Development Cycle Archive
Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever
Message Edited by wussynip on 07-17-2004 05:29 AM
And by the way,
/cancelled account
kthanks bye.
wussynip wrote:
Again go to Activison site and read this http://activision.com/en_US/news_article_cc/cc_historicaltimeline.html and see what happened in 2003. They Publish and Lucas Arts makes all their games. They always have and always will since they were made in 1982.
Message Edited by wussynip on 07-17-2004 05:29 AM
Activision can't publish Lucas Arts games that they don't actually make. VERANT/SOE made Star Wars Galaxies. The same people that made Everquest. Lucas Arts published the game.
Here is a list of all the known games that Lucas Arts has Developed, and all they have published: http://www.gamefaqs.com/features/company/943.html
I am not saying deliver JTL or combat rebalace, but fix the game as it was intended to be. I am certain with all the stats, professions and grinding that is this game that the devs must have come from Oracle and were former accounting software engineers. In my opionion it is time to get a new staff and maybe start over, maybe a good place to start is with all those CS tickets that go unanswered, or maybe read this post.
And hey where did the monthly story go, and what is happening with the rebellion or is that with my open unanswered ticket?
Bottom line is that this is and may be the final nail in my coffin that I will bury my accounts in. There are other games coming, they seem to be grabbing my interest.
And if you think I am off on my accounting crack, for the last year SOE has figured out how to get folks to pay for the beta, when do we get to pay for the real game. SOE should be ashamed, SOE should be held accountable, and sometimes ones best is not good enough.
/rantOver;
LATEST JOB POSTINGS
Head of Creative
Establish new and vital intellectual properties for the company. Manage the creative process, materials and direction of those properties. Coordinate efforts of Directors, the Content Supervisor and key creative talent across the organization to fully exploit expertise.
Sound Designer
At a senior level, design high quality sound effects and follow through on their successful incorporation into interactive entertainment products. Act as a lead team member in overseeing the complete audio production process for various LucasArts products.
Compatibility Technician
Testing of software on a variety of PC peripherals and devices. Report findings to necessary departments and individuals so as to assist in the integrity of the final software product.
Compatibility Technician - Project
Testing of software on a variety of PC peripherals and devices. Testing of multiplayer titles on a variety of platforms and connection types. Report findings to necessary departments and individuals so as to assist in the integrity of the final software product.
Quality Assurance Lead International Tester
Responsible for leading a QA team through the localization testing of a product (all non-English (NTSC) versions).
International Tester
To test games for international markets by playing and running functionality tests.
Engineering Technical Director
Provide hands-on technical expertise to assist internal and external projects. Help increase communication between all projects.
Architect – Tool and Technology
Coordinate development of TnT into a unified content driven system
Senior Programmer, Game Engine
Develop, maintain and evolve core game systems, including Resource Management, AI, Scripting engine, and the like
Senior Programmer, Architect
Provide vision for next generation graphics efforts, including but not limited to (Graphics disciplines.)
Those are your job openings that is the reaosn why Combat Rebalance is being pushed back without those jobs filled Combat Rebalance will never happen. The most important position which needs to be filled is Head of Creative which is more than likely the push back.
wussynip wrote:
Darkatem I am a lady thanks for being so observant. And Lucas Arts never said they were the publishers again ACTIVISION PUBLISHES FOR ALL LUCAS ARTS GAMES. How should I know this I worked for ILM for 3 years.
Why is this argument going on?
We are voicing concerns on the state of the game, not who does what. Sheesh.
There is no fooking war. Fix this. Fix this now!