Development Cycle Archive
Thread: IC4: Path of the Jedi
Crellan wrote:
I think that you should have to master an elite profession before being able to start the path... then that elite profession should be the basis of your quests. Mastering a new class should NOT be a part of the quests no matter what.
That being said... the first path should be along the lines of preparing to go beyond your Elite Master Ability. To show your preparation you must prove Dilligence, Effectiveness and Dedication within your profession. Dedication can be similar across the board, as a monetary/item basedreset button. Perhaps even include a money cap similar to the one in the free trial accounts for a while. In any case, using these three tenants you combine them into quests for every class...
Upon the start of the process, the game must begin to tracka record of how much cash you have on hand/in bank which is recorded throughout the quest.
Swordsman (or any combat proff):
You meet a force sensitive swordsman who sends you on quests. First, you are sent to defeat a Master Swordsman to prove your worth. Once proven you are sent to acquire a new two-handed weapon that is loot on mob X. Now that you have your force training blade, you must use it until it is all used up (out of points, broken, unusable) and return to your force sensitive trainer. Impressed at your dilligence, you must now show your effectiveness and defeat creature X. Now that you have shown your dillegence, and effectiveness, you must show your dedication. You must clear off all of your lots. You must destroy all of your belongings in possession and in safe deposit boxes. Finally, you must payto your trainer cash money equal to the highest level that you had during your entire quest.
Crafter:
You meet a force sensitive crafter who sends your on quests. You must show your dilligence. You must hand craftx number of yitems with the exact same statistics. You show your effectiveness:You are given a new, unique, non-transferable schematic depending on crafting type and have to gather quality level X resources of all different types to create this super item which must be of quality level Y when compelete. This schematic will require a great deal obviously, and can be a quest to fulfill in itself. This shows your effectiveness. Finally you must show your dedication. You must clear off all of your lots. You must destroy all of your belongings in possession and in safe deposit boxes. Finally, you must payto your trainer cash money equal to the highest level that you had during your entire quest.
Entertainer: Dilligence: The Entertainer must heal X amount of battle fatigue in each cantina throughout the major cities of the galaxy. Effectiveness:The Entertainers must learn certain combinations of flourishes to perform to certain mobs in various cantina's around the galaxy. This information can by following an information trail from cantina, to hotel to cantina throughout the galaxy. Each mob may even have a small quest to be acomplished before they will allow the entertainer to perform. Dedication: You must clear off all of your lots. You must destroy all of your belongings in possession and in safe deposit boxes. Finally, you must payto your trainer cash money equal to the highest level that you had during your entire quest.
These three themes can be developed for just about any class.
What in the world are you smoking? When did the people who popped their FSCS destroy everything on their main character??? NEVER! I mean most of it sounds cool, but destroying all my sh_t just isn't something I am trying to hear. Clearing off all your lots is fine, but destroying everything that I had to earn and buy, that took since launch, is just ludacris. Just my 2 cents on what you posted. I mean, just because someone unlocked before me doesn't mean I should get such a harsh penalty because I want to get my jedi character. I have been through 14 professions, and am still trying to find out what professions I want to keep or get rid of. That is just me. I don't want to see that the quest to get jedi should take me another freaking year to get. But I also want to see that they take some thinking and a little bit of time.
Bigbuddah
Master Smuggler/TKA/soon to be Pistoleer
Bria
777erc wrote:
hmmm... the personal jedi thing sounds cool, but there were no jedi hanging around helping out the new guy. And the bh camp jedi trainer would cause a problem. Maybe have a blue glowy should up and direct a person to a random npc's whichnormaly gives quest, butinstead of the normal questthe jedi potential wouldget a jedi quest.
It would also be nice if the player was not able to choose the dark or light side, but the choices the player would make with npcs would decide.
See evidence of vader's hunt for the jedi would also be nice to see. Maybe in the later missions vader might even show up. Making the jedi mission a "run for your life" kinda thing.
yes definately i was appalled to see a light side jedi coming out of the jinda ritulist cave after slughtering all the ewoks, , then he had ther nerve to ask me for a hand, i looked at jhim in disgust and refused to heal him as he was being swarmed by aboiut 20 ewoks, all i saw were dark side points ticking away. remeber the dark side path should be quicker and gain power faster, and be less fogiving in actions of kindeness, but a light sided jedi should be more defensive, BUT in the end be able to whip a dark jedi's butt hands down, but straying from the path will have consequences, killing ewoks may force you to the darkside, and have your trainer refuse to train you further until youi atone, perhaps when yopu go to train instead of training you askill you lose your last skill, and must now locate your path back to the light, OR embrace the darkside (as a darkside trainers location will become known to you, and forever leave the light)
EUROPE-INFINTY
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