Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-22-04)
Sound off on the shuttle thing:
I support the reduced shuttle time to 5 mins, even though I don't personally believe 10 is overly burdensome.
I don't support insta travel anywhere. The established routes add to the realism of the game, and makes it "feel" like you are a resident of a giant galaxy. I believe that the starport lines of travel should remain unchanged.
Side-bar: Shouldn't this not matter? I mean, once space expansion comes online, wouldn't someone with their own spaceship be able to just travel anywhere? Or am I totally off-base on how spaceships will work? (I know, I know, your not going to answer that one...)
Just seems to me that once I own my own spaceship, I won't need to go into another starport ever again.
btw, have you guys noticed that the map does not put the cities in the right place? Did you know if you hit the "show galactic map" button twice, it corrects everything? ( not to harp on this, but the bug started 3 publishes ago...with player cities...it really should have been fixed by now)
I =love= these proposed changes. Travel from A to D via B&C just just boring and time consuming. I want more from my gameplay time.
I deliver a lot of items to customers and the ability to just get the where I want to go will be a real breath of fresh air.
If you really want to keep the slow system (think bus routes) then by all means do but also impliment the improved route (think taxi) that will get me exactly where I want to be but can reasonably charge me more for the convenience of doing so.
Besides - taking away the lag from that horrible bottleneck (Coronet) has to be a good thing.
If so, similarly, any time table?
Even if you can only be vague "yes, in units of months", that'd be great.
Sometimes knowing whether to wait is helpful.
Tantek
Flickering wrote:
Regarding the bank deposit emails, as an active Architect I've been very concerned about the forgability issues of those emails, customers dont always warn me in advance they're going to do a bank transfer rather than a trade. I think that the following would be helpful:
1) The emails should be 'from' a system entity, rather than the person making the transfer
2) The email should contain the bank balance after the transaction (It'd be very hard to fake that).
Flickering
Strongly agree as a doctor, even the old way of capitols in the right places was good, i never know my bank balance and so hve no way of knowing if banktips are true
Wanted to post up an idea that started in the Naritus Galaxy forum about a third faction option. Instead of just Rebel or Imperial factions, could there be a third "thug" or "mercenary" faction? This would allow people who are interested in PvP for the sole purpose of PvP to do so without any obligation to uphold the ideals of the Rebellion or the Empire. It's very difficult to RPa faction true to the ideals shown for them in the movies when there are other PC who basically throw those ideals out the window and go for a PvP-fest. Nothing wrong with those who feel like doing that, mind you, it's just that it doesn't always "fit" to have an overt Rebel (or an overt Rebel for that matter) attacking every Imperial PCthey see.
Without going into a long dissertation on the issue, I'll try to sum up some of the basic ideas behind this. The Empire is in charge of the galaxy and should be able to walk fairly openly without fear of getting "ganked" (read "backup troops nearby to defend them in major cities"). The Empire rules by fear ("fear will keep the local systems in line") and by sheer force of numbers and firepower. There was a reason the populace started fleeing in Bespin when the Empire started moving in. The Rebellion on the other hand, should not be able to walk through a major Imperial city with a big "look at me, I'm with the Rebellion" logo without getting the smackdown. The Rebellion was able to stay alive by being hard to track and acting in a covert manner. They had to work at protecting their secrecy and would only come out in the open when necessary. While they are considered terrorists by the Empire, the are essentially fighting for the greater good and not personal aims.
Neutrals either play no part in or have no concern for the GCW. They stay out of it as much as possible. But there is a fourth group with a very strong basis in the movies and the expanded universe novels and such. Pirates, thieves, thugs....an underworld element that sells to the highest bidder. They are on no ones side but their own (and perhaps their close associates) and don't bother themselves with "right" and "wrong". They're in it for the money and the power. And they range from characters like Han Solo in Ep. 4 to Prince Xizor of the Black Sun crime syndicate to Talon Karrde to the Peace Brigade of the New Jedi Order. While some may have "better" qualities than others, they all share a common thread of mercenary behavior. Why force them to try and fit into a mold of Rebel or Imperial in order to take advantage of PvP?
My thoughts on this "fourth faction" in regards to PvP overt/covert: let an overt thug/mercenary be able to attack any overt/TEFd Rebel or Imperial. So far still along the lines of currently established PvP. By the same turn, they open themselves up to any overt Rebel or Imperial. There wouldn't be any non-consentual PvP any more than there is now, they just wouldn't have to justify Rebel or Imperial to RP their character (and would make it easier for those who want to play Rebels or Imperials closer to the movies).
Is this something that would be possible? I know it's something that many players would like.
DasShadow wrote:
Is it a bug or am I being ripped off? I sometimes get an email without a screen msg saying someone has deposited credits into my account. I just need to know if Im getting ripped off. Is it ALWAYS supposed to show up on screen that Ive been tipped?
- better Terrain Negotiation
- better creature harvesting and information
- camoflauge
- better traps and trapping skill
- better camps
- tracking
However, this is not working:
- Ranger-level Terrain Negotiation only helps riflemen or some carbineers
- creature harvesting bonus is minimal
- camoflauge is only useful because it allows us to camo friends without scout skills
- traps are barely useful, and fail more than 50% of the time against creatures of only average difficulty
- camps have almost no utility
- tracking's interface is rediculous and it has serious issues with being able to actually find things
Please, please make fixing the profession a priority. It's a whole profession and it basically gives little more than a 30% bonus to harvesting amounts. NRaas has made a very good State of the Profession doc. It's long, but it needs to be.
On busy servers, there are hardly any natural spawns at peak times.
I have just done a tour of Lok on Chimaera, I went in a triangular pattern, 9km SW, 7km E, 9km NW, and I saw a grand total of :
1 312 HAM wookie Brawler
1 almost dead Droideka
I know less natural spawns occur when a zone is busy, but I think it's taken a bit too far.
It turns SWG into a boring wasteland, where hte only way to level a combat char is in a cave/dungeon or by grinding missions.
As a Jedi, Caves/Dungeons are out, as are most mission terminals as they are in cities.
I much prefer looking for non-mission spawns for variety on all planets, but I am seeing less and less of these as I play.
Please can you look into why SWG is becoming a desolate landscape of cities and harvesters.
Bestine is the Capital city of Tatooine. It should be Tatooine and not Espa.
Malicious1 wrote:
lol bestine,espa is tatooines largest city and therefor should be its mecca for direct flight,not gimp ridden bestine