Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 3-22-04)

Rolsskk
Tue Mar 16, 2004 7:07 pm
#144

Although I guess this would be considered minor items, but what the heck! I mean verticle item movement made it in ! Hooraay!



*First thing- The ability to slide items left and right. Ever had that painting on the wall, but it was too close to the guns, but you couldn't get it to move without leaving the wall? Well this would be a nice thing.



*Other thing- House light brightness level control. When I walk into my house, it's almost as if I was still outside under the bright sun. It would be controllable from the structure trerminal. I'd like it whereI can dim the system lights so that the lamps and candles really do provide a nice effect.




Rolsskk - Starsider Server
=Retired Master Weaponsmith=
Proprietor of Sentinel Armaments
Resident of the City of Libertas
GrimesAAOO
Tue Mar 16, 2004 8:38 pm
#145

I AGREE, WE NEED HOTH

And Dual Weilding weapons
MORE DROIDS (Droideka) etc
LANGUAGE MADE AN ACTUAL OPSTICAL INSTEAD OF A NUSIANCE
ANYTHING ELSE I CANT THINK



[b]Metre Rhodota[/b] - [i]Imperial[/i]
Bria
Master Pistoleer, Master Bounty Hunter, Medic xx1x
Randy4u
Tue Mar 16, 2004 10:09 pm
#146

Yeh there definitely needs to be more bounty hunter experience for doing missions because the later missions can take forever just for 503 bounty hunter xp you might have to wait for 4 **edit**tules and go though 10 driods so please make the pay off a little better.



Also i think that The bounty hunter should get damage increases to the carbine and pistol skill trees much like how the teras kasi gets plus 10 to unarmed damage the bounty hunter profession should get plus damages to pistol and carbine skills because the knockdown skills only last for like a fraction of second and do not work half of the time.



Thank you


Barantos on naritus


AzSteve
Tue Mar 16, 2004 10:23 pm
#147

Randy - try the Carbine knockdowns now - I was finally getting full 20-second KDs and Dizzies with my BH and Carbineer specials


Alyc Voleslayer of Kauri

Munitionsmaster
Tue Mar 16, 2004 11:05 pm
#148

Just a idea about droids. Let Weaponsmiths and Armorsmiths help with making droids. a DE will be able to create droids without them but have it so that the best droids would have armor and shields made by a AS and a blaster made by a WS. I'm not saying to require these components and the droid should be able to be made without a WS or AS but it makes sence that a weaponsmith would make the best weapons and armorsmith know make the best armor and shields. a DE would have a limited knowledge of these and be able to craft them but not to the same quality as a WS or AS can make. Just a thought.



Ternel-

Former Master Weaponsmith for over 2 years
Citizen of the Tempest Server
"Think of how stupid the average person is, and realize that half of them are stupider than that." -George Carlin

Perelay
Wed Mar 17, 2004 1:50 am
#149

This idea isn't a perfect fit for this thread, but, I've looked around and cannot find one more appropriate, so......


It has been said before that the Test Center is woefully under populated. I have noticed that the Devs have tried a total server copy to entice players to play on it. I have also noted that there have been 'buddy keys' for free trials of the game. Why not merge the ideas and make the Test Center a free server? This way people can get a taste of the game knowing that they will not have a persistent character. Theycan see how the mechanics work, the graphics look and hopefully get hooked on the game. Also, this would give SOE/SWG a larger beta team to test the system on. Just thought I'd pass this on.


Later


Spryte [Haven] - Haven - Corellia - Scylla


Master Artisan / Master Architect


Dabbler



JulesWindu
Wed Mar 17, 2004 1:55 am
#150

please fix the dual citizenship bug in player cities.



Djules Wyndu and Magae Switch
(aka Weato Neato the Beta Hutt)
DUO Motors will return...with Ships!
Trioth
Wed Mar 17, 2004 5:27 am
#151

Just one question TH......when can the smuggler community expect to see our promised revamp actually move into development?



Trioth Dalmoran-Imperial Colonel- 3 time master Smuggler..."I just can't seem to be able to go straight"
Stewwi
Wed Mar 17, 2004 5:46 am
#152

something i think MANY classes would benefit and somethign that dosent need a lot of effort to develop is to increase the rnagers abaility to harvest.


When a ranger ( or highlevel ranger ) harvest he takes all the 3 resources from an animal not just oen and increase the amount we get from every harvest in such a way that there is a distinction between a scout and a ranger !!!



i think this should be done by the next publish. I was gonna ask for the ranger revamp orignaly but im not setting my hopes too high. But the hunting issue is somethign important to everyone !!



THE Ranger

on the farstar server
DaImpaler Girith
Proud Member of the Crimson Maraduers
DaMidge
Wed Mar 17, 2004 7:11 am
#153

I would like to ask for the final plane of movement for objects.


Could you guys also add /flip 000-180 so that we may rotate objects through the horizontal plane. This angling of objects would allow even more creativity in interior design, such as crossed swords on walls etc. I know it may seem trivial to most but there are some of us that would love it.





IGN midge
Bestine Buy Mall -1795 -4220 ( Drop offs - Any vendor with my name on it)
Rancorrider4
Wed Mar 17, 2004 7:42 am
#154


"something i think MANY classes would benefit and somethign that dosent need a lot of effort to develop is to increase the rnagers abaility to harvest.


When a ranger ( or highlevel ranger ) harvest he takes all the 3 resources from an animal not just oen and increase the amount we get from every harvest in such a way that there is a distinction between a scout and a ranger !!!



i think this should be done by the next publish. I was gonna ask for the ranger revamp orignaly but im not setting my hopes too high. But the hunting issue is somethign important to everyone !!"






I would agree with this, my only concern is that now that camps are not needed for anything there won't be any Scouts or Rangers. That being said, there is no reason a Master Ranger should not be able to harvest up to 100% more than a Master Scout. Why else do we have to invest so many skill points? For camo kits that the devs nerfed and wont allow to work on NPC's? For camps that noone needs anymore?


Ranger's need a serious look before Jedi do. Jedi may have to grind but at least they're complete.


Respectfully,




nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


Fred_Skinner
Wed Mar 17, 2004 8:10 am
#155


I'd like to add to the harvesting request...


Demand for creature harvested stuff is far outstripping supply. Harvest needs increased. There were several proposed items in the SotP for Rangers that dealt with this.



  • Increase the percentage overall, especially for Rangers.

  • Allow harvesting of more then one resource. Just why would we leave the bone after stripping the hide?

  • Give us a trap-harvestor. The idea would be we would have an ability to find the migration patterns on a planet and put down a trap that would "catch" animals. We could lay that down on one planet and hunt on another, catching "in-shift" stuff in both. This would be like a beaver trap in the days of the Fur Trade.

At least the harvest increase could be done. That "Vegash" or whatever you call it is pathetically inadiquat for the magnitude of the problem.




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Piratejoe37
Wed Mar 17, 2004 8:20 am
#156

Ok after playing Star Wars Galaxies fora few weeks heres a few things I would change or address if I was a evil genius in charge of the Devs.



A obvious change/addition: Medical sign in terminal (In Med Centers): Entertainer sign in terminal (In Cantina's) and a Smuggler sign in terminal (In Tatoonie Cantina's) What these do is simple any player looking for a med. center that has a medic for example just logs onto any medical sign in terminal and does a search of the planet or whole galaxy. WHY: It would make it easier for people to find medics and entertainers and smugglers (for splicing equipment) and when someone that is signed in say as a medicleaves the med center they are signed off the medical terminals. Very easy to impliment and the various proffesions would love this as it would bring them lots of customers its a win win for both partys.------Also I would put a Bazaar terminal in the medical center and cantinas to attract players to those locations: IE more social interaction.----Also Medical Centers should be a No Combat zone, and you cant enter if your in combat.



Other things that need to be Addressed:


Armor: The whole system is messed up and needs to be fixed


Some of the armor is so worthless that noboby at all ever wears or uses them unless its for a fasion statement such as "Marabri" that has on average protection of 5%-10%, This should be raised a bit. Also on the opposite spectrum evryone that is a combat type wears only, ONLY composite and again the reason is obvious in that its the only heavy armor out their. Their should be OTHER HEAVY armor choices that can use existing armor graphics just change the name. You also might want to have armor get "Wounds" from time to time and a certain stat is lowered untill fixed. ----More Helmets



Buffs: This is wear Star Wars really needs to take a second look at their system


It is far to easy to get really maxed out armor, Doc buffs and food buffs and be near invincible. Their should be a Cap on how much a person can be buffed in protection for various things say at 80% for heat, and a TOTAL max cap for all the buffs combined say at 400 or something. All Protections will be taken into account such as Armor, spices, food buffs ect towards that cap. After that cap you dont recieve any benifits from whatever your trying to buff. ---Their should be a Attack all Fighter types can use too "Debuff" someone that does little damage and may take away some or all buffs, this gets better as the fighters skill goes up.



Faction Revamp: We all know that people are screaming for this one and we know you are aware of the problems but still heres some thoughts


Everyone wants to be able to display their RANK----Nobody wears faction armor because frankly the faction armor is worthless at 30% protection when their composite at 40% as high as 80%, As a result everyone looks the same on both sides with only color variations. Solution: Add Heavy Faction armor that is in the realm of wear composite is & possiblyLight armorusing the Uniform graphics, Noncommuniform 10% protection, Officer uniform 15% protection High Officeruniform 20%----Alsothe faction armor should have sockets----AAT-ST repair requestthat fixesthe AT-ST(This is nota item but is done right on the spot and only at a Imperial Base)


Also some other Idea's for Faction:


1.Able to call in AIR SUPPORT-- easy to do as I already see Tie Fighters flying around overhead. This isa Faction Pit wear players spend faction points forperks. This is a Item bought with faction and only one can be bought at a time.


A. Air Strike--About 30 seconds after the Air Strike is used a Fighter flys overhead and all enemys in the area recieve damage (Mild Damage)


B. Bombing Run--About 30 seconds after the Strike is called a fighter flys overhead and a single target is hit (High Damage), but Players cannot be targeted only Pets and NPCs or turrets (Turrets have a chance of knocking the fighter out/no damage)


C. Orbital Strike (Need Officer Rank/Imperial only) Same as a regular Air Strike but no fighter flys overhead (Medium Damage)


D. Call for Reinforcments--Strike squad of 4 regular trooper (Need Officer Rank and these are not pets and go away after 10 minutes of no comabat)


E. Call for Reinforcments 2-- Same as a Regular call but more beefed up and a higher rank is needed



Thank you for your time,


Piratejoe





Miichael Gonzales
Master Carb (No not the cut the Diet Carbs)
Master Squad Leader
Novice CU player....what the heck everything changed since I last played!!

Oh were oh were has all the Imperials gone oh were oh were are thee.
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