Development Cycle Archive
Thread: IC4: Path of the Jedi
I like the idea of being able to play a Jedi at some point, but I personally do not actively seek to become one. I think the proposed path with Pub 10 is much better than the hologrinding that was going on before, however, I have a concern that others I have spoken to share.
What we do not want to see is an army of Jedi running around dominating everything in the game from static spawn sites to PvP. I understand the Devs position to make the game enjoyable by the largest audience, but too many Jedi would be a very bad thing. You may as well have made the time line during the Sith Wars or something rather than the current setting.
One way to help limit the amount of Jedi would be to make the profession of Jedi so demanding that only those with unsurmountable patience would be able to see it through to the end. If it is made too easy, then nearly everyone will be Jedi.
I don't have all the answers, but many players that post on these forums have great ideas. But I strongly feel that if the game becomes dominated by Jedi players it will become most unenjoyable and loose the original idea for which the game was created.
Some sort of population control would be in order I believe. Perhaps limit the number of Jedi per server based on total server population?
Basically what I am trying to say is that I know and understand Jedi are going to be a part of the game. It is the Holy Grail that most are trying to achieve, I'm sure. But keep a leash on them please. It would be too easy for the Jedi class to destroy the game for the average Joe, like myself, that plays casually.
Also during jedi training I feel that a large bulk of the training should be taking place in an obscure area away from large cities with the jedi maybe wandering into cities e.t.c to perform certain required tasks, as a jedi in training being able to continuously walk into a city and hack down a load of stormtroopers dosent go well with the timeline; and if a jedi does something like this there should be consequences.
Also it would be very nice to have some kind of player jedi knight-padwan relationship where a player has to take on a padwan and they have to do missions together to advance further. But I can see there being problems with a system like this but it would be very nice if it worked...
+5 LS/Jedi Toughness, +250 FP, +5 to Power/Healing Efficiency? (D/L), +250 jedi_private_difficulty
+5 SP, +5 LS/Jedi Toughness, +250 FP, +5 Force Regen, +5 to Power/Healing Efficiency? (D/L),+250 jedi_private_difficulty
+5 SP, +5 LS/Jedi Toughness, +500 FP, +5 Force Regen, +5 to Power/Healing Efficiency? (D/L),+250 jedi_private_difficulty
+10 SP, +5 LS/Jedi Toughness, +250 FP, +5 Force Regen, +5 to Power/Healing Efficiency (D/L),+250 jedi_private_difficulty
+10 SP, Add'l Special Attack, +5 LS/Jedi Toughness, +500 FP, +5 Force Regen, +5 to All Efficiency? (D/L), +500
+5 SP, +5 LS/Jedi Toughness, +250 FP, +5 Force Regen, +10 to Power/Healing Efficiency? (D/L), +250 jedi_private_difficulty
+5 SP, +5 LS/Jedi Toughness, +250 FP, +5 Force Regen, +10 to Power/Healing Efficiency? (D/L), +250 jedi_private_difficulty
+1 SP, Add'l Special Attack, +5 LS/Jedi Toughness, +1000 FP, +5 Force Regen, +25 to All Efficiency? (D/L), +500 jedi_private_difficulty
1> Power/Healing/All Efficiency is a percentage mod that will decrease the amount of force required to use a power. e.g. At Guardian,
FRS v2 Special Benefits:
At Replenish I, 1500 force points with a timer of 1 hr. 10000 FRS pts
At Replenish II, 3000 force points with a timer of 1 hr. 25000 FRS pts
At Replenish III, 4500 force points with a timer of 1 hr. 50000 FRS pts
Req. Defence or Enhancer
At II, 100% of all force attacks are reflected back for 10 attacks - 10% change of fail. 50000 FRS pts
At III, 100% of all force attacks are reflected back for 15 attacks - 5% change of fail. 100000 FRS pts
Req. Enhancer or Powers
At I, 25% of incoming force attacks are converted to your force bar for 5m - 30m timer. 15000 FRS.
At II, 35% of incoming force attacks are converted to your force bar for 5m - 30m timer. 35000 FRS.
At III, 50% of incoming force attacks are converted to your force bar for 5m - 30m timer. 55000 FRS.
Determine if a BH is coming for you, and how close he is. Timer of 30m. 25000 FRS pts.