept has flaws also since one person might get a cdef and the next guy gets the uber item but in the long run it would all even out. Also for this system there should only be a loot all option so that way the looter does not pull the items in such an order as to increase his chances of getting the uber item.


Though I am sure this has probably been mentioned I only read the first few posts.
SaleusCorwen
Thu Feb 03, 2005 4:15 pm
#158

with all the concerns raised about the 20m limit, i wouldn't be suprised if this gets bumped up based on the feedback (if they are smart at least)..


IMHO it needs to be upto 64m x 2.5 (160m)to be included in the lottery..


as a group dynamics that is basically the furthest out an actively participating member of the group would be..


IMHO the 20m limit is small,


or if anything the Lottery limit should be set by the Group Leader similar to the way the Survey distance is set..


upto say 240m..



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Misterbiggleworth
Thu Feb 03, 2005 4:31 pm
#159

Why not just copy World of Warcraft?


Oh you have



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sciguyCO
Thu Feb 03, 2005 4:52 pm
#160





Karquile wrote:



Tiggs wrote:



Karquile wrote:
What about distance from the kill? (Are you going to be teleporting rug threads 9km across solo groups?)


...

Can I group with a hunting party, not actually go into the field to fight, get designated as Master Looter, and just sit back home next to a vendor or bazaar or in a storage house, and pick through and save/sell/delete loot as it comes in, while my team just fights full time?





  1. No. The only method that would even seem to allow this is lottery, but lottery requires you to be within 20 meters of the kill, otherwise your lottery window auto-closes and you’re marked as having passed on the item.

  2. ...

  3. Uh…no. See answer to number one.



There is something about this reply that I don't understand. You say that only the lottery "would even seem" to allow distant loot depositing. But surely the designated Master Looter would also seem to offer that opportunity. What happens if the Master Looter is somewhere else?


You've explicitly said that the lottery recipients need to be 20m from the kill. Does the Master Looter also need to be within 20m of the kill? If so, what happens to the loot if the Master Looter is farther away? Does it vanish?



It's a combination of loot settings and loot permissions.


Free for all: All members have permission to loot the corpse, and whoever loots first gets the item in their inventory.


Lottery: All members of the group have permission to loot the corpse. Once someone does, the lottery interface pops up, players choose whether they want it or not, and a random person is picked. The item goes into that person's inventory. Since this may or may not be the person who did the /loot, this could lead to an item "teleporting" across a distance. And I agree that 20m is too short, 100-164m would be better. I suppose groups could try just holding off looting until the mobs are all killed then gather around, but this isn't always feasible when fighting larger groups, or in a location where you want to move on quickly, like DWB or Corvette.


Master Looter: From the link,



"[the Master Looter] is the only one who has looting permissions on the creatures that the group kills."


So only the designated looter can loot corpses killed by that group, andwhen they do, loot goes into his/her inventory. Other group members will probably get something like "you do not have permission to loot that target" if they try to loot the body. If the ML isn't with the group, he/she is not looting, and the group can't loot the mobs they killed. At this point, the group may want to pick a new ML (or re-group if the ML is also the group leader).


Looks great for single-group situations. Now how about re-evaluating determining loot rights between different groups?





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Keatsnam
Thu Feb 03, 2005 4:54 pm
#161


Tiggs wrote:

>
  1. No. The only method that would even seem to allow this is lottery, but lottery requires you to be within 20 meters of the kill, otherwise your lottery window auto-closes and you’re marked as having passed on the item.
  2. By default the loot master changes back to the group leader.
  3. Uh…no. See answer to number one.



20m seems way to restrictive. MOBs can spawns before you even get to the corpse if you shot it from 60m away. Chances are two grouped people will run to two corpses over 20m away. What if you want a designated looter to hit the corpses, but don't want to deal with the hassle of arguing for items (the point of the lottery)? Any ranged players are likely to be too far away.

Message Edited by Keatsnam on 02-03-2005 04:51 PM

MoxieOtura
Thu Feb 03, 2005 7:52 pm
#162

* heads explodes from all the new cool info being posted today *



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aries_liak
Thu Feb 03, 2005 8:13 pm
#163






Tiggs wrote:

Hello Folks!


It has certainly been a Wacky Wednesday! As if you didn't have enough to read already I am going to toss one more thing at you today. Back in November a focus thread was created asking your opinions for group looting and how it should work. Based upon your feedback we have incorporated some of these changes and you should see them on Test Center in the near future.


Click here for more information on the Group Looting.






20 meters as mentioned is to limited. My suggestion is everyone grouped gets the item on the corpse. Yourgamestill penalizing grouping. Who cares if there are more pearls and AA's and CA's in circulation? Just my thoughts. I am still better off soloing creatures. I do not see any harm except with loot vendors complaining about "rarity". I thought this game was geared towards the crafting community and it wouldn't be a loot based game?


Just my thoughts to encourage grouping and team play is to reward everyone who participates. Not just 1 player.





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justapilgrim
Thu Feb 03, 2005 8:26 pm
#164

WoW


pun intended



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Karquile
Thu Feb 03, 2005 9:22 pm
#165

OK, sosciguyCO is saying that the Master Looter is the only one with permission, but he or she still needs to be around to issue the /loot command - it's not auto-loot.


That's reasonable, but it might not be practicable for a hunting party up against tough enough opponents that party deaths are expected.


It might be more useful for that looting model to allow the Group Leader to designate one or more "Authorized Looters" in the group. This would allow team members to fill in seamlessly when a looting player is injured or killed.
StarBuck1771
Thu Feb 03, 2005 9:29 pm
#166

I dont like this group loot plan I think the person who deals the deathblow should get the loot reguardless of who did the most damage or if they are in the group as for the master looter plan i dont think it will work if one person has all the looting rights for a group he could fill up his inventory and leave the group while holding all the loot. If you want to fix the loot system you should start where it needs fixed the most. You should limit how many times a player can loot npc's like Lord Nyax in a 24hr period as there are people who are jedi and such that sit there even when afk that do the most damage and get the loot 99.5% of the time and it is a little unfair to the others who want a shot at getting the loot.



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Road-Kill21
Thu Feb 03, 2005 10:57 pm
#167

w00t


Sounds great



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Fingerofthrawn
Fri Feb 04, 2005 12:17 am
#168

Despite some of the nay-sayers, I see the change in group looting at least as very positive. Looking forward now to update 13.0 and the looting system changes a little bit later- Nice work there devs!!!



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Ackdel
Fri Feb 04, 2005 6:42 am
#169

Sounds a little complicated to me....why not a method that gives looting rights to each member of a group in turn? If they don't loot within 30 seconds, the rights move on to the next person. If they do loot, the rights move on to the next person afterwards.




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