Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-22-04)

capodan76
Sat Mar 20, 2004 12:23 pm
#157

Sound off on the shuttle thing:


I support the reduced shuttle time to 5 mins, even though I don't personally believe 10 is overly burdensome.


I don't support insta travel anywhere. The established routes add to the realism of the game, and makes it "feel" like you are a resident of a giant galaxy. I believe that the starport lines of travel should remain unchanged.


Side-bar: Shouldn't this not matter? I mean, once space expansion comes online, wouldn't someone with their own spaceship be able to just travel anywhere? Or am I totally off-base on how spaceships will work? (I know, I know, your not going to answer that one...)


Just seems to me that once I own my own spaceship, I won't need to go into another starport ever again.



btw, have you guys noticed that the map does not put the cities in the right place? Did you know if you hit the "show galactic map" button twice, it corrects everything? ( not to harp on this, but the bug started 3 publishes ago...with player cities...it really should have been fixed by now)


Macoot
Sat Mar 20, 2004 12:37 pm
#158


I =love= these proposed changes. Travel from A to D via B&C just just boring and time consuming. I want more from my gameplay time.


I deliver a lot of items to customers and the ability to just get the where I want to go will be a real breath of fresh air.


If you really want to keep the slow system (think bus routes) then by all means do but also impliment the improved route (think taxi) that will get me exactly where I want to be but can reasonably charge me more for the convenience of doing so.


Besides - taking away the lag from that horrible bottleneck (Coronet) has to be a good thing.






Askillian of Infinity
~ Master Armoursmith~
~ 12 Point Master - RIS Certified ~
Architect of Old Denobia on Rori

erroroccured
Sat Mar 20, 2004 2:35 pm
#159

I would like to see mechants able to lease vendors to people without mechant skills.


Hae a master mechandt be able to sel vendors of different storage size and a smal portion of the maintenance fee goes back to the mechant you got the vendor from.
snowman42
Sat Mar 20, 2004 3:00 pm
#160

iwould like to seetranshodans could wear boots and gloves!!!!
tantek
Sat Mar 20, 2004 3:29 pm
#161

Is there any evidence, from your vantage point, that there will changes of any kind to the Commando Profession?

If so, similarly, any time table?

Even if you can only be vague "yes, in units of months", that'd be great.


Sometimes knowing whether to wait is helpful.

Tantek
Skedoozy
Sat Mar 20, 2004 3:59 pm
#162

I cant believe people are saying they don't want insta-travel. Every single person in the game I have talked to about it says its a GREAT thing. So people wont have a place to spam anymore.. big freakin deal. If people still want to gather in coronet to spam then they will still do so. And the people who know that they can find a spammer in coronet and want one will go there to find one. this helps the people who DONT WANT to deal with that crap. If you like it then by all means continue to stop off wherever you like. No one is stopping you.



U Skedoozy - Weaponsmith/Architect/Artisan/Merchant k
Skedoozy Mart - Weapons, Architectual Items, Smuggler Goods
Juganoth Valley, Tatooine
- Chilastra. Waypoint -6615 -4790

++ Krusos Darksun - Master Smuggler/Master TK/Pirate ++

Evalissa
Sat Mar 20, 2004 4:24 pm
#163






Flickering wrote:

Regarding the bank deposit emails, as an active Architect I've been very concerned about the forgability issues of those emails, customers dont always warn me in advance they're going to do a bank transfer rather than a trade. I think that the following would be helpful:


1) The emails should be 'from' a system entity, rather than the person making the transfer


2) The email should contain the bank balance after the transaction (It'd be very hard to fake that).


Flickering










Strongly agree as a doctor, even the old way of capitols in the right places was good, i never know my bank balance and so hve no way of knowing if banktips are true




----
Evalisa Imperial Major

Creature Handler and TKA

Private in the IDS
Khristen
Sun Mar 21, 2004 3:48 am
#164

Wanted to post up an idea that started in the Naritus Galaxy forum about a third faction option. Instead of just Rebel or Imperial factions, could there be a third "thug" or "mercenary" faction? This would allow people who are interested in PvP for the sole purpose of PvP to do so without any obligation to uphold the ideals of the Rebellion or the Empire. It's very difficult to RPa faction true to the ideals shown for them in the movies when there are other PC who basically throw those ideals out the window and go for a PvP-fest. Nothing wrong with those who feel like doing that, mind you, it's just that it doesn't always "fit" to have an overt Rebel (or an overt Rebel for that matter) attacking every Imperial PCthey see.


Without going into a long dissertation on the issue, I'll try to sum up some of the basic ideas behind this. The Empire is in charge of the galaxy and should be able to walk fairly openly without fear of getting "ganked" (read "backup troops nearby to defend them in major cities"). The Empire rules by fear ("fear will keep the local systems in line") and by sheer force of numbers and firepower. There was a reason the populace started fleeing in Bespin when the Empire started moving in. The Rebellion on the other hand, should not be able to walk through a major Imperial city with a big "look at me, I'm with the Rebellion" logo without getting the smackdown. The Rebellion was able to stay alive by being hard to track and acting in a covert manner. They had to work at protecting their secrecy and would only come out in the open when necessary. While they are considered terrorists by the Empire, the are essentially fighting for the greater good and not personal aims.


Neutrals either play no part in or have no concern for the GCW. They stay out of it as much as possible. But there is a fourth group with a very strong basis in the movies and the expanded universe novels and such. Pirates, thieves, thugs....an underworld element that sells to the highest bidder. They are on no ones side but their own (and perhaps their close associates) and don't bother themselves with "right" and "wrong". They're in it for the money and the power. And they range from characters like Han Solo in Ep. 4 to Prince Xizor of the Black Sun crime syndicate to Talon Karrde to the Peace Brigade of the New Jedi Order. While some may have "better" qualities than others, they all share a common thread of mercenary behavior. Why force them to try and fit into a mold of Rebel or Imperial in order to take advantage of PvP?


My thoughts on this "fourth faction" in regards to PvP overt/covert: let an overt thug/mercenary be able to attack any overt/TEFd Rebel or Imperial. So far still along the lines of currently established PvP. By the same turn, they open themselves up to any overt Rebel or Imperial. There wouldn't be any non-consentual PvP any more than there is now, they just wouldn't have to justify Rebel or Imperial to RP their character (and would make it easier for those who want to play Rebels or Imperials closer to the movies).


Is this something that would be possible? I know it's something that many players would like.






| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
Bihlbo
Sun Mar 21, 2004 5:17 am
#165




DasShadow wrote:
Is it a bug or am I being ripped off? I sometimes get an email without a screen msg saying someone has deposited credits into my account. I just need to know if Im getting ripped off. Is it ALWAYS supposed to show up on screen that Ive been tipped?




In these cases, be sure and check your bank balance.


With all due respect, that's just not good enough. If I've got 1304835 in my account, and I've gotten 12 tips tonight by doing buffs, I'm not going to notice if the 4 changes to a 7. So far I have yet to receive a system message when I've gotten a bank tip, or if I have I missed it (it's really easy to miss system messages as a musician, since we get seriously spammed when we're doing our thing). This whole new system of tipping needsmuch better fraud protection.


Shuttle times will be reduced to 5 minutes. Starports will go from any planet to any planet and we're still working on exactly what is going to be done with the starport times.


I'd like to add my voice to the chorus of people who don't want you to allow interplanetary shuttles to go to any planet. I like the 5 minute cycle, especially for planetary shuttles. But travelling between planets is already so abbreviated and unrealistic, I don't want to see it turn into being as big a joke as travel in EQ has turned out to be.


My big issue:

Rangers. These are the bonuses Rangers have over Scouts:


  • better Terrain Negotiation

  • better creature harvesting and information

  • camoflauge

  • better traps and trapping skill

  • better camps

  • tracking

However, this is not working:



  • Ranger-level Terrain Negotiation only helps riflemen or some carbineers

  • creature harvesting bonus is minimal

  • camoflauge is only useful because it allows us to camo friends without scout skills

  • traps are barely useful, and fail more than 50% of the time against creatures of only average difficulty

  • camps have almost no utility

  • tracking's interface is rediculous and it has serious issues with being able to actually find things

Please, please make fixing the profession a priority. It's a whole profession and it basically gives little more than a 30% bonus to harvesting amounts. NRaas has made a very good State of the Profession doc. It's long, but it needs to be.




- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
Bihlbo
Sun Mar 21, 2004 5:55 am
#166

errgon said: Why is it so hard for armor smiths to find a giant dune kimogila scale for RIS armor, and do you have to be an armor smith to loot one?


Answer: It's hard to find them because the Ranger's tracking ability is grossly inadequate. The Kimo doesn't show up until you're in the area, so scanning the area doesn't let you see any kimogillas until he's right next to you. It's all based on luck.


LeBob said: I was hoping it might be possible to make a miniature sized fountain


That's a fantastic idea. I don't like the sound myself, but I still love the idea.


MisterVertigo said: Make it so that from the Starport on Talus, I can buy the ticket for the flight from Talus to Corellia, and also the ticket fromCorellia to Dantooine. That way when I get to Corellia, I don't have to run to the termial, buy a ticket, and then run back. I miss the shuttle so many times making this run, especially if I go thru the lag on Coronet. If I already had my ticket, I wouldn't have to wait.


I agree with this, I think it would be the ideal solution. There needs to be a chance that you're going to miss your connecting flight, and there needs to be some sort of remote-ness to the game. Even if the cost of going from Dantooine to Lok never changes, I think the stops at the connecting starports add a lot to the game. Travel is not just an inconvenience, it should be a source of flavor.


ecspider2004 said: How about instead of having the lights and candles decay, add in lightbulbs and matches that we can use to relit the objects once the burnout eliminating the need to spend hours moving things around.


Fantastic idea. I would much rather just place the candle base and the light fixture, then add candles and light bulbs to these items when they need a refresh. There's no reason to have to waste our time moving stuff around all the time.


Khristen said: Wanted to post up an idea that started in the Naritus Galaxy forum about a third faction option. Instead of just Rebel or Imperial factions, could there be a third "thug" or "mercenary" faction?


Originally Hutt was going to be a faction. There was even talk of introducing other factions eventually, with the progressive expansions. There are two real issues to adding the Hutt faction, just in my mind: adding infrastructure to support the new faction, and giving the faction a purpose to exist beyond PvP. Personally, I loathe PvP, and I'm not interested in the war. But I'd join the Hutt faction in a heartbeat, just for flavor if nothing else. I know a lot of people who don't involve themselves in the war because they hate PvP. The Hutt faction would allow someone to be more involved in the game without killing other players. At least, it has that potential.



- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
fatgit
Sun Mar 21, 2004 3:49 pm
#167

TH, I think some work on the dynamic spawning system in SWG needs some work.

On busy servers, there are hardly any natural spawns at peak times.
I have just done a tour of Lok on Chimaera, I went in a triangular pattern, 9km SW, 7km E, 9km NW, and I saw a grand total of :
1 312 HAM wookie Brawler
1 almost dead Droideka

I know less natural spawns occur when a zone is busy, but I think it's taken a bit too far.
It turns SWG into a boring wasteland, where hte only way to level a combat char is in a cave/dungeon or by grinding missions.

As a Jedi, Caves/Dungeons are out, as are most mission terminals as they are in cities.

I much prefer looking for non-mission spawns for variety on all planets, but I am seeing less and less of these as I play.

Please can you look into why SWG is becoming a desolate landscape of cities and harvesters.
Limbonik
Sun Mar 21, 2004 3:52 pm
#168






Malicious1 wrote:

lol bestine,espa is tatooines largest city and therefor should be its mecca for direct flight,not gimp ridden bestine


Bestine is the Capital city of Tatooine. It should be Tatooine and not Espa.




Limbonik
Imperial Inquisitor :: Darksider Historian
Remember the Fallen


kevincio
Sun Mar 21, 2004 5:03 pm
#169

It seems to me that the current HAM system, reguarding taking damage and performing actions is flawed. The fact that performing an action like healing, or performing a special attack with a weapon should actually make you weaker dosn't really work. It seems that the mental and physical stamina of your character is tied in far too closely with how physically healthy you are, resulting in a very odd combat system, one that I think makes no sence at all.


I would prepose a different system, as follows.


Your character has a Health, Action and Mind bars as normally, each with the 2 secondry stats, that work as follows:


Your health bar is how healthy your character is. When you are wounded in combat, this bar goes down, and when it reaches 0, your are incapacitated or killed. You also take different amounts of damage depending where you a hit. A head hit froma rifleman would do far more damage than a leg, arm or chest hit.


Your strength bar determins how much damage you take from an attack. A character with higher strength would take less damage to his health bar than a character with low strengh.


Your constitution bar govens how fast your health bar regenerates.


Your Action, Stamina, Quickness, Mind, Focus and Willpower bars would work the same, But it is impossible to damage these bars in combat (in most cases) , and it is impossible to be incapped or killed on action or mind in ALL cases. (Just cos your tired, dosn't mean you can die from it :-)


There would have to be several combat changes to the classes, and some specials would have to be changed to reflect the fact you can only hit the health pool.


I think this would result in a far better combat system, because at the moment, it seems the winner in a fight are those that can target the mind pool, the pool you cant easily heal.



---


IGN Mona Sax

Gank Squad Alpha
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